Hello, I am selling my official Metin2 files with reversed root/binary code (meta-root and module).
Here is the list of server and client defines before starting the presentation.
service.h
#if !defined(__INC_COMMON_SERVICE_H__)
#define __INC_COMMON_SERVICE_H__
#define __LOCALE_SERVICE_EUROPE__
////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __MAILBOX__ // Mail Box System
#if defined(__MAILBOX__)
# define __MAILBOX_SEND_INSTANTLY_RECIPIENT__ // Mail Box Instant Sending to Recipient
#endif
#define __QUEST_RENEWAL__ // Quest Page Renewal
#if defined(__QUEST_RENEWAL__)
# define __QUEST_EVENT_DAMAGE__ // Damage Quest Event
# define __QUEST_EVENT_DEAD__ // Dead Quest Event
# define __QUEST_EVENT_FISH__ // Fishing Quest Event
# define __QUEST_EVENT_MINE__ // Mining Quest Event
# define __QUEST_EVENT_BUY_SELL__ // NPC Buy/Sell Quest Event
# define __QUEST_EVENT_CRAFT__ // Craft Quest Event
# define __QUEST_EVENT_EMOTION__ // Emotion Quest Event
# define __QUEST_EVENT_RESTART_HERE__ // Restart Here Quest Event
# define __QUEST_REQUEST_EVENT__ // Request Quest Event
#endif
#define __CHATTING_WINDOW_RENEWAL__ // Chatting Window Renewal (Mini Version)
#define __CUBE_RENEWAL__ // Cube Renewal
#define __RANKING_SYSTEM__ // Ranking System
#define __ELEMENT_SYSTEM__ // Element System
#define __SEND_TARGET_INFO__ // Monster Information & Drops
#define __PVP_COUNTDOWN__ // PvP Duel Countdown
#define __REFINE_MSG_ADD__ // Extended refine fail message
#define __PVP_BALANCE_IMPROVING__ // PvP Balance Improving
#define __POLY_NO_PVP_DMG__ // Remove Damage If Polymorph
#define __SWITCH_BOT__ // SwitchBot System
#define __BATTLE_PASS__ // Battle Pass System
////////////////////////////////////////////////////////////////////////////////
// Map & Dungeon Related
#define __SNOW_DUNGEON__ // Snow Dungeon
#define __DUNGEON_RENEWAL__ // Extended Dungeon Functions
#define __BLUE_DRAGON_RENEWAL__ // Blue Dragon Rework
#define __MT_THUNDER_DUNGEON__ // Ochao Temple
#define __DAWNMIST_DUNGEON__ // Erebus Dungeon
#define __DEFENSE_WAVE__ // Defense Wave
#define __CLIENT_TIMER__ // Client Timer (Used for instances)
#define __LABYRINTH_DUNGEON__ // Labyrinth Dungeon (Utils)
#define __ELEMENTAL_DUNGEON__ // Elemental Dungeon
#define __QUEEN_NETHIS__ // Snake Temple Dungeon
#define __SUNG_MAHI_TOWER__ // Official SungMahi Tower
#define __GUILD_DRAGONLAIR_SYSTEM__ // Guild Dragon Lair
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild Dragon Lair Party
#define __DUNGEON_INFO_SYSTEM__ // Dungeon Information
#define __12ZI__ // Temple Of Zodiac Dungeon
#define __AKZADUR_DUNGEON__ // Dragon King's Palace (Akzadur)
#define __NAFAROTH_DUNGEON__ // Dragon King's Palace (Nafaroth)
#define __EXEDYAR_DUNGEON__ // Dragon King's Palace (Exedyar)
#define __RUILITH_DUNGEON_ // Dragon King's Palace (Ruilith)
#define __TYOLDURAN_DUNGEON__ // Dragon King's Palace (Tyolduran)
////////////////////////////////////////////////////////////////////////////////
// Guild Related
#define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
// #define __GUILD_WAR_AUTO_JOIN_LEADER__ // Join the Guild War automatically as the Leader.
