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Membru din: 12 Oct 2026, 09:20
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  • Status: Pierd vremea ^.^
    Server: Arcadia2Global
  • Regat: Shinsoo
  • [ID Discord]
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    🌐 Official Website & Live System Simulator
    Hello,

    I have been involved in the Metin2 development sector for about 15 years and I offer custom system development, file editing, bug fixing, and performance improvement services for server owners. Under this topic, you can find the systems I have developed in-house and the services I offer.

    My goal is to provide quality and sustainable solutions that will take your server one step further.

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    You can visit our website to simulate the systems live in your browser, try the DPS meter, and calculate instant cart offers:

    Tyolduran | Professional Metin2 System Development & Server Files Services

    ⚡ System Catalog & Screenshots
    ✨ 1-120 Global Server Files
    🧮 Instant Price & Quote Calculator
    📞 Contact & FAQ
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    🛠️ Services I Offer
    • Custom System Development: C++ systems tailored to your needs, integrable into your server.
    • File Editing & Optimization: Bug fixing, performance improvement, and updates on your existing files.
    • Bug Fixing: Permanent solutions to technical problems experienced on your server.
    • System Addition / Removal: Adding or removing any system you want from your files.
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    ✨ 1-120 Global Server Files
    Price: €900 (50,000 TL) | Full Source + Installation Support
    ⚠️ Development Status Information:
    The server files are currently in active development (85% complete). When the project is finished, it will be at the standard of a massive global project. It will offer a complete global infrastructure capable of handling thousands of concurrent players, with zero crashes, zero memory leaks, Google Protobuf network architecture, and support for 11 languages. You can contact us via Discord to examine it on our live test server or for early access.

    *Our individual systems in this topic, however, are 100% complete, tested, and ready to be instantly integrated into your existing files.*
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    ⚙️ Technical Infrastructure

    Client
    • C++ client source compiled with Visual Studio 2022
    • Python 2.7 → Python 3.10 migration completed; all interface code on the root side was moved to Python 3 and old 2.7 remnants were cleaned
    • Pack structure was changed and made to read only from .typack packages (FoxFS style).
    Server
    • Compilation with C++20 (g++10) on FreeBSD
    • game / db / auth sources were revised, unused old code was cleaned
    • Switched to fully fixed-width types (uint32_t / uint16_t / uint8_t)
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    🌐 Protobuf Network Infrastructure

    The biggest task of the project was moving the network layer to the Google Protocol Buffers (protoc 3.21.12) structure. The classical struct logic was completely abandoned.
    • Client ↔ Game / Auth: All packets between client and server are serialized with Protobuf; extra protected against packet listening and cheat manipulations.
    • Game ↔ Game (P2P): Inter-core data communication was modernized, risk of lag and packet loss was minimized.
    • Game ↔ DB: Database queries and data transfer were completely tied to the Protobuf protocol.
    • Packet definitions are automatically compiled with a code generator; adding or updating new packets is extremely practical and error-free.
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    🌍 Language Support

    11 languages: Turkish, English, German, Spanish, French, Italian, Portuguese, Polish, Czech, Hungarian, Romanian
    • Instant language change (relogin) system from within the game without closing the client
    • Texts of every newly added system are added to all languages; goal is 100% in-game translation
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    📦 Systems and Pricing List
    1) 1-120 Global Server Files
    Price: 50,000 TL (€900) — Status: 85% Development (Global Scale Project) — Delivery: Full Source (Server+Client+DB)

    2) Dungeon Info & 3D Render Target System
    Price: 5,000 TL (~€90) — Status: Ready & Tested — Delivery: Full Source + SQL + Guide

    3) Offline Shop & Ranked Shop Search (Premium)
    Price: 4,000 TL (~€75) — Status: Ready & Tested — Delivery: Full Source + UI Scripts

    4) Animated Skill Selection & Live 3D Preview
    Price: 3,500 TL (~€65) — Status: Ready & Tested — Delivery: Full Source + Client/Server

    5) ENABLE_TARGET_DROP_PERCENT Instant Drop Rate
    Price: 2,000 TL (~€35) — Status: Ready & Tested — Delivery: Full Source + Guide

    6) Won (Cheque) Currency System
    Price: 3,500 TL (~€65) — Status: Ready & Tested — Delivery: Full Source + SQL + Guide

    7) Show / Hide Costume System (4 Pieces)
    Price: 2,000 TL (~€35) — Status: Ready & Tested — Delivery: Full Source + Icons
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    🛒 Offline Shop and Shop Search

    Completely self-designed interface and game flow on top of the IkarusShop infrastructure:
    • New shop search window: Category / subcategory, search by item or seller name, quantity, level and yang range filters, pagination
    • Ranked Shop Search (Premium): Price/name sorting, bonus filter, direct purchase from search and opening remote shop. If no premium, teleport next to the seller's shop
    • Setting up a shop: First items are added, prices are set, shop name is entered; the shop is opened with 'Open Shop'.
    • Shop Slot Key: Unlocked by drag-and-drop onto the locked slot
    • Instant online sellers: While shop search is open, if the user is active there is a green dot next to them, if not active a red dot. Refreshes instantly.
    Introduction & Screenshots:
    https://tyolduran.vercel.app/systems.html
    Video: https://drive.google.com/file/d/1pBAg5U ... b2SE7/view

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    🎯 ENABLE_TARGET_DROP_PERCENT – Instant Drop Rate System

    This system allows your players to see the entire drop list of the targeted monster and the instant drop rates. It reflects all drop bonuses such as Thief's Glove, premium, PC Bang, set bonus the moment they are equipped.

