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    *Description :
    Hello, I am selling my official Metin2 files with reversed root/binary code (meta-root and module).
    Here is the list of server and client defines before starting the presentation.


    service.h
    Code:
    #if !defined(__INC_COMMON_SERVICE_H__)
    #define __INC_COMMON_SERVICE_H__
    
    #define __LOCALE_SERVICE_EUROPE__
    
    ////////////////////////////////////////////////////////////////////////////////
    // Game Related
    #define __MAILBOX__ // Mail Box System
    #if defined(__MAILBOX__)
    #	define __MAILBOX_SEND_INSTANTLY_RECIPIENT__ // Mail Box Instant Sending to Recipient
    #endif
    #define __QUEST_RENEWAL__ // Quest Page Renewal
    #if defined(__QUEST_RENEWAL__)
    #	define __QUEST_EVENT_DAMAGE__ // Damage Quest Event
    #	define __QUEST_EVENT_DEAD__ // Dead Quest Event
    #	define __QUEST_EVENT_FISH__ // Fishing Quest Event
    #	define __QUEST_EVENT_MINE__ // Mining Quest Event
    #	define __QUEST_EVENT_BUY_SELL__ // NPC Buy/Sell Quest Event
    #	define __QUEST_EVENT_CRAFT__ // Craft Quest Event
    #	define __QUEST_EVENT_EMOTION__ // Emotion Quest Event
    #	define __QUEST_EVENT_RESTART_HERE__ // Restart Here Quest Event
    #	define __QUEST_REQUEST_EVENT__ // Request Quest Event
    #endif
    #define __CHATTING_WINDOW_RENEWAL__ // Chatting Window Renewal (Mini Version)
    #define __CUBE_RENEWAL__ // Cube Renewal
    #define __RANKING_SYSTEM__ // Ranking System
    #define __ELEMENT_SYSTEM__ // Element System
    #define __SEND_TARGET_INFO__ // Monster Information & Drops
    #define __PVP_COUNTDOWN__ // PvP Duel Countdown
    #define __REFINE_MSG_ADD__ // Extended refine fail message
    #define __PVP_BALANCE_IMPROVING__ // PvP Balance Improving
    #define __POLY_NO_PVP_DMG__ // Remove Damage If Polymorph
    #define __SWITCH_BOT__ // SwitchBot System
    #define __BATTLE_PASS__ // Battle Pass System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Map & Dungeon Related
    #define __SNOW_DUNGEON__ // Snow Dungeon
    #define __DUNGEON_RENEWAL__ // Extended Dungeon Functions
    #define __BLUE_DRAGON_RENEWAL__ // Blue Dragon Rework
    #define __MT_THUNDER_DUNGEON__ // Ochao Temple
    #define __DAWNMIST_DUNGEON__ // Erebus Dungeon
    #define __DEFENSE_WAVE__ // Defense Wave
    #define __CLIENT_TIMER__ // Client Timer (Used for instances)
    #define __LABYRINTH_DUNGEON__ // Labyrinth Dungeon (Utils)
    #define __ELEMENTAL_DUNGEON__ // Elemental Dungeon
    #define __QUEEN_NETHIS__ // Snake Temple Dungeon
    #define __SUNG_MAHI_TOWER__ // Official SungMahi Tower
    #define __GUILD_DRAGONLAIR_SYSTEM__ // Guild Dragon Lair
    #define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild Dragon Lair Party
    #define __DUNGEON_INFO_SYSTEM__ // Dungeon Information
    #define __12ZI__ // Temple Of Zodiac Dungeon
    #define __AKZADUR_DUNGEON__ // Dragon King's Palace (Akzadur)
    #define __NAFAROTH_DUNGEON__ // Dragon King's Palace (Nafaroth)
    #define __EXEDYAR_DUNGEON__ // Dragon King's Palace (Exedyar)
    #define __RUILITH_DUNGEON_ // Dragon King's Palace (Ruilith)
    #define __TYOLDURAN_DUNGEON__ // Dragon King's Palace (Tyolduran)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Guild Related
    #define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
    // #define __GUILD_WAR_AUTO_JOIN_LEADER__ // Join the Guild War automatically as the Leader.
    // #define __GUILDLAND_INACTIVITY_DELETE__ // Guildland's 21-day inactivity period removed
    #define __GUILD_EVENT_FLAG__ // Guild Event Flag
    #define __GUILDRENEWAL_SYSTEM__ // Guild renewal
    #define __GUILDSTORAGE_SYSTEM__ // Guild storage
    #define __GUILDBANK_LOG__ // Guild bank log
    #define __GUILDBANK_EXTENDED_LOGS__ // Guild bank extended logs
    #define __COLEADER_WAR_PRIVILEGES__ // Co leader war privileges
    #define __GUILDWAR_BUTTON__ // Guild war button
    #define __EXTENDED_RENEWAL_FEATURES__ // Extended renewal features
    #define __GUILD_LAND_INFO__ // Guild land info
    #define __GUILD_DONATE_ATTENDANCE__ // Guild donate attendance
    #define __GUILD_WAR_SCORE__ // Guild war score
    #define __NEW_WAR_OPTIONS__ // New war options
    #define __USE_MONEY_FROM_GUILD__ // Use money from guild
    
