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Membru din: 10 Mai 2026, 14:20
Status: Pierd vremea ^.^
https://www.mediafire.com/file/8yv953we ... b.rar/file
**"When passing GPU skinning through DX9Ex, in Martysama v5.9 only houses and swords rendered correctly — NPCs and armor did not appear. In N2Play, when using model.ppd, the hair was visible. I think I need to create an HLSL shader for the armor and NPCs.
I haven’t finished the project. I’m leaving the files for evaluation purposes."**
This translation preserves the technical context around GPU skinning, DX9Ex rendering, Martysama v5.9, N2Play model.ppd, and the need for an HLSL shader for armor and NPCs.
**"When passing GPU skinning through DX9Ex, in Martysama v5.9 only houses and swords rendered correctly — NPCs and armor did not appear. In N2Play, when using model.ppd, the hair was visible. I think I need to create an HLSL shader for the armor and NPCs.
I haven’t finished the project. I’m leaving the files for evaluation purposes."**
This translation preserves the technical context around GPU skinning, DX9Ex rendering, Martysama v5.9, N2Play model.ppd, and the need for an HLSL shader for armor and NPCs.
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The problem must be the number of bones in the shader; GPU skinning isn't cost-effective in DX9, it's better to use CPU. For skinning, think about DX11.
Mesaje: 28
Membru din: 07 Ian 2025, 07:13
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Think?
He cannot do that.
This dude turns on his pc with chatgpt.
He cannot do that.
This dude turns on his pc with chatgpt.
Mesaje: 54
Membru din: 10 Mai 2026, 14:20
Status: Pierd vremea ^.^
"We haven’t mistreated you, yet you keep bothering people.
You’re disturbing others too and polluting the forum.
You meddle in things that don’t concern you.
Why does it matter to you?
I don’t earn anything here, nor am I taking money from your pocket."
You look like the animal in the picture.
Mesaje: 54
Membru din: 10 Mai 2026, 14:20
Status: Pierd vremea ^.^
"There is GPU skinning in the n2play files. It uses a DX9 HLSL shader."cabesas_papi scrie: ↑ The problem must be the number of bones in the shader; GPU skinning isn't cost-effective in DX9, it's better to use CPU. For skinning, think about DX11.
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Membru din: 22 Noi 2025, 13:16
Contact:
No, no, GPU skinning is also very performant on DX9 when implemented properly. There are a few gaps in N2 as well, but it works.cabesas_papi scrie: ↑ The problem must be the number of bones in the shader; GPU skinning isn't cost-effective in DX9, it's better to use CPU. For skinning, think about DX11.
His releases, however, are always questionable.
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