5 mesaje
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  • Mesaje: 3449
  • Reacții: 48421
  • Mesaje utile: 29
  • Status: Pe aici.. 🤠
  • Server: Saga2 - Soon
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    *Descriere:

    Serverfiles OSF V5 - Full [Link bun de Download]

    Contine o multime de FIX-uri, sisteme si alte resurse - perfecte pentru serverul vostru!

    Nu l-am pornit, deci nu stiu cum merge / ce are pe el. Am sa va las mai jos locale_inc + service.h ca sa va faceti o idee.


    *Poze / Video (obligatoriu):
    Serverfiles Owsap V5.0 (OSF) - Mesaj 1 - Imagine 1
    Serverfiles Owsap V5.0 (OSF) - Mesaj 1 - Imagine 2
    Serverfiles Owsap V5.0 (OSF) - Mesaj 1 - Imagine 3
    Serverfiles Owsap V5.0 (OSF) - Mesaj 1 - Imagine 4
    *Link download:
    Conținut: Ascuns
    Reacționează ❤️ la acest mesaj și conținutul se va afișa automat.

    Conținut: Ascuns
    Reacționează ❤️ la acest mesaj și conținutul se va afișa automat.



    *Date (mysql/vdi/ingame):

    - FreeBSD: 12.2 amd64 - MySQL: 8.0
    - Visual Studio 2019 / 2022

    Date joc :
    Code:
    ID: turkmmo
    PW: turkmmo
    Date mysql :
    Code:
    username: turkmmo
    password: turkmmo
    cd /usr/home/m2server/source/mainline_update/Source
    gmake all -j4

    locale_inc.h:
    Code:
    #if !defined(__INC_LOCALE_INC_H__)
    #define __INC_LOCALE_INC_H__
    
    #define VERSION 5035
    #define PATCH 35
    
    #define LOCALE_SERVICE_EUROPE
    #define LOCALE_SERVICE_OWSAP
    
    ////////////////////////////////////////////////////////////////////////////////
    // Currency Related
    #define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
    #define ENABLE_GEM_SYSTEM // Gem (Gaya) System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Minigame Related
    #define /* @author: VegaS */ ENABLE_MINI_GAME_OKEY // Minigame Rumi (Okey)
    #define /* @author: ZeNu */ ENABLE_MINI_GAME_CATCH_KING // Minigame Catch King
    
    ////////////////////////////////////////////////////////////////////////////////
    // Dragon Soul Related
    #define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
    #define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
    #define ENABLE_DS_SET // Dragon Soul Table Handling
    #define /* @author: Owsap */ ENABLE_DS_CHANGE_ATTR // Dragon Soul Change Attribute
    #define ENABLE_DSS_EXTENDED_RECHARGE // [ITEM] Dragon Soul Extended Recharge
    
    ////////////////////////////////////////////////////////////////////////////////
    // Costume Related
    #define ENABLE_COSTUME_SYSTEM // Costume System
    #define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
    #define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
    #define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Cstume System
    #define ENABLE_COSTUME_ATTR_SYSTEM // [ITEM] Costume Attributes System
    #define /* @author: Owsap */ ENABLE_COSTUME_EXTENDED_RECHARGE // [ITEM] Costume Extended Recharge
    #define /* @author: Owsap */ ENABLE_HIDE_COSTUME_SYSTEM // Hide Costume System
    #define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System (Proto Support Only)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Inventory & Equipment Related
    #define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipement System (Belt)
    #define ENABLE_SWAP_SLOT_SYSTEM // Swap Item Slot
    #if defined(ENABLE_SWAP_SLOT_SYSTEM)
    #	define ENABLE_SWAP_SLOT_DIFFUSE_COLOR // Diffuse Color Swap Slot
    #endif
    #define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
    #define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special Inventory System
    //#define ENABLE_SORT_INVENTORY // Sort Inventory Items
    #define ENABLE_QUIVER_SYSTEM // Quiver Equipement
    #define ENABLE_PENDANT // Talisman Elements
    #define ENABLE_GLOVE_SYSTEM // Glove Equipement
    
    ////////////////////////////////////////////////////////////////////////////////
    // Messenger Related
    #define ENABLE_MESSENGER_BLOCK // Messenger Block System
    #define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
    #define ENABLE_MESSENGER_GM // Messenger GM List
    
