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    *Descriere:

    FreeBSD 12.2 - 13.5
    GCC10
    MartySama
    MySQL 5.6
    Visual Studio 2022

    CommonDefines.h:

    Code:
    #pragma once
    //////////////////////////////////////////////////////////////////////////
    // ### Standard Features ###
    #define _IMPROVED_PACKET_ENCRYPTION_
    #ifdef _IMPROVED_PACKET_ENCRYPTION_
    #define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
    #endif
    
    #define __PET_SYSTEM__
    #define __UDP_BLOCK__
    //#define ENABLE_QUEST_CATEGORY
    
    // ### END Standard Features ###
    //////////////////////////////////////////////////////////////////////////
    
    //////////////////////////////////////////////////////////////////////////
    // ### New Features ###
    #define ENABLE_D_NJGUILD
    #define ENABLE_FULL_NOTICE
    #define ENABLE_NEWSTUFF
    #define ENABLE_PORT_SECURITY
    #define ENABLE_BELT_INVENTORY_EX
    #define ENABLE_CMD_WARP_IN_DUNGEON
    // #define ENABLE_ITEM_ATTR_COSTUME
    // #define ENABLE_SEQUENCE_SYSTEM
    #define ENABLE_PLAYER_PER_ACCOUNT5
    #define ENABLE_DICE_SYSTEM
    #define ENABLE_EXTEND_INVEN_SYSTEM
    #define ENABLE_MOUNT_COSTUME_SYSTEM
    #define ENABLE_WEAPON_COSTUME_SYSTEM
    #define ENABLE_QUEST_DIE_EVENT
    #define ENABLE_QUEST_BOOT_EVENT
    #define ENABLE_QUEST_DND_EVENT
    #define ENABLE_PET_SYSTEM_EX
    #define ENABLE_SKILL_FLAG_PARTY
    #define ENABLE_VSTURNUVA
    
    enum eCommonDefines {
    	MAP_ALLOW_LIMIT = 32, // 32 default
    };
    
    #define ENABLE_WOLFMAN_CHARACTER
    #ifdef ENABLE_WOLFMAN_CHARACTER
    #define USE_MOB_BLEEDING_AS_POISON
    #define USE_MOB_CLAW_AS_DAGGER
    // #define USE_ITEM_BLEEDING_AS_POISON
    // #define USE_ITEM_CLAW_AS_DAGGER
    // #define USE_WOLFMAN_STONES
    // #define USE_WOLFMAN_BOOKS
    #endif
    
    // #define ENABLE_MAGIC_REDUCTION_SYSTEM
    #ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
    // #define USE_MAGIC_REDUCTION_STONES
    #endif
    
    #define __AUTO_HUNT__						// Oto Av
    
    #define ENABLE_MULTI_FARM_BLOCK				// Multi Farm Block
    #define ENABLE_MULTI_HUNT_BLOCK				// Multi Oto Av Block
    #define ENABLE_MULTI_FISH_BLOCK				// Multi Balık Block
    
    // #define __AUTO_QUQUE_ATTACK__			// Oto Metin
    #define __AUTO_SELL__						// Otomatik satma
    #define __AUTO_SKILL_READER__				// Oto skill okuma
    #define __RANKING_SYSTEM__					// Global ranking
    
    #define ENABLE_OK_CANTASI					// Ok çantası
    #define ENABLE_SKILL_RENEWAL				// Kitap okuma sayma
    #define ENABLE_EVENT_MANAGER				// Event Sistemi
    #define ENABLE_BIYOLOG						// Biyolog
    #define ENABLE_DRAGONLAIR_DUNGEON			// Dragonlair zindan
    #define ENABLE_PENCERE_KONTROL				// Pencere kontrol
    #define ENABLE_RENEWAL_AFFECT_SHOWER		// Skill vs kapatma
    #define ENABLE_TARGET_INFORMATION_SYSTEM	// Slottan & Metinden düşen sistemi.
    #define ENABLE_RELOAD_COMMANDS				// Anlık oyun içi reload komutları
    #define ENABLE_SHOW_CHEST_DROP				// Sandık içgörü sistemi.
    #define ENABLE_STATUS_UP_RENEWAL			// Hızlı Statü
    #define ENABLE_OPEN_RANGE_NPC				// Uzaktan market sistemi
    #define ENABLE_NEW_MAX_COUNT				// Eşya Stok
    #define ENABLE_OTO_TOPLAMA					// Oto Toplama
    #define ENABLE_SPECIAL_STORAGE				// K Envanteri
    #define ENABLE_SWITCHBOT					// Efsun botu
    #define ENABLE_SPLIT_ITEMS_SYSTEM			// Toplu Eşya Ayırma
    #define ENABLE_DROP_DIALOG_EXTENDED_SYSTEM	// Yere item sil sat
    #define	ENABLE_PERMA_SET					// Perma affect
    #define ENABLE_ITEM_TIME					// Affect İtemlere süre
    #define ENABLE_ENV_DUZENLEME				// Envanter düzenleme
    #define ENABLE_MOB_RANGE_ITEM				// Premium Cesaret pelerini
    #define ENABLE_ANTI_EXP						// Anti Exp
    // #define ENABLE_ORE_DROP_FROM_MINING			// Madencilik cevher drobu
    #define ENABLE_FAST_OPEN_CHEST				// Sandık sistemi
    #define ENABLE_CHANGE_CHANNEL_SYSTEM		// Official Hızlı Kanal Sistemi
    #define ENABLE_MESSENGER_BLOCK				// Official engel sistemi.
    #define ENABLE_SQL_INJECT_CONTROL_ON_QUERY	// Sql inject fix
    #define ENABLE_KOSTUM_SAC_BINEK_PET_EFSUNLAMA // Efsunlama
    #define ENABLE_STYLE_ATTRIBUTE_SYSTEM		// Kadim Efsun
    #define ENABLE_GIVE_TIME_COSTUME_SYSTEM		// Kostüm süre uzatma sistemi
    #define ENABLE_NEW_RING						// Yeni yüzük slotları
    #define ENABLE_COSTUME_PET_SYSTEM			// Takmalı pet sistemi
    #define ENABLE_BECERI_ORTALAMA_EFSUN		// Beceri Ortalama Efsun
    #define	ENABLE_KADIM_EFSUN					// Efsun Küreleri
    #define ENABLE_PASIF_SKILL					// Pasif Skiller
    #define ENABLE_NEW_ATTRIBUTE_TYPES			// Yeni efsun tipleri
    #define ENABLE_HIDE_COSTUME_PART			// Kostüm gizleme
    #define ENABLE_FULL_YANG					// Sınırsız yang
    #define ENABLE_BAKIM_DUYURU					// Bakim sistemi
    #define ENABLE_EXTRA_SOCKET_SYSTEM			// 4.Slot Sistemi
    
