FreeBSD 12.2 - 13.5
GCC10
MartySama
MySQL 5.6
Visual Studio 2022
CommonDefines.h:
Code:
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Standard Features ###
#define _IMPROVED_PACKET_ENCRYPTION_
#ifdef _IMPROVED_PACKET_ENCRYPTION_
#define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
#endif
#define __PET_SYSTEM__
#define __UDP_BLOCK__
//#define ENABLE_QUEST_CATEGORY
// ### END Standard Features ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New Features ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
#define ENABLE_CMD_WARP_IN_DUNGEON
// #define ENABLE_ITEM_ATTR_COSTUME
// #define ENABLE_SEQUENCE_SYSTEM
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
#define ENABLE_QUEST_DIE_EVENT
#define ENABLE_QUEST_BOOT_EVENT
#define ENABLE_QUEST_DND_EVENT
#define ENABLE_PET_SYSTEM_EX
#define ENABLE_SKILL_FLAG_PARTY
#define ENABLE_VSTURNUVA
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
#define USE_MOB_BLEEDING_AS_POISON
#define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
// #define USE_WOLFMAN_STONES
// #define USE_WOLFMAN_BOOKS
#endif
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
#endif
#define __AUTO_HUNT__ // Oto Av
#define ENABLE_MULTI_FARM_BLOCK // Multi Farm Block
#define ENABLE_MULTI_HUNT_BLOCK // Multi Oto Av Block
#define ENABLE_MULTI_FISH_BLOCK // Multi Balık Block
// #define __AUTO_QUQUE_ATTACK__ // Oto Metin
#define __AUTO_SELL__ // Otomatik satma
#define __AUTO_SKILL_READER__ // Oto skill okuma
#define __RANKING_SYSTEM__ // Global ranking
#define ENABLE_OK_CANTASI // Ok çantası
#define ENABLE_SKILL_RENEWAL // Kitap okuma sayma
#define ENABLE_EVENT_MANAGER // Event Sistemi
#define ENABLE_BIYOLOG // Biyolog
#define ENABLE_DRAGONLAIR_DUNGEON // Dragonlair zindan
#define ENABLE_PENCERE_KONTROL // Pencere kontrol
#define ENABLE_RENEWAL_AFFECT_SHOWER // Skill vs kapatma
#define ENABLE_TARGET_INFORMATION_SYSTEM // Slottan & Metinden düşen sistemi.
#define ENABLE_RELOAD_COMMANDS // Anlık oyun içi reload komutları
#define ENABLE_SHOW_CHEST_DROP // Sandık içgörü sistemi.
#define ENABLE_STATUS_UP_RENEWAL // Hızlı Statü
#define ENABLE_OPEN_RANGE_NPC // Uzaktan market sistemi
#define ENABLE_NEW_MAX_COUNT // Eşya Stok
#define ENABLE_OTO_TOPLAMA // Oto Toplama
#define ENABLE_SPECIAL_STORAGE // K Envanteri
#define ENABLE_SWITCHBOT // Efsun botu
#define ENABLE_SPLIT_ITEMS_SYSTEM // Toplu Eşya Ayırma
#define ENABLE_DROP_DIALOG_EXTENDED_SYSTEM // Yere item sil sat
#define ENABLE_PERMA_SET // Perma affect
#define ENABLE_ITEM_TIME // Affect İtemlere süre
#define ENABLE_ENV_DUZENLEME // Envanter düzenleme
#define ENABLE_MOB_RANGE_ITEM // Premium Cesaret pelerini
#define ENABLE_ANTI_EXP // Anti Exp
// #define ENABLE_ORE_DROP_FROM_MINING // Madencilik cevher drobu
#define ENABLE_FAST_OPEN_CHEST // Sandık sistemi
#define ENABLE_CHANGE_CHANNEL_SYSTEM // Official Hızlı Kanal Sistemi
#define ENABLE_MESSENGER_BLOCK // Official engel sistemi.
