Does anyone know how I can fix this? Every time I attach wings, not all of them, some come out like this. How can I repair them so they look good? Thanks so much for reading this post.
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Hello,
# [Fix] Wings Appearing in Character’s Hand Instead of Back
## Overview
When implementing custom wings on a Metin2 server, some administrators encounter a bug where the wings appear **in the character’s hand** rather than on the **back**.
This behavior occurs when the item is interpreted as a **weapon-type item** instead of a **costume accessory**. The game engine attaches models to different character bones depending on the item type, so incorrect configuration leads to this visual issue.
The solution is to verify that the item is correctly configured on both the **server** and **client** side.
---
## 1. Check the Server `item_proto`
Locate the wing item in your **server-side `item_proto`** table.
The item must be defined as a **Costume Accessory**.
Example configuration:
```
Type: ITEM_COSTUME
Subtype: COSTUME_ACCE
```
Numeric values (depending on your database format):
```
Type: 28
Subtype: 2
```
Example entry:
```
VNUM: 50000
Name: Flame Wings
Type: 28
Subtype: 2
Wearflag: WEAR_COSTUME_ACCE
```
If the type is set to `ITEM_WEAPON` (or another incorrect value), the client will attach the model to the **weapon bone**, which is why the wings appear in the character’s hand.
---
## 2. Verify the Wear Slot
The wear flag determines where the item is equipped.
Correct configuration:
```
WEAR_COSTUME_ACCE
```
Incorrect examples:
```
WEAR_WEAPON
WEAR_BODY
```
If the wrong wear flag is used, the item may occupy the wrong slot or attach to the wrong character bone.
---
## 3. Confirm the Client `item_proto`
The client also contains its own `item_proto`, and it must match the server configuration.
Check that the same wing item has:
```
Type: 28
Subtype: 2
```
If the client-side entry defines the item as a weapon (for example `Type: 1`), the model will again be attached to the weapon position.
Consistency between **server proto** and **client proto** is essential.
---
## 4. Review `item_list.txt`
Open the file:
```
client/locale/item_list.txt
```
Make sure the item is listed as a costume.
Correct example:
```
50000 COSTUME icon/wings_flame.tga
```
Incorrect example:
```
50000 WEAPON icon/wings_flame.tga
```
Although this file mainly defines icons and categories, incorrect values can sometimes lead to classification problems on the client side.
---
## 5. Apply Changes and Test
After making the corrections:
1. Save the modified files
2. Repack the client if needed
3. Restart the server
4. Spawn the item and test it in-game
If everything is configured correctly, the wings should now appear **on the character’s back** as intended.
---
## Final Notes
Most cases of this bug are caused by **mismatched item types between server and client protos**. Whenever you add custom equipment such as wings, mounts, or costumes, always ensure that both sides of the configuration use the same values.
If the problem persists, double-check the wing item’s **VNUM entry**, **proto configuration**, and the associated **model files**.
# [Fix] Wings Appearing in Character’s Hand Instead of Back
## Overview
When implementing custom wings on a Metin2 server, some administrators encounter a bug where the wings appear **in the character’s hand** rather than on the **back**.
This behavior occurs when the item is interpreted as a **weapon-type item** instead of a **costume accessory**. The game engine attaches models to different character bones depending on the item type, so incorrect configuration leads to this visual issue.
The solution is to verify that the item is correctly configured on both the **server** and **client** side.
---
## 1. Check the Server `item_proto`
Locate the wing item in your **server-side `item_proto`** table.
The item must be defined as a **Costume Accessory**.
Example configuration:
```
Type: ITEM_COSTUME
Subtype: COSTUME_ACCE
```
Numeric values (depending on your database format):
```
Type: 28
Subtype: 2
```
Example entry:
```
VNUM: 50000
Name: Flame Wings
Type: 28
Subtype: 2
Wearflag: WEAR_COSTUME_ACCE
```
If the type is set to `ITEM_WEAPON` (or another incorrect value), the client will attach the model to the **weapon bone**, which is why the wings appear in the character’s hand.
---
## 2. Verify the Wear Slot
The wear flag determines where the item is equipped.
Correct configuration:
```
WEAR_COSTUME_ACCE
```
Incorrect examples:
```
WEAR_WEAPON
WEAR_BODY
```
If the wrong wear flag is used, the item may occupy the wrong slot or attach to the wrong character bone.
---
## 3. Confirm the Client `item_proto`
The client also contains its own `item_proto`, and it must match the server configuration.
Check that the same wing item has:
```
Type: 28
Subtype: 2
```
If the client-side entry defines the item as a weapon (for example `Type: 1`), the model will again be attached to the weapon position.
Consistency between **server proto** and **client proto** is essential.
---
## 4. Review `item_list.txt`
Open the file:
```
client/locale/item_list.txt
```
Make sure the item is listed as a costume.
Correct example:
```
50000 COSTUME icon/wings_flame.tga
```
Incorrect example:
```
50000 WEAPON icon/wings_flame.tga
```
Although this file mainly defines icons and categories, incorrect values can sometimes lead to classification problems on the client side.
---
## 5. Apply Changes and Test
After making the corrections:
1. Save the modified files
2. Repack the client if needed
3. Restart the server
4. Spawn the item and test it in-game
If everything is configured correctly, the wings should now appear **on the character’s back** as intended.
---
## Final Notes
Most cases of this bug are caused by **mismatched item types between server and client protos**. Whenever you add custom equipment such as wings, mounts, or costumes, always ensure that both sides of the configuration use the same values.
If the problem persists, double-check the wing item’s **VNUM entry**, **proto configuration**, and the associated **model files**.
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Anunț
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