    #define ENABLE_CUBE_RENEWAL					// Offical Arındırma Cube Sistemi
    #ifdef ENABLE_CUBE_RENEWAL
    	#define CUBE_RENEWAL_RELOAD_FIX			// Offical Arındırma Cube Reload Sistemi
    #endif
    
    #define ENABLE_DRAGON_COIN_SHOP_SYSTEM		// Nesne market
    #ifdef ENABLE_DRAGON_COIN_SHOP_SYSTEM
    	#define ENABLE_DRAGON_COIN_SHOP_ADMIN_SYSTEM	// Nesne market admin
    #endif
    
    #define ENABLE_GOLD_REWARD_RENEWAL			// Otomatik yang
    #define ENABLE_SMITH_EFFECT_SYSTEM			// +Basma Effecti
    #define ENABLE_RUZGARIN_AYAKKABI			// Sınırsız Rüzgar Ayakkabısı
    #define ENABLE_SERVER_PIN					// Pin Sistemi
    #define ENABLE_VERSION_SYSTEM				// Version Sistemi
    #define ENABLE_FLUSH_AT_SHUTDOWN			// Shutdown Flush
    #define ENABLE_LOYEIN_SVSIDE_HACKSHIELD		// Svside
    #define ENABLE_RENEWAL_PLAYER_COUNT			// Aktif oyuncu sayısı
    #define ENABLE_PM_ALL_SEND_SYSTEM			// Toplu Pm
    #define ENABLE_GOTO_LAG_FIX					// Şeytan Kulesi lag
    #define ENABLE_OFFER_SYSTEM					// Fırsat
    #define ENABLE_EXCHANGE_LOG					// Ticaret log
    //#define RENEWAL_DISCORD_BLOCK				// discord ban
    #define RENEWAL_HWID_BLOCK					// hwid ban
    #define ENABLE_ITEMCI_LOG					// itemci log
    #define ENABLE_RITUALS_SCROLL				// Official Ritüel Taşı Sistemi
    #define ENABLE_GRUP_KUTSAMA					// Grup Kutsama
    #define ENABLE_SVSIDE						// SvSide
    #define ENABLE_PACKET_FLOOD					// Packet Flood
    #define ENABLE_REFINE_LUCK					// + basma şansı
    #define ENABLE_BLOCK_ITEMS_ON_WAR_MAP		// Map Engel
    // #define ACHIEVEMENT_SYSTEM					// Mücadele Sistemi
    