    ////////////////////////////////////////////////////////////////////////////////
    // Mini-Game Related
    #define __MINI_GAME_RUMI__ // Mini-Game Rumi
    #if defined(__MINI_GAME_RUMI__)
    #	define __OKEY_EVENT_FLAG_RENEWAL__ // Okey Event Flag
    #endif
    #define __MINI_GAME_YUTNORI__ // Mini-Game Yutnori
    #if defined(__MINI_GAME_YUTNORI__)
    #	define __YUTNORI_EVENT_FLAG_RENEWAL__ // Yutnori Event Flag
    #endif
    #define __MINI_GAME_CATCH_KING__ // Mini-Game Catch King
    #if defined(__MINI_GAME_CATCH_KING__)
    #	define __CATCH_KING_EVENT_FLAG_RENEWAL__ // Catch King Event Flag
    #endif
    #define __FISHING_GAME__ // Fishing Game
    #define __SUMMER_EVENT_ROULETTE__ // Mini-Game Roulette (Late Summer Event)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Event Related
    #define __EASTER_EVENT__ // Easter Event 2011
    #define __XMAS_EVENT_2008__ // Christmas Event 2008
    #define __XMAS_EVENT_2012__ // Christmas Event 2012
    #define __2016_VALENTINE_EVENT__ // Valentine Event 2016~2024
    #define __HALLOWEEN_EVENT_2014__ // Halloween Event 2011~2014 (Halloween Hair)
    #define __OX_RENEWAL__ // OX Renewal
    #define __EVENT_BANNER_FLAG__ // Event Banner Flags
    #define __METINSTONE_SWAP__ // Swap Stone Shape
    #define __RACE_SWAP__ // Swap Race Shape
    #define __SNOWFLAKE_STICK_EVENT__ // Snowflake Stick Event
    #define __INGAME_EVENT_MANAGER__ // InGame Event Manager
    #define __FLOWER_EVENT__ // Flower Event
    
    ////////////////////////////////////////////////////////////////////////////////
    // Currency Related
    #define __CHEQUE_SYSTEM__ // Cheque (Won) System
    #define __GEM_SYSTEM__ // Gem (Gaya) System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Shop Related
    #define __SHOPEX_RENEWAL__ // ShopEX Renewal
    #if defined(__SHOPEX_RENEWAL__)
    #	define __SHOPEX_TAB4__ // ShopEx 4 Tabs
    #endif
    #define __SHOPEX_EMPIRE_TAX__ // ShopEx Tax (Triple Price)
    #define __MYSHOP_DECO__ // Private Shop Decoration
    #define __MYSHOP_EXPANSION__ // Additional Private Shop Tab
    #define __MEDAL_OF_HONOR__ // Medal Of Honor
    #define __PREMIUM_PRIVATE_SHOP__ // Premium Private Shop
    #if defined(__PREMIUM_PRIVATE_SHOP__)
    #	define __PRIVATE_SHOP_PREMIUM_TIME__ // Premium Time
    #	define __PRIVATE_SHOP_BUNDLE_REQ__ // Premium Private Shop Kashmir
    #	define __PRIVATE_SHOP_BUILD_LIMITATIONS__ // Build Limitations
    #	define __PRIVATE_SHOP_BUILD_MARKET_PLACE__ // Build In Market Place
    #	define __PRIVATE_SHOP_OPEN_WITH_PASSWORD__ // Open Shop With Password
    #endif
    #define __GEM_SHOP__ // Gem (Gaya) Shop
    
