*Descriere: As i see more and more people going to DX11 and trying procedural sky and day phases i decided to share this information wich is already public for years now. This implementation bring what Unreal Engine use as the base for real physical SKY and dayphases. You can implement it as it is but is just a base.
Before you implement this with AI or without, delete totally the old SKYBOX.
The demo is another physical atmosphere but they look just the same. gl
*Poze / Video:
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Demo:
https://ebruneton.github.io/precomputed ... /demo.html
*Link download / Code:
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