    #define ENABLE_SKILL_TIME					// Beceri süre uzatma
    #define __RENEWAL_BRAVE_CAPE__				// Oto pelerin
    #define ENABLE_BATTLE_PASS					// Battle Pass Sistemi
    #define ENABLE_FISHING_SECURE				// Balıkçı koruması
    #define ENABLE_CHECK_SECURE_ZONE			// Alan koruması
    #define ENABLE_LOGIN_WARNING_MESSAGE_SYSTEM	// Girişte uyarı mesajı sistemi
    #define __ENABLE_TRADABLE_ICON__			// TR Tipi Slot marking sistemi
    #define ENABLE_TELEPORTION_WIZARD_SYSTEM	// Işınlanma sihirbazı sistemi
    #define __PERMA_ACCESSORY__					// Perma cevher sistemi
    #define ENABLE_PVM_BONUS					// Pvm efsunlar
    #define ENABLE_CAPTCHA_SELECT_SYSTEM		// Seçmeli captcha sistemi
    #define ENABLE_EVOLUTION_SYSTEM				// Evrim sistemi
    #define ENABLE_CHANGELOOK_SYSTEM			// Yansıtma sistemi
    #define ENABLE_LOCKED_SYSTEM				// İtem kilit sistemi
    #define __BACK_DUNGEON__					// Geri Dönüş
    #define NEW_MOB_TIMER						// Saatli Boss Sistemi
    #define ENABLE_PERMA_BLEND					// Perma şebnem-sular
    #define ENABLE_FARM_BLEND					// Farm şebnemleri
    #define ENABLE_COSTUME_SET_BONUS			// Kostüm set bonus
    #define ENABLE_ADVANCED_ITEM_LOG			// Gelişmiş item log
    #define ENABLE_CMD_DROP_ITEM				// Drop test
    #define ENABLE_ALIGNMENT_BONUS				// Derece sistemi
    #define ENABLE_USE_STACK_UNIQUE_ITEM		// Exp yüzüğü ve Hırsız eldiveni stacklı kullanma
    #define ENABLE_BOSS_RECORD_SYSTEM			// Boss sıralama sistemi
    #define ENABLE_PLAYER_TAG_SYSTEM			// Tag sistemi
    #define ENABLE_BLACK_MARKET_SYSTEM			// Piyasa npc sistemi
    #define MISALI_AFFECT_SYSTEM				// misali affect sistemi
    
    #define BOSS_DMG_RANKING					// Boss hasar siralama sistemi
    #ifdef BOSS_DMG_RANKING
    	#define PACKET_TIMER_INVERTAL 3	// saniye
    	#define MAX_PLAYERS_IN_TABLE 10	// siralamada kac kisi ciksin
    #endif
    
    ///----------GUILD----------///
    #define ENABLE_GUILD_WAR_OPTION_SYSTEM		// Lonca savaş ayarları
    #define ENABLE_GUILD_TOURNAMENT_MODE		// Lonca turnuva modu
    #define ENABLE_GUILD_WAR_FENCE_SYSTEM		// Lonca savaşı çit sistemi
    #define ENABLE_GUILD_WAR_OKEY_BUTTON_SYSTEM	// Lonva savaş çiti kaldırmak için onay buttonu
    ///----------GUILD----------///
    
    ///----------system-neu-project-meris---------///
    #define __AURA_SYSTEM__
    #define __ADDATTR67__
    #define BALIK_AFFECT_MCYK
    #define LEVEL_SINIR_MCYK
    #define __AS_BOT__
    #define __TIMED_QUESTS__
    #define __GROWTH_PET_SYSTEM__
    #define ENABLE_GUILD_LEADER_MCYK
    #define ENABLE_NEW_RONARK
    #define STREAMER_INFO
    #define ENABLE_NEW_REFINE_COUNT
    #define ENABLE_CHANGE_ATTR_INDEX
    #define GW_STATISTICS
    #define ENABLE_REWARD_SYSTEM			//misalireward
    #define ENABLE_AUTO_ITEM_SELL_SYSTEM		// Oto item satış
    #define ENABLE_PREMIUM_PLAYER
    #define __AFFECT_RENEWAL__
    ///----------system-neu-project-meris---------///
    
    ///----------EVENTS----------///
    #define __ARE_YOU_IN_OR_NOT__				// Var mısın yok musun?
    #define ENABLE_WHEEL_OF_FORTUNE_SYSTEM		// Çarkıfelek Eventi
    #define ENABLE_TANAKA_EVENT					// Tanaka Eventi
    #define ENABLE_HORSE_RACING					// At yarışı
    #ifdef ENABLE_HORSE_RACING
    	#define HORSE_RACING_MAP_INDEX 233
    #endif
    ///----------EVENTS----------///
    
    ///----------PERFORMANCE----------///
    // #define __NEW_ENTITY_VIEW__					// Entity
    #define ENABLE_ENTITY_PRELOADING			// Load all entities in specific map ( Reduce Frame Spikes )
    #define ENABLE_YMIR_REGEN_FIX				// New Regen Function ( Memory Usage Reduction ) 
    #define ENABLE_GAME_IN_DISABLE_SYSTEM		// Disable sistemler
    // #define ENABLE_M2_DESTROY_ITEM_FIX			// Mysql şişme fixi
    #define ENABLE_STUN_STONE_SYSTEM			// Metin taşlarına özel ölüm kodlaması
    #define ENABLE_STONE_EXP_SYSTEM				// Metin taşlarına özel exp sistemi
    #define ENABLE_RELOAD_SINGLE_PROTO			// Tekli proto reloadlama
    #define ENABLE_DISCONNECT_ALL_PLAYERS		// Toplu dc atma
    #define ENABLE_MINI_MAINTENANCE				// Mini bakım (Core girişini kapatma)
    #define ENABLE_MAINTENANCE_GM_LOGIN			// Gm login sorgu
    #define ENABLE_ACCELERATED_DEATH			// Hızlandırılmış ölüm (eventlerden kurtulma)
    #define ENABLE_REDUCED_ENTITY_VIEW			// Moblar birbirine entity göndermez
    #define ENABLE_CHECK_SELL_PRICE				//npcden alınan itemi pahalıya yere satma fixi
    ///----------PERFORMANCE----------///
    