    ////////////////////////////////////////////////////////////////////////////////
    // Dragon Soul Related
    #define __DRAGON_SOUL_SYSTEM__ // Dragon Soul System
    #if defined(__DRAGON_SOUL_SYSTEM__)
    #	define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
    #	define __DS_SET__ // Dragon Soul Table Handling
    #	define __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
    #	define __DS_7_SLOT__ // Dragon Soul 7th Slot
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Pet Related
    #define __PET_SYSTEM__ // Pet System
    #define __PET_LOOT__ // Pet Loot
    #define __PET_RESPAWN_LOGIN__ // Pet Respawn on Login
    #define __GROWTH_PET_SYSTEM__ // Growth Pet System
    #if defined(__GROWTH_PET_SYSTEM__)
    #	define __UPBRINGING_PET_CONQUEROR_LEVEL__ // Growth Pet Conqueror Level
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Character Related
    #define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
    #define __WOLFMAN_CHARACTER__ // Wolfman Character
    #if defined(__WOLFMAN_CHARACTER__)
    //#	define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman Creation
    #endif
    #define __VIEW_TARGET_HP__ // View Target HP
    #if defined(__VIEW_TARGET_HP__)
    //#	define __VIEW_TARGET_PLAYER_HP__ // View Player Target HP
    #endif
    #define __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
    #define __EXPRESSING_EMOTIONS__ // Special Actions
    #define __CONQUEROR_LEVEL__ // Conqueror Level
    #define __MULTI_LANGUAGE_SYSTEM__ // Multi Language System
    #define __DELETE_FAILURE_TYPE__ // Delete Character Failure Type
    #define __LEFT_SEAT__ // Left Seat (AFK)
    #define __AFFECT_RENEWAL__ // Affect Renewal
    #define __TARGET_AFFECT_SHOWER__ // Target Affect Shower
    #define __USER_REPORT_SYSTEM__ // User Report System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Skill Related
    #define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
    #define __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
    #define __9TH_SKILL__ // 9th Player Skill
    #define __PARTY_PROFICY__ // Party Proficiency Passive Skill
    #define __PARTY_INSIGHT__ // Party InSight Passive Skill
    
    ////////////////////////////////////////////////////////////////////////////////
    // Party
    #define __DICE_SYSTEM__ // New Dice System (Party)
    #define __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
    #define __PARTY_CHANNEL_FIX__ // Party Channel Fix
    #define __PARTY_KILL_RENEWAL__ // All kill events count towards the party.
    
    ////////////////////////////////////////////////////////////////////////////////
    // Messenger Related
    #define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
    #define __MESSENGER_GM__ // Messenger GM List
    #define __MESSENGER_DETAILS__ // Messenger Details
    
    ////////////////////////////////////////////////////////////////////////////////
    // Inventory Related
    #define __EXTEND_INVEN_SYSTEM__ // Extended Inventory System
    #define __ADDITIONAL_EQUIPMENT_PAGE__ // Additional Equipment Page
    #define __EXTEND_MALLBOX__ // Extended Mallbox
    #define __SAFEBOX_IMPROVING__ // Safebox Improving
    #define __BELT_INVENTORY_RENEWAL__ // Belt Inventory Renewal
    #define __SPECIAL_INVEN_SYSTEM__ // Special Inventory System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Equipment Related
    #define __QUIVER_SYSTEM__ // Quiver Equipment
    #define __PENDANT_SYSTEM__ // Talisman Elements
    #define __GLOVE_SYSTEM__ // Glove Equipment
    
    ////////////////////////////////////////////////////////////////////////////////
    // Costume Related
    #define __COSTUME_SYSTEM__ // Costume System
    #define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
    #define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
    #define __AURA_COSTUME_SYSTEM__ // Aura Costume System
    #define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
    #define __MOVE_COSTUME_ATTR__ // Move Costume Attribute (Item Combination)
    #define __STANDING_MOUNT__ // Standing Mount
    #if defined(__STANDING_MOUNT__)
    #	define STANDING_MOUNT_VNUM_1 40003
    #	define STANDING_MOUNT_VNUM_2 40004
    #	define STANDING_MOUNT_VNUM_3 40005
    #	define SURFBOARD STANDING_MOUNT_VNUM_1
    #	define IS_STANDING_MOUNT_VNUM(v) ((v)==STANDING_MOUNT_VNUM_1 || (v)==STANDING_MOUNT_VNUM_2 || (v)==STANDING_MOUNT_VNUM_3)
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Item Related
    #define __MAGIC_REDUCTION__ // Magic Reduction Item
    #define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
    #define __REFINE_PICKAXE_RENEWAL__ // Refine Pickaxe Renewal
    #define __REFINE_FISHINGROD_RENEWAL__ // Refine Fishing Rod Renewal
    #define __SOUL_BIND_SYSTEM__ // Seal Scroll System
    #if defined(__SOUL_BIND_SYSTEM__)
    #	define __DRAGON_SOUL_SEAL__ // Dragon Soul Seal
    #	define __UN_SEAL_SCROLL_PLUS__ // Unseal Scroll Plus
    #endif
    #define __ITEM_APPLY4__ // Extended Apply Bonus (4)
    #define __ITEM_SOCKET6__ // Extended Item Sockets (6)
    #define __ITEM_VALUE10__ // Extended Item Values
    #define __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
    #define __CHANGED_ATTR__ // Change / Select Attribute
    #define __ATTR_6TH_7TH__ // 6th and 7th Attribute
    #define __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
    #define __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
    #define __LOOT_FILTER_SYSTEM__ // Looting System
    #if defined(__LOOT_FILTER_SYSTEM__)
    #	define __PREMIUM_LOOT_FILTER__ // Enable Premium Usage of the Loot Filter System
    #endif
    #define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
    #define __LUCKY_BOX__ // Lucky Box
    #define __SET_ITEM__ // Set Item Bonus
    #define __GEM_CONVERTER__ // Gem Converter
    #define __REFINE_ELEMENT_SYSTEM__ // Refine Element System
    #define __USE_NEXT_AUTO_POTION__ // When the automatic potion runs out, use the next one.
    #define __REFINE_STACK_FIX__ // Refine Stack Fix (Used for stones)
    #define __ANTI_EXP_RING__ // Anti Experience Ring
    #define __CHEST_SHOW__ // Chest Show System
    