    ////////////////////////////////////////////////////////////////////////////////
    // Shop Related
    #define /* @author: blackdragonx61 */ ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
    #if defined(ENABLE_SHOPEX_RENEWAL)
    #	define ENABLE_SHOPEX_TAB4 // ShopEx 4 Tabs
    #endif
    #define /* @author: Owsap */ ENABLE_MYSHOP_DECO // Private Shop Decoration
    #define /* @author: blackdragonx61 */ ENABLE_PRIVATESHOP_SEARCH_SYSTEM // Private Shop Search System
    
    //////////////////////////////////////////////////////////////////////////
    // Player Related
    #define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
    #if defined(ENABLE_VIEW_TARGET_DECIMAL_HP)
    #	define ENABLE_VIEW_TARGET_PLAYER_HP // View Player Target HP
    #endif
    #define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
    #define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
    #if defined(ENABLE_WOLFMAN_CHARACTER)
    //#	define DISABLE_WOLFMAN_CREATION // Disable Wolfman Creation
    #endif
    #define /* @author: Owsap */ ENABLE_PLAYER_PIN_SYSTEM // Player PIN Code
    #define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)
    #define /* @auhtor: Vegas */ ENABLE_GENDER_ALIGNMENT // Gender Alignment (M, F)
    #define /* @author: blackdragonx61 */ ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
    #define /* @author: blackdragonx61*/ ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
    #define /* @author: Owsap */ ENABLE_EXPRESSING_EMOTION // Special Actions
    #define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
    #define ENABLE_678TH_SKILL // 6th & 7th Skills
    #define ENABLE_CONQUEROR_LEVEL // Conqueror Level
    
    //////////////////////////////////////////////////////////////////////////
    // Game Related
    #define ENABLE_DICE_SYSTEM // New Dice System (Party)
    #define ENABLE_MOVE_CHANNEL // Move Game Channel
    #define /* @author: Owsap */ ENABLE_CAPTCHA_SYSTEM // Captcha System
    //#define ENABLE_SKILL_COLOR_SYSTEM // Skill Color System
    #if defined(ENABLE_SKILL_COLOR_SYSTEM)
    #	define ENABLE_5LAYER_SKILL_COLOR // Skill Color w/ 5 Layers
    #endif
    #define /* @author: Owsap */ ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
    #define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
    #define ENABLE_ELEMENT_ADD // Monster Element
    #define /* @auhtor: blackdragonx61 */ ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
    #define /* @author: VegaS */ ENABLE_REFINE_FAIL_TYPE // Extended Refine Fail Message
    #define /* @author: Owsap */ ENABLE_CHANNEL_STATUS_UPDATE // Channel Player Count
    #define /* @author: blackdragonx61 */ WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
    #define /* @author: Owsap */ ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
    #define /* @author: blackdragonx61 */ ENABLE_MAILBOX // Mail Box System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Dungeon Related
    #define ENABLE_12ZI // 12ZI Mission Notice (w/o Dungeon)
    #define /* @author: Owsap */ ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information System
    #define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM // Guild Dragon Lair Party
    #define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild Dragon Lair Dungeon
    #if defined(ENABLE_GUILD_DRAGONLAIR_SYSTEM)
    #define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM
    #	define GUILD_DRAGONLAIR_STONE 6118 // Guild Dragon Lair Statue VNum
    #endif
    #define /* @author: Owsap */ ENABLE_SHIP_DEFENSE // Ship Defense (Hydra Dungeon)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Item Related
    #define ENABLE_ENERGY_SYSTEM // Energy System
    #define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
    #define ENABLE_QUICK_PICKUP // Quick Item Drop Picking
    #define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
    #define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
    #define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
    #define ENABLE_67TH_BONUS // 6th & 7th Rare Bonus (Classic)
    #define ENABLE_SOUL_BIND_SYSTEM // Soul Bind System (Protect Items)
    #define ENABLE_GACHA // Boss (Gacha) Boxes (Open x Times)
    #define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
    #define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
    #define /* @author: Owsap */ ENABLE_SOUL_SYSTEM // Soul System
    #define /* @author: Owsap */ ENABLE_NEW_BLEND_AFFECT // Blend Affects w/ Icon
    #define /* @author: Owsap */ ENABLE_EXTENDED_BLEND_AFFECT // Extended Blend Item Affect
    #define ENABLE_ITEM_SOCKET5 // Extended Item Sockets (5)
    #define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
    #define /* @author: Owsap */ ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)
    