// #define __GUILDLAND_INACTIVITY_DELETE__ // Guildland's 21-day inactivity period removed
#define __GUILD_EVENT_FLAG__ // Guild Event Flag
#define __GUILDRENEWAL_SYSTEM__ // Guild renewal
#define __GUILDSTORAGE_SYSTEM__ // Guild storage
#define __GUILDBANK_LOG__ // Guild bank log
#define __GUILDBANK_EXTENDED_LOGS__ // Guild bank extended logs
#define __COLEADER_WAR_PRIVILEGES__ // Co leader war privileges
#define __GUILDWAR_BUTTON__ // Guild war button
#define __EXTENDED_RENEWAL_FEATURES__ // Extended renewal features
#define __GUILD_LAND_INFO__ // Guild land info
#define __GUILD_DONATE_ATTENDANCE__ // Guild donate attendance
#define __GUILD_WAR_SCORE__ // Guild war score
#define __NEW_WAR_OPTIONS__ // New war options
#define __USE_MONEY_FROM_GUILD__ // Use money from guild
////////////////////////////////////////////////////////////////////////////////
// Mini-Game Related
#define __MINI_GAME_RUMI__ // Mini-Game Rumi
#if defined(__MINI_GAME_RUMI__)
# define __OKEY_EVENT_FLAG_RENEWAL__ // Okey Event Flag
#endif
#define __MINI_GAME_YUTNORI__ // Mini-Game Yutnori
#if defined(__MINI_GAME_YUTNORI__)
# define __YUTNORI_EVENT_FLAG_RENEWAL__ // Yutnori Event Flag
#endif
#define __MINI_GAME_CATCH_KING__ // Mini-Game Catch King
#if defined(__MINI_GAME_CATCH_KING__)
# define __CATCH_KING_EVENT_FLAG_RENEWAL__ // Catch King Event Flag
#endif
#define __FISHING_GAME__ // Fishing Game
#define __SUMMER_EVENT_ROULETTE__ // Mini-Game Roulette (Late Summer Event)
////////////////////////////////////////////////////////////////////////////////
// Event Related
#define __EASTER_EVENT__ // Easter Event 2011
#define __XMAS_EVENT_2008__ // Christmas Event 2008
#define __XMAS_EVENT_2012__ // Christmas Event 2012
#define __2016_VALENTINE_EVENT__ // Valentine Event 2016~2024
#define __HALLOWEEN_EVENT_2014__ // Halloween Event 2011~2014 (Halloween Hair)
#define __OX_RENEWAL__ // OX Renewal
#define __EVENT_BANNER_FLAG__ // Event Banner Flags
#define __METINSTONE_SWAP__ // Swap Stone Shape
#define __RACE_SWAP__ // Swap Race Shape
#define __SNOWFLAKE_STICK_EVENT__ // Snowflake Stick Event
#define __INGAME_EVENT_MANAGER__ // InGame Event Manager
#define __FLOWER_EVENT__ // Flower Event
////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ // Cheque (Won) System
#define __GEM_SYSTEM__ // Gem (Gaya) System
////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define __SHOPEX_RENEWAL__ // ShopEX Renewal
#if defined(__SHOPEX_RENEWAL__)
# define __SHOPEX_TAB4__ // ShopEx 4 Tabs
#endif
#define __SHOPEX_EMPIRE_TAX__ // ShopEx Tax (Triple Price)
#define __MYSHOP_DECO__ // Private Shop Decoration
#define __MYSHOP_EXPANSION__ // Additional Private Shop Tab
#define __MEDAL_OF_HONOR__ // Medal Of Honor
#define __PREMIUM_PRIVATE_SHOP__ // Premium Private Shop
#if defined(__PREMIUM_PRIVATE_SHOP__)
# define __PRIVATE_SHOP_PREMIUM_TIME__ // Premium Time
# define __PRIVATE_SHOP_BUNDLE_REQ__ // Premium Private Shop Kashmir
# define __PRIVATE_SHOP_BUILD_LIMITATIONS__ // Build Limitations
# define __PRIVATE_SHOP_BUILD_MARKET_PLACE__ // Build In Market Place
# define __PRIVATE_SHOP_OPEN_WITH_PASSWORD__ // Open Shop With Password
#endif
#define __GEM_SHOP__ // Gem (Gaya) Shop
////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DRAGON_SOUL_SYSTEM__ // Dragon Soul System
#if defined(__DRAGON_SOUL_SYSTEM__)
# define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
# define __DS_SET__ // Dragon Soul Table Handling
# define __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
# define __DS_7_SLOT__ // Dragon Soul 7th Slot
#endif
////////////////////////////////////////////////////////////////////////////////
// Pet Related
#define __PET_SYSTEM__ // Pet System
#define __PET_LOOT__ // Pet Loot
#define __PET_RESPAWN_LOGIN__ // Pet Respawn on Login