    #define ENABLE_IKASHOP_RENEWAL
    #define ENABLE_IKASHOP_ENTITIES
    #define ENABLE_IKASHOP_LOGS
    #define ENABLE_LARGE_DYNAMIC_PACKETS
    // #define USE_OFFLINESHOP_SEARCH_V2
    #ifdef ENABLE_IKASHOP_RENEWAL
    	#define ENABLE_IKASHOP_SEARCH_BY_NAME
    #endif
    
    #define ARENA_SYSTEM_SPECIAL
    #ifdef ARENA_SYSTEM_SPECIAL
    	#define ARENA_TYPE_1_MAXIMUM_TIME 90
    	#define ARENA_TYPE_2_MAXIMUM_TIME 180
    	#define ARENA_TYPE_3_MAXIMUM_TIME 300
    	
    	#define ARENA_TYPE_1_REWARD_KP 10
    	#define ARENA_TYPE_2_REWARD_KP 30
    	#define ARENA_TYPE_3_REWARD_KP 50
    	
    	#define ARENA_AVAILABLE_START_HOUR 18 // Saat : 18:00'da başlasın
    
    	#define ARENA_AVAILABLE_END_HOUR 23 // Saat 23:30'da sona ersin
    	#define ARENA_AVAILABLE_END_MINUTE 30 // Saat 23:30'da sona ersin
    #endif
    
    #define LUCKY_DRAW						// Yeni Event Şanslı Çekiliş
    #ifdef LUCKY_DRAW
    	#define LD_MAX_WINNERS 3
    	#define LD_MAX_REWARDS 5
    #endif
    
    #define ENABLE_DB_SQL_LOG
    
    // ### END New Features ###
    //////////////////////////////////////////////////////////////////////////
    
    #define ENABLE_IGNORE_LOWER_BUFFS			// Buff durumu
    
    //////////////////////////////////////////////////////////////////////////
    // ### Ex Features ###
    #define DISABLE_STOP_RIDING_WHEN_DIE 		// if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
    #define ENABLE_ACCE_COSTUME_SYSTEM 			// fixed version
    // #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
    #define ENABLE_HIGHLIGHT_NEW_ITEM			// if you want to see highlighted a new item when dropped or when exchanged
    #define ENABLE_KILL_EVENT_FIX				// if you want to fix the 0 exp problem about the when kill lua event (recommended)
    // #define ENABLE_SYSLOG_PACKET_SENT		// debug purposes
    
    #define ENABLE_EXTEND_ITEM_AWARD			//slight adjustement
    #ifdef ENABLE_EXTEND_ITEM_AWARD
    	// #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
    #endif
    
    // ### END Ex Features ###
    //////////////////////////////////////////////////////////////////////////
    
    #define ENABLE_ATTRIBUTE_LIMIT_EXTENDED
    #define ENABLE_DAMAGE_LIMIT_EXTENDED
    #define ENABLE_HP_LIMIT_EXTENDED
    
    #ifdef ENABLE_DAMAGE_LIMIT_EXTENDED
    	using UnsignedDamageType = uint64_t;
    	using SignedDamageType = int64_t;
    #else
    	using UnsignedDamageType = uint32_t;
    	using SignedDamageType = int32_t;
    #endif
    
    #ifdef ENABLE_HP_LIMIT_EXTENDED
    	using UnsignedPointType = uint64_t;
    	using SignedPointType = int64_t;
    #else
    	using UnsignedPointType = uint32_t;
    	using SignedPointType = int32_t;
    #endif
    
    typedef long long LDWORD;
    typedef unsigned long long ULDWORD;


    Locale_inc.h:

    Code:
    #pragma once
    #include <cstdint>
    
    //#define ENABLE_NO_COLLISION_MOB			// Mobların içinden geçme
    
    /*#define ENABLE_TURKLOKASYON_FIREWALL
    #ifdef ENABLE_TURKLOKASYON_FIREWALL
    #define SERVER_IP	"185.128.112.184"
    #endif*/
    
    
    
    //////////////////////////////////////////////////////////////////////////
    // ### Default Ymir Macros ###
    #define LOCALE_SERVICE_EUROPE
    #define ENABLE_COSTUME_SYSTEM
    #define ENABLE_ENERGY_SYSTEM
    #define ENABLE_DRAGON_SOUL_SYSTEM
    #define ENABLE_NEW_EQUIPMENT_SYSTEM
    // ### Default Ymir Macros ###
    //////////////////////////////////////////////////////////////////////////
    
    //////////////////////////////////////////////////////////////////////////
    // ### New From LocaleInc ###
    #define ENABLE_PACK_GET_CHECK
    #define ENABLE_CANSEEHIDDENTHING_FOR_GM
    #define ENABLE_PROTOSTRUCT_AUTODETECT
    #define ENABLE_PLAYER_PER_ACCOUNT5
    #define ENABLE_LEVEL_IN_TRADE
    #define ENABLE_DICE_SYSTEM
    #define ENABLE_EXTEND_INVEN_SYSTEM
    #define ENABLE_LVL115_ARMOR_EFFECT
    #define ENABLE_SLOT_WINDOW_EX
    #define ENABLE_TEXT_LEVEL_REFRESH
    #define ENABLE_USE_COSTUME_ATTR
    //#define ENABLE_DISCORD_RPC
    #define ENABLE_PET_SYSTEM_EX
    
