Sau mai simplu:
Search:
LPCHARACTER CHARACTER_MANAGER::SpawnMob(DWORD dwVnum, long lMapIndex, long x, long y, long z, bool bSpawnMotion, int iRot, bool bShow)
{
...................................................
if (bShow && !ch->Show(lMapIndex, x, y, z, bSpawnMotion))
{
M2_DESTROY_CHARACTER(ch);
sys_log(0, "SpawnMob: cannot show monster");
return NULL;
}
(Adaugam aici )
return (ch);
}
Si adaugam unde scrie (Adaugam aici )
if (ch->GetMobRank() >= MOB_RANK_BOSS)
{
BroadcastNotice("%s has been spawned!", ch->GetName());
}
ar trebui sa arate cam asa:
LPCHARACTER CHARACTER_MANAGER::SpawnMob(DWORD dwVnum, long lMapIndex, long x, long y, long z, bool bSpawnMotion, int iRot, bool bShow)
{
...................................................................
if (bShow && !ch->Show(lMapIndex, x, y, z, bSpawnMotion))
{
M2_DESTROY_CHARACTER(ch);
sys_log(0, "SpawnMob: cannot show monster");
return NULL;
}
if (ch->GetMobRank() >= MOB_RANK_BOSS)
{
BroadcastNotice("%s a fost spawnat!", ch->GetName());
}
return (ch);
}