Membru Ucenic
Membru Ucenic
Mesaje: 32
Membru din: 10 Mai 2026, 14:20
  • Reacții: 29
  • Mesaje utile: 0
  • Status: Pierd vremea ^.^
  • Regat: Shinsoo
  • Medalii

    "The majority of this project was developed with the assistance of Gemini."

    "The world is a guesthouse. Man will stay in it only briefly, yet he is a guest with many duties, and in a short lifetime he is responsible for preparing the provisions necessary for eternal life."

    "Suppose you replace the ground texture with a 2K HD DDS file but skip these optimizations. You will encounter the following issues:

    The ground will appear corrupted, as shown in the image.

    CPU, GPU, or RAM usage (or all of them) will skyrocket."

    kod list
    Code:
    texconv.exe -help
    ERROR: did you mean `--help` (with two dashes)?
    
    C:\dds converted>texconv.exe --help
    Microsoft (R) DirectX Texture Converter [DirectXTex] Version 211 (library)
    Copyright (C) Microsoft Corp.
    
    Usage: texconv <options> [--] <files>
    
       -r                  wildcard filename search is recursive
         -r:flatten        flatten the directory structure (default)
         -r:keep           keep the directory structure
       -flist <filename>, --file-list <filename>
                           use text file with a list of input files (one per line)
    
       -w <n>, --width <n>                     width for output
       -h <n>, --height <n>                    height for output
       -m <n>, --mip-levels <n>                miplevels for output
       -f <format>, --format <format>          pixel format for output
    
       -if <filter>, --image-filter <filter>   image filtering
       -srgb{i|o}, --srgb-in, --srgb-out       sRGB {input, output}
    
       -px <string>, --prefix <string>         name prefix
       -sx <string>, --suffix <string>         name suffix
       -o <directory>                          output directory
       -l, --to-lowercase                      force output filename to lower case
       -y, --overwrite                         overwrite existing output file (if any)
       -ft <filetype>, --file-type <filetype>  output file type
    
       -hflip, --horizontal-flip               horizonal flip of source image
       -vflip, --vertical-flip                 vertical flip of source image
    
       -sepalpha, --separate-alpha   resize/generate mips alpha channel separately from color channels
       --keep-coverage <ref>         Preserve alpha coverage in mips for alpha test ref
    
       -nowic                             Force non-WIC filtering
       -wrap, -mirror                     texture addressing mode (wrap, mirror, or clamp)
       -pmalpha, --premultiplied-alpha    convert final texture to use premultiplied alpha
       -alpha                             convert premultiplied alpha to straight alpha
       -at <threshold>, --alpha-threshold <threshold>
                                          Alpha threshold used for BC1, RGBA5551, and WIC
                                          (defaults to 0.5)
    
       -fl <feature-level>, --feature-level <feature-level>
                           Set maximum feature level target (defaults to 11.0)
       -pow2, --fit-power-of-2
                           resize to fit a power-of-2, respecting aspect ratio
    
       -nmap <options>, --normal-map <options>
                           converts height-map to normal-map
                           options must be one or more of
                              r, g, b, a, l, m, u, v, i, o
       -nmapamp <weight>, --normal-map-amplitude <weight>
                           normal map amplitude (defaults to 1.0)
    
                                      (DDS input only)
       -tu, --typeless-unorm          TYPELESS format is treated as UNORM
       -tf, --typeless-float          TYPELESS format is treated as FLOAT
       -dword, --dword-alignment      Use DWORD instead of BYTE alignment
       --bad-tails                    Fix for older DXTn with bad mipchain tails
       --permissive                   Allow some DX9 variants with unusual header values
       --ignore-mips                  Reads just the top-level mip which reads some invalid files
       --fix-bc-4x4                   Fix for odd-sized BC files that Direct3D can't load
       -xlum, --expand-luminance      Expand legacy L8, L16, and A8P8 formats
    
                           (DDS output only)
       -dx10               Force use of 'DX10' extended header
       -dx9                Force use of legacy DX9 header
    
                           (PNG, JPG, TIF, TGA input only)
       --ignore-srgb       Ignores any gamma setting in the metadata
    
                           (TGA input only)
       --tga-zero-alpha    Allow all zero alpha channel files to be loaded 'as is'
    
                           (TGA output only)
       -tga20              Write file including TGA 2.0 extension area
    
                           (BMP, PNG, JPG, TIF, WDP, and HIEF output only)
       -wicq <quality>, --wic-quality <quality>
                           When writing images with WIC use quality (0.0 to 1.0)
       --wic-lossless      When writing images with WIC use lossless mode
       --wic-uncompressed  When writing images with WIC use uncompressed mode
       --wic-multiframe    When writing images with WIC encode multiframe images
    
       -nologo             suppress copyright message
       --timing            display elapsed processing time
    