    Features:
    • With the '?' button on the target panel, the entire drop list and percentages.
    • Percentages update instantly when the Thief's Glove is equipped/unequipped.
    • Easy navigation in long lists with a scroll bar.
    • Full integration on server and client side.
    • Delivery: Full Source (Server + Client + Python) + Installation Guide.
    For the system to work, ENABLE_SEND_TARGET_INFO and ENABLE_OFFICIAL_CLIP_MASK must be installed.
    Video: https://drive.google.com/file/d/1Vih5pf ... PB3E3/view

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    🏰 Dungeon Info System

    All dungeons in a single window: info, cooldown, personal statistics, ranking, 3D boss preview and a completely source-based custom dungeon engine.

    Dungeon Window:
    • Dungeon list: Level range, whether a group is required, cooldown and entry ticket on a single screen.
    • Ticket check: The item required for the dungeon is shown in the interface with owned / required amount and refreshes instantly.
    • Filters: All / Ready / On Cooldown. Cooldowns are shown with a live countdown.
    • 3D boss preview (Render Target): The boss of the selected dungeon is shown rotating in a scene with a background. It is not rendered at all when the window is closed, no impact on FPS.
    • Personal statistics: Completion count, fastest completion time, highest single hit on boss.
    • Ranking: For each dungeon, list of most completions, fastest completion, and highest hit (top 10).
    • One-click entry: When the group leader says 'Enter dungeon', they are taken directly into the dungeon together with group members on the same map.
    Dungeon Engine:
    • Each dungeon is designed to have 4 floors: 1st floor monsters, 2nd floor metin stones, 3rd floor 3 waves, 4th floor boss.
    • Each group enters its own private dungeon copy, does not mix with other players.
    • When a floor is cleared, the next floor starts automatically in the same room within a few seconds, with an announcement on the screen.
    • Smart placement: Monsters spawn around the room center, without falling behind walls or outside the map. Metins are arranged in a ring around the center.
    • The moment the boss is killed, a 60-second exit timer starts. When the time is up, players return to their locations before entering the dungeon.
    • Return to dungeon: If you disconnect or leave while in the dungeon, you can continue from where you left off before the time expires.
    • Even if the dungeon is on another core, the player is teleported directly into the dungeon with a single loading screen.
    Test Mode:
    • The user can test the boss every 5 minutes by teleporting directly to the last floor (boss floor) without spending a ticket.
    • When the boss is killed, total damage, time, and damage per second (DPS) are shown.
    • In test mode, no drop, EXP, or statistics are given.
    Management:
    • Dungeons, floors, locations, and monster counts are managed from an SQL table; no need to write code to add a new dungeon.
    • With the /dungeon_info_reload command, changes are loaded without restarting the server.
    • Level limit, group requirement, cooldown, and entry ticket are set separately for each dungeon.
    • Delivery: Full Source (Server + Client + Python) + installation SQLs + Installation Guide.
    The system works with the ENABLE_DUNGEON_INFO define; ENABLE_RENDER_TARGET must be installed for the 3D boss preview. It comes with Protobuf packet structure and 11 language support.
    Screen: https://tyolduran.vercel.app/assets/scr ... ilgisi.jpg
    Web: https://tyolduran.vercel.app/systems.html
    Video: https://drive.google.com/file/d/1IHsexe ... Ttf2d/view

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    💰 Won (Cheque) Currency System

    Build large economies without hitting the Yang limit. 1 Won = 100,000,000 Yang (maximum 999 Won).
    • Won Exchange window: Yang > Won and Won > Yang conversion, quantity input, Max and Convert All buttons; the amount to be paid is shown instantly.
    • Won slot in inventory: Instant won balance next to Yang.
    • Trade: Won is added mutually like Yang; when both parties confirm, it is safely exchanged in one go.
    • Offline Shop & Shop Search: Price is entered as yang + won; there is a won price filter and column in search.
    • Commands: /won_cevir buy|sell <amount>, /ticaret_won <amount>, for GM /won <amount> [name].
    • Delivery: Full Source (Server + Client + Python) + SQL + Installation Guide.
    The system works with the ENABLE_CHEQUE_SYSTEM define, is persistent in the DB; it comes with protobuf packet structure and 11 language support.
    Screens:
    https://tyolduran.vercel.app/assets/scr ... gisimi.jpg
    https://tyolduran.vercel.app/assets/scr ... an-won.jpg

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    🎭 Show / Hide Costume System

    Players can hide any piece they want with a single click without removing their costumes and show their real equipment.