    ////////////////////////////////////////////////////////////////////////////////
    // UI Related
    #define ENABLE_SELECT_RENEWAL // New Select UI
    #define ENABLE_CREATE_RENEWAL // New Create UI
    #define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
    #define ENABLE_CHANNEL_LIST // Channel List Renewal
    #define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
    #define WJ_MULTI_TEXTLINE // Multi TextLine
    #define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
    #define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
    #define ENABLE_IMAGE_CLIP_RECT // Image Clipping (Borders)
    #define ENABLE_OSF_MINIMAP_INFO // MiniMap Information (DateTime, Patch Version)
    #define RENDER_TARGET // Render Target Model
    #define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
    #define WJ_NEW_USER_CARE // User Care (Control)
    #define ENABLE_AUTO_REFINE // Auto Refinement Option
    #define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
    #define /* @author: Owsap */ ENABLE_QUEST_RENEWAL // Quest Page Renewal
    #define /* @author: Owsap */ ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
    //#	define ENABLE_HEART_BEAT_MALL // Mall Icon Heart Beat Effect
    #define ENABLE_DETAILS_UI // Character Details (Bonus Page)
    #define /* @author: Owsap */ ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)
    #define /* @author: blackdragonx61 */ ENABLE_SLOT_COVER_IMAGE_SYSTEM // Slot Cover Image
    
    ////////////////////////////////////////////////////////////////////////////////
    // Environment Related
    #define REMOVE_SAFEZONE_COLLISION // Remove Safe Zone NPC Collision 
    #define REMOVE_SHOP_COLLISION // Remove Shop Collision
    #define REMOVE_HORSE_COLLISION // Remove Horse Collision
    #define REMOVE_PET_COLLISION // Remove Pet Collision
    #define REMOVE_OX_PLAYER_COLLISION // Remove OX Map Player Collision
    #define ENABLE_EFFECT_CAMERA_VIEW_FIX // Camera Effect View Fix
    #define ENABLE_FOG_FIX // Fog Fix
    #define ENABLE_FOV_OPTION // Field of View (FoV) Game Option
    #define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
    #define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
    #define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off Options)
    #define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality
    
    ////////////////////////////////////////////////////////////////////////////////
    // Application Related
    #define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
    #define DISABLE_INDEX_FILE // Built In Pack Index
    #define ENABLE_LOADING_TIP // Loading Tips
    #define ENABLE_MAP_LOCATION_APP_NAME // Application Title w/ Map Name
    #define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
    #define ENABLE_CONFIG_MODULE // New Configuration Module (File Settings)
    #define ENABLE_DISCORD_RPC // DiscordRPC
    #define CEF_BROWSER // CEF Browser
    
    #if !defined(_DEBUG)
    //#	define ENABLE_MD5_FILE_CHECK // Check File MD5
    //#	define ENABLE_PATCH_CHECK // Check Patch Argument
    //#	define ENABLE_CYTHON // Cython (RootLib)
    #endif
    
    //////////////////////////////////////////////////////////////////////////
    // Network Related
    #define /* @author: Owsap */ ENABLE_RTT_STATISTICS // Round Trip Time (RTT) Ping Statistics
    #if defined(ENABLE_RTT_STATISTICS)
    //#	define _DEBUG_RTT // Enable RTT logs in debug mode.
    #endif
    
    #endif // __INC_LOCALE_INC_H__
    

    service.h:
    Code:
    #if !defined(__INC_COMMON_SERVICE_H__)
    #define __INC_COMMON_SERVICE_H__
    
    #define __LOCALE_SERVICE_EUROPE__
    #define __LOCALE_SERVICE_OWSAP__
    
    ////////////////////////////////////////////////////////////////////////////////
    // Currency Related
    #define __CHEQUE_SYSTEM__ // Cheque (Won) System
    #define __GEM_SYSTEM__ // Gem (Gaya) System
    #if defined(__GEM_SYSTEM__)
    #	define __GEM_MARKET_SYSTEM__ // Gem (Gaya) Market System
    #endif
    
    ////////////////////////////////////////////////////////////////////////////////
    // Minigame Related
    #define /* @author: VegaS */ __MINI_GAME_OKEY__ // Minigame Rumi (Okey)
    #define /* @author: ZeNu */ __MINI_GAME_CATCH_KING__ // Minigame Catch King
    
