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Developer
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    World Editor for Metin2
    DX8, DX9 and DX11+

    Website · Discord · @uranov

    One-time. Keys on Discord. Updates included.

    I built this next to my DX11 files. It works with them, and it also works on DX8 and DX9. ImGUI, no forced D: drive, and easier to get into than the old MartySama editor. Map work sits in one place: terrain, objects, NPCs, atlas, grass, PBR.

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    Pricing

    1 User — €50 — 1 key, 1 user, permanent
    Team Key — €120 — 1 key, up to 3 users, permanent
    1 Week Key — €10 — 1 key, 1 user, 7 days

    One-time. No subscription. The week key is the short try if you want the real editor on your client before a full license.

    All Features bundles the source add-ons with a key:
    - All Features · 1 Key — €250
    - All Features · Team Key — €300

    Includes OBJ Scaling, Billboard Grass + 3D Grass, Fireflies, and PointLight.

    Or one by one
    - OBJ Scaling install — €50
    - Billboard Grass install + 3D Grass assets — €100
    - Fireflies — €50
    - PointLight — €80

    You install the scripts yourselves. My install is €50 per hour. These four are not in CORE. They are included with Uranov-Core server files.

    PBR needs a client that already supports it in game.

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    What you edit with

    Five tools: navigate, terrain, place object, object eraser, object scatter.

    Maps
    - Create, save, export, and check a map
    - Sizes up to 16×16 on a paid key (Free build stops at 4×4)
    - Texture sets, environments, optional border cliffs
    - Atlas and minimap, auto-atlas on save
    - Legacy shadowmaps
    - Stitch maps, stretch terrain

    Viewport
    DX11 view of terrain, water, skybox, objects, trees, effects, NPCs, and shadows. Wireframe, attribute overlay, mini-atlas click-to-move. VSync, FPS limit, shadow resolution.

    Terrain
    Raise, lower, smooth, flatten, plateau, terrace, erosion, ramp, and a local noise brush. Perlin for the whole map. Circle or square brush. A marker can keep the brush inside one area.

    Paint
    Paint, replace, mix, and slim the texture set. Replace a texture across the whole map. Import a texture; save writes DDS.

    Water and attributes
    Place water, remove it, set the height. Paint Block, Water, and Ban-PK. Stamp block under trees or around one object.

    Objects
    Asset browser with thumbnails and drag-drop. Buildings, trees, effects, dungeon blocks. Move, rotate, scale, copy, paste, multi-select. Eraser and scatter. Tree randomizer. Snap to terrain.

    Models
    GR2, OBJ, FBX, and GLB. You are not stuck on classic Metin2 models, as long as your client can show them.

    NPCs and regen
    Server map folder, npc.txt, regen.txt, boss.txt, stone.txt, group.txt. Place by VNUM. Spawns show in the viewport.

    Environment
    Sun path and time of day, light, fog, sky, clouds, wind, water colour, waves. Saves to .msenv.

    PBR
    Textures+ in the viewport: normal, height, parallax. Generator for terrain, objects, and trees.

    Source add-ons (not in CORE)
    - Grass — paint a mask. Release shows billboards. DX11 can go further when the source is in.
    - Fireflies — paint zones, place single spots.
    - OBJ Scaling — scale saved for the client.
    - Point Light — point lights in the viewport.

    UI languages in the editor: German, English, Hungarian, Romanian, Turkish, Polish, Spanish, Italian, French.

    Tested with MartySama, OWSAP, Ava2, and other private projects. Map data still lands in the normal map folders.

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    Videos
    More clips on the site: editor.project-uranov.online

    Flyover


    Grass Billboard and mesh (GLB, FBX, OBJ, GR2)
    [Servicii] World-Editor - New & Modern Features, for older & newer clients. Grass-Shader etc - Mesaj 1 - Imagine 1

    PBR and Point Light
    [Servicii] World-Editor - New & Modern Features, for older & newer clients. Grass-Shader etc - Mesaj 1 - Imagine 2
    [Servicii] World-Editor - New & Modern Features, for older & newer clients. Grass-Shader etc - Mesaj 1 - Imagine 3
    [Servicii] World-Editor - New & Modern Features, for older & newer clients. Grass-Shader etc - Mesaj 1 - Imagine 4

    Grass Editor



    PBR Generator / objects


    Object and tree scaling


    Regen / town




    Editor workflow






    --------------------

    Questions, payment, and keys: Discord, @uranov.
    https://discord.gg/ty9f2YaC2s
    Developer
    Developer
    Mesaje: 102
    Membru din: 22 Noi 2025, 13:16
  • Reacții: 447
  • Mesaje utile: 2
  • Regat: Jinno
  • [ID Discord]
  • Contact:

    Medalii

    Avatar utilizator
    Developer
    Developer

    Mesaj de Uranov »

    PBR/Parallax support + Generator

    Better Sun System

    Better Obj scale Handling + better Popup






    The UI has been made more user-friendly
    Developer
    Developer
    Mesaje: 102
    Membru din: 22 Noi 2025, 13:16
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  • Mesaje utile: 2
  • Regat: Jinno
  • [ID Discord]
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    Medalii

    Avatar utilizator
    Developer
    Developer

    Mesaj de Uranov »

    The grass shader is a modern DX11/12 grass system built around fully editable mask layers.

    Terrain stores grass masks per slot/layer
    Each slot supports its own material type:
    Procedural grass
    Billboard grass
    Custom DDS/MSE/MDE assets
    Renderer scans only tiles and mask cells that actually contain grass
    Valid cells become grass candidates and are expanded into visible blades (preferably GPU-generated)
    Shader supports:
    Density
    Size
    Mask thresholds
    Wind/noise animation
    Curvature
    Color variation
    Randomization settings
    Procedural mode can generate its own grass atlas dynamically
    Billboard mode remains compatible with legacy DX8/DX9 grass assets
    Custom mode allows importing user-defined textures/materials

    Requirements:

    System currently works only with external source integration
    Billboard grass works on DX8/DX9 clients
    Procedural grass requires DX11+

    Additional:

    FBX support implemented
    Not limited to OBJ or GR2 anymore
    FBX plants/flowers can be used if supported by the client

    "Still in testing and optimize"

    Developer
    Developer
    Mesaje: 102
    Membru din: 22 Noi 2025, 13:16
  • Reacții: 447
  • Mesaje utile: 2
  • Regat: Jinno
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    Medalii

    Avatar utilizator
    Developer
    Developer

    Mesaj de Uranov »


    Easy placement
    Developer
    Developer
    Mesaje: 102
    Membru din: 22 Noi 2025, 13:16
  • Reacții: 447
  • Mesaje utile: 2
  • Regat: Jinno
  • [ID Discord]
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    Medalii

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    Developer
    Developer

    Mesaj de Uranov »

    updated version
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