Acest tutorial iti arata cum sa adaugi un Bonus Board in Metin2, realizat complet in Python, fara modificari in sursa.
Sistemul afiseaza o fereastra cu bonusurile importante ale caracterului, grupate pe categorii precum bonusuri de lupta, bonusuri contra clase, bonusuri contra rase, rezistente si bonusuri diverse.
*Poze / Video:
*Link download / Code:
Deschide pack/uiscript/ si creeaza fisierul nou BonusBoard.py:
Deschide pack/root si creeaza fisierul nou uibonusboard.py:
Deschide pack/root/uiaffectshower.py si adauga sub importuri:
Deschide pack/root/uiaffectshower.py si cauta in metoda BINARY_NEW_AddAffect:
Code:
if type == chr.NEW_AFFECT_MALL:
affect = self.MALL_DESC_IDX_START + pointIdx
else:
affect = type
Deschide pack/root/uiaffectshower.py si cauta in metoda BINARY_NEW_RemoveAffect:
Code:
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
if type == chr.NEW_AFFECT_MALL:
affect = self.MALL_DESC_IDX_START + pointIdx
else:
affect = type
Deschide pack/uiscript/uiscript/characterwindow.py si adauga la final, inainte de ultima paranteza de inchidere:
Deschide pack/root/uicharacter.py si cauta:
Code:
import ui
import player
Deschide pack/root/uicharacter.py si cauta in functia __Initialize:
Code:
self.soloEmotionSlot = None
self.dualEmotionSlot = None
Deschide pack/root/uicharacter.py si cauta in functia __LoadWindow:
Code:
self.SetState("STATUS")
Deschide pack/root/uicharacter.py si cauta in functia Destroy:
Code:
def Destroy(self):
Deschide pack/root/uicharacter.py si cauta in functia Close:
Code:
if 0 != self.toolTipSkill:
self.toolTipSkill.Hide()
Deschide pack/root/uicharacter.py si cauta:
Code:
self.soloEmotionSlot = self.GetChild("SoloEmotionSlot")
self.dualEmotionSlot = self.GetChild("DualEmotionSlot")
self.__SetEmotionSlot()
Deschide pack/root/uicharacter.py si cauta:
Code:
def SetSkillToolTip(self, toolTipSkill):
self.toolTipSkill = toolTipSkill
Deschide pack/root/interfacemodule.py si cauta in functia HideAllWindow:
Code:
if self.wndCharacter:
self.wndCharacter.Hide()
Deschide pack/root/interfacemodule.py si cauta in functia ToggleCharacterWindow:
Code:
self.wndCharacter.OverOutItem()
self.wndCharacter.Hide()
Descarca atasamentul din topic si adauga fisierele in:
Code:
ymir work/ui/game/belt_inventory/
Aceasta modificare adauga un buton nou in fereastra de caracter, prin care poti deschide Bonus Board-ul. Fereastra afiseaza bonusurile echipamentului si unele bonusuri active din affect, fara sa fie nevoie de modificari in sursa clientului.


la acest mesaj și conținutul se va afișa automat.