    #define WJ_SHOW_MOB_INFO
    #ifdef WJ_SHOW_MOB_INFO
    #define ENABLE_SHOW_MOBAIFLAG
    #define ENABLE_SHOW_MOBLEVEL
    #endif
    // ### New From LocaleInc ###
    //////////////////////////////////////////////////////////////////////////
    
    //////////////////////////////////////////////////////////////////////////
    // ### From GameLib ###
    #define ENABLE_WOLFMAN_CHARACTER
    // #define ENABLE_MAGIC_REDUCTION_SYSTEM
    #define ENABLE_MOUNT_COSTUME_SYSTEM
    #define ENABLE_WEAPON_COSTUME_SYSTEM
    // ### From GameLib ###
    //////////////////////////////////////////////////////////////////////////
    
    //////////////////////////////////////////////////////////////////////////
    // ### New System Defines - Extended Version ###
    
    // if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
    // if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
    #define ENABLE_ACCE_COSTUME_SYSTEM
    #define ENABLE_OBJ_SCALLING
    // #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS
    
    //if you want to see highlighted a new item when dropped or when exchanged
    #define ENABLE_HIGHLIGHT_NEW_ITEM
    
    // it shows emojis in the textlines
    #define ENABLE_EMOJI_SYSTEM
    
    // effects while hidden won't show up
    #define __ENABLE_STEALTH_FIX__
    
    // circle dots in minimap instead of squares
    #define ENABLE_MINIMAP_WHITEMARK_CIRCLE
    
    // details tooltip remove skill affect
    
    #define ENABLE_DISCORD_RPC						// Discord oynuyor eklentisi
    #ifdef ENABLE_DISCORD_RPC
    #define DISCORD_APP_CLIENT_ID	"1434547982765789226"
    #define DISCORD_SITE_NAME		"www.elvan2.com"
    #endif
    
    #define ENABLE_DRAGON_COIN_SHOP_SYSTEM			// Nesne Market
    #ifdef ENABLE_DRAGON_COIN_SHOP_SYSTEM
    	#define ENABLE_DRAGON_COIN_SHOP_ADMIN_SYSTEM			// Nesne Market Admin Panel
    #endif
    
    #define ENABLE_HIYUS_FIX						// Sanal PC Fix
    #define ENABLE_BOSS_FALL_FIX					// boss sektirme
    #define ENABLE_SERVER_PIN						// Pin
    #define ENABLE_VERSION_SYSTEM					// Version
    #define ENABLE_SKILL_RENEWAL					// Kitap okuma sayma
    #define ENABLE_EVENT_MANAGER					// Otomatik Event
    #define ENABLE_BIYOLOG							// Biyolog
    #define ENABLE_RUZGARIN_AYAKKABI				// Sınırsız Rüzgar Ayakkabısı
    #define ENABLE_RENEWAL_AFFECT_SHOWER			// Skill vs kapatma
    #define ENABLE_SEND_TARGET_INFO					// Slottan & Metinden düşen sistemi.
    #define ENABLE_DETAILS_INTERFACE				// Official efsun ayrıntı paneli
    #define ENABLE_SHOW_CHEST_DROP					// Sandık içgörü sistemi.
    #define ENABLE_CLEAR_CHAT						// Chat temizleme
    #define ENABLE_CHAT_STOP						// Chat durdur
    #define ENABLE_SHIFT_CHAT_STOP					// Shift Chat durdur
    #define ENABLE_STATUS_UP_RENEWAL				// Hızlı Statü
    #define ENABLE_FAST_ATTACH_ITEMS_SYSTEM			// sağ tıkla ticaret
    #define ENABLE_NEW_MAX_COUNT					// eşya limit sistemi
    #define ENABLE_INSTANT_PICKUP_SYSTEM			// Hızlı item toplama
    #define ENABLE_AUTO_PICKUP_SYSTEM				// Oto İtem Toplama
    
    #define ENABLE_MOUSEWHEEL_EVENT					// Scrollbar
    #define ENABLE_MOUSEWHEEL_EVENT_OLD				// Scrollbar
    