#define __GROWTH_PET_SYSTEM__ // Growth Pet System
#if defined(__GROWTH_PET_SYSTEM__)
# define __UPBRINGING_PET_CONQUEROR_LEVEL__ // Growth Pet Conqueror Level
#endif
////////////////////////////////////////////////////////////////////////////////
// Character Related
#define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
#define __WOLFMAN_CHARACTER__ // Wolfman Character
#if defined(__WOLFMAN_CHARACTER__)
//# define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman Creation
#endif
#define __VIEW_TARGET_HP__ // View Target HP
#if defined(__VIEW_TARGET_HP__)
//# define __VIEW_TARGET_PLAYER_HP__ // View Player Target HP
#endif
#define __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
#define __EXPRESSING_EMOTIONS__ // Special Actions
#define __CONQUEROR_LEVEL__ // Conqueror Level
#define __MULTI_LANGUAGE_SYSTEM__ // Multi Language System
#define __DELETE_FAILURE_TYPE__ // Delete Character Failure Type
#define __LEFT_SEAT__ // Left Seat (AFK)
#define __AFFECT_RENEWAL__ // Affect Renewal
#define __TARGET_AFFECT_SHOWER__ // Target Affect Shower
#define __USER_REPORT_SYSTEM__ // User Report System
////////////////////////////////////////////////////////////////////////////////
// Skill Related
#define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
#define __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
#define __9TH_SKILL__ // 9th Player Skill
#define __PARTY_PROFICY__ // Party Proficiency Passive Skill
#define __PARTY_INSIGHT__ // Party InSight Passive Skill
////////////////////////////////////////////////////////////////////////////////
// Party
#define __DICE_SYSTEM__ // New Dice System (Party)
#define __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
#define __PARTY_CHANNEL_FIX__ // Party Channel Fix
#define __PARTY_KILL_RENEWAL__ // All kill events count towards the party.
////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
#define __MESSENGER_GM__ // Messenger GM List
#define __MESSENGER_DETAILS__ // Messenger Details
////////////////////////////////////////////////////////////////////////////////
// Inventory Related
#define __EXTEND_INVEN_SYSTEM__ // Extended Inventory System
#define __ADDITIONAL_EQUIPMENT_PAGE__ // Additional Equipment Page
#define __EXTEND_MALLBOX__ // Extended Mallbox
#define __SAFEBOX_IMPROVING__ // Safebox Improving
#define __BELT_INVENTORY_RENEWAL__ // Belt Inventory Renewal
#define __SPECIAL_INVEN_SYSTEM__ // Special Inventory System
////////////////////////////////////////////////////////////////////////////////
// Equipment Related
#define __QUIVER_SYSTEM__ // Quiver Equipment
#define __PENDANT_SYSTEM__ // Talisman Elements
#define __GLOVE_SYSTEM__ // Glove Equipment
////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ // Costume System
#define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
#define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
#define __AURA_COSTUME_SYSTEM__ // Aura Costume System
#define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
#define __MOVE_COSTUME_ATTR__ // Move Costume Attribute (Item Combination)
#define __STANDING_MOUNT__ // Standing Mount
#if defined(__STANDING_MOUNT__)
# define STANDING_MOUNT_VNUM_1 40003
# define STANDING_MOUNT_VNUM_2 40004
# define STANDING_MOUNT_VNUM_3 40005
# define SURFBOARD STANDING_MOUNT_VNUM_1
# define IS_STANDING_MOUNT_VNUM(v) ((v)==STANDING_MOUNT_VNUM_1 || (v)==STANDING_MOUNT_VNUM_2 || (v)==STANDING_MOUNT_VNUM_3)
#endif
////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __MAGIC_REDUCTION__ // Magic Reduction Item
#define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
#define __REFINE_PICKAXE_RENEWAL__ // Refine Pickaxe Renewal
#define __REFINE_FISHINGROD_RENEWAL__ // Refine Fishing Rod Renewal
#define __SOUL_BIND_SYSTEM__ // Seal Scroll System