    Features:
    • 4 separate pieces, individually controlled: Armor costume, hair costume, sash and weapon costume.
    • Icon buttons in inventory: There is an eye icon button next to each costume slot; the open / hidden status is understood from the icon and tooltip text.
    • Real equipment visible: When armor costume is hidden, the worn armor appears; when weapon costume is hidden, the equipped weapon appears. When hair and sash are hidden, they are completely removed.
    • Costume remains on: Only appearance changes; the costume's bonuses and duration continue exactly the same.
    • Persistent: Preference is saved to the character; it remains the same when logging out and in, teleporting, or changing channels.
    • Everyone sees the same: Appearance is determined server-side; all surrounding players see the character the same way.
    • Spam protection: Buttons can be used once every 5 seconds.
    • Command support: /costume_hide 0-3 (0 armor, 1 hair, 2 sash, 3 weapon).
    • Delivery: Full Source (Server + Client + Python) + icons + Installation Guide.
    The system works with the ENABLE_HIDE_COSTUME_SYSTEM define; when the define is turned off, it returns to original behavior. No additional SQL table required. For sash, ENABLE_ACCE_COSTUME_SYSTEM must be installed; for weapon costume, ENABLE_WEAPON_COSTUME_SYSTEM.
    Web: https://tyolduran.vercel.app/systems.html
    Video: https://drive.google.com/file/d/1ORmDuV ... iv4K9/view

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    ⚡ Animated Skill Selection

    The moment the character reaches level 5, the skill selection window appears on the screen and the selection is made from this window.

    Highlights:
    • Live 3D preview: A separate card for each skill path; on the card, the character appears live with their own race, armor and weapon suitable for that path
    • Watch before choosing skills: When you click on the skill icons on the cards, the character uses that skill in the preview with its real animation and effects
    • Auto presentation: If nothing is clicked, characters show the 6 skills in their path in order
    • Skill info: When hovering over the icon, the skill's description, damage and SP values appear
    • Easy selection: Clicking anywhere on the card or the 'Choose This Path' button opens a confirmation window, no accidental selection
    • Selection mandatory: The window cannot be closed with ESC; the game does not continue without choosing a skill path
    • After selection, skills start at level 0; the path can later only be changed with skill reset
    Technical Details:
    • Selection is verified server-side; no action is taken without checking level, race, and current skill group
    • Old skill letter, trainer NPC dialogues and related quests were completely removed
    • When skill reset is done, the window automatically opens again
    • Previews are drawn with render target infrastructure; when the window closes, models are released from memory, no impact on in-game FPS
    • In the preview, the character using skills always stays in the center of the card; skills that move forward (Dash etc.) do not leave the frame
    Screen: https://tyolduran.vercel.app/assets/scr ... secimi.png
    Web: https://tyolduran.vercel.app/systems.html
    Video: https://drive.google.com/file/d/1kQuDVV ... 2QESg/view

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    🎁 Additional Systems Included in the Files

    In addition to the above, the following are also included ready in the 1-120 Global Server Files:
    • Auto Skill Reader: Automatically reads all upgradeable passive skills (Leadership, Combo, Mining, Transformation, Horse Taming, etc.) from books; selects the appropriate book for the level.
    • Courage Cape system
    • Renewed Refine window: The window closes when the item reaches the final level.
    • New Game Options: Graphics and Sound tabs separate, with 11 language support.
    • Costume hiding, instant drop rate, dungeon info, skill selection, offline shop, won and more.
    In-game images:
    https://tyolduran.vercel.app/assets/scr ... -sahne.jpg
    https://tyolduran.vercel.app/assets/scr ... an-won.jpg

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    🎯 Why Should You Work With Me?
    • Source Code Included: All source codes (C++20 & Python 3.10) of the systems you purchase are delivered.
    • Detailed Installation Guide: Step-by-step, complete installation documentation is provided for each system.
    • 24/7 Technical Support: Uninterrupted technical support for any questions during and after installation.
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    💼 How I Work
    1. Request & Analysis: We discuss your needs in detail and determine the most suitable solution.
    2. Development & Integration: I develop the system or integrate it into your files.
    3. Test & Delivery: After ensuring the system works flawlessly, I deliver the source codes and documentation.
    4. Support: Afterwards, I provide technical support for any questions.
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    📞 Contact

    You can contact me for detailed information about systems, pricing, and my other services.
    • Website: tyolduran.vercel.app
    • Discord: tyolduran
    • Private Message: You can send a private message (PM) via this site.
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    Note: All transactions are carried out in accordance with the rules of this site. Exact copies of the systems sold cannot be sold by different people. We kindly ask our buyers to comply with this rule.
    Avatar utilizator
    SCOOB
    Administrator
    Administrator
  • Mesaje: 4900
    Membru din: 07 Aug 2024, 18:53
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  • Mesaje utile: 47
  • Status: Pe aici.. 🤠
    Server: Saga2 - Soon
  • Regat: Jinno
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  • Avatar utilizator
    SCOOB
    Administrator
    Administrator

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    Please change the title of the topic so it's in either English or Romanian.
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