    #define ENABLE_FLASH_APPLICATION				// Pm geldiğinde client bildiri
    #define ENABLE_CHANNEL_INFO_UPDATE				// Kanal yenileme
    #define ENABLE_SPECIAL_STORAGE					// K envanteri
    #define __AUTO_SKILL_READER__					// Oto Skill 
    #define ENABLE_SWITCHBOT						// Efsun Botu
    #define ENABLE_IMAGE_CLIP_RECT					// İmage Scroll
    #define ENABLE_ITEM_UPDATE_OPTIMIZATION			// İtem paket optimizasyon
    #define ENABLE_ON_TARGET_HIDE					// Pet, binek sağ click ve bayrak gizleme
    #define ENABLE_NO_COLLISION_NPC_PET_MOUNT		// Npc, Pet, binek içinden geçme
    #define ENABLE_SAFEZONE_STOP_COLLISION			// Korumalı alanlarda birbirinin içinden geçme
    #define ENABLE_REFINE_RENEWAL					// Hızlı + basma
    #define ENABLE_CHAT_FLASH						// Chat Editline
    #define ENABLE_ITEM_DELETE_SYSTEM				// Toplu İtem sil
    #define ENABLE_DROP_DIALOG_EXTENDED_SYSTEM		// Yere item sil sat
    #define ENABLE_BOSS_EFFECT_SYSTEM				// Patron efekti
    #define ENABLE_PERMA_SET						// Perma Affectler
    #define __BL_HIDE_EFFECT__						// skill buff gizleme
    #define ENABLE_ANTI_EXP							// Anti Exp
    #define ENABLE_OFFER_SYSTEM						// Teklif
    #define ENABLE_FAST_ATTACH_ITEMS_SYSTEM			// Depo hızlı item aktarma
    #define ENABLE_TRADE_DELETE_SLOT_EFFECT			// Slot Effect
    #define ENABLE_GRAPHIC_ON_OFF					// graphic performance
    #define ENABLE_FAST_OPEN_CHEST 					// Sandık  açımı
    #define ENABLE_FOG_FIX							// sis aç kapat
    #define ENABLE_SHOW_NIGHT_SYSTEM				// gece gündüz aç kapat
    #define ENABLE_SPECIAL_SKY_MODE					// hava ayarı kaydetme
    #define ENABLE_SNOW_MODE						// texture aç kapat
    #define ENABLE_TEXTURE_MODE						// Texture mode system
    #define ENABLE_FOV_OPTION						// Kamera Modu
    #define ENABLE_MESSENGER_BLOCK					// oyuncu engelleme
    #define ENABLE_HIDE_MOB_SYSTEM					// mob detay
    #define ENABLE_KOSTUM_SAC_BINEK_PET_EFSUNLAMA	// Efsunlama
    #define ENABLE_STYLE_ATTRIBUTE_SYSTEM			// Kadim Efsun
    #define ENABLE_GIVE_TIME_COSTUME_SYSTEM			// Kostüm süre uzatma sistemi
    #define ENABLE_NEW_RING							// Yeni slotlar
    #define ENABLE_COSTUME_PET_SYSTEM				// Giymeli Pet
    #define ENABLE_EXCHANGE_RENEWAL					// Ticaret Ekran
    #define ENABLE_PASIF_SKILL						// Pasif Skiller
    #define ENABLE_NEW_ATTRIBUTE_TYPES				// Yeni efsun tipleri
    #define ENABLE_HIDE_COSTUME_PART				// Kostüm Gizleme sistemi
    #define ENABLE_PET_MOUNT_PACKET_PERFORMANCE		// Pet Binek Performans
    #define ENABLE_MEMORY_LEAK
    #define ENABLE_FULL_YANG						// Sınırsız Yang
    #define ENABLE_EXTRA_SOCKET_SYSTEM				// 4.Slot Sistemi
    #define ENABLE_EFFECT_SCALE						// Effect gizleme
    #define ENABLE_AURA_SYSTEM
    
    #define ENABLE_CUBE_RENEWAL_WORLDARD			// Offical Cube Sistemi
    #ifdef ENABLE_CUBE_RENEWAL_WORLDARD
    	#define CUBE_RENEWAL_RELOAD_FIX				// Offical Arındırma Cube Reload Sistemi
    #endif
    
    #define ENABLE_SMITH_EFFECT_SYSTEM				// +Basma Effecti
    #define INSIDE_RENDER							// Window animation
    #define __RANKING_SYSTEM__						// Global Rank
    #define __AUTO_SELL__							// Otomatik satma
    #define ENABLE_OFFLINESHOP_DEBUG				// offlineshop debug
    #define ENABLE_DISCORD_STUFF					// Discord mesaj
    #define ENABLE_NEW_GAMEOPTION					// oyun seçenekleri
    #define ENABLE_PM_ALL_SEND_SYSTEM				// Toplu pm
    #define ENABLE_BAKIM_DUYURU						// Bakım Duyurusu
    #define __ARE_YOU_IN_OR_NOT__					// Var mısın Yokmusun?
    // #define __AUTO_QUQUE_ATTACK__				// Otomatik Metin
    #define ENABLE_EXCHANGE_LOG						// Ticaret log
    
