Aduna tot yang-ul in inventar automat, fara sa ai "a treia mana".
Yangul nu va mai pica pe jos.
Este un update QoL foarte bun, deoarece jucatorii nu mai trebuie sa spameze butonul de pickup.
De asemenea, vei scapa si de lag, deoarece nu se mai dropeaza yang-ul pe jos.

*Link download / Code:
Cauta in char_battle.cpp:
void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
{
if (GetMobRank() >= MOB_RANK_BOSS && !IsStone() && GetMobTable().dwGoldMax != 0)
{
if (1 == number(1, iGold10DropPct))
iGoldMultipler *= 10;
int iSplitCount = number(25, 35);
for (int i = 0; i < iSplitCount; ++i)
{
int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax) / iSplitCount;
if (test_server)
sys_log(0, "iGold %d", iGold);
iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100;
iGold *= iGoldMultipler;
if (iGold == 0)
continue;
{...}{...}{...}
{...}{...}{...}
{...}{...}{...}
{...}{...}{...}
DBManager::instance().SendMoneyLog(MONEY_LOG_MONSTER, GetRaceNum(), iTotalGold);
}