    ////////////////////////////////////////////////////////////////////////////////
    // UI Related
    #define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
    #define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
    #define __NEW_USER_CARE__ // User Care (Control)
    #define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
    #define __POPUP_NOTICE__ // Pop-up notification
    #define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
    #define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
    #define __GAME_OPTION_ESCAPE__ // Game Option (Escape)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Miscellaneous
    #define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
    #define __EXTENDED_ITEM_AWARD__ // Extended Item Award
    #define __ENVIRONMENT_SYSTEM__ // Environment System
    #define __LOCALE_CLIENT__ // Locale Client
    #define __REDUCED_ENTITY_VIEW__ // Reduced Entity View
    #define __PORTAL_NAMES__ // Allows Display Of Portal Names
    
    ////////////////////////////////////////////////////////////////////////////////
    // Network Related
    //#define __IMPROVED_PACKET_ENCRYPTION__ // Improved Packet Encryption
    #if defined(__IMPROVED_PACKET_ENCRYPTION__)
    #	define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
    #endif
    //#define __SEND_SEQUENCE__ // Sequence Matching
    #define __UDP_BLOCK__ // UDP Block
    //#define __ALLOW_EXTERNAL_PEER__ // Allow External Peer API
    #define __PROXY_IP__ // Proxy IP
    #define __MOVE_CHANNEL__ // Move Game Channel
    #define __CHECK_PORT_STATUS__ // Check Port Status
    #define __AUTO_DETECT_INTERNAL_IP__ // Detect Internal IP
    //#define __USE_SERVER_KEY__ // Check Server Key
    #define __SHUTDOWN_FIX__ // Shutdown Command Editing
    
    #endif // __INC_COMMON_SERVICE_H__
    
    Locale_inc.h
    Code:
    #if !defined(__INC_LOCALE_INC_H__)
    #define __INC_LOCALE_INC_H__
    
    #include "Version.h"
    
    #define LOCALE_SERVICE_EUROPE
    
    ////////////////////////////////////////////////////////////////////////////////
    // Game Related
    #define ENABLE_MAILBOX // Mail Box System
    #define ENABLE_QUEST_RENEWAL // Quest Page Renewal
    #define ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)
    #define ENABLE_CUBE_RENEWAL // Cube Renewal
    #define ENABLE_RANKING_SYSTEM // Ranking System
    #define ENABLE_ELEMENT_ADD // Monster Element
    #define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
    #define ENABLE_REFINE_MSG_ADD // Extended Refine Fail Message
    #define ENABLE_BALANCE_IMPROVING // PvP Balance Improving
    #define ENABLE_QUEST_REQUEST_EVENT // Request Event Quest
    #define ENABLE_SWITCHBOT // Switch Bot System
    #define ENABLE_BATTLE_PASS // Battle Pass System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Map & Dungeon Related
    #define ENABLE_DEFENSE_WAVE // Defense Wave (Hydra Dungeon)
    #define ENABLE_CLIENT_TIMER // Client Timer (Used for instances)
    #define ENABLE_ELEMENTAL_DUNGEON // Elemental Dungeon
    #define ENABLE_QUEEN_NETHIS // Snake Temple Dungeon
    #define ENABLE_SUNG_MAHI_TOWER // SungMahi Tower Dungeon
    #define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild Dragon Lair
    #define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM // Guild Dragon Lair Party
    #define ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information
    #define ENABLE_12ZI // Temple Of Zodiac Dungeon
    