    #define __WHISPER_FUTURES__						// pm kaydet
    #define ENABLE_NEW_LOADING						// yeni loading penceresi
    //#define ENABLE_FPS							// fps opt.
    #define RENEWAL_HWID_BLOCK						// Hwid ban.
    #define ENABLE_LOG_STATE						// itemci log
    //#define RENEWAL_DISCORD_BLOCK					// discord eklenti
    #define ENABLE_HILE_ENGEL						// hile engel
    #define ENABLE_CYPOR_ENGEL						// cypor engel
    #define ENABLE_SIKITUT_ENGEL					// sqitut engel
    #define ENABLE_PERFORMANCE_REWORK				// performans
    #define ENABLE_SECURITY_FISHING					// Balık tutarken damage
    #define ENABLE_REFINE_LUCK						// + basma şans
    #define ENABLE_SKILL_TABLE_RENEW				// skill_proto -> skilltable
    #define ENABLE_KADIM_SILAH						// Kadim Silah
    #define ENABLE_FIX_MAP_DUEL_SKILL				// Vs Turnuvası
    #define ENABLE_ENTITY_PRELOADING				// Load Entity Information from Server ( Prevent Frame Spikes )
    #define __RENEWAL_NOTICE__						// New notice aspect.
    #define ENABLE_CLIP_RECT						// New notice aspect.					// New notice aspect.
    #define ENABLE_IKASHOP_RENEWAL
    #define ENABLE_IKASHOP_ENTITIES
    //#define USE_OFFLINESHOP_SEARCH_V2
    
    #ifdef ENABLE_IKASHOP_RENEWAL
    #define ENABLE_IKASHOP_SEARCH_BY_NAME
    #endif
    
    #define ENABLE_LARGE_DYNAMIC_PACKETS
    
    #define ENABLE_GUILD_WAR_OPTION_SYSTEM			// Lonca savaş ayarları
    
    #define ENABLE_SKILL_TIME						// Beceri süre uzatma sistemi
    #define __RENEWAL_BRAVE_CAPE__					// Oto pelerin sistemi
    #define ENABLE_BATTLE_PASS						// Battle Pass
    //#define ENABLE_AUTO_ITEM_SELL					// Otomatik Satış
    #define ENABLE_TRADABLE_ICON					// TR Tipi slot marking sistemi
    #define ENABLE_TELEPORTION_WIZARD_SYSTEM		// Işınlanma sihirbazı sistemi
    #define ENABLE_PVM_BONUS						// Pvm efsunlar
    #define ENABLE_CAPTCHA_SELECT_SYSTEM			// Bot kontrol
    #define ENABLE_PUBLISHER_SYSTEM					// yayıncı sistemi mcyk
    //#define __MCYK_IMGUI__						// İmGui sistemi mcyk
    #define ENABLE_REWARD_SYSTEM					//misalireward
    #define __AUTO_HUNT__							// Otomatik Av
    
    #define ENABLE_MULTI_FARM_BLOCK					// Multi farm
    #define ENABLE_MULTI_HUNT_BLOCK					// Multi hunt
    #define ENABLE_MULTI_FISH_BLOCK					// Multi fish
    
    #define ENABLE_EVOLUTION_SYSTEM					// Evrim sistemi
    #define ENABLE_CHANGELOOK_SYSTEM				// Tr yansıtma sistemi
    #define ENABLE_LOCKED_SYSTEM					// İtem kilit
    #define __BACK_DUNGEON__						// Zindan geri dönüş
    #define NEW_MOB_TIMER							// Saatli Boss Sistemi
    #define ENABLE_PERMA_BLEND						// Perma şebnem-sular
    #define ENABLE_FARM_BLEND						// Farm şebnem
    #define ENABLE_COSTUME_SET_BONUS				// Kostüm set bonus
    #define ENABLE_ALIGNMENT_BONUS					// Derece sistemi
    #define ENABLE_PLAYER_TAG_SYSTEM				// Tag sistemi
    #define ENABLE_BLACK_MARKET_SYSTEM				// Piyasa npc sistemi
    #define ENABLE_SHOW_STROKE_INFO					// Attack sayısı göster.
    #define ENABLE_RENDER_TARGET					// Gr2 ön izleme
    #ifdef ENABLE_RENDER_TARGET
    	//#define ENABLE_WIKI_RENDER_TARGET		// Gr2 ön izleme Wiki
    #define USE_MODEL_RENDER_TARGET_UI
    #endif
    #define ENABLE_RONARK_SYSTEM					//ronark sistemi mcyk
    #define BOSS_DMG_RANKING						// Boss Damage Sıralama
    #ifdef BOSS_DMG_RANKING
    	#define	MAX_PLAYERS_IN_TABLE 10
    #endif
    //#define OTOMATIK_AV //new auto attack modül TODO: Mcyk
    ///----------EVENTS----------///
    #define ENABLE_WHEEL_OF_FORTUNE					// Çarkıfelek
    #define ENABLE_TANAKA_EVENT						// Tanaka Eventi
    ///----------EVENTS----------///
    
    ///----------PERFORMANCE----------///
    #define ENABLE_POLY_ALL_MOBS_DOG				// Köpek modu
    #define ENABLE_CPP_PSM							// PlayerSettingModule
    #define CEF_BROWSER								// CEF Browser
    
    #define ENABLE_FAST_BLEND_ALPHA					// Mobların Hızlı Kaybolması Yada Hızlı Doğması
    #define ENABLE_TEXT_PROBLEM_FIX					// Text kasma fix
    #define ENABLE_FIX_MOBS_LAG						// Fix mob lags FPS
    #define GW_STATISTICS							// lonca savaşı tab modülü
    #define ENABLE_GIF_SUPPORT						// Gif desteği
    ///----------PERFORMANCE----------///
    #define ENABLE_ACHIEVEMENT_SYSTEM
    #define LUCKY_DRAW						// Yeni event Şanslı Çekiliş
    #ifdef LUCKY_DRAW
    	#define LD_MAX_WINNERS 3
    	#define LD_MAX_REWARDS 5
    #endif
    #define STREAMER_INFO
    #define COKLU_DAMAGE_OLAYI
    #define ENABLE_GROWTH_PET_SYSTEM	
    
