Acest fix iti scoate doar 1 ring din stack merge si la manusa talharului dupa cum puteti vedea mai jos in short
*Poze / Video:
*Link download / Code:
Cauta: in char_item.cpp
Code:
bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)Code:
if(item->IsRideItem() && IsRiding())
if (FN_check_item_sex(this, item) == false)
if (iWearCell != WEAR_ARROW && IsPolymorphed())Code:
if (item->GetType() == ITEM_UNIQUE && item->IsStackable() && item->GetCount() > 1)
{
const int iEmptyCell = GetEmptyInventory(item->GetSize());
if (iEmptyCell == -1)
{
ChatPacket(CHAT_TYPE_INFO, "[LS;1130]");
return false;
}
LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
if (!item2)
return false;
FN_copy_item_socket(item2, item);
item->SetCount(item->GetCount() - 1);
item2->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
item = item2;
}
