Sa incepem, Client:
InstanceBase.h :
// cauta
Code:
TITLE_NUM = 9,
TITLE_NONE = 4,InstanceBase.cpp :
cauta & modifica functia
tot in InstanceBase.cpp :
InstanceBaseEffect.cpp :
aici ai culorile
Code:
D3DXCOLOR CInstanceBase::ms_kD3DXClrTitle[CInstanceBase::TITLE_MAX_NUM] =
{
D3DXCOLOR(...),// nu avem la fel degeaba pun cod, cauta si adapteazalocale_game.txt pui cum se numesc
Code:
PVP_LEVEL_SMECHER Smecher
PVP_LEVEL_FRAIER Fraiercautam:
Code:
TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, )
in introloading.py :
# cauta
Code:
if alignment >= 12000:
return TITLE_NAME_LIST[0]
elif alignment >= 8000:
return TITLE_NAME_LIST[1]
...
return TITLE_NAME_LIST[8]Acum Serverside:
In server/src/game/src/char_battle.cpp :
// cauti:
Code:
TItemDropPenalty aItemDropPenalty_kor[9] =
{
dupa ce termini de facut dropul negativ/pozitiv dupa grad
// cauta
Code:
if (GetRealAlignment() >= 120000)iAlignIndex = 0;
else if (GetRealAlignment() >= 80000) iAlignIndex = 1;
else if (GetRealAlignment() >= 40000) iAlignIndex = 2;
else if (GetRealAlignment() >= 10000) iAlignIndex = 3;
else if (GetRealAlignment() >= 0) iAlignIndex = 4;
else if (GetRealAlignment() > -40000) iAlignIndex = 5;
else if (GetRealAlignment() > -80000) iAlignIndex = 6;
else if (GetRealAlignment() > -120000)iAlignIndex = 7;
elseiAlignIndex = 8;

la acest mesaj și conținutul se va afișa automat.
