[C++] rain system directx8
It activates directly in the game. I didn't add it based on maps or add a `/rain enabled` command.
22 Mar 2026, 13:41
[C++] rain system directx8
Add rain in maps (directx8)
Version 2.1:
03-22-2026, 13-17-25.png
https://streamable.com/3eo42d
Version 2.0:
https://streamable.com/8nol4a
03-22-2026, 13-11-20.png
Versiunea 2.0:
userinterface.cpp.rar
https://dosya.co/78bd1vrrxyat/userinterface.cpp.rar.html
Versiunea 2.1 ...
Version 2.1:
03-22-2026, 13-17-25.png
https://streamable.com/3eo42d
Version 2.0:
https://streamable.com/8nol4a
03-22-2026, 13-11-20.png
Versiunea 2.0:
userinterface.cpp.rar
https://dosya.co/78bd1vrrxyat/userinterface.cpp.rar.html
Versiunea 2.1 ...
22 Mar 2026, 11:13
09 Feb 2026, 17:22
09 Feb 2026, 15:47
Serverfiles MartySama 5.8 (2026) | Jettyx 1.0.6 Graphics [Full]
MartySama 5.8 with Jettyx 1.0.6 Graphics Full
About:
Client Compiler: Visual Studio 2022
Server Compiler: CLang-Devel
FreeBSD Version: 14.3 (amd64)
Database: MariaDB 10.11
03-14-2026, 00-49-30.png
./download/file.php?mode=view&id=6988
jhgfcxz.png
03-14-2026, 00-48-55.png
03-14-2026, 00 ...
About:
Client Compiler: Visual Studio 2022
Server Compiler: CLang-Devel
FreeBSD Version: 14.3 (amd64)
Database: MariaDB 10.11
03-14-2026, 00-49-30.png
./download/file.php?mode=view&id=6988
jhgfcxz.png
03-14-2026, 00-48-55.png
03-14-2026, 00 ...
04 Feb 2026, 17:35
[PvP] 98-99 ws saidnursi multilanguage
Effortless Wslik
- Plenty of costumes without enchantments
- 1-1 enchantment with one click
- 5-enchantment bot
- Status with one click
- 6 stones
- Sura is not the best
- Shaman is not dead
- 4v4 WS tournament area
https://dunyamisafirhane.com.tr/
- Plenty of costumes without enchantments
- 1-1 enchantment with one click
- 5-enchantment bot
- Status with one click
- 6 stones
- Sura is not the best
- Shaman is not dead
- 4v4 WS tournament area
https://dunyamisafirhane.com.tr/
03 Feb 2026, 23:09
N2PLAY – Complete Files by Sasori [Merry Christmas 2025]
./download/file.php?mode=view&id=6984
./download/file.php?mode=view&id=6985
Hey! 👋
With the holidays coming up, I’m sharing a fully functional, complete N2PLAY server package, ready to run and further develop.
🧹 Package Optimization
Original compressed leak size: ~17 GB
Final compressed ...
./download/file.php?mode=view&id=6985
Hey! 👋
With the holidays coming up, I’m sharing a fully functional, complete N2PLAY server package, ready to run and further develop.
🧹 Package Optimization
Original compressed leak size: ~17 GB
Final compressed ...
02 Feb 2026, 21:51
Cladire Moschee - Mosque (Metin2)
Cladire moschee pentru Metin2 :D
./download/file.php?mode=view&id=6335 ./download/file.php?mode=view&id=6336 ./download/file.php?mode=view&id=6337
https://virusscan.jotti.org/en-US/filescanjob/bbizmbsqcz
https://virusscan.jotti.org/en-US/filescanjob/bk20z8s7zn
https://www.mediafire.com/file ...
./download/file.php?mode=view&id=6335 ./download/file.php?mode=view&id=6336 ./download/file.php?mode=view&id=6337
https://virusscan.jotti.org/en-US/filescanjob/bbizmbsqcz
https://virusscan.jotti.org/en-US/filescanjob/bk20z8s7zn
https://www.mediafire.com/file ...
08 Ian 2026, 17:10
[C++] SOIL2 HIBRIT
up
bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL);
static CDXTCImage image;
// --- 1. ADIM: DDS (DXTC) KONTROLÜ ---
if (image.LoadHeaderFromMemory((const ...
bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL);
static CDXTCImage image;
// --- 1. ADIM: DDS (DXTC) KONTROLÜ ---
if (image.LoadHeaderFromMemory((const ...
04 Ian 2026, 23:08
[C++] SOIL2 HIBRIT
https://github.com/SpartanJ/SOIL2
Primary (DirectX 8 / .dds): Used for compressed textures to save VRAM and improve loading speeds.
Secondary (SOIL2): Handles standard formats like .png and .tga. It also acts as a fallback if a .dds file fails to load (e.g., due to unsupported pixel dimensions ...
Primary (DirectX 8 / .dds): Used for compressed textures to save VRAM and improve loading speeds.
Secondary (SOIL2): Handles standard formats like .png and .tga. It also acts as a fallback if a .dds file fails to load (e.g., due to unsupported pixel dimensions ...
03 Ian 2026, 22:47