Membru Începător
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    Membru Începător
    Membru Începător
    Hello everyone,
    I'd like to introduce our new project, Lorderon. It's a middleschool server with a max level of 120, featuring slower-paced gameplay along with a large number of systems designed to expand and enrich the game experience.
    That said, our goal was never to cram in hundreds of systems and end up with a cluttered, overstuffed server. Instead, we wanted to pick the right systems, fine-tune the ones that already exist, and above all think carefully about how they connect to each other so that together they'd offer players a truly unique experience.

    Overview
    One of the most important things about Lorderon is balance. We've put an enormous amount of time into balancing PvM and PvP, bonuses, items, character boosts, resistances, drops, upgrades, and pretty much every other aspect of the game.
    Our goal is to create a game that isn't unnecessarily hard, but also doesn't just hand everything to players for free. We want every bit of progress to actually mean something, and for players to feel genuinely good about what they've achieved.
    Balancing PvP was made even trickier by our decision to add the Lycan class to the game.
    On top of that, Lorderon is built on a clean 40k core, meaning every system was implemented from scratch. We designed and built a lot of them ourselves, exactly the way we wanted the game to work.

    Community
    From the very beginning, we conceived Lorderon as an international project. Right now, the game, website, and presentation are all available in English, Czech, German, Polish, Romanian, and Turkish.
    We're planning to support more languages down the line. Localization quality really matters to us, so we make sure translations don't feel like generic machine translations, but actually make sense within the context of the game.
    You can find plenty more information on our website: https://presentation.lorderon.eu/
    We're also currently running a closed beta, which you can join by reaching out to us through a ticket on our Discord: https://discord.gg/g4MknW4fNn
    And that's really the main reason for this presentation.

    Closed Beta
    We definitely don't want Lorderon to be just another rushed, throwaway server.
    The systems we've implemented or built ourselves have gone through a huge number of revisions, and the game's core itself has undergone a major refactor, with dead or unnecessary systems stripped out.
    That's exactly why we now need to properly stress-test the game. The closed beta has been running for a while, and at this stage we're mainly looking for more players to help us test things, hunt down bugs, and fine-tune the balance across different parts of the game.

    Our Story
    Lorderon is primarily driven by me and a second developer. We've been working on the project for almost two years now.
    We build our own systems, adapt and integrate existing solutions, and also handle quests and other gameplay elements.
    This is our first Metin project, even though we've been involved in Metin development for nearly ten years.
    Our goal is to build a genuinely good game one people will still want to come back to years from now. Projects like the original Rubinum and Aeldra have been a big source of inspiration for us.
    We don't just want to build a game. We want to build a strong community, too, and we know that won't be easy. We don't want to promote the server by spamming Discord servers or sending out unsolicited emails.
    So we're hoping the community will grow gradually, alongside us. Maybe more slowly than if we poured huge amounts of money into marketing but more naturally, too.
    Lorderon is all-in for us. This isn't a project we're planning to shut down after a few months and then start over with something new. We want to develop it for the long haul and give it everything we've got.
    That's why I want to thank everyone who decides to give Lorderon a try, joins our Discord, or takes part in the closed beta.
    Once we officially launch, all testers will also receive a special costume no bonuses can be added to it, so it'll purely be a keepsake marking their part in the closed beta.
    On top of that, testers will receive a small amount of Dragon Coins at launch as a thank-you for their time and help during testing. It won't be a large amount though nothing that would give them a significant edge over other players.
    We don't want to build a pay-to-win server, and we don't want to give testers rewards that would leave them with an extreme advantage over free-to-play players after launch.

    Thanks to everyone who gives Lorderon a chance.

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