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Locale_inc.h:
Code:
#pragma once
//////////////////////////////////////////////////////////////////////////
// ### Service Ymir ###
#define LOCALE_SERVICE_EUROPE
// ### Service Ymir ###
//////////////////////////////////////////////////////////////////////////
// ### General Features ###
#define ENABLE_GM_AFFECTS // Enable gm affects
#define ENABLE_DICE_SYSTEM // Enable dice system
#define ENABLE_PACK_GET_CHECK // Enable py|pyc|txt in pack.get
#define ENABLE_SLOT_WINDOW_EX // Enable slot window ex
#define ENABLE_MOUSEWHEEL_EVENT // Enable mousewheel event
#define ENABLE_SHOW_DISCORD_GAME // Enable show discord game overlay
#define ENABLE_TEXT_LEVEL_REFRESH // Enable text level refresh
#define ENABLE_HIGHLIGHT_NEW_ITEM // Enable highlight system
#define ENABLE_ENVIRONMENT_OPTION // Enable environment options
#define ENABLE_GRAPHIC_ON_OFF // Enable graphic on|off
#define ENABLE_ATLASINFO_FROM_ROOT // Enable read only atlas in root
#define ENABLE_EXTEND_INVEN_SYSTEM // Enable 4 inventory per player
#define ENABLE_LVL115_ARMOR_EFFECT // Enable effect on armor 115
#define ENABLE_PLAYER_PER_ACCOUNT5 // Enable 5 players per account
#define ENABLE_PROTOSTRUCT_AUTODETECT // Enable protostruct autodetect
#define ENABLE_CANSEEHIDDENTHING_FOR_GM // Enable can see hidden thing for GM
#define ENABLE_PARTY_WITHOUT_COLLISIONS // Enable party without collisions
#define ENABLE_EXTEND_MINIMAP_SIZE // Enable minimap scale system
#define ENABLE_HEIGHT_OF_ACTORS // Enable height of actors
#define DISABLE_AUTO_ATTACK_ON_PLAYER // Enable to disable auto attack on player
//////////////////////////////////////////////////////////////////////////
// ### All Systems ###
#define ENABLE_ACCE_SYSTEM // Enable sash system
#define ENABLE_NEW_ACTIONS // Enable new emotions
#define ENABLE_GAYA_SYSTEM // Enable gaya system
#define ENABLE_OBJ_SCALLING // Enable scale sash system
#define ENABLE_QUIVER_SYSTEM // Enable quiver system
#define ENABLE_CONFIG_MODULE // Enable config module
#define ENABLE_ENERGY_SYSTEM // Enable energy system
#define ENABLE_REFINE_RENEWAL // Enable auto-refine system
#define ENABLE_COSTUME_SYSTEM // Enable costum system
#define ENABLE_ANTI_EXP_SYSTEM // Enable anti exp system
#define ENABLE_TAB_NEXT_TARGET // Enable tab next target
#define ENABLE_SPECIAL_STORAGE // Enable special storage
#define ENABLE_USE_COSTUME_ATTR // Enable use costume attrsystem
#define ENABLE_CHANNEL_SWITCHER // Enable channel switcher
#define ENABLE_SEND_TARGET_INFO // Enable send target info
#define ENABLE_CHANGELOOK_SYSTEM // Enable changelook system
#define ENABLE_PLAYER_PIN_SYSTEM // Player PIN Code
#define ENABLE_SHOW_LEADER_GUILD // Enable to show guild leader
#define ENABLE_DRAGON_SOUL_SYSTEM // Enable dragon soul system
#define ENABLE_SKILL_COLOR_SYSTEM // Enable skill color system
#define ENABLE_NEW_EXCHANGE_WINDOW // Enable new exchange window
#define ENABLE_BLOCK_TRADABLE_ICON // Enable block tradable icons
#define ENABLE_TARGET_SELECT_COLOR // Enable target select color
#define ENABLE_DESTROY_DROP_SYSTEM // Enable destroy drop system
#define ENABLE_NEW_EQUIPMENT_SYSTEM // Enable belts and ring system
#define ENABLE_EFFECT_PYTHON_SYSTEM // Enable effect system with .py
#define ENABLE_MOUNT_COSTUME_SYSTEM // Enable mount costume system
#define ENABLE_ATTR_TRANSFER_SYSTEM // Enable attr transfer costume bonus system
#define ENABLE_MINIMAP_WHITEMARK_NEW // Enable minimap whitemark
