Hi everyone,
I need some help with a memory leak issue. It happens whenever I teleport from one map to another — even if I teleport from the same map back to itself.
I've debugged the client source and took two RAM usage screenshots (the second one is after 10 teleports). I'm attaching the debug mode results.
Thanks in advance for any advice!
If I used the wrong forum post template, I'm sorry – I'm using a translator.
Screens from visual studio :