#define ENABLE_SQL_INJECT_CONTROL_ON_QUERY // Sql inject fix
#define ENABLE_KOSTUM_SAC_BINEK_PET_EFSUNLAMA // Efsunlama
#define ENABLE_STYLE_ATTRIBUTE_SYSTEM // Kadim Efsun
#define ENABLE_GIVE_TIME_COSTUME_SYSTEM // Kostüm süre uzatma sistemi
#define ENABLE_NEW_RING // Yeni yüzük slotları
#define ENABLE_COSTUME_PET_SYSTEM // Takmalı pet sistemi
#define ENABLE_BECERI_ORTALAMA_EFSUN // Beceri Ortalama Efsun
#define ENABLE_KADIM_EFSUN // Efsun Küreleri
#define ENABLE_PASIF_SKILL // Pasif Skiller
#define ENABLE_NEW_ATTRIBUTE_TYPES // Yeni efsun tipleri
#define ENABLE_HIDE_COSTUME_PART // Kostüm gizleme
#define ENABLE_FULL_YANG // Sınırsız yang
#define ENABLE_BAKIM_DUYURU // Bakim sistemi
#define ENABLE_EXTRA_SOCKET_SYSTEM // 4.Slot Sistemi
#define ENABLE_CUBE_RENEWAL // Offical Arındırma Cube Sistemi
#ifdef ENABLE_CUBE_RENEWAL
#define CUBE_RENEWAL_RELOAD_FIX // Offical Arındırma Cube Reload Sistemi
#endif
#define ENABLE_DRAGON_COIN_SHOP_SYSTEM // Nesne market
#ifdef ENABLE_DRAGON_COIN_SHOP_SYSTEM
#define ENABLE_DRAGON_COIN_SHOP_ADMIN_SYSTEM // Nesne market admin
#endif
#define ENABLE_GOLD_REWARD_RENEWAL // Otomatik yang
#define ENABLE_SMITH_EFFECT_SYSTEM // +Basma Effecti
#define ENABLE_RUZGARIN_AYAKKABI // Sınırsız Rüzgar Ayakkabısı
#define ENABLE_SERVER_PIN // Pin Sistemi
#define ENABLE_VERSION_SYSTEM // Version Sistemi
#define ENABLE_FLUSH_AT_SHUTDOWN // Shutdown Flush
#define ENABLE_LOYEIN_SVSIDE_HACKSHIELD // Svside
#define ENABLE_RENEWAL_PLAYER_COUNT // Aktif oyuncu sayısı
#define ENABLE_PM_ALL_SEND_SYSTEM // Toplu Pm
#define ENABLE_GOTO_LAG_FIX // Şeytan Kulesi lag
#define ENABLE_OFFER_SYSTEM // Fırsat
#define ENABLE_EXCHANGE_LOG // Ticaret log
//#define RENEWAL_DISCORD_BLOCK // discord ban
#define RENEWAL_HWID_BLOCK // hwid ban
#define ENABLE_ITEMCI_LOG // itemci log
#define ENABLE_RITUALS_SCROLL // Official Ritüel Taşı Sistemi
#define ENABLE_GRUP_KUTSAMA // Grup Kutsama
#define ENABLE_SVSIDE // SvSide
#define ENABLE_PACKET_FLOOD // Packet Flood
#define ENABLE_REFINE_LUCK // + basma şansı
#define ENABLE_BLOCK_ITEMS_ON_WAR_MAP // Map Engel
// #define ACHIEVEMENT_SYSTEM // Mücadele Sistemi
#define ENABLE_SKILL_TIME // Beceri süre uzatma
#define __RENEWAL_BRAVE_CAPE__ // Oto pelerin
#define ENABLE_BATTLE_PASS // Battle Pass Sistemi
#define ENABLE_FISHING_SECURE // Balıkçı koruması
#define ENABLE_CHECK_SECURE_ZONE // Alan koruması
#define ENABLE_LOGIN_WARNING_MESSAGE_SYSTEM // Girişte uyarı mesajı sistemi
#define __ENABLE_TRADABLE_ICON__ // TR Tipi Slot marking sistemi
#define ENABLE_TELEPORTION_WIZARD_SYSTEM // Işınlanma sihirbazı sistemi
#define __PERMA_ACCESSORY__ // Perma cevher sistemi
#define ENABLE_PVM_BONUS // Pvm efsunlar
#define ENABLE_CAPTCHA_SELECT_SYSTEM // Seçmeli captcha sistemi
#define ENABLE_EVOLUTION_SYSTEM // Evrim sistemi
#define ENABLE_CHANGELOOK_SYSTEM // Yansıtma sistemi
#define ENABLE_LOCKED_SYSTEM // İtem kilit sistemi
#define __BACK_DUNGEON__ // Geri Dönüş
#define NEW_MOB_TIMER // Saatli Boss Sistemi
#define ENABLE_PERMA_BLEND // Perma şebnem-sular
#define ENABLE_FARM_BLEND // Farm şebnemleri
#define ENABLE_COSTUME_SET_BONUS // Kostüm set bonus
#define ENABLE_ADVANCED_ITEM_LOG // Gelişmiş item log
#define ENABLE_CMD_DROP_ITEM // Drop test
#define ENABLE_ALIGNMENT_BONUS // Derece sistemi
#define ENABLE_USE_STACK_UNIQUE_ITEM // Exp yüzüğü ve Hırsız eldiveni stacklı kullanma
#define ENABLE_BOSS_RECORD_SYSTEM // Boss sıralama sistemi
#define ENABLE_PLAYER_TAG_SYSTEM // Tag sistemi