#define ENABLE_WEAPON_COSTUME_SYSTEM // Enable weapon costume system
#define ENABLE_COSTUME_TIME_EXTENDER // Enable costume time extender
#define ENABLE_VIEW_PARTY_PLAYER_SP // Enable view party pm system
#define ENABLE_VIEW_TARGET_PLAYER_HP // Enable view target player hp
#define ENABLE_VIEW_TARGET_DECIMAL_HP // Enable view target decimal hp
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Enable multi language system
#define ENABLE_ALIGNMENT_TITLE_SYSTEM // Enable alignement title system
#define ENABLE_SPECIAL_DUEL_PVP_SYSTEM // Enable special pvp duel system
#define ENABLE_COSTUME_EXTENDED_RECHARGE // Enable infinity costume time
#define ENABLE_HIDE_COSTUME_SYSTEM // Enable hide costume system
#define ENABLE_HIDE_COSTUME_SYSTEM_ACCE // Enable hide costume acce system
#define ENbt1via1qwwkc2ssfu0sy7c6qhr8e4curh64j8vglc0pz0mcr8flSTUME // Enable hide weapon costume system
#define ENbt1via1qwwkc2ssfu0sy7c6qhr8e4curh64j8vglc0pz0mcr8flCION // Enable hide changelook system
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Systems ###
#define ENABLE_MULTIPLE_STATUS_ADD // Enable multiple status add system
#ifdef ENABLE_MULTIPLE_STATUS_ADD
#define MStA_PRESSED_KEY_EXTENSION // Enable pressed key extension
#endif
#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Available but deactivated ###
//////////////////////////////////////////////////////////////////////////
//#define ENABLE_WOLFMAN_CHARACTER
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// *** Defines to use mode debug ***
//////////////////////////////////////////////////////////////////////////
#define ENABLE_PRINT_RECV_PACKET_DEBUG
//////////////////////////////////////////////////////////////////////////CommonDefines.h:
Code:
#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
///////////////////////////
// ### General Features ###
///////////////////////////
#define ENABLE_NEWSTUFF // All lot of setting in config
#define ENABLE_D_NJGUILD // Enable guild option
#define ENABLE_GM_AFFECTS // Enable gm affects
#define ENABLE_FULL_NOTICE // Enable full notice
#define ENABLE_PORT_SECURITY // Enable port security
#define ENABLE_BELT_INVENTORY_EX // Enable belt inventory extended
#define ENABLE_CMD_WARP_IN_DUNGEON // Enable command warp in dungeon
#define ENABLE_MAX_ADD_ATTRIBUTE // Add 5 bonus directly
#define DISABLE_STOP_RIDING_WHEN_DIE // Enable the player don't lose his horse after death
#define ENABLE_BUFF_DEAD_MONSTER_NOT_CLEAR // Enable player don't lose his buff after death
#define ENABLE_IGNORE_LOWER_BUFFS // Enable the player cannot received lower buff
#define ENABLE_HIDE_WEAPON_IN_EMOTION // Enable to hide weapon pending emotions
////////////////////////////
///////////////////////////
// ### Reload Features ###
#define ENABLE_RELOAD_MOB_DROP_ITEM // Enable you can reload mob_drop_item.txt
#define ENABLE_CREATE_ITEM
///////////////////////////
/////////////////////////
// ### All Systems ### //
/////////////////////////
#define ENABLE_ACCE_SYSTEM // Enable sash system
#define ENABLE_DICE_SYSTEM // Enable dice system
#define ENABLE_GAYA_SYSTEM // Enable gaya system
#define ENABLE_NEW_ACTIONS // Enable new emotions
#define ENABLE_QUIVER_SYSTEM // Enable quiver system
#define ENABLE_SORT_INVENTORY // Enable sort inventory system
#define VIEW_PARTY_PLAYER_SP // Enable view party pm system
#define VIEW_TARGET_PLAYER_HP // Enable view target player hp
#define VIEW_TARGET_DECIMAL_HP // Enable view target decimal hp