#if defined(__SOUL_BIND_SYSTEM__)
# define __DRAGON_SOUL_SEAL__ // Dragon Soul Seal
# define __UN_SEAL_SCROLL_PLUS__ // Unseal Scroll Plus
#endif
#define __ITEM_APPLY4__ // Extended Apply Bonus (4)
#define __ITEM_SOCKET6__ // Extended Item Sockets (6)
#define __ITEM_VALUE10__ // Extended Item Values
#define __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
#define __CHANGED_ATTR__ // Change / Select Attribute
#define __ATTR_6TH_7TH__ // 6th and 7th Attribute
#define __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
#define __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
#define __LOOT_FILTER_SYSTEM__ // Looting System
#if defined(__LOOT_FILTER_SYSTEM__)
# define __PREMIUM_LOOT_FILTER__ // Enable Premium Usage of the Loot Filter System
#endif
#define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
#define __LUCKY_BOX__ // Lucky Box
#define __SET_ITEM__ // Set Item Bonus
#define __GEM_CONVERTER__ // Gem Converter
#define __REFINE_ELEMENT_SYSTEM__ // Refine Element System
#define __USE_NEXT_AUTO_POTION__ // When the automatic potion runs out, use the next one.
#define __REFINE_STACK_FIX__ // Refine Stack Fix (Used for stones)
#define __ANTI_EXP_RING__ // Anti Experience Ring
#define __CHEST_SHOW__ // Chest Show System
////////////////////////////////////////////////////////////////////////////////
// UI Related
#define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
#define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
#define __NEW_USER_CARE__ // User Care (Control)
#define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
#define __POPUP_NOTICE__ // Pop-up notification
#define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
#define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
#define __GAME_OPTION_ESCAPE__ // Game Option (Escape)
////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
#define __EXTENDED_ITEM_AWARD__ // Extended Item Award
#define __ENVIRONMENT_SYSTEM__ // Environment System
#define __LOCALE_CLIENT__ // Locale Client
#define __REDUCED_ENTITY_VIEW__ // Reduced Entity View
#define __PORTAL_NAMES__ // Allows Display Of Portal Names
////////////////////////////////////////////////////////////////////////////////
// Network Related
//#define __IMPROVED_PACKET_ENCRYPTION__ // Improved Packet Encryption
#if defined(__IMPROVED_PACKET_ENCRYPTION__)
# define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
#endif
//#define __SEND_SEQUENCE__ // Sequence Matching
#define __UDP_BLOCK__ // UDP Block
//#define __ALLOW_EXTERNAL_PEER__ // Allow External Peer API
#define __PROXY_IP__ // Proxy IP
#define __MOVE_CHANNEL__ // Move Game Channel
#define __CHECK_PORT_STATUS__ // Check Port Status
#define __AUTO_DETECT_INTERNAL_IP__ // Detect Internal IP
//#define __USE_SERVER_KEY__ // Check Server Key
#define __SHUTDOWN_FIX__ // Shutdown Command Editing
#endif // __INC_COMMON_SERVICE_H__
#if !defined(__INC_LOCALE_INC_H__)
#define __INC_LOCALE_INC_H__
#include "Version.h"
#define LOCALE_SERVICE_EUROPE
////////////////////////////////////////////////////////////////////////////////
// Game Related
#define ENABLE_MAILBOX // Mail Box System
#define ENABLE_QUEST_RENEWAL // Quest Page Renewal
#define ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)
#define ENABLE_CUBE_RENEWAL // Cube Renewal
#define ENABLE_RANKING_SYSTEM // Ranking System
#define ENABLE_ELEMENT_ADD // Monster Element
#define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
#define ENABLE_REFINE_MSG_ADD // Extended Refine Fail Message
#define ENABLE_BALANCE_IMPROVING // PvP Balance Improving
#define ENABLE_QUEST_REQUEST_EVENT // Request Event Quest
#define ENABLE_SWITCHBOT // Switch Bot System
#define ENABLE_BATTLE_PASS // Battle Pass System
////////////////////////////////////////////////////////////////////////////////