#define ENABLE_BLACK_MARKET_SYSTEM // Piyasa npc sistemi
#define MISALI_AFFECT_SYSTEM // misali affect sistemi
#define BOSS_DMG_RANKING // Boss hasar siralama sistemi
#ifdef BOSS_DMG_RANKING
#define PACKET_TIMER_INVERTAL 3 // saniye
#define MAX_PLAYERS_IN_TABLE 10 // siralamada kac kisi ciksin
#endif
///----------GUILD----------///
#define ENABLE_GUILD_WAR_OPTION_SYSTEM // Lonca savaş ayarları
#define ENABLE_GUILD_TOURNAMENT_MODE // Lonca turnuva modu
#define ENABLE_GUILD_WAR_FENCE_SYSTEM // Lonca savaşı çit sistemi
#define ENABLE_GUILD_WAR_OKEY_BUTTON_SYSTEM // Lonva savaş çiti kaldırmak için onay buttonu
///----------GUILD----------///
///----------system-neu-project-meris---------///
#define __AURA_SYSTEM__
#define __ADDATTR67__
#define BALIK_AFFECT_MCYK
#define LEVEL_SINIR_MCYK
#define __AS_BOT__
#define __TIMED_QUESTS__
#define __GROWTH_PET_SYSTEM__
#define ENABLE_GUILD_LEADER_MCYK
#define ENABLE_NEW_RONARK
#define STREAMER_INFO
#define ENABLE_NEW_REFINE_COUNT
#define ENABLE_CHANGE_ATTR_INDEX
#define GW_STATISTICS
#define ENABLE_REWARD_SYSTEM //misalireward
#define ENABLE_AUTO_ITEM_SELL_SYSTEM // Oto item satış
#define ENABLE_PREMIUM_PLAYER
#define __AFFECT_RENEWAL__
///----------system-neu-project-meris---------///
///----------EVENTS----------///
#define __ARE_YOU_IN_OR_NOT__ // Var mısın yok musun?
#define ENABLE_WHEEL_OF_FORTUNE_SYSTEM // Çarkıfelek Eventi
#define ENABLE_TANAKA_EVENT // Tanaka Eventi
#define ENABLE_HORSE_RACING // At yarışı
#ifdef ENABLE_HORSE_RACING
#define HORSE_RACING_MAP_INDEX 233
#endif
///----------EVENTS----------///
///----------PERFORMANCE----------///
// #define __NEW_ENTITY_VIEW__ // Entity
#define ENABLE_ENTITY_PRELOADING // Load all entities in specific map ( Reduce Frame Spikes )
#define ENABLE_YMIR_REGEN_FIX // New Regen Function ( Memory Usage Reduction )
#define ENABLE_GAME_IN_DISABLE_SYSTEM // Disable sistemler
// #define ENABLE_M2_DESTROY_ITEM_FIX // Mysql şişme fixi
#define ENABLE_STUN_STONE_SYSTEM // Metin taşlarına özel ölüm kodlaması
#define ENABLE_STONE_EXP_SYSTEM // Metin taşlarına özel exp sistemi
#define ENABLE_RELOAD_SINGLE_PROTO // Tekli proto reloadlama
#define ENABLE_DISCONNECT_ALL_PLAYERS // Toplu dc atma
#define ENABLE_MINI_MAINTENANCE // Mini bakım (Core girişini kapatma)
#define ENABLE_MAINTENANCE_GM_LOGIN // Gm login sorgu
#define ENABLE_ACCELERATED_DEATH // Hızlandırılmış ölüm (eventlerden kurtulma)
#define ENABLE_REDUCED_ENTITY_VIEW // Moblar birbirine entity göndermez
#define ENABLE_CHECK_SELL_PRICE //npcden alınan itemi pahalıya yere satma fixi
///----------PERFORMANCE----------///
#define ENABLE_IKASHOP_RENEWAL
#define ENABLE_IKASHOP_ENTITIES
#define ENABLE_IKASHOP_LOGS
#define ENABLE_LARGE_DYNAMIC_PACKETS
// #define USE_OFFLINESHOP_SEARCH_V2
#ifdef ENABLE_IKASHOP_RENEWAL
#define ENABLE_IKASHOP_SEARCH_BY_NAME
#endif
#define ARENA_SYSTEM_SPECIAL
#ifdef ARENA_SYSTEM_SPECIAL
#define ARENA_TYPE_1_MAXIMUM_TIME 90
#define ARENA_TYPE_2_MAXIMUM_TIME 180
#define ARENA_TYPE_3_MAXIMUM_TIME 300
#define ARENA_TYPE_1_REWARD_KP 10
#define ARENA_TYPE_2_REWARD_KP 30
#define ARENA_TYPE_3_REWARD_KP 50
#define ARENA_AVAILABLE_START_HOUR 18 // Saat : 18:00'da başlasın
#define ARENA_AVAILABLE_END_HOUR 23 // Saat 23:30'da sona ersin
#define ARENA_AVAILABLE_END_MINUTE 30 // Saat 23:30'da sona ersin
#endif
#define LUCKY_DRAW // Yeni Event Şanslı Çekiliş
#ifdef LUCKY_DRAW
#define LD_MAX_WINNERS 3
#define LD_MAX_REWARDS 5
#endif
#define ENABLE_DB_SQL_LOG
// ### END New Features ###
