New World Editor for Metin2 clients with support for Dynamic Shadows & Legacy Shadowmaps.
Pricing:
1 Person Key: €40
Team Key 3Person: €100
Free 24h Test-Key per user, so you can fully test and try everything
Included:
Regular support & updates
Feature requests and suggestions are welcome to improve workflow and usability
3 HWIDs allowed per key
Features:
Map Management
Scan and load outdoor maps from setting.txt
Create new maps with Flat, Dungeon, Farm Map, Normal Map, or Custom templates
Select map sizes from 1x1 up to 4x4, or custom dimensions up to 16x16
Create or reuse texture sets and environments
Optional automatic border cliff generation
Save terrain, objects, NPC spawns, environment data, server attributes, atlas, and minimaps
Export full map packages
Generate legacy shadowmaps for the current map
Viewport & Rendering
DirectX11 viewport with terrain, water, skybox, objects, trees, effects, shadows, and NPC models
Toggle wireframe, fog, objects, water, effects, shadows, markers, NPCs, and attribute overlays
Mini atlas overlay with fast camera teleport support
FPS, frame time, camera position, and active tool overlays
Rendering settings: VSync, FPS limit, MSAA, shadow modes, and modern shadowmap resolution
Terrain Editing
Raise, Lower, Smooth, Flatten, Plateau, Terrace, and Erosion tools
Circle and square brush modes
Adjustable brush radius and strength
Perlin noise terrain generation
Marker polygon mode for constrained terrain editing
Texture Painting
Paint terrain texture layers from the active texture set
Scatter Paint with random texture blending
Source texture filters
Replace Entire Map texture swap tool
Water & Attributes
Water placement/removal with adjustable water height
Attribute painting: Block, Water, BanPK
Attribute erase mode and live overlays
Stamp block attributes under trees or around selected objects
Object Editing
Asset browser with categories, filters, thumbnails, grid/list view, and drag & drop
Supports buildings, trees, effects, dungeon blocks, and more
Move, rotate, copy, paste, delete, snap to terrain, and snap to grid
Multi-select batch editing
Object eraser with configurable radius
Scatter Brush for mass object placement with advanced controls
Tree Tools
Tree Randomizer for replacing map trees using custom SPT pools
Tree Group tools for selecting, isolating, or deleting trees with the same SPT path
NPC & Server Integration
Load NPC spawns directly from npc.txt
Load mob names and VNUM/model mappings from mob_names, mob_proto, or npclist
Place NPCs by VNUM
Edit direction, spawn range, respawn time, count, and percentage
Duplicate, delete, disable, and save NPCs directly back to npc.txt
NPC spawn areas and 3D markers visible in the viewport
Current Limitation:
Regen, Boss, Stone, and Group spawn support is not implemented yet (coming soon)
Environment & Atlas
Edit lighting, ambient/diffuse colors, fog, wind, sky colors, cloud settings, water colors, wave strength, and camera speed
Save environment settings to .msenv
Generate and export atlas.dds, atlas.sub, and minimap.dds files
Optional automatic atlas generation on save
History & Diagnostics
Unified Undo/Redo system for terrain, objects, and NPC actions
Visible action history inside the Edit menu
Language Support:
German
English
Romanian
Hungarian
Turkish
Payment Methods:
Revolut,Binance,Crypto-Currency,PayPal
Videos:
Contact Discord:
.uranov

