
Advanced Dynamic Anti-Hack
System (Customizable & Server-Side) UPDATED!..

Hello friends,
I would like to share with you the Dynamic Anti-Hack system, which I have been working on for a long time and have finally brought to a
stable point as a result of sleepless nights and intensive testing.


Blocked Basic Hacks

Teleport and Speed (Speed / Teleport Hack)

Fast Attack (7x / Wait Hack)

Ranged Attack (Range Hack)

Passing Through Walls (Wallhack)

Auto Gather and Pull (
Mob Lock)

Skill Range Hack


Moving Archer Shots

Angle Violation Limitation

Log System (Disabled by default to prevent server load) (To enable logging, set Debug: 1 and search/uncomment the lines starting with //Log (ch...).

What was done? / Latest Update:
While developing the system, many improvements were made to reduce the "false alarm" (false-positive) rate to zero and to protect server performance:

The system was entirely overhauled and transformed into a self-learning structure. Through its built-in learning calibration and credit system, the game continuously calibrates itself to find the absolute minimum thresholds. The purpose of this: During scenarios involving changes to Status Points, drinking Potions, or using other consumables, the system automatically adapts to the game's mechanics, turning into a fully self-managing system.

Dead codes were cleaned up.

Information Notes were added.

An integration for #define ENABLE_OTO_AV was added. If you adjust this to match your own auto-hunt define code, the bot verification system will automatically disable itself during auto-hunting so it doesn't disrupt your players.

Auto Calibration (Learning Mode)
The system is capable of performing its initial calibration entirely on its own. If you activate the LEARNING_MODE setting, the system analyzes players' legitimate movements and attack speeds to generate the most optimal tolerance values for you.

If you want to make your server even "stricter", you can manually tighten these limits further by reviewing the SQL logs.

Important Note
This system is not a client-side anti-cheat software designed to block externally injected ".dll" or ".exe" based cheat
programs. This is a METIN2 ANTI-HACK system built directly into the game's source structure, operating entirely on limit checks and server-side mathematical verifications.

Enjoy the forums!
Previous Topic
Reacționează

la acest mesaj și conținutul se va afișa automat.
Ultima oară modificat 28 Feb 2026, 00:45 de către Grafik3r, modificat de 2 ori în total.