//////////////////////////////////////////////////////////////////////////
#define ENABLE_IGNORE_LOWER_BUFFS // Buff durumu
//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISABLE_STOP_RIDING_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_ACCE_COSTUME_SYSTEM // fixed version
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_HIGHLIGHT_NEW_ITEM // if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_KILL_EVENT_FIX // if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_SYSLOG_PACKET_SENT // debug purposes
#define ENABLE_EXTEND_ITEM_AWARD //slight adjustement
#ifdef ENABLE_EXTEND_ITEM_AWARD
// #define USE_ITEM_AWARD_CHECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif
// ### END Ex Features ###
//////////////////////////////////////////////////////////////////////////
#define ENABLE_ATTRIBUTE_LIMIT_EXTENDED
#define ENABLE_DAMAGE_LIMIT_EXTENDED
#define ENABLE_HP_LIMIT_EXTENDED
#ifdef ENABLE_DAMAGE_LIMIT_EXTENDED
using UnsignedDamageType = uint64_t;
using SignedDamageType = int64_t;
#else
using UnsignedDamageType = uint32_t;
using SignedDamageType = int32_t;
#endif
#ifdef ENABLE_HP_LIMIT_EXTENDED
using UnsignedPointType = uint64_t;
using SignedPointType = int64_t;
#else
using UnsignedPointType = uint32_t;
using SignedPointType = int32_t;
#endif
typedef long long LDWORD;
typedef unsigned long long ULDWORD;Locale_inc.h:
Code:
#pragma once
#include <cstdint>
//#define ENABLE_NO_COLLISION_MOB // Mobların içinden geçme
/*#define ENABLE_TURKLOKASYON_FIREWALL
#ifdef ENABLE_TURKLOKASYON_FIREWALL
#define SERVER_IP "185.128.112.184"
#endif*/
//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRADE
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATTR
//#define ENABLE_DISCORD_RPC
#define ENABLE_PET_SYSTEM_EX
#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
// ### New From LocaleInc ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### From GameLib ###
#define ENABLE_WOLFMAN_CHARACTER
// #define ENABLE_MAGIC_REDUCTION_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM
// ### From GameLib ###
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New System Defines - Extended Version ###
// if is define ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABLE_ACCE_COSTUME_SYSTEM
#define ENABLE_OBJ_SCALLING
// #define USE_ACCE_ABSORB_WITH_NO_NEGATIVE_BONUS
//if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_HIGHLIGHT_NEW_ITEM
// it shows emojis in the textlines
#define ENABLE_EMOJI_SYSTEM
// effects while hidden won't show up
#define __ENABLE_STEALTH_FIX__
// circle dots in minimap instead of squares
#define ENABLE_MINIMAP_WHITEMARK_CIRCLE
// details tooltip remove skill affect
#define ENABLE_DISCORD_RPC // Discord oynuyor eklentisi
#ifdef ENABLE_DISCORD_RPC
#define DISCORD_APP_CLIENT_ID "1434547982765789226"
#define DISCORD_SITE_NAME "www.elvan2.com"
#endif
#define ENABLE_DRAGON_COIN_SHOP_SYSTEM // Nesne Market
#ifdef ENABLE_DRAGON_COIN_SHOP_SYSTEM
#define ENABLE_DRAGON_COIN_SHOP_ADMIN_SYSTEM // Nesne Market Admin Panel
#endif
#define ENABLE_HIYUS_FIX // Sanal PC Fix
#define ENABLE_BOSS_FALL_FIX // boss sektirme
#define ENABLE_SERVER_PIN // Pin
#define ENABLE_VERSION_SYSTEM // Version
#define ENABLE_SKILL_RENEWAL // Kitap okuma sayma
#define ENABLE_EVENT_MANAGER // Otomatik Event
#define ENABLE_BIYOLOG // Biyolog
#define ENABLE_RUZGARIN_AYAKKABI // Sınırsız Rüzgar Ayakkabısı
#define ENABLE_RENEWAL_AFFECT_SHOWER // Skill vs kapatma
#define ENABLE_SEND_TARGET_INFO // Slottan & Metinden düşen sistemi.