// Map & Dungeon Related
#define ENABLE_DEFENSE_WAVE // Defense Wave (Hydra Dungeon)
#define ENABLE_CLIENT_TIMER // Client Timer (Used for instances)
#define ENABLE_ELEMENTAL_DUNGEON // Elemental Dungeon
#define ENABLE_QUEEN_NETHIS // Snake Temple Dungeon
#define ENABLE_SUNG_MAHI_TOWER // SungMahi Tower Dungeon
#define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild Dragon Lair
#define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM // Guild Dragon Lair Party
#define ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information
#define ENABLE_12ZI // Temple Of Zodiac Dungeon
////////////////////////////////////////////////////////////////////////////////
// Guild Related
#define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)
#if defined(ENABLE_GUILD_LEADER_GRADE_NAME)
# define ENABLE_GUILD_LEADER_GRADE_NAME_VALUE1 "|cFFFFFFFF|H|hChef de Guild - "
# define ENABLE_GUILD_LEADER_GRADE_NAME_VALUE2 "|cFFFFFFFF|H|hSous-Chef de Guild - "
#endif
#define ENABLE_GUILD_BUILDING_OBJ_PLACEMENT_EFFECT // Guild Building Object Placement Effect
#define ENABLE_GUILD_MARK_RENEWAL // Renewal Popup Message For Upload an Mark
#define ENABLE_GUILDRENEWAL_SYSTEM // Guild renewal
#define ENABLE_SECOND_GUILDRENEWAL_SYSTEM // Second Guild renewal
#define ENABLE_GUILDSTORAGE_SYSTEM // Guild storage
#define ENABLE_GUILDBANK_LOG // Guild bank log
#define ENABLE_GUILDWAR_BUTTON // Guild war button
#define ENABLE_GUILD_LAND_INFO // Guild land info
#define ENABLE_GUILD_DONATE_ATTENDANCE // Guild donate attendance
#define ENABLE_GUILD_WAR_SCORE // Guild war score
#define ENABLE_NEW_WORLD_GUILDRENEWAL // New world guild renewal ( Yohara )
////////////////////////////////////////////////////////////////////////////////
// Mini-Game Related
#define ENABLE_MINI_GAME_RUMI // Mini-Game Rumi (Okey Card)
#if defined(ENABLE_MINI_GAME_RUMI)
# define ENABLE_OKEY_EVENT_FLAG_RENEWAL // Okey Event Flag
#endif
#define ENABLE_MINI_GAME_YUTNORI // Mini-Game Yutnori
#if defined(ENABLE_MINI_GAME_YUTNORI)
# define ENABLE_YUTNORI_EVENT_FLAG_RENEWAL // Yutnori Event Flag
#endif
#define ENABLE_MINI_GAME_CATCH_KING // Mini-Game Catch King
#if defined(ENABLE_MINI_GAME_CATCH_KING)
# define ENABLE_CATCH_KING_EVENT_FLAG_RENEWAL // Catch King Event Flag
#endif
#define ENABLE_FISHING_GAME // Fishing Game
#define ENABLE_SUMMER_EVENT_ROULETTE // Summer Event Roulette
#if defined(ENABLE_SUMMER_EVENT_ROULETTE)
//# define ENABLE_LATE_SUMMER_EVENT_SKYBOX // Summer Event SkyBox
#endif
////////////////////////////////////////////////////////////////////////////////
// Event Related
#define ENABLE_OX_RENEWAL // OX Renewal
#define ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
#define ENABLE_METINSTONE_SWAP // Swap Metin Stone Shape
#define ENABLE_RACE_SWAP // Swap Race Shape
#define ENABLE_SNOWFLAKE_STICK_EVENT // Snowflake Stick Event
#define ENABLE_EVENT_BANNER // Event Banner
#define ENABLE_EVENT_BANNER_REWARD_LIST_RENEWAL // Event Banner Reward List Renewal
#define ENABLE_FLOWER_EVENT // Flower Event
////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
#define ENABLE_GEM_SYSTEM // Gem (Gaya) System
////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
#if defined(ENABLE_SHOPEX_RENEWAL)
# define ENABLE_SHOPEX_TAB4 // ShopEx 4 Tabs
#endif
#define ENABLE_MYSHOP_DECO // Private Shop Decoration
#define ENABLE_MYSHOP_EXPANSION // Additional Private Shop Tab
#define ENABLE_PREMIUM_PRIVATE_SHOP // Premium Private Shop
#if defined(ENABLE_PREMIUM_PRIVATE_SHOP)
# define ENABLE_PRIVATE_SHOP_PREMIUM_TIME // Premium Time
# define ENABLE_PRIVATE_SHOP_BUNDLE_REQ // Premium Private Shop Kashmir
# define ENABLE_PRIVATE_SHOP_LIMITED_DISTANCE_RENDERING // Limited Distance
# define ENABLE_PRIVATE_SHOP_BUILD_LIMITATIONS // Build Limitations
//# define ENABLE_PRIVATE_SHOP_PRICE_SORT // Price Sort
