Mai jos aveti Serverfiles M2KSF - like Offical (Clean si Stabil)
Este un serverfiles pvm clasic mediu spre easy, care seamana cu serverele oficiale. Este clean.
Nivel maxim: 120
In arhiva veti gasi 2 versiuni: V2.0 si V2.1
Versiune v2.1 are in plus shop offline si search shop ca cele de pe oficial.
Mai jos, va las locale_inc.h si CommonDefines.h ca sa vedeti despre ce este vorba in acest server:
Locale_inc.h: (v2.1)
#pragma once
/****************************************
* title_name : M2KSF;
* filename : Locale_inc.h;
* author : Kuroko;
* version : Version 2.1.0;
* date : 03 01 2021;
* update : 08 02 2021;
****************************************/
/* Ymir Service */
#define LOCALE_SERVICE_EUROPE // Locale service EU
/* Ymir Service */
#define VERSION 2.0.6
/* General */
#define ENABLE_PACK_GET_CHECK // Pack get check
#define ENABLE_CANSEEHIDDENTHING_FOR_GM // Can see hidden thing for gm
#define ENABLE_NO_MOUNT_CHECK // No mount check
#define ENABLE_EXTEND_INVEN_SYSTEM // 4 inventory
#define ENABLE_PROTOSTRUCT_AUTODETECT // Proto struck auto detect
#define ENABLE_DISCORD_RPC // Discord presences
/* General */
/* System Enable */
#define ENABLE_NEW_EQUIPMENT_SYSTEM // Belt equip
#define ENABLE_DICE_SYSTEM // Dice
#define ENABLE_OBJ_SCALLING // OBJ scaling
#define ENABLE_ENERGY_SYSTEM // Energy system
#define ENABLE_DRAGON_SOUL_SYSTEM // DS system
#define ENABLE_GACHA_SYSTEM // ENABLE_BOSS_BOX Gacha boxes
#define ENABLE_CHEQUE_SYSTEM // New currency (cheque)
#define ENABLE_GEM_SYSTEM // Gem market and new curreny (gaya)
#define ENABLE_FOV_OPTION // Enable extended field of view game option
#define ENABLE_MAILBOX_SYSTEM // Mailbox system
#if defined(ENABLE_MAILBOX_SYSTEM)
#define ENABLE_PORTABLE_MAILBOX // Enable portable Mailbox system
#endif
#define ENABLE_NEW_DROP_DIALOG // New drop dialog with remove item option
#define ENABLE_SWAP_SLOT_SYSTEM // Swap item slot
#ifdef ENABLE_SWAP_SLOT_SYSTEM
#define ENABLE_SWAP_SLOT_DIFFUSE_COLOR // Swap item slot diffuse color on over event
#endif
#define ENABLE_GUILD_LEADER_GRADE_NAME // Shows guild leader grade name on text tail
#define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special K inventory 5 pages
#define ENABLE_DS_GRADE_MYTH // Dragon soul mythical grade
#define ENABLE_DS_SET // Dragon soul table handling
#define ENABLE_67TH_BONUS // 6th and 7th rare bonus (classic)
#define ENABLE_MOVE_CHANNEL // Move game channel
#define ENABLE_HIDE_COSTUME_SYSTEM // Hide costume parts
#define ENABLE_VIEW_TARGET_DECIMAL_HP // View targets decimal hp
#ifdef ENABLE_VIEW_TARGET_DECIMAL_HP
#define ENABLE_VIEW_TARGET_PLAYER_HP // View target player's hp
#endif
#define ENABLE_MINI_GAME_OKEY // Mini game rumi (okey)
#define ENABLE_MINI_GAME_CATCH_KING // Mini game catch king
#define ENABLE_PENDANT_SYSTEM // Talismans of elements
#define ENABLE_ELEMENT_ADD // Monsters element
#define ENABLE_SEND_TARGET_INFO // Monsters information
#define ENABLE_DETAILS_UI // Character details (bonus page)
#define ENABLE_CHANGE_LOOK_SYSTEM // Change look of item
#define ENABLE_CHANGE_LOOK_MOUNT_SYSTEM // Change look of mount
#define ENABLE_EXTENDED_DS_INVENTORY // 2 pages ds inventory
#define ENABLE_TAB_NEXT_TARGET // Enable next target on key tab
#define ENABLE_REFINE_RENEWAL // Auto refinement option
#define ENABLE_GENDER_ALIGNMENT // Gender alignment (m, f)
#define ENABLE_LOADING_TIP // Loading text info
#define ENABLE_REFINE_FAIL_TYPE // Extended refine fail message
#define ENABLE_QUIVER_SYSTEM // Quiver
