Atunci cand sunt multi jucatori care incearca sa se conecteze deodata pe server, se suprasolicita functia si nu te va conecta.
Ymir a rezolvat acest lucru adaugand un delay (+ reincercare) la functia de Connect, pentru acest scenariu!
Fix by @Ken:
*Link download / Code:Most people know when you are trying to connect the server with a lot of people, the server can not respond to you or something might go wrong. This example is same for warp too. Webzen did something about this too and I'd like to share it with you.
What are exactly are we doing?
If the client can not connect to the server, the client will wait one second to connect the server again.
Deschidem NetStream.cpp si cautam:
Code:
bool CNetworkStream::Connect(const CNetworkAddress& c_rkNetAddr, int limitSec)

la acest mesaj și conținutul se va afișa automat.