# define ENABLE_PRIVATE_SHOP_TIME_SORT // Time Sort
//# define ENABLE_PRIVATE_SHOP_DIFFERENT_PRICE_RESTRICTION // Different Price Restriction
# define ENABLE_PRIVATE_SHOP_BUILD_MARKET_PLACE // Build In Market Place
# define ENABLE_PRIVATE_SHOP_OPEN_SHOP_WITH_PASSWORD // Open Shop With Password
# define ENABLE_PREMIUM_SEARCH_IMPROVE // Premium Search Improve
#endif
////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
#if defined(ENABLE_DRAGON_SOUL_SYSTEM)
# define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
# define ENABLE_DS_SET // Dragon Soul Table Handling
# define ENABLE_DS_CHANGE_ATTR // Dragon Soul Change Attribute
# define ENABLE_DS_7_SLOT // Dragon Soul 7th Slot
#endif
////////////////////////////////////////////////////////////////////////////////
// Pet Related
#define ENABLE_GROWTH_PET_SYSTEM // Growth Pet System
#if defined(ENABLE_GROWTH_PET_SYSTEM)
# define ENABLE_UPBRINGING_PET_CONQUEROR_LEVEL // Growth Pet Conqueror Level
#endif
////////////////////////////////////////////////////////////////////////////////
// Character Related
#define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
#define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
#if defined(ENABLE_WOLFMAN_CHARACTER)
//# define DISABLE_WOLFMAN_CREATION // Disable Wolfman Creation
#endif
#define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
#if defined(ENABLE_VIEW_TARGET_DECIMAL_HP)
//# define ENABLE_VIEW_TARGET_PLAYER_HP // View Player Target HP
#endif
#define ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi Language System
#define ENABLE_EXPRESSING_EMOTION // Special Actions
#define ENABLE_CONQUEROR_LEVEL // Conqueror Level
#define ENABLE_DELETE_FAILURE_TYPE // Delete Character Failure Type
#if defined(ENABLE_DELETE_FAILURE_TYPE)
# define ENABLE_DELETE_FAILURE_TYPE_ADD // Additional Failure Types
#endif
#define ENABLE_LEFT_SEAT // Left Seat (AFK)
#define ENABLE_AFFECT_RENEWAL // Affect Renewal
#define ENABLE_TARGET_AFFECT_SHOWER // Target Affect Shower
#define ENABLE_USER_REPORT_SYSTEM // User Report System
////////////////////////////////////////////////////////////////////////////////
// Skill Related
#define ENABLE_678TH_SKILL // 6th & 7th Skills
#define ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
#define ENABLE_PARTY_PROFICY // Party Proficiency Passive Skill
#define ENABLE_PARTY_INSIGHT // Party InSight Passive Skill
////////////////////////////////////////////////////////////////////////////////
// Party
#define ENABLE_DICE_SYSTEM // New Dice System (Party)
#define WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
#define ENABLE_PARTY_CHANNEL_FIX // Party Channel Fix
////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
#define ENABLE_MESSENGER_BLOCK // Messenger Block System
#define ENABLE_MESSENGER_GM // Messenger GM List
#define ENABLE_MESSENGER_DETAILS // Messenger Details
////////////////////////////////////////////////////////////////////////////////
// Inventory Related
#define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipment System (Belt)
#define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
#define ENABLE_EXTEND_MALLBOX // Extended Mallbox
#define ENABLE_SAFEBOX_IMPROVING // Safebox Improving
#define ENABLE_SPECIAL_INVEN_SYSTEM // Special Inventory System
////////////////////////////////////////////////////////////////////////////////
// Equipment Related
#define ENABLE_QUIVER_SYSTEM // Quiver Equipment
#define ENABLE_PENDANT // Talisman Elements
#define ENABLE_GLOVE_SYSTEM // Glove Equipment
#define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Additional Equipment Page
#define ENABLE_BELT_INVENTORY_RENEWAL // Belt Inventory Renewal
////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define ENABLE_COSTUME_SYSTEM // Costume System