    ////////////////////////////////////////////////////////////////////////////////
    // Guild Related
    #define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)
    #if defined(ENABLE_GUILD_LEADER_GRADE_NAME)
    #	define ENABLE_GUILD_LEADER_GRADE_NAME_VALUE1 "|cFFFFFFFF|H|hChef de Guild - "
    #	define ENABLE_GUILD_LEADER_GRADE_NAME_VALUE2 "|cFFFFFFFF|H|hSous-Chef de Guild - "
    #endif
    #define ENABLE_GUILD_BUILDING_OBJ_PLACEMENT_EFFECT // Guild Building Object Placement Effect
    #define ENABLE_GUILD_MARK_RENEWAL // Renewal Popup Message For Upload an Mark
    #define ENABLE_GUILDRENEWAL_SYSTEM // Guild renewal
    #define ENABLE_SECOND_GUILDRENEWAL_SYSTEM // Second Guild renewal
    #define ENABLE_GUILDSTORAGE_SYSTEM // Guild storage
    #define ENABLE_GUILDBANK_LOG // Guild bank log
    #define ENABLE_GUILDWAR_BUTTON // Guild war button
    #define ENABLE_GUILD_LAND_INFO // Guild land info
    #define ENABLE_GUILD_DONATE_ATTENDANCE // Guild donate attendance
    #define ENABLE_GUILD_WAR_SCORE // Guild war score
    #define ENABLE_NEW_WORLD_GUILDRENEWAL // New world guild renewal ( Yohara )
    
    ////////////////////////////////////////////////////////////////////////////////
    // Mini-Game Related
    #define ENABLE_MINI_GAME_RUMI // Mini-Game Rumi (Okey Card)
    #if defined(ENABLE_MINI_GAME_RUMI)
    #	define ENABLE_OKEY_EVENT_FLAG_RENEWAL // Okey Event Flag
    #endif
    #define ENABLE_MINI_GAME_YUTNORI // Mini-Game Yutnori
    #if defined(ENABLE_MINI_GAME_YUTNORI)
    #	define ENABLE_YUTNORI_EVENT_FLAG_RENEWAL // Yutnori Event Flag
    #endif
    #define ENABLE_MINI_GAME_CATCH_KING // Mini-Game Catch King
    #if defined(ENABLE_MINI_GAME_CATCH_KING)
    #	define ENABLE_CATCH_KING_EVENT_FLAG_RENEWAL // Catch King Event Flag
    #endif
    #define ENABLE_FISHING_GAME // Fishing Game
    #define ENABLE_SUMMER_EVENT_ROULETTE // Summer Event Roulette
    #if defined(ENABLE_SUMMER_EVENT_ROULETTE)
    //#	define ENABLE_LATE_SUMMER_EVENT_SKYBOX // Summer Event SkyBox
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Event Related
    #define ENABLE_OX_RENEWAL // OX Renewal
    #define ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
    #define ENABLE_METINSTONE_SWAP // Swap Metin Stone Shape
    #define ENABLE_RACE_SWAP // Swap Race Shape
    #define ENABLE_SNOWFLAKE_STICK_EVENT // Snowflake Stick Event
    #define ENABLE_EVENT_BANNER // Event Banner
    #define ENABLE_EVENT_BANNER_REWARD_LIST_RENEWAL // Event Banner Reward List Renewal
    #define ENABLE_FLOWER_EVENT // Flower Event
    