#define ENABLE_DETAILS_INTERFACE // Official efsun ayrıntı paneli
#define ENABLE_SHOW_CHEST_DROP // Sandık içgörü sistemi.
#define ENABLE_CLEAR_CHAT // Chat temizleme
#define ENABLE_CHAT_STOP // Chat durdur
#define ENABLE_SHIFT_CHAT_STOP // Shift Chat durdur
#define ENABLE_STATUS_UP_RENEWAL // Hızlı Statü
#define ENABLE_FAST_ATTACH_ITEMS_SYSTEM // sağ tıkla ticaret
#define ENABLE_NEW_MAX_COUNT // eşya limit sistemi
#define ENABLE_INSTANT_PICKUP_SYSTEM // Hızlı item toplama
#define ENABLE_AUTO_PICKUP_SYSTEM // Oto İtem Toplama
#define ENABLE_MOUSEWHEEL_EVENT // Scrollbar
#define ENABLE_MOUSEWHEEL_EVENT_OLD // Scrollbar
#define ENABLE_FLASH_APPLICATION // Pm geldiğinde client bildiri
#define ENABLE_CHANNEL_INFO_UPDATE // Kanal yenileme
#define ENABLE_SPECIAL_STORAGE // K envanteri
#define __AUTO_SKILL_READER__ // Oto Skill
#define ENABLE_SWITCHBOT // Efsun Botu
#define ENABLE_IMAGE_CLIP_RECT // İmage Scroll
#define ENABLE_ITEM_UPDATE_OPTIMIZATION // İtem paket optimizasyon
#define ENABLE_ON_TARGET_HIDE // Pet, binek sağ click ve bayrak gizleme
#define ENABLE_NO_COLLISION_NPC_PET_MOUNT // Npc, Pet, binek içinden geçme
#define ENABLE_SAFEZONE_STOP_COLLISION // Korumalı alanlarda birbirinin içinden geçme
#define ENABLE_REFINE_RENEWAL // Hızlı + basma
#define ENABLE_CHAT_FLASH // Chat Editline
#define ENABLE_ITEM_DELETE_SYSTEM // Toplu İtem sil
#define ENABLE_DROP_DIALOG_EXTENDED_SYSTEM // Yere item sil sat
#define ENABLE_BOSS_EFFECT_SYSTEM // Patron efekti
#define ENABLE_PERMA_SET // Perma Affectler
#define __BL_HIDE_EFFECT__ // skill buff gizleme
#define ENABLE_ANTI_EXP // Anti Exp
#define ENABLE_OFFER_SYSTEM // Teklif
#define ENABLE_FAST_ATTACH_ITEMS_SYSTEM // Depo hızlı item aktarma
#define ENABLE_TRADE_DELETE_SLOT_EFFECT // Slot Effect
#define ENABLE_GRAPHIC_ON_OFF // graphic performance
#define ENABLE_FAST_OPEN_CHEST // Sandık açımı
#define ENABLE_FOG_FIX // sis aç kapat
#define ENABLE_SHOW_NIGHT_SYSTEM // gece gündüz aç kapat
#define ENABLE_SPECIAL_SKY_MODE // hava ayarı kaydetme
#define ENABLE_SNOW_MODE // texture aç kapat
#define ENABLE_TEXTURE_MODE // Texture mode system
#define ENABLE_FOV_OPTION // Kamera Modu
#define ENABLE_MESSENGER_BLOCK // oyuncu engelleme
#define ENABLE_HIDE_MOB_SYSTEM // mob detay
#define ENABLE_KOSTUM_SAC_BINEK_PET_EFSUNLAMA // Efsunlama
