[C++] Outline NPC Glow (World of Warcraft) style

I found a serious issue in the outline resource: the version we received creates a fullscreen render-target in D3DPOOL_DEFAULT, doesn't handle it on device reset, and performs multiple fullscreen renders for each NPC being processed. This can block DirectX reset and produces exactly the kind of leak ...
03 Iul 2026, 15:57
Răspunsuri: 7
Vizualizări: 1138
Jump to post

Return to the advanced search