#define ENABLE_SPECIAL_STORAGE // Enable special storage system
#define ENABLE_SEND_TARGET_INFO // Enable send target info
#define ENABLE_USE_COSTUME_ATTR // Enable use costume attr bonus
#define ENABLE_SHOW_LEADER_GUILD // Enable to show guild leader
#define ENABLE_ITEM_ATTR_COSTUME // Enable item attr bonus system
#define ENABLE_CHANGELOOK_SYSTEM // Enable changelook system
#define ENABLE_SKILL_COLOR_SYSTEM // Enable skill color system
#define ENABLE_HIGHLIGHT_NEW_ITEM // Enable highlight system
#define ENABLE_NEW_EXCHANGE_WINDOW // Enable new exchange window
#define ENABLE_BLOCK_TRADABLE_ICON // Enable block tradable icons
#define ENABLE_PLAYER_PER_ACCOUNT5 // Enable 5 players per account
#define ENABLE_EXTEND_INVEN_SYSTEM // Enable 4 inventory per player
#define ENABLE_DESTROY_DROP_SYSTEM // Enable destroy drop system
#define ENABLE_ATTR_TRANSFER_SYSTEM // Enable attr transfer costume bonus system
#define ENABLE_MOUNT_COSTUME_SYSTEM // Enable mount costume system
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Enable multi language system
#define ENABLE_COSTUME_TIME_EXTENDER // Enable costume time extender
#define ENABLE_WEAPON_COSTUME_SYSTEM // Enable weapon costume system
#define ENABLE_SORT_SPECIAL_INVENTORY // Enable sort special inventory system
#define ENABLE_ALIGNMENT_TITLE_SYSTEM // Enable alignment title system
#define ENABLE_SPECIAL_DUEL_PVP_SYSTEM // Enable special pvp duel system
#define ENABLE_EXTENDED_COSTUME_RECHARGE // Enable infinity costume time
#define ENABLE_HIDE_COSTUME_SYSTEM // Enable hide costume system
#define ENABLE_HIDE_COSTUME_SYSTEM_ACCE // Enable hide costume acce system
#define ENbt1via1qwwkc2ssfu0sy7c6qhr8e4curh64j8vglc0pz0mglc0pz0mcr8flSTUME // Enable hide weapon costume system
#define ENbt1via1qwwkc2ssfu0sy7c6qhr8e4curh64j8vglc0pz0mglc0pz0mcr8flCION // Enable hide changelook system
///////////////////////////
///////////////////////////
// ### Aurora Systems ###
///////////////////////////
#define ENABLE_CHANNEL_SWITCHER // Enable channel switcher
#ifdef ENABLE_CHANNEL_SWITCHER
#define SWITCHER_CHANNELS 3 // Number of channel
#define SWITCHER_CORES 4 // Number of core per channel
#endif
#define ENABLE_MULTIPLE_STATUS_ADD // Enable multiple status add system
#ifdef ENABLE_MULTIPLE_STATUS_ADD
#define MAX_STATUS_POINTS 90 // Max status points
#endif
#define ENABLE_ANTI_EXP_SYSTEM // Enable anti exp system
#ifdef ENABLE_ANTI_EXP_SYSTEM
#define ANTIEXP_RING_ID 71550 // Anti exp ring vnum
#define ENABLE_EXP_BOTTLE_FEATURE // Enable bottle feature
#ifdef ENABLE_EXP_BOTTLE_FEATURE
#define EXP_BOTTLE_STORAGE_LIMIT 79401000 // Limit of storage for the bottle exp
#define EXP_BOTTLE_ID 71551 // Bottle vnum
#endif
#endif
///////////////////////////
///////////////////////////
// ### Available but deactivated ###
///////////////////////////
//#define ENABLE_WOLFMAN_CHARACTER // Enable woflman
//#define USE_MOB_BLEEDING_AS_POISON // Enable mob bleeding as poison
//#define USE_MOB_CLAW_AS_DAGGER // Enable claw as dagger
//#define USE_WOLFMAN_STONES // Enable for drop lycan stones
//#define USE_WOLFMAN_BOOKS // Enable for drop skill book lycan
//#define ENABLE_MAGIC_REDUCTION_SYSTEM // Enable magic reduction system
//#define ENABLE_QUEST_CATEGORY // Enable quest category
///////////////////////////
///////////////////////////
// ### Defines to use mode debug ###
///////////////////////////
#define ENABLE_SYSLOG_PACKET_SENT
///////////////////////////
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