3 mesaje
Developer Developer
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  • Regat: Jinno
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    Medalii

    World Editor
    New World Editor for Metin2 clients with support for Dynamic Shadows & Legacy Shadowmaps.

    Pricing:
    1 Person Key: €40
    Team Key 3Person: €100
    Free 24h Test-Key per user, so you can fully test and try everything

    Included:
    Regular support & updates
    Feature requests and suggestions are welcome to improve workflow and usability
    3 HWIDs allowed per key

    Features:
    Map Management

    Scan and load outdoor maps from setting.txt
    Create new maps with Flat, Dungeon, Farm Map, Normal Map, or Custom templates
    Select map sizes from 1x1 up to 4x4, or custom dimensions up to 16x16
    Create or reuse texture sets and environments
    Optional automatic border cliff generation
    Save terrain, objects, NPC spawns, environment data, server attributes, atlas, and minimaps
    Export full map packages
    Generate legacy shadowmaps for the current map

    Viewport & Rendering

    DirectX11 viewport with terrain, water, skybox, objects, trees, effects, shadows, and NPC models
    Toggle wireframe, fog, objects, water, effects, shadows, markers, NPCs, and attribute overlays
    Mini atlas overlay with fast camera teleport support
    FPS, frame time, camera position, and active tool overlays
    Rendering settings: VSync, FPS limit, MSAA, shadow modes, and modern shadowmap resolution

    Terrain Editing

    Raise, Lower, Smooth, Flatten, Plateau, Terrace, and Erosion tools
    Circle and square brush modes
    Adjustable brush radius and strength
    Perlin noise terrain generation
    Marker polygon mode for constrained terrain editing

    Texture Painting

    Paint terrain texture layers from the active texture set
    Scatter Paint with random texture blending
    Source texture filters
    Replace Entire Map texture swap tool

    Water & Attributes

    Water placement/removal with adjustable water height
    Attribute painting: Block, Water, BanPK
    Attribute erase mode and live overlays
    Stamp block attributes under trees or around selected objects

    Object Editing

    Asset browser with categories, filters, thumbnails, grid/list view, and drag & drop
    Supports buildings, trees, effects, dungeon blocks, and more
    Move, rotate, copy, paste, delete, snap to terrain, and snap to grid
    Multi-select batch editing
    Object eraser with configurable radius
    Scatter Brush for mass object placement with advanced controls

    Tree Tools

    Tree Randomizer for replacing map trees using custom SPT pools
    Tree Group tools for selecting, isolating, or deleting trees with the same SPT path

    NPC & Server Integration

    Load NPC spawns directly from npc.txt
    Load mob names and VNUM/model mappings from mob_names, mob_proto, or npclist
    Place NPCs by VNUM
    Edit direction, spawn range, respawn time, count, and percentage
    Duplicate, delete, disable, and save NPCs directly back to npc.txt
    NPC spawn areas and 3D markers visible in the viewport

    Current Limitation:

    Regen, Boss, Stone, and Group spawn support is not implemented yet (coming soon)

    Environment & Atlas

    Edit lighting, ambient/diffuse colors, fog, wind, sky colors, cloud settings, water colors, wave strength, and camera speed
    Save environment settings to .msenv
    Generate and export atlas.dds, atlas.sub, and minimap.dds files
    Optional automatic atlas generation on save

    History & Diagnostics

    Unified Undo/Redo system for terrain, objects, and NPC actions
    Visible action history inside the Edit menu

    Language Support:

    German
    English
    Romanian
    Hungarian
    Turkish

    Payment Methods:
    Revolut,Binance,Crypto-Currency,PayPal

    Videos:





    NPC:


    Contact Discord:
    .uranov
    Developer Developer
  • Mesaje: 84
  • Reacții: 217
  • Mesaje utile: 2
  • Regat: Jinno
  • [ID Discord]
  • Contact:

    Medalii

    Avatar utilizator
    Developer
    Developer

    Mesaj de Uranov »

    PBR/Parallax support + Generator

    Better Sun System

    Better Obj scale Handling + better Popup






    The UI has been made more user-friendly
    Developer Developer
  • Mesaje: 84
  • Reacții: 217
  • Mesaje utile: 2
  • Regat: Jinno
  • [ID Discord]
  • Contact:

    Medalii

    Avatar utilizator
    Developer
    Developer

    Mesaj de Uranov »

    The grass shader is a modern DX11/12 grass system built around fully editable mask layers.

    Terrain stores grass masks per slot/layer
    Each slot supports its own material type:
    Procedural grass
    Billboard grass
    Custom DDS/MSE/MDE assets
    Renderer scans only tiles and mask cells that actually contain grass
    Valid cells become grass candidates and are expanded into visible blades (preferably GPU-generated)
    Shader supports:
    Density
    Size
    Mask thresholds
    Wind/noise animation
    Curvature
    Color variation
    Randomization settings
    Procedural mode can generate its own grass atlas dynamically
    Billboard mode remains compatible with legacy DX8/DX9 grass assets
    Custom mode allows importing user-defined textures/materials

    Requirements:

    System currently works only with external source integration
    Billboard grass works on DX8/DX9 clients
    Procedural grass requires DX11+

    Additional:

    FBX support implemented
    Not limited to OBJ or GR2 anymore
    FBX plants/flowers can be used if supported by the client

    "Still in testing and optimize"

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