Battlepass by CONTROL.
Implementat (ajutat de Claude, evident) , testat si functional. Nu am reusit să-l testez 100% (resetarea la fiecare final de lună nu e testată).
Are tier free, tier premium, misiuni zilnice (resetare zilnică), misiuni saptamanale (cu resetare), item de schimbare misiune, level up, unlock BP premium.
Descriere originala:
This is a Battle Pass system I made quite a long time ago.
Since I'm currently working on a completely new version from scratch, I was originally going to delete this old one. However, I thought it would be better to release it instead—someone might find it useful or use parts of it in their own project.
Before publishing it, I cleaned up the code, made a few improvements, fixed some issues, and polished it a bit to make it easier to understand and work with.
Hopefully, it will be useful to someone.
Features
Daily & Weekly Missions
* Fully randomized Daily missions.
* Fully randomized Weekly missions.
* Automatic mission refresh.
* Duplicate mission prevention.
* Individual mission reroll support.
---
Battle Pass Progression
* EXP-based leveling system.
* Configurable maximum level.
* Automatic level progression.
* Premium & Free reward tracks.
* Automatic monthly reset.
---
Reward System
* Free rewards.
* Premium rewards.
* Configurable reward tables - which Supports either:
* Single reward table for every month.
* Individual reward tables per month.
Simply change:
#define SINGLE_REWARDS_TABLE TRUE
---
Mission System
Supports multiple mission types.
Examples
* Kill monsters
* Destroy Metins
* Complete dungeons
* Collect items
* Fishing
* Mining
* Crafting
* (and easily expandable)
Mission objectives and rewards are fully configurable inside: char_battlepass.h
---
Multi Mission Progress
A single action can update every mission of the same type simultaneously.
Example
If two missions require killing monsters:
* Kill 100 Monsters
* Kill 500 Monsters
Both missions can progress together.
Can be enabled or disabled by changing:
#define MULTI_MISSION_PROGRESS TRUE
---
Automatic Timers
The system automatically handles:
* Daily reset
* Weekly reset
* Monthly Battle Pass reset
No manual intervention required.
---
Randomized Missions
Mission requirements are randomized every reset.
Different EXP rewards are automatically assigned depending on mission difficulty.
---
Premium Upgrade
Built-in Premium Battle Pass support.
Players can upgrade their Battle Pass using an item.
---
Instant Level Up
Optional Battle Pass Level-Up item included.
Perfect for shop integration.
---
Mission Reroll
Players can reroll an unfinished mission using a dedicated item.
The new mission is guaranteed not to duplicate another active mission.
---
Mission Skip
Allows instantly completing the first unfinished mission.
Useful for premium features or special items.
---
Optimized Network Packets
* Packed mission data.
* Packed reward data.
* Minimal packet overhead.
* Reduced unnecessary allocations.
---
Optimized Codebase
The system has been written with performance in mind.
Highlights include:
* Modern C++ implementation.
* Smart use of references.
* Static random number generator.
* Efficient packet construction.
* Reduced unnecessary copies.
* Minimal memory allocations.
* Direct array access where appropriate.
* Clean and maintainable architecture.
---
Configuration
Most configuration can be done directly inside:
char_battlepass.h
Including:
* Mission list
* Mission requirements
* EXP values
* Reward tables
* Monthly rewards
* Battle Pass limits
Since I'm currently working on a completely new version from scratch, I was originally going to delete this old one. However, I thought it would be better to release it instead—someone might find it useful or use parts of it in their own project.
Before publishing it, I cleaned up the code, made a few improvements, fixed some issues, and polished it a bit to make it easier to understand and work with.
Hopefully, it will be useful to someone.
Features
Daily & Weekly Missions
* Fully randomized Daily missions.
* Fully randomized Weekly missions.
* Automatic mission refresh.
* Duplicate mission prevention.
* Individual mission reroll support.
---
Battle Pass Progression
* EXP-based leveling system.
* Configurable maximum level.
* Automatic level progression.
* Premium & Free reward tracks.
* Automatic monthly reset.
---
Reward System
* Free rewards.
* Premium rewards.
* Configurable reward tables - which Supports either:
* Single reward table for every month.
* Individual reward tables per month.
Simply change:
#define SINGLE_REWARDS_TABLE TRUE
---
Mission System
Supports multiple mission types.
Examples
* Kill monsters
* Destroy Metins
* Complete dungeons
* Collect items
* Fishing
* Mining
* Crafting
* (and easily expandable)
Mission objectives and rewards are fully configurable inside: char_battlepass.h
---
Multi Mission Progress
A single action can update every mission of the same type simultaneously.
Example
If two missions require killing monsters:
* Kill 100 Monsters
* Kill 500 Monsters
Both missions can progress together.
Can be enabled or disabled by changing:
#define MULTI_MISSION_PROGRESS TRUE
---
Automatic Timers
The system automatically handles:
* Daily reset
* Weekly reset
* Monthly Battle Pass reset
No manual intervention required.
---
Randomized Missions
Mission requirements are randomized every reset.
Different EXP rewards are automatically assigned depending on mission difficulty.
---
Premium Upgrade
Built-in Premium Battle Pass support.
Players can upgrade their Battle Pass using an item.
---
Instant Level Up
Optional Battle Pass Level-Up item included.
Perfect for shop integration.
---
Mission Reroll
Players can reroll an unfinished mission using a dedicated item.
The new mission is guaranteed not to duplicate another active mission.
---
Mission Skip
Allows instantly completing the first unfinished mission.
Useful for premium features or special items.
---
Optimized Network Packets
* Packed mission data.
* Packed reward data.
* Minimal packet overhead.
* Reduced unnecessary allocations.
---
Optimized Codebase
The system has been written with performance in mind.
Highlights include:
* Modern C++ implementation.
* Smart use of references.
* Static random number generator.
* Efficient packet construction.
* Reduced unnecessary copies.
* Minimal memory allocations.
* Direct array access where appropriate.
* Clean and maintainable architecture.
---
Configuration
Most configuration can be done directly inside:
char_battlepass.h
Including:
* Mission list
* Mission requirements
* EXP values
* Reward tables
* Monthly rewards
* Battle Pass limits
*Poze / Video (obligatoriu):
*Link download:
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