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    deleted post, uploading new one
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    Mesaj de DEVE »

    d3d11.dll is an OS component — it lives in System32 and ships with Windows 7+ (Vista SP2 with the Platform Update). You can’t redistribute it and you don’t need to. You just link d3d11.lib + dxgi.lib from the Windows SDK. A real DX11 port has nothing to ship — so either the “port” is a wrapper, or that DLL is something you don’t want running on your machine. d3d11.dll is not in KnownDLLs, so a file with that name next to the exe will get loaded ahead of System32. That’s exactly how ReShade and injector wrappers work — so if you ever see one in a client folder it’s a proxy. DirectXTK/DirectXTex are static, no DLL.
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    Mesaj de vegasage »

    DEVE scrie: <font dir="auto" style="vertical-align: inherit;"><font dir="auto" style="vertical-align: inherit;">d3d11.dll is an OS component — it lives in System32 and ships with Windows 7+ (Vista SP2 with the Platform Update). You can't redistribute it and you don't need to. You just link d3d11.lib + dxgi.lib from the Windows SDK. A real DX11 port has nothing to ship — so either the "port" is a wrapper, or that DLL is something you don't want running on your machine. d3d11.dll is not in KnownDLLs, so a file with that name next to the exe will get loaded ahead of System32. That's exactly how ReShade and injector wrappers work — so if you ever see one in a client folder it's a proxy. DirectXTK/DirectXTex has static, no DLL.</font></font>
    please dont comment nonsense if you have not seen the full thing, there is no d3d11.dll in the client folder, that dll comes with windows, that d3d11 is just what the process imports, it does not import it from the client folder, you can check the screenshots and see other windows .dll files the process imports that is not in ANY metin2 client folder, i bet you 10k euros its full native dx11, but keep hating lol
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    Mesaj de qPastarnac »

    what is dx11_input,dx11_debug ,dx11_boot,dx11_ui?
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    Înapoi la “Serverfiles de vânzare”

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