    ////////////////////////////////////////////////////////////////////////////////
    // Currency Related
    #define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
    #define ENABLE_GEM_SYSTEM // Gem (Gaya) System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Shop Related
    #define ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
    #if defined(ENABLE_SHOPEX_RENEWAL)
    #	define ENABLE_SHOPEX_TAB4 // ShopEx 4 Tabs
    #endif
    #define ENABLE_MYSHOP_DECO // Private Shop Decoration
    #define ENABLE_MYSHOP_EXPANSION // Additional Private Shop Tab
    #define ENABLE_PREMIUM_PRIVATE_SHOP // Premium Private Shop
    #if defined(ENABLE_PREMIUM_PRIVATE_SHOP)
    #	define ENABLE_PRIVATE_SHOP_PREMIUM_TIME // Premium Time
    #	define ENABLE_PRIVATE_SHOP_BUNDLE_REQ // Premium Private Shop Kashmir
    #	define ENABLE_PRIVATE_SHOP_LIMITED_DISTANCE_RENDERING // Limited Distance
    #	define ENABLE_PRIVATE_SHOP_BUILD_LIMITATIONS // Build Limitations
    //#	define ENABLE_PRIVATE_SHOP_PRICE_SORT // Price Sort
    #	define ENABLE_PRIVATE_SHOP_TIME_SORT // Time Sort
    //#	define ENABLE_PRIVATE_SHOP_DIFFERENT_PRICE_RESTRICTION // Different Price Restriction
    #	define ENABLE_PRIVATE_SHOP_BUILD_MARKET_PLACE // Build In Market Place
    #	define ENABLE_PRIVATE_SHOP_OPEN_SHOP_WITH_PASSWORD // Open Shop With Password
    #	define ENABLE_PREMIUM_SEARCH_IMPROVE // Premium Search Improve
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Dragon Soul Related
    #define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
    #if defined(ENABLE_DRAGON_SOUL_SYSTEM)
    #	define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
    #	define ENABLE_DS_SET // Dragon Soul Table Handling
    #	define ENABLE_DS_CHANGE_ATTR // Dragon Soul Change Attribute
    #	define ENABLE_DS_7_SLOT // Dragon Soul 7th Slot
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Pet Related
    #define ENABLE_GROWTH_PET_SYSTEM // Growth Pet System
    #if defined(ENABLE_GROWTH_PET_SYSTEM)
    #	define ENABLE_UPBRINGING_PET_CONQUEROR_LEVEL // Growth Pet Conqueror Level
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Character Related
    #define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
    #define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
    #if defined(ENABLE_WOLFMAN_CHARACTER)
    //#	define DISABLE_WOLFMAN_CREATION // Disable Wolfman Creation
    #endif
    #define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
    #if defined(ENABLE_VIEW_TARGET_DECIMAL_HP)
    //#	define ENABLE_VIEW_TARGET_PLAYER_HP // View Player Target HP
    #endif
    #define ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
    #define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi Language System
    #define ENABLE_EXPRESSING_EMOTION // Special Actions
    #define ENABLE_CONQUEROR_LEVEL // Conqueror Level
    #define ENABLE_DELETE_FAILURE_TYPE // Delete Character Failure Type
    #if defined(ENABLE_DELETE_FAILURE_TYPE)
    #	define ENABLE_DELETE_FAILURE_TYPE_ADD // Additional Failure Types
    #endif
    #define ENABLE_LEFT_SEAT // Left Seat (AFK)
    #define ENABLE_AFFECT_RENEWAL // Affect Renewal
    #define ENABLE_TARGET_AFFECT_SHOWER // Target Affect Shower
    #define ENABLE_USER_REPORT_SYSTEM // User Report System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Skill Related
    #define ENABLE_678TH_SKILL // 6th & 7th Skills
    #define ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
    #define ENABLE_PARTY_PROFICY // Party Proficiency Passive Skill
    #define ENABLE_PARTY_INSIGHT // Party InSight Passive Skill
    
    ////////////////////////////////////////////////////////////////////////////////
    // Party
    #define ENABLE_DICE_SYSTEM // New Dice System (Party)
    #define WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
    #define ENABLE_PARTY_CHANNEL_FIX // Party Channel Fix
    
    ////////////////////////////////////////////////////////////////////////////////
    // Messenger Related
    #define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
    #define ENABLE_MESSENGER_BLOCK // Messenger Block System
    #define ENABLE_MESSENGER_GM // Messenger GM List
    #define ENABLE_MESSENGER_DETAILS // Messenger Details
    
    ////////////////////////////////////////////////////////////////////////////////
    // Inventory Related
    #define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipment System (Belt)
    #define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
    #define ENABLE_EXTEND_MALLBOX // Extended Mallbox
    #define ENABLE_SAFEBOX_IMPROVING // Safebox Improving
    #define ENABLE_SPECIAL_INVEN_SYSTEM // Special Inventory System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Equipment Related
    #define ENABLE_QUIVER_SYSTEM // Quiver Equipment
    #define ENABLE_PENDANT // Talisman Elements
    #define ENABLE_GLOVE_SYSTEM // Glove Equipment
    #define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Additional Equipment Page
    #define ENABLE_BELT_INVENTORY_RENEWAL // Belt Inventory Renewal
    