#define ENABLE_STYLE_ATTRIBUTE_SYSTEM // Kadim Efsun
#define ENABLE_GIVE_TIME_COSTUME_SYSTEM // Kostüm süre uzatma sistemi
#define ENABLE_NEW_RING // Yeni slotlar
#define ENABLE_COSTUME_PET_SYSTEM // Giymeli Pet
#define ENABLE_EXCHANGE_RENEWAL // Ticaret Ekran
#define ENABLE_PASIF_SKILL // Pasif Skiller
#define ENABLE_NEW_ATTRIBUTE_TYPES // Yeni efsun tipleri
#define ENABLE_HIDE_COSTUME_PART // Kostüm Gizleme sistemi
#define ENABLE_PET_MOUNT_PACKET_PERFORMANCE // Pet Binek Performans
#define ENABLE_MEMORY_LEAK
#define ENABLE_FULL_YANG // Sınırsız Yang
#define ENABLE_EXTRA_SOCKET_SYSTEM // 4.Slot Sistemi
#define ENABLE_EFFECT_SCALE // Effect gizleme
#define ENABLE_AURA_SYSTEM
#define ENABLE_CUBE_RENEWAL_WORLDARD // Offical Cube Sistemi
#ifdef ENABLE_CUBE_RENEWAL_WORLDARD
#define CUBE_RENEWAL_RELOAD_FIX // Offical Arındırma Cube Reload Sistemi
#endif
#define ENABLE_SMITH_EFFECT_SYSTEM // +Basma Effecti
#define INSIDE_RENDER // Window animation
#define __RANKING_SYSTEM__ // Global Rank
#define __AUTO_SELL__ // Otomatik satma
#define ENABLE_OFFLINESHOP_DEBUG // offlineshop debug
#define ENABLE_DISCORD_STUFF // Discord mesaj
#define ENABLE_NEW_GAMEOPTION // oyun seçenekleri
#define ENABLE_PM_ALL_SEND_SYSTEM // Toplu pm
#define ENABLE_BAKIM_DUYURU // Bakım Duyurusu
#define __ARE_YOU_IN_OR_NOT__ // Var mısın Yokmusun?
// #define __AUTO_QUQUE_ATTACK__ // Otomatik Metin
#define ENABLE_EXCHANGE_LOG // Ticaret log
#define __WHISPER_FUTURES__ // pm kaydet
#define ENABLE_NEW_LOADING // yeni loading penceresi
//#define ENABLE_FPS // fps opt.
#define RENEWAL_HWID_BLOCK // Hwid ban.
#define ENABLE_LOG_STATE // itemci log
//#define RENEWAL_DISCORD_BLOCK // discord eklenti
#define ENABLE_HILE_ENGEL // hile engel
#define ENABLE_CYPOR_ENGEL // cypor engel
#define ENABLE_SIKITUT_ENGEL // sqitut engel
#define ENABLE_PERFORMANCE_REWORK // performans
#define ENABLE_SECURITY_FISHING // Balık tutarken damage
#define ENABLE_REFINE_LUCK // + basma şans
#define ENABLE_SKILL_TABLE_RENEW // skill_proto -> skilltable
#define ENABLE_KADIM_SILAH // Kadim Silah
#define ENABLE_FIX_MAP_DUEL_SKILL // Vs Turnuvası
#define ENABLE_ENTITY_PRELOADING // Load Entity Information from Server ( Prevent Frame Spikes )
#define __RENEWAL_NOTICE__ // New notice aspect.
#define ENABLE_CLIP_RECT // New notice aspect. // New notice aspect.