#define ENABLE_MAP_LOCATION_APP_NAME // Enable map location on the app name
#define ENABLE_NEW_BLEND_AFFECT // New blend affects with icon
#define ENABLE_ITEM_SOCKET5 // Extend item sockets
#define ENABLE_EXTENDED_BLEND_AFFECT // Extended blend item affect
#define ENABLE_DSS_EXTENDED_RECHARGE // Dragon soul extended recharge
#define ENABLE_OFFLINE_SHOP_SYSTEM // Offline private shop
#define ENABLE_PRIVATE_SHOP_SEARCH_SYSTEM // Private shop search
#define ENABLE_WON_EXCHANGE_WINDOW // Won exchange window with Yang
#define ENABLE_ATTR_METIN_BOSS // New attr metin & boss
#define ENABLE_QUEST_RENEWAL // Quest page renewal
#define ENABLE_SOUL_BIND_SYSTEM // Soul bind items
#define ENABLE_DECO_PRIVATE_SHOP // Deco private shop
/* System Enable */
/* Official System */
#define ENABLE_OFFICIAL_GLOVE_SYSTEM // Official glove System
#define ENABLE_9THSKILL // 9th skill's
#define ENABLE_UPDATE_GYEONGGONG_SKILL // Official assassin bow skill update
/* Official System */
/* WJ */
#define WJ_SHOW_ALL_CHANNEL // Show all channel
#define WJ_ENABLE_TRADABLE_ICON // Block un-tradable items
#define WJ_SHOW_MOB_INFO // Show monsters level & aggressive flag
#define WJ_ENABLE_PICKUP_ITEM_EFFECT // Pickup item effect
#define WJ_SAFEBOX_CHECKOUT_UPDATE // Simple right click safebox
#define WJ_SORT_LASTPLAYTIME // Play last time
#define WJ_ENABLE_HIDE_EFFECT // Hide effect buff, skill
#define WJ_MULTI_TEXTLINE // Multi textline
#define WJ_REMOTE_SHOP // Buying at a distance
#define WJ_WEATHER_INFO // Dynamic weather
/* WJ */
/* Costume Enable */
#define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon costume system
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
#define USE_WEAPON_COSTUME_WITH_EFFECT // Weapon costume with effect +9
#endif
#define ENABLE_ACCE_COSTUME_SYSTEM // Acce costume system
#define ENABLE_COSTUME_SYSTEM // Costume system
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount costume system
#define ENABLE_COSTUME_ATTR_SYSTEM // Costume attributes
/* Costume Enable */
/* Modification & Correction */
#define ENABLE_EXTENDED_ITEM_COUNT // Extend the amount of items
#define ENABLE_NO_RECV_GAME_LIMIT // No limit recv game
// #define ENABLE_SIDEBAR_INVENTORY // Inventory sidebar
#define SIMPLE_REFINED_EFFECT_CHECK // Simple refined effect check
#define USE_BODY_COSTUME_WITH_EFFECT // Body costume with effect
#define REMOVE_MOUNTS_COLLISION // Remove mounts collision
#define REMOVE_PETS_COLLISION // Remove pets collision
#define REMOVE_SHOPS_COLLISION // Remove shops collision
#define REMOVE_SAFEZONE_COLLISION // Remove safezone collision
#define REMOVE_OX_PLAYER_COLLISION // Remove ox player collision
#define ENABLE_DRAGON_SOUL_EFFECT // Ds effect
#define ENABLE_AUTO_REFINE_DS // Auto refine button ds
#define ENABLE_FLAG_ON_NAME // Flag on name
#define ENABLE_EMOJI_IN_TEXT // Emoji in text
#define LOGIN_COUNT_DOWN_UI_MODIFY // Login count down ui modify
#define LEVEL_REFRESH_UPDATE // Refresh level after lvlup
#define ENABLE_SKILL_COOLTIME_UPDATE // Refresh skill cooldown after death
#define ENABLE_SHAMAN_ATTACK_FIX // Shaman attack with horse/mount
#define ENABLE_IMPROVED_LOGOUT_POINTS // Enable improved logout points which shows the last player status points and parts on intro select
/* Modification & Correction */
/* Wolfman */
#define ENABLE_WOLFMAN_CHARACTER // Enable Wolfman character
#ifdef ENABLE_WOLFMAN_CHARACTER
// #define DISABLE_WOLFMAN_CREATION // Disable Wolfman create
