I would like to take some time to publicly explain the story between Flex, myself, and the Eldrath project, as many things have been said and I believe it is important for everyone to have access to my version of the events.
## The Beginning
Originally, Flex owned several Metin2 projects, including Edea-Fun-PVP and later Garden.
During that period, I helped him on numerous occasions by fixing various bugs and contributing to the development of his projects.
Later on, Flex decided to use the MartySama 5.7 serverfiles available on the forum:
stabil-servefiles-pvm-gameplay-100-prem ... -t354.html
For several months, I worked on these files, adapting, fixing, and improving them. All of this while I was already working on my own project: Eldrath.
At that time, Eldrath already existed and was continuously progressing. The server was not yet finished, but a significant portion of the work had already been completed.
I had already spent countless hours fixing, adapting, and improving the serverfiles. A large part of the project's foundations was already in place before Flex even joined the team.
## Flex's Arrival in the Team
Contrary to what has sometimes been claimed, I was not the one who sought to join Flex.
It was Flex who insisted on joining my team.
Even before he joined, I had already purchased from him the leaked Tactical/German system originally designed for TMP4 because I needed it. I then personally adapted, fixed, and made the system compatible with MartySama 5.8 so it could be properly integrated into the project.
When Flex joined the team, several decisions were made together regarding the project's infrastructure.
During that period, I invested in several expensive test VPSs following recommendations that had been made to me.
Later, Flex informed me that he would ultimately use Contabo because of its lower costs.
As a result, I incurred significant expenses that eventually proved unnecessary.
Furthermore, I personally installed his 5.7 files on his Contabo VPS because he was having difficulties doing it himself and was unable to properly configure his server.
## The Development of Eldrath
Once he joined the team and gained access to the project's files, his participation became extremely limited.
I had to hold numerous discussions with him in an attempt to motivate him and encourage greater involvement in the development process.
Meanwhile, Eldrath continued to evolve.
The project gradually became more complete than any of the previous projects we had worked on.
Contrary to certain claims, Flex never developed the core of the Eldrath project.
On the contrary, several major issues appeared following some of his interventions.
For example:
* PvP synchronization was broken and had to be completely reworked.
* The Guild War system was heavily affected and required extensive repairs.
* Several modifications caused various server-side and client-side issues.
The only notable feature he added was a skill selection system.
However, that system contained multiple network packet errors as well as various client-side issues.
I ultimately decided to remove it in order to preserve the server's stability.
While these fixes had to be carried out, the primary development of the project continued to be handled by myself and Oaris.
## Who Developed Eldrath?
I want to be very clear on this point.
Eldrath is my project.
The main development was carried out by myself and Oaris.
All major features, significant fixes, system adaptations, and server improvements were completed by our team.
GitHub history allows anyone to verify exactly who worked on what.
The commits, pushes, and complete project history are still available.
During approximately three months as part of the Eldrath team, Flex made only around 16 Git commits in total.
Everyone is free to form their own opinion regarding what such activity represents within the development of a Metin2 project of this scale.
By contrast, the overwhelming majority of fixes, systems, MartySama 5.8 adaptations, PvP balancing, bug fixes, content additions, and overall project development were carried out by myself and Oaris.
I also possess the complete GitHub history as well as numerous private conversations from that period, allowing the work performed by each individual to be accurately traced.
This is one of the reasons why I find certain claims regarding a major involvement in the development of the project difficult to believe.
## Events After His Departure
Following various disagreements, I ultimately decided to remove Flex from the team.
After his departure, our team had to spend time fixing several remaining issues in order to fully stabilize the project.
Shortly afterward, a new server called Olympus Arena was announced and launched.
This speed immediately raised questions for me.
In my opinion, it is extremely difficult to develop a complete Metin2 project within only a few days or weeks.
What raises even more questions is that after leaving Eldrath, Flex launched Olympus Arena roughly one week later.
For those interested in viewing the public announcement:
https://www.inforge.net/forum/threads/o ... ve.623758/
This situation naturally raised many questions on my side.
I find it difficult to imagine how a complete server could be developed, balanced, tested, and prepared for launch within such a short timeframe.
Nevertheless, everyone is free to draw their own conclusions based on the dates, development history, GitHub commits, and evidence that will be presented below.
## The Leak of the Project
More recently, parts of Eldrath were leaked.
What bothers me most about this situation is not the leak itself.
What bothers me is the lack of respect shown toward months of work and dedication.
On my side, I still possess several files belonging to Flex, including Edea-Fun-PVP and Garden.
Despite that, I have never published or leaked those files.
I believe that a developer's work deserves respect, even when personal conflicts exist.
I find it particularly regrettable that after months of effort invested into Eldrath, parts of the project eventually ended up being publicly distributed.
## Today
Today, Eldrath continues to evolve.
Since these events, many improvements have been made to the project.
The bugs that existed at the time have been fixed.
The issues introduced during development have been resolved.
New systems have been added.
The server continues to progress every week.
Even today, Eldrath still runs on the same technical foundations developed and maintained by our team.
The project continues to evolve normally, and players can see for themselves the work that has been accomplished over all this time.
## My Position Today
I am not trying to start a public war or convince everyone to believe me without question.
I simply want to present the facts as I experienced them.
GitHub histories, private conversations, development dates, and the various versions of the project allow everyone to form their own opinion.
I still possess the complete GitHub history, commits, pushes, development logs, and numerous private conversations that accurately document the evolution of the project and the actual involvement of every individual who participated in Eldrath.
Thank you to everyone who continues to support Eldrath and believes in the work that has been invested into this project.
Below, you will find various pieces of evidence, including GitHub histories, commits, pushes, and other elements demonstrating the actual involvement of each person in the development of Eldrath.
Have a great evening, everyone.
If you have any questions, would like to see additional evidence, or have any other requests, feel free to contact me on Discord (@ablados) or directly in this thread.
I'll be happy to provide any information or proof that I can.
Proof here : https://www.inforge.net/forum/threads/f ... ex.624258/
Below, you can find my Git history for the project.
Please note that I only started using GitHub in February, when Flex joined the team.

