@Kori ne-a lasat un fix pentru un BUG Vizual care apare la clasa Shaman atunci cand este atacata.
I think it's a general TMP4 issue. I tried it on another server that also uses the base but runs Uthar v2, and I tried the one from Distraught, and it happens on both of them.
# Fix: Shaman bell damage sliding on hit
## Problem
The **male Shaman** (and potentially other races/classes) would visibly **slide backwards** when hit while equipping a **Bell** (`WEAPON_BELL`). The female Shaman and other classes did not show the issue as strongly because their `damage.gr2` animations do not bake root-bone translation.
The sliding was especially noticeable on the male Shaman because `pc/shaman/bell/damage.gr2` contains baked-in `Bip01` translation (a reactive backward motion).
## Root cause
`client-src/src/GameLib/ActorInstance.cpp` around line 501:
```cpp
void CActorInstance::__AccumulationMovement(float fRot)
{
// NOTE - 일단은 WAIT로 미끄러짐 방지
// 추후에는 RaceMotionData가 이동되는 모션인지에 대한 Flag를 갖고 있게끔 한다. - [levites]
if (CRaceMotionData::NAME_WAIT == __GetCurrentMotionIndex())
return;
The original Korean comment literally says: *"For now only WAIT prevents sliding — RaceMotionData should later get a flag indicating whether the motion moves."* This TODO was never implemented.
`UpdateTransform` calls `GrannyUpdateModelMatrix(...)`, which reads the root-bone delta straight out of the `.gr2` file and shifts the character. Every motion except `WAIT` was allowed to move the actor, including `DAMAGE` motions.
Verification against official Gameforge files (version 20.5.4 / 26.0.5):
The animation data itself is **bit-identical** to the official client. The bug was in how our client applied root-bone movement for motions that should not move the actor.
Daca esti shaman si te ataca un mob, vei observa un slide / push care te impinge in spate putin.
Va las mai jos un GIF ca sa vedeti despre ce este vorba mai exact.
In __AccumulationMovement, skip any motion that is not explicitly flagged as moving:
Conținut: Ascuns
Reacționează la acest mesaj și conținutul se va afișa automat.
## Result
- `DAMAGE` and other non-moving motions no longer slide the character.
- `COMBO`, `WALK`, `RUN`, etc. keep their forward movement because their `.msa` files correctly set `Accumulation`.
- Male Shaman with Bell no longer slides when hit.
- Other classes are unaffected; for them the damage animation either had no root translation or the effect was not noticeable.