       --single-proc       Do not use multi-threaded compression
       -gpu <adapter>      Select GPU for DirectCompute-based codecs (0 is default)
       -nogpu              Do not use DirectCompute-based codecs
    
       -bc <options>, --block-compress <options>
                           Sets options for BC compression
                           options must be one or more of
                              d, u, q, x
       -aw <weight>, --alpha-weight <weight>
                           BC7 GPU compressor weighting for alpha error metric
                           (defaults to 1.0)
    
       -c <hex-RGB>, --color-key <hex-RGB>    colorkey (a.k.a. chromakey) transparency
       --rotate-color <rot>                   rotates color primaries and/or applies a curve
    
       -nits <value>, --paper-white-nits <value>
                           paper-white value in nits to use for HDR10 (def: 200.0)
       --tonemap           Apply a tonemap operator based on maximum luminance
       --x2-bias           Enable *2 - 1 conversion cases for unorm/pos-only-float
       --invert-y          Invert Y (i.e. green) channel values
       --reconstruct-z     Rebuild Z (blue) channel assuming X/Y are normals
       --swizzle <rgba>    Swizzle image channels using HLSL-style mask
    
       '-- ' is needed if any input filepath starts with the '-' or '/' character
    
       <format>: R32G32B32A32_FLOAT R32G32B32A32_UINT R32G32B32A32_SINT
          R32G32B32_FLOAT R32G32B32_UINT R32G32B32_SINT R16G16B16A16_FLOAT
          R16G16B16A16_UNORM R16G16B16A16_UINT R16G16B16A16_SNORM
          R16G16B16A16_SINT R32G32_FLOAT R32G32_UINT R32G32_SINT
          R10G10B10A2_UNORM R10G10B10A2_UINT R11G11B10_FLOAT R8G8B8A8_UNORM
          R8G8B8A8_UNORM_SRGB R8G8B8A8_UINT R8G8B8A8_SNORM R8G8B8A8_SINT
          R16G16_FLOAT R16G16_UNORM R16G16_UINT R16G16_SNORM R16G16_SINT
          R32_FLOAT R32_UINT R32_SINT R8G8_UNORM R8G8_UINT R8G8_SNORM
          R8G8_SINT R16_FLOAT R16_UNORM R16_UINT R16_SNORM R16_SINT
          R8_UNORM R8_UINT R8_SNORM R8_SINT A8_UNORM R9G9B9E5_SHAREDEXP
          R8G8_B8G8_UNORM G8R8_G8B8_UNORM BC1_UNORM BC1_UNORM_SRGB BC2_UNORM
          BC2_UNORM_SRGB BC3_UNORM BC3_UNORM_SRGB BC4_UNORM BC4_SNORM
          BC5_UNORM BC5_SNORM B5G6R5_UNORM B5G5R5A1_UNORM B8G8R8A8_UNORM
          B8G8R8X8_UNORM R10G10B10_XR_BIAS_A2_UNORM B8G8R8A8_UNORM_SRGB
          B8G8R8X8_UNORM_SRGB BC6H_UF16 BC6H_SF16 BC7_UNORM BC7_UNORM_SRGB
          AYUV Y410 Y416 YUY2 Y210 Y216 B4G4R4A4_UNORM A4B4G4R4_UNORM
          DXT1 DXT2 DXT3 DXT4 DXT5 RGBA BGRA BGR FP16 FP32 BPTC
          BPTC_FLOAT
          BC3n DXT5nm RXGB RGB24
    
       <filter>: POINT LINEAR CUBIC FANT BOX TRIANGLE POINT_DITHER
          LINEAR_DITHER CUBIC_DITHER FANT_DITHER BOX_DITHER TRIANGLE_DITHER
          POINT_DITHER_DIFFUSION LINEAR_DITHER_DIFFUSION CUBIC_DITHER_DIFFUSION
          FANT_DITHER_DIFFUSION BOX_DITHER_DIFFUSION TRIANGLE_DITHER_DIFFUSION
    
       <rot>: 709to2020 2020to709 709toHDR10 HDR10to709 P3D65to2020
          P3D65toHDR10 709toP3D65 P3D65to709
    
       <filetype>: bmp jpg jpeg png dds ddx tga hdr tif tiff wdp hdp
          jxr ppm pfm heif
    
       <feature-level>: 9.1 9.2 9.3 10.0 10.1 11.0 11.1 12.0 12.1 12.2
    
       <adapter>:
          0: VID:10DE, PID:1C03 - NVIDIA GeForce GTX 1060 6GB
          1: VID:8086, PID:0412 - Intel(R) HD Graphics 4600
          2: VID:1414, PID:008C - Microsoft Basic Render Driver
    source
    https://github.com/microsoft/directxtex
    v5
    https://www.mediafire.com/file/9941l8ju ... a.zip/file

    [img]/download/file.php?mode=view&amp;id=10487[/img]

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