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
#define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
#define ENABLE_ACCE_SECOND_COSTUME_SYSTEM // Acce (Sash) Costume System
#define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System
#define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Costume System
#define ENABLE_MOVE_COSTUME_ATTR // Move Costume Attribute (Item Combination)
#define ENABLE_STANDING_MOUNT // Standing Mount
#if defined(ENABLE_STANDING_MOUNT)
# define STANDING_MOUNT_VNUM_1 40003
# define STANDING_MOUNT_VNUM_2 40004
# define STANDING_MOUNT_VNUM_3 40005
# define SURFBOARD STANDING_MOUNT_VNUM_1
#endif
////////////////////////////////////////////////////////////////////////////////
// Item Related
#define ENABLE_ENERGY_SYSTEM // Energy System
#define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
#define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
#define ENABLE_SOULBIND_SYSTEM // Soul Bind System (Protect Items)
#if defined(ENABLE_SOULBIND_SYSTEM)
# define ENABLE_DRAGON_SOUL_SEAL // Dragon Soul Seal
# define ENABLE_UN_SEAL_SCROLL_PLUS // Un-Seal Scroll Plus
#endif
#define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
#define ENABLE_ITEM_SOCKET6 // Extended Item Sockets (6)
#define ENABLE_ITEM_VALUE10 // Extended Item Values
#define ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)
#define ENABLE_CHANGED_ATTR // Change / Select Attribute
#define ENABLE_ATTR_6TH_7TH // 6th and 7th Attribute
#define ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
#define ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
#define ENABLE_LOOTING_SYSTEM // Looting System (Filter)
#if defined(ENABLE_LOOTING_SYSTEM)
# define ENABLE_PREMIUM_LOOTING // Enable Premium Usage of the Loot Filter System
#endif
#define ENABLE_GACHA // Boxes (Open x Times)
#define ENABLE_LUCKY_BOX // Lucky Box
#define ENABLE_SET_ITEM // Set Item Bonus
#define ENABLE_GEM_CONVERTER // Gem Converter
#define ENABLE_REFINE_ELEMENT_SYSTEM // Refine Element
#define ENABLE_CHEST_SHOW // View Chest System
////////////////////////////////////////////////////////////////////////////////
// UI Related
#define ENABLE_SELECT_RENEWAL // New Select UI
#define ENABLE_CREATE_RENEWAL // New Create UI
//#define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
//#define ENABLE_CHANNEL_LIST // Channel List Renewal
#define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
#define ENABLE_NEW_USER_CARE // User Care (Control)
#define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
#define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
#define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
#define WJ_MULTI_TEXTLINE // Multi TextLine
#define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
#define ENABLE_POPUP_NOTICE // Pop-up notification
#define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
#define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
#define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
#define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
#define ENABLE_SLOT_SCALE // Slot Scale
#define ENABLE_SLOT_COOLTIME_REFRESH_FIX // Slot Cooltime Refresh
#define ENABLE_CLIP_MASK // Window Clip Masking
#define ENABLE_MOUSE_WHEEL_TOP_WINDOW // Mouse Scroll Wheel
#define RENDER_TARGET // Render Target Model
#define ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
#if defined(ENABLE_KEYCHANGE_SYSTEM)
# define ENABLE_DSS_KEY_SELECT
#endif
#define ENABLE_DETAILS_UI // Character Details (Bonus Page)
#define ENABLE_CHAT_LOG_FIX // Chat-log fix
#define ENABLE_INPUT_CANCEL // Quest Input Cancel
#define ENABLE_HELP_RENEWAL // Help Renewal
#define ENABLE_MOVE_WND_SCREEN_LIMIT // Move Window Screen Limit