    ////////////////////////////////////////////////////////////////////////////////
    // Costume Related
    #define ENABLE_COSTUME_SYSTEM // Costume System
    #define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
    #define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
    #define ENABLE_ACCE_SECOND_COSTUME_SYSTEM // Acce (Sash) Costume System
    #define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System
    #define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Costume System
    #define ENABLE_MOVE_COSTUME_ATTR // Move Costume Attribute (Item Combination)
    #define ENABLE_STANDING_MOUNT // Standing Mount
    #if defined(ENABLE_STANDING_MOUNT)
    #	define STANDING_MOUNT_VNUM_1 40003
    #	define STANDING_MOUNT_VNUM_2 40004
    #	define STANDING_MOUNT_VNUM_3 40005
    #	define SURFBOARD STANDING_MOUNT_VNUM_1
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Item Related
    #define ENABLE_ENERGY_SYSTEM // Energy System
    #define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
    #define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
    #define ENABLE_SOULBIND_SYSTEM // Soul Bind System (Protect Items)
    #if defined(ENABLE_SOULBIND_SYSTEM)
    #	define ENABLE_DRAGON_SOUL_SEAL // Dragon Soul Seal
    #	define ENABLE_UN_SEAL_SCROLL_PLUS // Un-Seal Scroll Plus
    #endif
    #define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
    #define ENABLE_ITEM_SOCKET6 // Extended Item Sockets (6)
    #define ENABLE_ITEM_VALUE10 // Extended Item Values
    #define ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)
    #define ENABLE_CHANGED_ATTR // Change / Select Attribute
    #define ENABLE_ATTR_6TH_7TH // 6th and 7th Attribute
    #define ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
    #define ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
    #define ENABLE_LOOTING_SYSTEM // Looting System (Filter)
    #if defined(ENABLE_LOOTING_SYSTEM)
    #	define ENABLE_PREMIUM_LOOTING // Enable Premium Usage of the Loot Filter System
    #endif
    #define ENABLE_GACHA // Boxes (Open x Times)
    #define ENABLE_LUCKY_BOX // Lucky Box
    #define ENABLE_SET_ITEM // Set Item Bonus
    #define ENABLE_GEM_CONVERTER // Gem Converter
    #define ENABLE_REFINE_ELEMENT_SYSTEM // Refine Element
    #define ENABLE_CHEST_SHOW // View Chest System
    
    ////////////////////////////////////////////////////////////////////////////////
    // UI Related
    #define ENABLE_SELECT_RENEWAL // New Select UI
    #define ENABLE_CREATE_RENEWAL // New Create UI
    //#define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
    //#define ENABLE_CHANNEL_LIST // Channel List Renewal
    #define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
    #define ENABLE_NEW_USER_CARE // User Care (Control)
    #define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
    #define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
    #define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
    #define WJ_MULTI_TEXTLINE // Multi TextLine
    #define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
    #define ENABLE_POPUP_NOTICE // Pop-up notification
    #define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
    #define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
    #define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
    #define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
    #define ENABLE_SLOT_SCALE // Slot Scale
    #define ENABLE_SLOT_COOLTIME_REFRESH_FIX // Slot Cooltime Refresh
    #define ENABLE_CLIP_MASK // Window Clip Masking
    #define ENABLE_MOUSE_WHEEL_TOP_WINDOW // Mouse Scroll Wheel
    #define RENDER_TARGET // Render Target Model
    #define ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
    #if defined(ENABLE_KEYCHANGE_SYSTEM)
    #	define ENABLE_DSS_KEY_SELECT
    #endif
    #define ENABLE_DETAILS_UI // Character Details (Bonus Page)
    #define ENABLE_CHAT_LOG_FIX // Chat-log fix
    #define ENABLE_INPUT_CANCEL // Quest Input Cancel
    #define ENABLE_HELP_RENEWAL // Help Renewal
    #define ENABLE_MOVE_WND_SCREEN_LIMIT // Move Window Screen Limit
    #define ENABLE_QUEST_WIDTH_EXPANSION // Quest Window Expansion
    #define ENABLE_MINIMAP_TEXTURE_PATTERN // MiniMap Texture Pattern
    #define ENABLE_LOADING_TIP // Loading Tips
    #define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
    #define ENABLE_GAME_OPTION_ESCAPE // Game Option (Escape)
    #define ENABLE_ATLAS_GM_GOTO // Atlas Game Master Goto
    #define ENABLE_ATLAS_MARK_ON_WARP_SCROLLS // Warp Scrolls Tooltips Will Show The Mark On The Atlas
    #define ENABLE_STRUCTURE_VIEW_MODE // Structure View Mode
    #define ENABLE_MINIMAP_SMOOTH_ZOOM // Minimap Smooth Zoom
    //#define ENABLE_PLUS_ICON_ITEM // Plus Icon For Equipment
    #define ENABLE_HYPERLINK_RENEWAL // HyperLink Renewal (WindowType - SlotIndex)
    
