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    🛡️ Advanced Dynamic Anti-Hack System (Customizable & Server-Side) UPDATED!.. 🚀

    👋 Hello friends,

    I would like to share with you the Dynamic Anti-Hack system, which I have been working on for a long time and have finally brought to a stable point as a result of sleepless nights and intensive testing. 💻🌙

    🛑 Blocked Basic Hacks
    🏃‍♂️ Teleport and Speed (Speed / Teleport Hack)
    ⚔️ Fast Attack (7x / Wait Hack)
    🏹 Ranged Attack (Range Hack)
    🧱 Passing Through Walls (Wallhack)
    🧲 Auto Gather and Pull (Mob Lock)
    🎯 Skill Range Hack
    🏃‍♂️🏹 Moving Archer Shots
    📐 Angle Violation Limitation
    📝 Log System (Disabled by default to prevent server load) (To enable logging, set Debug: 1 and search/uncomment the lines starting with //Log (ch...).

    🛠️ What was done? / Latest Update:
    While developing the system, many improvements were made to reduce the "false alarm" (false-positive) rate to zero and to protect server performance:

    🧠 The system was entirely overhauled and transformed into a self-learning structure. Through its built-in learning calibration and credit system, the game continuously calibrates itself to find the absolute minimum thresholds. The purpose of this: During scenarios involving changes to Status Points, drinking Potions, or using other consumables, the system automatically adapts to the game's mechanics, turning into a fully self-managing system.

    🧹 Dead codes were cleaned up.

    ℹ️ Information Notes were added.

    🤖 An integration for #define ENABLE_OTO_AV was added. If you adjust this to match your own auto-hunt define code, the bot verification system will automatically disable itself during auto-hunting so it doesn't disrupt your players.

    📈 Auto Calibration (Learning Mode)
    The system is capable of performing its initial calibration entirely on its own. If you activate the LEARNING_MODE setting, the system analyzes players' legitimate movements and attack speeds to generate the most optimal tolerance values for you. ⚙️ If you want to make your server even "stricter", you can manually tighten these limits further by reviewing the SQL logs. 📊

    ⚠️ Important Note
    This system is not a client-side anti-cheat software designed to block externally injected ".dll" or ".exe" based cheat programs. This is a METIN2 ANTI-HACK system built directly into the game's source structure, operating entirely on limit checks and server-side mathematical verifications. 🔒

    🎮 Enjoy the forums!

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    Membru Avansat Membru Avansat
  • Mesaje: 52
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    Mesaj de DaKa »

    Nice work again.
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    Mesaj de Nermin »

    I took a look at it, and it's a good start, but there are still a lot of gaps and ideas missing. But definitely a good start.
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    Mesaj de Grafik3r »

    DaKa scrie: Nice work again.
    Thank you very much @};-
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    Mesaj de Grafik3r »

    Nermin scrie: I took a look at it, and it's a good start, but there are still a lot of gaps and ideas missing. But definitely a good start.
    We can identify and resolve the shortcomings together, thank you. @};-
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    Mesaj de growMt2 »

    Grafik3r scrie:
    Nermin scrie: I took a look at it, and it's a good start, but there are still a lot of gaps and ideas missing. But definitely a good start.
    We can identify and resolve the shortcomings together, thank you. @};-

    Hello, thank you very much, but I'm having some problems with your anticheat.
    1. When interacting with buildings (for example those in map1) it keeps pulling you back even if you solve the captcha.
    2. Nothing appears in my log
    3. In some maps when you teleport you can't move because it keeps teleporting you back (V4)
    Membru Începător Membru Începător
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    Mesaj de Grafik3r »

    growMt2 scrie:
    Grafik3r scrie:
    Nermin scrie: I took a look at it, and it's a good start, but there are still a lot of gaps and ideas missing. But definitely a good start.
    We can identify and resolve the shortcomings together, thank you. @};-

    Hello, thank you very much, but I'm having some problems with your anticheat.
    1. When interacting with buildings (for example those in map1) it keeps pulling you back even if you solve the captcha.
    2. Nothing appears in my log
    3. In some maps when you teleport you can't move because it keeps teleporting you back (V4)
    First of all, thank you for your valuable feedback. I noticed that the occasional teleportation issues on the maps were due to the FLY HACK structure. Example: Exile Cave, removed.
    I realized that manually calibrating the system was difficult and that it needed flexibility with Potions, items, and similar uses, so I combined sudden attacks and sudden combos to create a new calibration structure.
    The reason it doesn't log is because of the Debug: 0/1 structure; I've added an informational note to the relevant file. However, to avoid overloading the server, I've closed the Log structure with //Log (ch...) to enable it when needed; you can correct it with Ctrl+H if you wish.
    The only thing I don't understand is the building entry issue; if you can explain exactly how you experience that, I can look into it. This is a system I developed from scratch with your feedback, so there are bound to be some shortcomings. :x

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