#define ENABLE_QUEST_WIDTH_EXPANSION // Quest Window Expansion
#define ENABLE_MINIMAP_TEXTURE_PATTERN // MiniMap Texture Pattern
#define ENABLE_LOADING_TIP // Loading Tips
#define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
#define ENABLE_GAME_OPTION_ESCAPE // Game Option (Escape)
#define ENABLE_ATLAS_GM_GOTO // Atlas Game Master Goto
#define ENABLE_ATLAS_MARK_ON_WARP_SCROLLS // Warp Scrolls Tooltips Will Show The Mark On The Atlas
#define ENABLE_STRUCTURE_VIEW_MODE // Structure View Mode
#define ENABLE_MINIMAP_SMOOTH_ZOOM // Minimap Smooth Zoom
//#define ENABLE_PLUS_ICON_ITEM // Plus Icon For Equipment
#define ENABLE_HYPERLINK_RENEWAL // HyperLink Renewal (WindowType - SlotIndex)
// Environment & Render Related
#define REMOVE_SAFEZONE_COLLISION // Remove Safe Zone NPC Collision
#define REMOVE_SHOP_COLLISION // Remove Shop Collision
#define REMOVE_HORSE_COLLISION // Remove Horse Collision
#define REMOVE_PET_COLLISION // Remove Pet Collision
#define REMOVE_OX_PLAYER_COLLISION // Remove OX Map Player Collision
#define REMOVE_BAZAR_COLLISION // Remove Bazar Collision
#define ENABLE_FOG_FIX // Fog Fix
#define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
#define ENABLE_FOV_OPTION // Field of View (FoV) Game Option
#define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
#define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off)
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality
#define ENABLE_OPTIMIZATION // Model Animation Optimization
////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define ENABLE_LOCALE_CLIENT // Locale Client Strings
#define ENABLE_DISPLAY_MOB_VNUM // Displaying The Vnum Of Mobs
#define ENABLE_NO_MOUNT_CHECK // No Mount Check
//#define ENABLE_GM_COLOR_NICKNAME // Game Master Authorized Colorful Nickname Add-on
#define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
#if defined(ENABLE_EMOTION_HIDE_WEAPON)
# define ENABLE_HIDE_ATTACHING_EFFECT_ON_ACTING // Hide attaching effects on acting
#endif
////////////////////////////////////////////////////////////////////////////////
// Application Related
#define DISABLE_INDEX_FILE // Built In Pack Index
#define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
#define ENABLE_DISCORD_RPC // DiscordRPC
#define ENABLE_CEF_BROWSER // CEF Browser
#define ENABLE_CHAR_CONFIG // Character Config
#define ENABLE_LZ4_PACK_COMPRESSION // LZ4 Pack Compression
#define ENABLE_MOUSE_CURSOR_RESET_FIX // Mouse cursor reset fix
#define ENABLE_LOADING_PERFORMANCE // Loading Performance
#define ENABLE_GPU_SELECTION // Official GPU Selection [REVERSED]
#define ENABLE_SHADOW_DISTANCE // Increase Dynamic Shadow Rendering Distance
#if defined(ENABLE_SHADOW_DISTANCE)
# define SHADOW_DISTANCE_MULTIPLIER 4
# define SHADOW_TEXTURE_MULTIPLIER 2
#endif
#if defined(_DEBUG)
# define ENABLE_CONSOLE_WINDOW // Console Window
#else
//# define ENABLE_CHECK_DLL_MD5 // Check File MD5
#endif
////////////////////////////////////////////////////////////////////////////////
// Network Related
#define ENABLE_MOVE_CHANNEL // Move Game Channel
#endif // __INC_LOCALE_INC_H__
Conqueror Pet System : Official Event Manager : Official 12Zi Dungeon :[/b] ( Temple Of Zodiac ) : Official [REVERSED] Standing Mount : Special Inventory System : Official Guild Renewal System : [/b]
*Price (required) :
800€ with source.
*Payment methods (required) :
Paypal / Revolut ( Bank ) / Crypto TRX.
*Delivery time (required) :
Instant with README and support installations.
*Other conditions :
I want to make sure my files are not leaked ( you will lose support and system updates official ).
*Contact details :
Discord : ynsperev
*I declare that I will deliver the product within the terms mentioned above and I understand that, in case of non-compliance, I may be subject to a complaint: Yes