    ////////////////////////////////////////////////////////////////////////////////
    // Dragon Soul Related
    #define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
    #define __DS_SET__ // Dragon Soul Table Handling
    #define /* @author: Owsap */ __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
    #define __EXTENDED_DSS_RECHARGE__ // [ITEM] Dragon Soul Extended Recharge
    
    ////////////////////////////////////////////////////////////////////////////////
    // Costume Related
    #define __COSTUME_SYSTEM__ // Costume System
    #define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
    #define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
    #define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
    #define __COSTUME_ATTR_SYSTEM__ // [ITEM] Costume Attributes System
    #define /* @author: Owsap */ __EXTENDED_COSTUME_RECHARGE__ // [ITEM] Costume Extended Recharge
    #define /* @author: Owsap */ __HIDE_COSTUME_SYSTEM__ // Hide Costume System
    #define __AURA_COSTUME_SYSTEM__ // Aura Costume System (Proto Support Only)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Inventory & Equipment Related
    #define __SWAP_ITEM_SYSTEM__ // Swap Item Slot
    #define __INVENTORY_4PAGES__ // Extended Inventory Pages (4)
    #define __SPECIAL_INVENTORY_SYSTEM__ // Special Inventory System
    //#define __SORT_INVENTORY_ITEMS__ // Sort Inventory Items
    #define __QUIVER_SYSTEM__ // Quiver Equipement
    #define __PENDANT_SYSTEM__ // Talisman Elements
    #define __GLOVE_SYSTEM__ // Glove Equipement
    
    ////////////////////////////////////////////////////////////////////////////////
    // Messenger Related
    #define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
    #define __MESSENGER_GM__ // Messenger GM List
    
    ////////////////////////////////////////////////////////////////////////////////
    // Shop Related
    #define /* @author: blackdragonx61 */ __SHOPEX_RENEWAL__ // ShopEX Renewal
    #if defined(__SHOPEX_RENEWAL__)
    #	define __SHOPEX_TAB4__ // ShopEx 4 Tabs
    #endif
    #define /* @author: Owsap */ __MYSHOP_DECO__ // Private Shop Decoration
    #define /* @author: blackdragonx61 */ __PRIVATESHOP_SEARCH_SYSTEM__ // Private Shop Search System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Player Related
    #define __VIEW_TARGET_DECIMAL_HP__ // View Target HP
    #if defined(__VIEW_TARGET_DECIMAL_HP__)
    #	define __VIEW_TARGET_PLAYER_HP__ // View Player Target HP
    #endif
    #define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
    #define __WOLFMAN_CHARACTER__ // Wolfman Character
    #if defined(__WOLFMAN_CHARACTER__)
    //#	define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman Creation
    #endif
    #define /* @author: Owsap */ __PLAYER_PIN_SYSTEM__ // Player PIN Code
    #if defined(__PLAYER_PIN_SYSTEM__)
    //#	define __DISABLE_PIN_SYSTEM__ // Disable Player PIN Code Input
    #endif
    #define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
    #define /* @auhtor: VegaS */ __GENDER_ALIGNMENT__ // Gender Alignment (M, F)
    #define /* @author: blackdragonx61 */ __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
    #define /* @author: blackdragonx61 */ __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
    #define /* @author: Owsap */ __EXPRESSING_EMOTIONS__ // Special Actions
    #define __RANDOM_STATUS_PER_LEVEL__ // Random Status Per Level
    #define __PVP_COUNTDOWN__ // PvP Duel Countdown
    #define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
    #define __PARTY_PROFICY__ // Party Proficy Passive Skill
    #define __9TH_SKILL__ // 9th Player Skill
    #define __CONQUEROR_LEVEL__ // Conqueror Level
    