#define ENABLE_IKASHOP_RENEWAL
#define ENABLE_IKASHOP_ENTITIES
//#define USE_OFFLINESHOP_SEARCH_V2
#ifdef ENABLE_IKASHOP_RENEWAL
#define ENABLE_IKASHOP_SEARCH_BY_NAME
#endif
#define ENABLE_LARGE_DYNAMIC_PACKETS
#define ENABLE_GUILD_WAR_OPTION_SYSTEM // Lonca savaş ayarları
#define ENABLE_SKILL_TIME // Beceri süre uzatma sistemi
#define __RENEWAL_BRAVE_CAPE__ // Oto pelerin sistemi
#define ENABLE_BATTLE_PASS // Battle Pass
//#define ENABLE_AUTO_ITEM_SELL // Otomatik Satış
#define ENABLE_TRADABLE_ICON // TR Tipi slot marking sistemi
#define ENABLE_TELEPORTION_WIZARD_SYSTEM // Işınlanma sihirbazı sistemi
#define ENABLE_PVM_BONUS // Pvm efsunlar
#define ENABLE_CAPTCHA_SELECT_SYSTEM // Bot kontrol
#define ENABLE_PUBLISHER_SYSTEM // yayıncı sistemi mcyk
//#define __MCYK_IMGUI__ // İmGui sistemi mcyk
#define ENABLE_REWARD_SYSTEM //misalireward
#define __AUTO_HUNT__ // Otomatik Av
#define ENABLE_MULTI_FARM_BLOCK // Multi farm
#define ENABLE_MULTI_HUNT_BLOCK // Multi hunt
#define ENABLE_MULTI_FISH_BLOCK // Multi fish
#define ENABLE_EVOLUTION_SYSTEM // Evrim sistemi
#define ENABLE_CHANGELOOK_SYSTEM // Tr yansıtma sistemi
#define ENABLE_LOCKED_SYSTEM // İtem kilit
#define __BACK_DUNGEON__ // Zindan geri dönüş
#define NEW_MOB_TIMER // Saatli Boss Sistemi
#define ENABLE_PERMA_BLEND // Perma şebnem-sular
#define ENABLE_FARM_BLEND // Farm şebnem
#define ENABLE_COSTUME_SET_BONUS // Kostüm set bonus
#define ENABLE_ALIGNMENT_BONUS // Derece sistemi
#define ENABLE_PLAYER_TAG_SYSTEM // Tag sistemi
#define ENABLE_BLACK_MARKET_SYSTEM // Piyasa npc sistemi
#define ENABLE_SHOW_STROKE_INFO // Attack sayısı göster.
#define ENABLE_RENDER_TARGET // Gr2 ön izleme
#ifdef ENABLE_RENDER_TARGET
//#define ENABLE_WIKI_RENDER_TARGET // Gr2 ön izleme Wiki
#define USE_MODEL_RENDER_TARGET_UI
#endif
#define ENABLE_RONARK_SYSTEM //ronark sistemi mcyk
#define BOSS_DMG_RANKING // Boss Damage Sıralama
#ifdef BOSS_DMG_RANKING
#define MAX_PLAYERS_IN_TABLE 10
#endif
//#define OTOMATIK_AV //new auto attack modül TODO: Mcyk
///----------EVENTS----------///
#define ENABLE_WHEEL_OF_FORTUNE // Çarkıfelek
#define ENABLE_TANAKA_EVENT // Tanaka Eventi
///----------EVENTS----------///
///----------PERFORMANCE----------///
#define ENABLE_POLY_ALL_MOBS_DOG // Köpek modu
#define ENABLE_CPP_PSM // PlayerSettingModule
#define CEF_BROWSER // CEF Browser
#define ENABLE_FAST_BLEND_ALPHA // Mobların Hızlı Kaybolması Yada Hızlı Doğması
#define ENABLE_TEXT_PROBLEM_FIX // Text kasma fix
#define ENABLE_FIX_MOBS_LAG // Fix mob lags FPS
#define GW_STATISTICS // lonca savaşı tab modülü
#define ENABLE_GIF_SUPPORT // Gif desteği
///----------PERFORMANCE----------///
#define ENABLE_ACHIEVEMENT_SYSTEM
#define LUCKY_DRAW // Yeni event Şanslı Çekiliş
#ifdef LUCKY_DRAW
#define LD_MAX_WINNERS 3
#define LD_MAX_REWARDS 5
#endif
#define STREAMER_INFO
#define COKLU_DAMAGE_OLAYI
#define ENABLE_GROWTH_PET_SYSTEM
#define MISALI_AFFECT_SYSTEM
#define __ADDATTR67__
#define ENABLE_PREMIUM_PLAYER
#define ARENA_SYSTEM_SPECIAL
// for debug: print received packets
#define ENABLE_PRINT_RECV_PACKET_DEBUG
#define ENABLE_UI_DEBUGGER
#define ENABLE_DEVMODE//açıksa oyuna hızlı girer aktif oyunda kapat
#ifdef ENABLE_DEVMODE
#define ENABLE_LOCAL_FILE_LOADING
#endif
#define DEBUG_LOG_MODE_MCYK
#define ITEM_COLOR_FIX
#define __TIMED_QUESTS__
#define __AFFECT_CONTAINER__
#define ENABLE_AUTO_ITEM_SELL_SYSTEM // Otomatik Satış
#define ENABLE_CHANGE_ATTR_INDEX
#define ENABLE_NEW_REFINE_COUNT
#define __AFFECT_RENEWAL__
/**************************************** DIRECTX UPDATE *******************************************/
#ifdef NDEBUG // Debug with dx9 can cause problems so, be careful.
