[C++] rain system directx8

[HF]White scrie: @Dunya Misafirhane Thank you so much, but how do we add it in maps?
It activates directly in the game. I didn't add it based on maps or add a `/rain enabled` command.
22 Mar 2026, 13:41
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[C++] rain system directx8

Add rain in maps (directx8)

Version 2.1:

03-22-2026, 13-17-25.png

https://streamable.com/3eo42d


Version 2.0:
https://streamable.com/8nol4a

03-22-2026, 13-11-20.png


Versiunea 2.0:
userinterface.cpp.rar
https://dosya.co/78bd1vrrxyat/userinterface.cpp.rar.html

Versiunea 2.1 ...
22 Mar 2026, 11:13
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Serverfiles MartySama 5.8 (2026) | Jettyx 1.0.6 Graphics [Full]

MartySama 5.8 with Jettyx 1.0.6 Graphics Full

About:

Client Compiler: Visual Studio 2022
Server Compiler: CLang-Devel
FreeBSD Version: 14.3 (amd64)
Database: MariaDB 10.11

03-14-2026, 00-49-30.png
./download/file.php?mode=view&id=6988
jhgfcxz.png
03-14-2026, 00-48-55.png
03-14-2026, 00 ...
04 Feb 2026, 17:35
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[PvP] 98-99 ws saidnursi multilanguage

Effortless Wslik
- Plenty of costumes without enchantments
- 1-1 enchantment with one click
- 5-enchantment bot
- Status with one click
- 6 stones
- Sura is not the best
- Shaman is not dead
- 4v4 WS tournament area

https://dunyamisafirhane.com.tr/
03 Feb 2026, 23:09
Răspunsuri: 1
Vizualizări: 246
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N2PLAY – Complete Files by Sasori [Merry Christmas 2025]

./download/file.php?mode=view&id=6984

./download/file.php?mode=view&id=6985

Hey! 👋
With the holidays coming up, I’m sharing a fully functional, complete N2PLAY server package, ready to run and further develop.

🧹 Package Optimization

Original compressed leak size: ~17 GB
Final compressed ...
02 Feb 2026, 21:51
Răspunsuri: 1
Vizualizări: 1452
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Cladire Moschee - Mosque (Metin2)

Cladire moschee pentru Metin2 :D

./download/file.php?mode=view&id=6335 ./download/file.php?mode=view&id=6336 ./download/file.php?mode=view&id=6337

https://virusscan.jotti.org/en-US/filescanjob/bbizmbsqcz
https://virusscan.jotti.org/en-US/filescanjob/bk20z8s7zn


https://www.mediafire.com/file ...
08 Ian 2026, 17:10
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Vizualizări: 365
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[C++] SOIL2 HIBRIT

up

bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL);

static CDXTCImage image;

// --- 1. ADIM: DDS (DXTC) KONTROLÜ ---
if (image.LoadHeaderFromMemory((const ...
04 Ian 2026, 23:08
Răspunsuri: 1
Vizualizări: 958
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[C++] SOIL2 HIBRIT

https://github.com/SpartanJ/SOIL2

Primary (DirectX 8 / .dds): Used for compressed textures to save VRAM and improve loading speeds.

Secondary (SOIL2): Handles standard formats like .png and .tga. It also acts as a fallback if a .dds file fails to load (e.g., due to unsupported pixel dimensions ...
03 Ian 2026, 22:47
Răspunsuri: 1
Vizualizări: 958
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