    ////////////////////////////////////////////////////////////////////////////////
    // Game Related
    #define __PET_SYSTEM__ // Pet System
    #define __DICE_SYSTEM__ // New Dice System (Party)
    #define __MOVE_CHANNEL__ // Move Game Channel
    //#define __SKILL_COLOR_SYSTEM__ // Skill Color System
    #define /* @author: Owsap */ __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
    #define __SEND_TARGET_INFO__ // Monster Information & Drops
    #define /* @author: Owsap */ __ELEMENT_SYSTEM__ // Element System
    #define /* @author: blackdragonx61 */ __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
    #define /* @author: VegaS */ __EXTENDED_ITEM_AWARD__ // Extended Item Award
    #define /* @author: VegaS */ __REFINE_FAIL_TYPE__ // Extended Refine Fail Message
    #define /* @author: blackdragonx61 */ __CHANNEL_STATUS_UPDATE__ // Channel Player Count
    #define /* @author: blackdragonx61 */ __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
    #define /* @author: Owsap */ __EVENT_BANNER_FLAG__ // Event Banner Flags
    #define /* @author: blackdragonx61 */ __MAILBOX__ // Mail Box System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Item Related
    #define __ANTI_EXP_RING__ // Anti Experience Ring
    #define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
    #define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
    #define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
    #define __SOUL_BIND_SYSTEM__ // Soul Bind System (Protect Items)
    #define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
    #define __MAGIC_REDUCTION__ // Magic Reduction Item
    #define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
    #define /* @author: Owsap */ __SOUL_SYSTEM__ // Soul System
    #define /* @author: Owsap */ __BLEND_AFFECT__ // Blend Affects w/ Icon
    #define /* @author: Owsap */ __EXTENDED_BLEND_AFFECT__ // Extended Blend Item Affect
    #define __ITEM_SOCKET5__ // Extended Item Sockets (5)
    #define __ITEM_APPLY4__ // Extended Apply Bonus (4)
    #define /* @author: Owsap */ __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Dungeon Related
    #define __12ZI_NOTICE__ // 12ZI Mission Notice (w/o Dungeon)
    #define __DUNGEON_INFO_SYSTEM__ // Dungeon Information System
    #define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild Dragon Lair Party
    #if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
    #	define __GUILD_DRAGONLAIR__ // Guild Dragon Lair Dungeon
    #	if defined(__GUILD_DRAGONLAIR__)
    #		define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
    #		define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
    #		define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
    #	endif
    #endif
    #define __TEMPLE_OCHAO__ // Temple of the Ochao
    #define __EREBUS_DUNGEON__ // Erebus Dungeon
    #define /* @author: Owsap */ __SHIP_DEFENSE__ // Ship Defense (Hydra Dungeon)
    
    ////////////////////////////////////////////////////////////////////////////////
    // UI Related
    #define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
    #define __WJ_NEW_USER_CARE__ // User Care (Control)
    #define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
    #define /* @author: Owsap */ __QUEST_RENEWAL__ // Quest Page Renewal
    #define /* @author: Owsap */ __CHATTING_WINDOW_RENEWAL__ // Chatting Window Renewal (Mini Version)
    
    ////////////////////////////////////////////////////////////////////////////////
    // Environment Related
    #define /* @author: blackdragonx61 */ __ENVIRONMENT__ // Environment System
    
    ////////////////////////////////////////////////////////////////////////////////
    // Miscellaneous
    #define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
    
    //////////////////////////////////////////////////////////////////////////
    // Network Related
    #define __IMPROVED_PACKET_ENCRYPTION__ // ÆÐŶ ¾Ïȣȭ °³¼±
    //#define __SEND_SEQUENCE__ // Sequence Matching
    #define __UDP_BLOCK__ // UDP Block
    //#define __ALLOW_EXTERNAL_PEER__ // Allow External Peer API
    
    #endif // __INC_COMMON_SERVICE_H__
    

    Cum descarc de pe TeraBox?

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    Te asteptam si pe serverul de Discord :p - aici ne-am strans toata comunitatea de Metin2 din Romania.
    Link: https://discord.gg/jWxeDSf7HP

    Suntem peste 1700 membri! - Avem chat activ zilnic, support, cereri, resurse. :D :ymcowboy:




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    🔥 Hai pe Discord! - Chat activ și support direct

    Te așteptăm și pe serverul de Discord - aici ne-am strâns toată comunitatea de Metin2 din România.

    Alătură-te acum!
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    hai merci ca nu il mai aveam si mai trebuie sa scot chestii de prin el  :-* 
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    Mesaj de jr1918 »

    Foarte util, Multumesc, Am scot deja cateva lucruri.
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    Mesaj de Teskilat »

    Can it run and transmit the VDI it uses?
    Moderator Moderator
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    Mesaj de Andi »

    Teskilat scrie: Can it run and transmit the VDI it uses?
    Conținut: Ascuns
    Reacționează ❤️ la acest mesaj și conținutul se va afișa automat.


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    📢 Resurse Metin2 Premium!

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