#define ENABLE_PLAYER_PER_ACCOUNT5 // Enable 5 players per account
#endif
/* Wolfman */
/* Enable for debug mod packet */
// #define ENABLE_PRINT_RECV_PACKET_DEBUG // Debug recv packet debug
/* Enable for debug mod packet */
CommonDefines.h: (v2.1)
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
/****************************************
* title_name : M2KSF;
* filename : ../../common/CommonDefines.h;
* author : Kuroko;
* version : Version 2.1.0;
* date : 03 01 2021;
* update : 08 03 2021;
****************************************/
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 par défault
};
/* General */
#define __NEWSTUFF__ // New stuff
#define __DNJGUILD__ // DNJ guild
#define __BELT_INVENTORY_EX__ // Belt
#define __FULL_NOTICE__ // Full notice /b
#define __DISABLE_STOP_RIDING_WHEN_DIE__ // Disable stop riding when die
#define __PORT_SECURITY__ // Port security
#define __CMD_WARP_IN_DUNGEON__ // Cmd warp in dungeon
#define __PLAYER_PER_ACCOUNT5__ // 5 player per account
/* General */
/* System Enable */
#define __EXTEND_INVEN_SYSTEM__ // 4 inventory
#define __DICE_SYSTEM__ // Dice
#define __GACHA_SYSTEM__ // Gacha boxes (x use time)
#define __CHEQUE_SYSTEM__ // Cheque like Won
#define __SPECIAL_INVENTORY_SYSTEM__ // Special inventory
#define __SORT_INVENTORY_ITEMS__ // Sorts all inventory items
#define __SWAP_ITEM_SYSTEM__ // Swap items between inventory slots
#define __GUILD_LEADER_GRADE_NAME__ // Shows guild leader grade name on text tail
#define __MAILBOX_SYSTEM__ // Mailbox system
#if defined(__MAILBOX_SYSTEM__)
#define __PORTABLE_MAILBOX__ // Portable Mailbox system (open anywhere)
#endif
#define __NEW_DROP_DIALOG__ // New drop dialog with remove item option
#if defined(__NEW_DROP_DIALOG__)
#define __NEW_DROP_DIALOG_UPDATE__ // Upgrade destroy item > give energy
#endif
#define __GEM_SYSTEM__ // Gem system
#if defined(__GEM_SYSTEM__)
#define __GEM_MARKET_SYSTEM__ // Gem market
#endif
#define __DS_SET__ // Dragon soul handle bonus
#define __DS_GRADE_MYTH__ // Dragon soul mythical grade
#define __MOVE_CHANNEL__ // Move channel system
#define __HIDE_COSTUME_SYSTEM__ // Hide costume part
#define __VIEW_TARGET_DECIMAL_HP__ // View targets decimal hp
#ifdef __VIEW_TARGET_DECIMAL_HP__
#define __VIEW_TARGET_PLAYER_HP__ // View target players' hp
#endif
#define __MINI_GAME_OKEY__ // Mini game okey/runi
#define __MINI_GAME_CATCH_KING__ // Mini game catch king
#define __ELEMENT_SYSTEM__ // Elements of monsters and pendants
#define __PENDANT_SYSTEM__ // Talismans of elements
#define __SEND_TARGET_ELEMENT__ // Target element
#define __SEND_TARGET_INFO__ // Monster target info
#define __CHANGE_LOOK_SYSTEM__ // Change look of item
#define __CHANGE_LOOK_MOUNT_SYSTEM__ // Change look of mount
#define __CUBE_RENEWAL__ // Copy attr renewal
#define __CUBE_STONE_RENEWAL__ // Do not remove the stone
#define __EXTENDED_DS_INVENTORY__ // 2 pages ds inventory
#define __GENDER_ALIGNMENT__ // Gender alignment
#define __LOADING_TIP__ // Loading text info
#define __REFINE_FAIL_TYPE__ // Extended refine fail message
#define __QUIVER_SYSTEM__ // Ninja quiver
#define __NEW_BLEND_AFFECT__ // New blend affect
#define __ITEM_SOCKET5__ // Extend item sockets
#define __EXTENDED_BLEND__ // Extened blend affect
#define __EXTENDED_DSS_RECHARGE__ // Dragon soul extended recharge
#define __OFFLINE_PRIVATE_SHOP_SYSTEM__ // Offline private shop
#define __PRIVATE_SHOP_SEARCH_SYSTEM__ // Search private shop items
#ifdef __PRIVATE_SHOP_SEARCH_SYSTEM__
