MODERN NEWSCHOOL | MAX LEVEL 210
https://discord.gg/UT4s8QSbfn
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Welcome to Aevora.
Aevora is a modern Newschool Metin2 server with a maximum level of 210, designed for players looking for consistent progression, challenging PvM, competitive PvP and long-term content.
Our goal was never simply to add new systems on top of the traditional Metin2 structure.
A large part of the experience has been redesigned, modernized or developed specifically for the project, including progression systems, content, interfaces, quality-of-life features and the overall visual identity.
We keep the core elements that made Metin2 memorable while building a much more modern experience around them.
Aevora does not rely only on nostalgia.
We want to build the next chapter of Metin2.
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• Name: Aevora
• Type: Modern Newschool
• Maximum Level: 210
• Main Language: Portuguese — PT-BR
• Support: Portuguese & English
• Focus: PvM • PvP • Long-Term Progression
• Administration: [SA]Aevor
September 12, 2026 — 20:00 BRT
September 12, 2026 — 23:00
September 13, 2026 — 00:00
September 13, 2026 — 01:00 CEST
https://discord.gg/UT4s8QSbfn
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Aevora does not use a traditional external website.
Account access and essential server functions have been designed to work directly through the Aevora client.
News, updates, support and communication with the community are centralized through our official Discord server.
https://discord.gg/UT4s8QSbfn
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Aevora's progression has been designed around several stages leading up to the maximum level of 210.
We do not want progression to simply mean gaining levels while repeatedly replacing the same type of equipment.
As your character advances, new progression systems gradually become part of your build.
Each stage of progression introduces new goals.
Every level matters.
Every upgrade matters.
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Runes are an important additional progression layer in Aevora.
The system goes beyond simply obtaining a Rune and equipping it.
Runes have their own progression and are designed to remain relevant as part of long-term character development.
The Rune Board itself can also be upgraded, progressively increasing the benefits provided by the system.
Its progression has been designed as a meaningful long-term objective using materials obtained through gameplay.
The more you develop the system, the more important it becomes to your character build.
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Artifacts add another dimension to character progression.
They have their own development path and work together with:
• Equipment
• Skills
• Runes
• Additional character progression systems
Our goal is to prevent character growth from being focused exclusively on replacing weapons and armor.
In Aevora, several different systems contribute to the strength and identity of your character.
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PvM is one of the main foundations of Aevora.
Throughout your progression, you will encounter different types of content, enemies, bosses and difficulty levels.
As you advance, preparation and proper character development become increasingly important.
PvM in Aevora is not designed to be mindless repetition.
It is about progression, preparation, strategy and challenge.
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PvP is also an important part of Aevora.
We want competitive gameplay to remain relevant throughout different stages of progression.
Equipment matters.
Your build matters.
Knowledge of your class matters.
And player skill still matters.
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Guilds in Aevora are more than just a name displayed above your character.
They are part of the progression and content structure of the server.
Building a strong guild requires organization, activity and teamwork.
We want guilds to become real communities inside the server.
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A healthy economy is essential for the long-term life of a server.
Because of this, Aevora includes several systems designed both to improve trading and to protect the economy.
Our goal is to keep different materials and activities relevant throughout multiple stages of progression.
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The traditional Metin2 trading experience has also been modernized.
Players can use Offline Shops to sell items without keeping their character permanently online.
The Shop Search system also makes it much easier to locate specific items being sold by other players.
Less time searching through shops.
More time playing.
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Different categories of items can be organized much more efficiently through dedicated storage systems.
The goal is to reduce old inventory-management frustrations without removing the value of gathering materials and resources.
Organization is quality of life.
Not artificial convenience.
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Crafting and special materials are connected to several progression systems.
Fragments, resources and materials have different purposes across character development and other server systems.
Our goal is to create reasons for players to continue participating in different types of content instead of making older areas completely irrelevant as soon as a new stage is reached.
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Mining also plays a role in Aevora's economy and progression.
Alternative activities have their own place within the server and can contribute to different progression systems and resources.
Not every upgrade needs to come from simply killing monsters.
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Aevora includes a Battle Pass system based on progression and objectives.
By playing the game and completing activities, players can unlock additional levels and rewards.
The system is designed to complement the player's journey and provide additional objectives throughout progression.
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Modernizing Metin2 does not mean turning the game into an automatic experience.
It means removing outdated limitations and allowing players to spend more time on the content that actually matters.
Among Aevora's systems and improvements are:
Everything has been designed to make the experience smoother and more modern without removing the value of progression.
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Aevora's modernization is not limited to gameplay systems.
A large part of the client experience has been visually redesigned to create a unique identity for the project.
Interfaces.
Windows.
Icons.
Systems.
Menus.
Visual elements.
Many parts of the client have received a completely new visual treatment following Aevora's identity.
Our visual direction combines:
• Dark Fantasy
• Aristocratic Gothic Fantasy
• Elven Elements
• Antique Gold and Metal
• Dark Tones
• Emerald Accents
The goal is simple:
We do not want Aevora to feel like just another configuration of the same old client.
We want players to immediately recognize that they are playing Aevora.
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Aevora has been developed around a clear philosophy:
Player progression needs to retain its value.
We do not want an experience where months of progression can simply be replaced by a purchase.
Convenience should never completely replace the player's journey.
Dedication should continue to matter.
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Important information should not require players to constantly search through external websites or dozens of separate pages.
Aevora includes information and guide systems directly inside the game.
Our goal is to help players understand content, systems and progression without constantly depending on external resources.
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Aevora was not designed as a short-term project.
It is a long-term project.
The server will continue to evolve through:
• New Content
• Balance Updates
• Fixes
• Improvements
• Community Feedback
• Server Data and Player Progression
Launch day does not represent the end of development.
It represents the beginning.
Your progression matters.
Your competition matters.
Your time matters.
Your voice matters.
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This may be one of the hardest parts of Aevora to explain.
Because it would simply be impossible to list everything in a single forum thread.
Rebuilt interfaces.
Modified systems.
Reworked mechanics.
New progression paths.
Quality-of-life improvements.
New content.
Fixes for old problems.
Visual details.
Gameplay details.
And hundreds of smaller decisions spread throughout the entire experience.
Some changes are large.
Others are things you may only notice once you start playing.
Aevora has been developed detail by detail.
And everything shown here still represents only part of the server.
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[SA]Aevor
Administration • Development • Game Design • Support
Aevora is currently developed and managed by one person.
This allows the project to maintain a consistent direction across technical development, system design, content, balancing, visual design and server administration.
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September 12, 2026
20:00 BRT
September 12, 2026
23:00 UTC
September 13, 2026
00:00
September 13, 2026
01:00 CEST
https://discord.gg/UT4s8QSbfn
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AEVORA
Modern Newschool.
Maximum Level 210.
Long-Term PvM.
Competitive PvP.
Deep Progression.
Guilds.
Runes.
Artifacts.
World Bosses.
Guild Raids.
Offline Shop.
Player Economy.
Endgame Content.
Redesigned Client and Interfaces.
Aevora is not about simply bringing back the past.
It is about building the next chapter of Metin2.