#define ENABLE_DIRECTX9 // DirectX9 Update
#ifdef ENABLE_DIRECTX9
#undef __MCYK_IMGUI__ // No support for imgui for dx9 for now.
#define IMGUI_DISABLE // No support for imgui for dx9 for now.
//#define ENABLE_MULTISAMPLING // Multi sampling support for better images
#endif
#endif
#ifdef ENABLE_DIRECTX9
#define D3DLIGHT8 D3DLIGHT9
#define D3DMATERIAL8 D3DMATERIAL9
#define IDirect3DVertexBuffer8 IDirect3DVertexBuffer9
#define LPDIRECT3DTEXTURE8 LPDIRECT3DTEXTURE9
#define LPDIRECT3DSURFACE8 LPDIRECT3DSURFACE9
#define D3DVIEWPORT8 D3DVIEWPORT9
#define LPDIRECT3DDEVICE8 LPDIRECT3DDEVICE9
#define LPDIRECT3DVERTEXBUFFER8 LPDIRECT3DVERTEXBUFFER9
#define LPDIRECT3DINDEXBUFFER8 LPDIRECT3DINDEXBUFFER9
#define DXLOCKTYPE (void**)
#define D3DVERTEXELEMENT8 D3DVERTEXELEMENT9
#define LPDIRECT3DBASETEXTURE8 LPDIRECT3DBASETEXTURE9
#define LPDIRECT3DPIXELSHADER8 LPDIRECT3DPIXELSHADER9
#define D3DADAPTER_IDENTIFIER8 D3DADAPTER_IDENTIFIER9
#define IDirect3D8 IDirect3D9
#define IDirect3DDevice8 IDirect3DDevice9
#define D3DCAPS8 D3DCAPS9
#define LPDIRECT3D8 LPDIRECT3D9
#define D3DCAPS2_CANRENDERWINDOWED DDCAPS2_CANRENDERWINDOWED
#define IDirect3DTexture8 IDirect3DTexture9
#define Direct3DCreate8 Direct3DCreate9
#define IDirect3DSurface8 IDirect3DSurface9
#else
#define DXLOCKTYPE (BYTE**)
#endif
//#define __BL_SHADER__
/**************************************** DIRECTX UPDATE *******************************************/
#ifdef ENABLE_VERSION_SYSTEM
#define VERSIYON_CODE 12
#endif
#define ENABLE_ATTRIBUTE_LIMIT_EXTENDED
#define ENABLE_DAMAGE_LIMIT_EXTENDED
#define ENABLE_HP_LIMIT_EXTENDED
#ifdef ENABLE_DAMAGE_LIMIT_EXTENDED
using UnsignedDamageType = uint64_t;
using SignedDamageType = int64_t;
#else
using UnsignedDamageType = uint32_t;
using SignedDamageType = int32_t;
#endif
#ifdef ENABLE_HP_LIMIT_EXTENDED
using UnsignedPointType = uint64_t;
using SignedPointType = int64_t;
#else
using UnsignedPointType = uint32_t;
using SignedPointType = int32_t;
#endif
// ### New System Defines - Extended Version ###
//////////////////////////////////////////////////////////////////////////
//martysama0134's d3fef13446d3498b8b5c1aceb4c44240Puteti sa luati Game si MySQL din:
Conținut: Ascuns
Reacționează
la acest mesaj și conținutul se va afișa automat.
la acest mesaj și conținutul se va afișa automat.*Poze / Video (obligatoriu):
*Link download:
Conținut: Ascuns
Reacționează
la acest mesaj și conținutul se va afișa automat.
la acest mesaj și conținutul se va afișa automat.Conținut: Ascuns
Reacționează
la acest mesaj și conținutul se va afișa automat.
la acest mesaj și conținutul se va afișa automat.*Date (mysql/vdi/ingame):
Conținut: Ascuns
Reacționează
la acest mesaj și conținutul se va afișa automat.
la acest mesaj și conținutul se va afișa automat.