    // Environment & Render Related
    #define REMOVE_SAFEZONE_COLLISION // Remove Safe Zone NPC Collision 
    #define REMOVE_SHOP_COLLISION // Remove Shop Collision
    #define REMOVE_HORSE_COLLISION // Remove Horse Collision
    #define REMOVE_PET_COLLISION // Remove Pet Collision
    #define REMOVE_OX_PLAYER_COLLISION // Remove OX Map Player Collision
    #define REMOVE_BAZAR_COLLISION // Remove Bazar Collision
    #define ENABLE_FOG_FIX // Fog Fix
    #define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
    #define ENABLE_FOV_OPTION // Field of View (FoV) Game Option
    #define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
    #define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off)
    #define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality
    #define ENABLE_OPTIMIZATION // Model Animation Optimization
    
    ////////////////////////////////////////////////////////////////////////////////
    // Miscellaneous
    #define ENABLE_LOCALE_CLIENT // Locale Client Strings
    #define ENABLE_DISPLAY_MOB_VNUM // Displaying The Vnum Of Mobs
    #define ENABLE_NO_MOUNT_CHECK // No Mount Check
    //#define ENABLE_GM_COLOR_NICKNAME // Game Master Authorized Colorful Nickname Add-on
    #define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
    #if defined(ENABLE_EMOTION_HIDE_WEAPON)
    #	define ENABLE_HIDE_ATTACHING_EFFECT_ON_ACTING // Hide attaching effects on acting
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Application Related
    #define DISABLE_INDEX_FILE // Built In Pack Index
    #define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
    #define ENABLE_DISCORD_RPC // DiscordRPC
    #define ENABLE_CEF_BROWSER // CEF Browser
    #define ENABLE_CHAR_CONFIG // Character Config
    #define ENABLE_LZ4_PACK_COMPRESSION // LZ4 Pack Compression
    #define ENABLE_MOUSE_CURSOR_RESET_FIX // Mouse cursor reset fix
    #define ENABLE_LOADING_PERFORMANCE // Loading Performance
    #define ENABLE_GPU_SELECTION // Official GPU Selection [REVERSED]
    #define ENABLE_SHADOW_DISTANCE // Increase Dynamic Shadow Rendering Distance
    #if defined(ENABLE_SHADOW_DISTANCE)
    #	define SHADOW_DISTANCE_MULTIPLIER 4
    #	define SHADOW_TEXTURE_MULTIPLIER 2
    #endif
    #if defined(_DEBUG)
    #	define ENABLE_CONSOLE_WINDOW // Console Window
    #else
    //#	define ENABLE_CHECK_DLL_MD5 // Check File MD5
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Network Related
    #define ENABLE_MOVE_CHANNEL // Move Game Channel
    
    #endif // __INC_LOCALE_INC_H__
    
    *Poze / Video :
    Conqueror Pet System :
    [img]./download/file.php?mode=view&id=6718[/img]
    Official Event Manager :
    [img]./download/file.php?mode=view&id=6719[/img]
    Official 12Zi Dungeon :[/b] ( Temple Of Zodiac ) :
    [img]./download/file.php?mode=view&id=6722[/img]
    Official [REVERSED] Standing Mount :
    [img]./download/file.php?mode=view&id=6723[/img]
    Special Inventory System :
    [img]./download/file.php?mode=view&id=6724[/img]
    Official Guild Renewal System :
    [img]./download/file.php?mode=view&id=6725[/img]
    [/b]

    *Price (required) :
    800€ with source.


    *Payment methods (required) :
    Paypal / Revolut ( Bank ) / Crypto TRX.


    *Delivery time (required) :
    Instant with README and support installations.


    *Other conditions :
    I want to make sure my files are not leaked ( you will lose support and system updates official ).


    *Contact details :
    Discord : ynsperev


    *I declare that I will deliver the product within the terms mentioned above and I understand that, in case of non-compliance, I may be subject to a complaint: Yes

    🔥 Hai pe Discord! - Chat activ și support direct

    Te așteptăm și pe serverul de Discord - aici ne-am strâns toată comunitatea de Metin2 din România.

    Alătură-te acum!
    Suntem aproape: 
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    Membru Ucenic Membru Ucenic
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    Mesaj de Muskito667 »

    Nice job. Any chance to test it?
    Membru Începător Membru Începător
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    Mesaj de Kuroko »

    Muskito667 scrie: Nice job. Any chance to test it?
    Thx you, not for the moment i don't have a client test

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