#define __PRIVATE_SHOP_SEARCH_NEED_ITEM__ // Require special search item
#endif
#define __DECO_PRIVATE_SHOP__ // Deco private shop
#define __WON_EXCHANGE_WINDOW__ // Won exchange window with Yang
#define __ATTR_METIN_BOSS__ // New attr metin & boss
#define __QUEST_RENEWAL__ // Quest renewal with categories
#define __EXTENDED_ITEM_AWARD__ // Extended item award
#define __FISHINGROD_RENEWAL__ // Fishingrod renewal
#define __SOUL_BIND_SYSTEM__ // Soul bind items
/* System Enable */
/* Official System */
#define __OFFICIAL_GLOVE_SYSTEM__ // Official glove System
#define __9THSKILL__ // 9th skill's
#define __UPDATE_GYEONGGONG_SKILL__ // Update assassin skill bow
/* Official System */
/* WJ */
#define __WJ_SAFEBOX_CHECKOUT_UPDATE__ // Simple right click safebox
#define __WJ_SHOW_MOB_INFO__ // Show monster aggregate flag and level
#define __WJ_PICKUP_ITEM_EFFECT__ // Pickup item effect
#define __WJ_SORT_LASTPLAYTIME__ // Last play time
#define __WJ_REMOTE_SHOP__ // Buying at a distance
#define __WJ_WEATHER_INFO__ // Dynamic weather
/* WJ */
/* Costume Enable */
#define __WEAPON_COSTUME_SYSTEM__ // Weapon costume system
#define __ACCE_COSTUME_SYSTEM__ // Acce costume system
#define __COSTUME_SYSTEM__ // Costume system
#define __MOUNT_COSTUME_SYSTEM__ // Mount costume system
#define __COSTUME_ATTR_SYSTEM__ // Costume attribute switchers
/* Costume Enable */
/* Modification & Corrections */
#define __SKILL_COOLTIME_UPDATE__ // Refresh skill cooldown after death
#define __EXTENDED_ITEM_COUNT__ // Extend the amount of items
#define __IMPROVED_LOGOUT_POINTS__ // Improved update packet on logout
#define __EFFECT_EXTRAPOT__ // Effect extrapot
#define __FIREWORK_STUN__ // Firework stun
#define __ADDSTONE_FAILURE__ // Addstone failure %
#define __ANTI_CMD_FLOOD__ // Anti cmd flood
#define __CHAT_COLOR_SYSTEM__ // Chat color
#define __CHAT_LOGGING__ // Chat loggin
#define __CHAT_SPAMLIMIT__ // Chat spam limit
#define __WHISPER_CHAT_SPAMLIMIT__ // Whisper chat spam limit
#define __CHECK_GHOSTMODE__ // Check ghost mode
#define __EFFECT_PENETRATE__ // Effect penetrate
#define __NEW_ICEDAMAGE_SYSTEM__ // New icedamage
#define __GOHOME_IF_MAP_NOT_ALLOWED__ // Go home if map not allowed
#define __GOHOME_IF_MAP_NOT_EXIST__ // Go home if map not exist
#define __QUEST_DIE_EVENT__ // Die event
#define __SET_STATE_WITH_TARGET__ // ACMD(do_set_state) > update
#define __LEVEL_REFRESH_UPDATE__ // Refresh level after lvlup
#define __BOOKS_STACKFIX__ // Book stack fix
/* Modification & Corrections */
/* Wolfman */
#define __WOLFMAN_CHARACTER__ // Wolfman
#ifdef __WOLFMAN_CHARACTER__
#define __USE_MOB_BLEEDING_AS_POISON__ // Wolfman mob bleeding as poison
#define __USE_MOB_CLAW_AS_DAGGER__ // Wolfman mob claw as dagger
// #define __USE_ITEM_BLEEDING_AS_POISON__ // Wolfman item bleeding as poison
// #define __USE_ITEM_CLAW_AS_DAGGER__ // Wolfman item claw as dagger
// #define __USE_LYCAN_CREATE_POSITION__ // Wolfman official position creation
// #define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman creation
#define __9THSKILL_WOLFMAN_CHARACTER__ // 9Th skill
#define __USE_WOLFMAN_STONES__ // Wolfman stones
#define __USE_WOLFMAN_BOOKS__ // Wolfman books
#endif
/* Wolfman */
/* Enable for debug mod packet */
// #define __SYSLOG_PACKET_SENT__ // Debug syslog packet sent
/* Enable for debug mod packet */
#endif
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*Link download:
*Date (mysql/vdi/ingame):
WinSCP :
Id : root
Passwd : dev
Id : KSF
Passwd : M2KSF