Afiseaza numele bossilor intr-o culoare diferita fata de mobii normali in Metin2.
Astfel, acestia vor iesi mai bine in evidenta in joc, iar jucatorii ii vor recunoaste mai usor direct dupa culoarea numelui.
*Poze / Video:
*Link download / Code:
Deschide Client/UserInterface/Locale_inc.h si adauga:
Deschide Client/UserInterface/InstanceBase.h si cauta:
Code:
NAMECOLOR_WAYPOINT,
Deschide Client/UserInterface/InstanceBase.h si cauta:
Code:
BOOL IsStone();
Deschide Client/UserInterface/InstanceBase.cpp si cauta:
Code:
BOOL CInstanceBase::IsStone()
{
return m_GraphicThingInstance.IsStone();
}
Deschide Client/UserInterface/InstanceBaseEffect.cpp si cauta in functia:
Code:
UINT CInstanceBase::GetNameColorIndex()
Code:
else if (IsNPC())
{
return NAMECOLOR_NPC;
}
Deschide Client/UserInterface/PythonApplicationModule.cpp si cauta:
Code:
PyModule_AddIntConstant(poModule, "CAMERA_STOP", CPythonApplication::CAMERA_STOP);
Deschide Client/UserInterface/PythonCharecterManagerModule.cpp si cauta:
Code:
PyModule_AddIntConstant(poModule, "NAMECOLOR_WAYPOINT", CInstanceBase::NAMECOLOR_WAYPOINT);
Deschide Client/root/colorinfo.py si cauta:
Code:
CHR_NAME_RGB_WAYPOINT = (255, 255, 255)
Deschide Client/root/introloading.py si cauta in functia:
Code:
def __RegisterColor(self):
Code:
NAME_COLOR_DICT = {
chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,
chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
}
Aceasta modificare verifica daca monstrul este boss dupa rank si tip, iar daca indeplineste conditiile, numele lui va fi afisat intr-o culoare separata fata de mobii obisnuiti. Poti schimba culoarea bossilor direct din:
Code:
CHR_NAME_RGB_BOSS = (255, 177, 0)


la acest mesaj și conținutul se va afișa automat.


