First of all: Thanks to Mitachi for the question on Discord and to Sauber for explaining how something like this happens.
Reason: On guild leave the client called CPythonGuild::Destroy(), which wiped the whole
guild name cache (m_GuildNameMap), including the names of other guilds. The server sends
each guild name only once per session (CHARACTER::m_known_guild), so every text tail
created afterwards fell back to "Noname" until relog.
Files:
- UserInterface/PythonGuild.h
- UserInterface/PythonGuild.cpp
- UserInterface/PythonNetworkStreamPhaseGame.cpp


la acest mesaj și conținutul se va afișa automat.

