esc-Fiv3 scrie: ↑
Nu mi-am dat seama ca e SQL. Iti multumesc! de sfat! Am cautat in txt dar nu am implementat in server niciun King. O sa caut pe internet daca gasesc o varianta cu txt.
Ia de la alta
armura, nu trebuie sa ai EXACT queryurile de la
armurile astea, le poti face tu in cateva secunde. Fii atent:
11971 king ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 24 0 100 100 3 0
11972 king ITEM_ARMOR ARMOR_BODY 2 ANTI_MUSA | ANTI_SURA | ANTI_MUDANG | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 24 0 100 100 3 0
11973 king ITEM_ARMOR ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_MUDANG | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 24 0 100 100 3 0
11974 king ITEM_ARMOR ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 24 0 100 100 3 0
11971 -> war
11927 -> ninja
11973 -> sura
11974 -> shaman
Modifici codurile de mai sus cu codurile de la king-urile respective, si schimbi INDEX-ul (in loc de 24 pui 98 de exemplu pt king 9)
Exemplu complet pentru King9:
41019 king ITEM_ARMOR ARMOR_BODY 2 ANTI_ASSASSIN | ANTI_SURA | ANTI_MUDANG | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 98 0 100 100 3 0
41029 king ITEM_ARMOR ARMOR_BODY 2 ANTI_MUSA | ANTI_SURA | ANTI_MUDANG | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 98 0 100 100 3 0
41039 king ITEM_ARMOR ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_MUDANG | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 98 0 100 100 3 0
41049 king ITEM_ARMOR ARMOR_BODY 2 ANTI_MUSA | ANTI_ASSASSIN | ANTI_SURA | ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP ITEM_TUNABLE WEAR_BODY NONE 0 0 0 0 0 LEVEL 50 LIMIT_NONE 0 APPLY_MOV_SPEED 10 APPLY_RESIST_MAGIC 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 350 0 98 0 100 100 3 0
De ce am pus 98 in loc de 24?
Pentru ca in MSM-uri am asa:
Group ShapeData63
{
SpecialPath "d:/ymir work/pc2/assassin/"
ShapeIndex 98
Model "assassin_lord.GR2"
SourceSkin "assassin_queen01.dds"
TargetSkin "addict2_2-1.dds"
}
De ce am pus 41019,41029,41039,41049 ca si cod de item?
Pt ca asa le am in item_list din arhiva cu king-urile.