    #define MISALI_AFFECT_SYSTEM
    #define __ADDATTR67__
    #define ENABLE_PREMIUM_PLAYER
    #define ARENA_SYSTEM_SPECIAL
    // for debug: print received packets
    #define ENABLE_PRINT_RECV_PACKET_DEBUG
    #define ENABLE_UI_DEBUGGER
    #define ENABLE_DEVMODE//açıksa oyuna hızlı girer aktif oyunda kapat
    #ifdef ENABLE_DEVMODE
    #define ENABLE_LOCAL_FILE_LOADING
    #endif
    #define DEBUG_LOG_MODE_MCYK
    #define ITEM_COLOR_FIX
    #define __TIMED_QUESTS__
    #define __AFFECT_CONTAINER__
    #define ENABLE_AUTO_ITEM_SELL_SYSTEM			// Otomatik Satış
    #define ENABLE_CHANGE_ATTR_INDEX
    #define ENABLE_NEW_REFINE_COUNT
    #define __AFFECT_RENEWAL__
    
    /****************************************   DIRECTX UPDATE     *******************************************/
    
    #ifdef NDEBUG // Debug with dx9 can cause problems so, be careful.
    	#define ENABLE_DIRECTX9 // DirectX9 Update 
    	
    #ifdef ENABLE_DIRECTX9
    	#undef __MCYK_IMGUI__ // No support for imgui for dx9 for now.
    	#define IMGUI_DISABLE // No support for imgui for dx9 for now.
    	//#define ENABLE_MULTISAMPLING // Multi sampling support for better images
    #endif
    #endif
    
    #ifdef ENABLE_DIRECTX9
    	#define D3DLIGHT8					D3DLIGHT9
    	#define D3DMATERIAL8				D3DMATERIAL9
    	#define IDirect3DVertexBuffer8		IDirect3DVertexBuffer9
    	#define LPDIRECT3DTEXTURE8			LPDIRECT3DTEXTURE9
    	#define LPDIRECT3DSURFACE8			LPDIRECT3DSURFACE9
    	#define D3DVIEWPORT8				D3DVIEWPORT9
    	#define LPDIRECT3DDEVICE8			LPDIRECT3DDEVICE9
    	#define LPDIRECT3DVERTEXBUFFER8		LPDIRECT3DVERTEXBUFFER9
    	#define LPDIRECT3DINDEXBUFFER8		LPDIRECT3DINDEXBUFFER9
    	#define DXLOCKTYPE					(void**)
    	#define D3DVERTEXELEMENT8			D3DVERTEXELEMENT9
    	#define LPDIRECT3DBASETEXTURE8		LPDIRECT3DBASETEXTURE9
    	#define LPDIRECT3DPIXELSHADER8		LPDIRECT3DPIXELSHADER9
    	#define D3DADAPTER_IDENTIFIER8		D3DADAPTER_IDENTIFIER9
    	#define IDirect3D8					IDirect3D9
    	#define IDirect3DDevice8			IDirect3DDevice9
    	#define D3DCAPS8					D3DCAPS9
    	#define LPDIRECT3D8					LPDIRECT3D9
    	#define D3DCAPS2_CANRENDERWINDOWED	DDCAPS2_CANRENDERWINDOWED
    	#define IDirect3DTexture8			IDirect3DTexture9
    	#define Direct3DCreate8				Direct3DCreate9
    	#define IDirect3DSurface8			IDirect3DSurface9
    #else
    	#define DXLOCKTYPE					(BYTE**)
    #endif
    //#define __BL_SHADER__
    /****************************************   DIRECTX UPDATE     *******************************************/
    
    #ifdef ENABLE_VERSION_SYSTEM
    #define VERSIYON_CODE			12
    #endif
    
    #define ENABLE_ATTRIBUTE_LIMIT_EXTENDED
    #define ENABLE_DAMAGE_LIMIT_EXTENDED
    #define ENABLE_HP_LIMIT_EXTENDED
    
    #ifdef ENABLE_DAMAGE_LIMIT_EXTENDED
    	using UnsignedDamageType = uint64_t;
    	using SignedDamageType = int64_t;
    #else
    	using UnsignedDamageType = uint32_t;
    	using SignedDamageType = int32_t;
    #endif
    
    #ifdef ENABLE_HP_LIMIT_EXTENDED
    	using UnsignedPointType = uint64_t;
    	using SignedPointType = int64_t;
    #else
    	using UnsignedPointType = uint32_t;
    	using SignedPointType = int32_t;
    #endif
    
    // ### New System Defines - Extended Version ###
    //////////////////////////////////////////////////////////////////////////
    //martysama0134's d3fef13446d3498b8b5c1aceb4c44240


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