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    Pe ce bsd ai pornit ?
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    Mesaj de SCOOB »

    Krini scrie: 05 Aug 2026, 12:17 witch bsd did u used?
    strumfy scrie: 05 Aug 2026, 16:09 Pe ce bsd ai pornit ?
    lista-freebsd-pentru-compilare-vdi-t1588
    Comunitatea Metin2 Romania este si pe Discord! :ymcowboy:

    2500+ membri • Chat activ zilnic • Support • Cereri & Resurse

    ► discord.gg/jWxeDSf7HP ◄





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    Mesaj de Olyro »

    strumfy scrie: Pe ce bsd ai pornit ?
    14.0 amd64, dar nu mai te chinui ca nu merita, totul e busit pe el, doar pentru resurse sa poti sa iei ceva, ai crash core la orice, pica serverul pana si la warp, pe langa asta sursele sunt incomplete — lipsesc mai multe librării, iar altele sunt stricate, așa că ar trebui restructurat tot.

    Unele sisteme dau crash direct, iar în sysser apar o grămadă de erori de client. cam toate sistemele, în special, crapă clientul, iar restul sistemelor nu prea funcționează corect nici ele.

    Pe scurt: mai bine descărcați Arezzo decât să vă chinuiți cu aceste serverfiles.
    Elvion Files [Exclusive & FREE] - Mesaj 13 - Imagine 1
    Fişiere ataşate:
    [img]/download/file.php?mode=view&id=10736[/img]
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    Mesaj de zlxprial01 »

    Olyro scrie:
    strumfy scrie: Pe ce bsd ai pornit ?
    14.0 amd64, dar nu mai te chinui ca nu merita, totul e busit pe el, doar pentru resurse sa poti sa iei ceva, ai crash core la orice, pica serverul pana si la warp, pe langa asta sursele sunt incomplete — lipsesc mai multe librării, iar altele sunt stricate, așa că ar trebui restructurat tot.

    Unele sisteme dau crash direct, iar în sysser apar o grămadă de erori de client. cam toate sistemele, în special, crapă clientul, iar restul sistemelor nu prea funcționează corect nici ele.

    Pe scurt: mai bine descărcați Arezzo decât să vă chinuiți cu aceste serverfiles.
    Elvion Files [Exclusive & FREE] - Mesaj 14 - Imagine 1
    onde eu encontro esse arezzo?
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    Mesaj de robert8698 »

    Olyro scrie:
    strumfy scrie: Pe ce bsd ai pornit ?
    14.0 amd64, dar nu mai te chinui ca nu merita, totul e busit pe el, doar pentru resurse sa poti sa iei ceva, ai crash core la orice, pica serverul pana si la warp, pe langa asta sursele sunt incomplete — lipsesc mai multe librării, iar altele sunt stricate, așa că ar trebui restructurat tot.

    Unele sisteme dau crash direct, iar în sysser apar o grămadă de erori de client. cam toate sistemele, în special, crapă clientul, iar restul sistemelor nu prea funcționează corect nici ele.

    Pe scurt: mai bine descărcați Arezzo decât să vă chinuiți cu aceste serverfiles.
    Elvion Files [Exclusive & FREE] - Mesaj 15 - Imagine 1
    Battlepass si dungeon sunt full :D Merita scoase.
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    Mesaj de nietykalny »

    SCOOB scrie:
    Krini scrie: 05 Aug 2026, 12:17 witch bsd did u used?
    strumfy scrie: 05 Aug 2026, 16:09 Pe ce bsd ai pornit ?
    lista-freebsd-pentru-compilare-vdi-t1588
    which bsd should i choose?
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    Mesaj de freakymorex »

    Olyro scrie: <font dir="auto" style="vertical-align: inherit;"><font dir="auto" style="vertical-align: inherit;">
    strumfy scrie: Hangi BSD sürümüyle başladınız?
    </font></font>

    <font dir="auto" style="vertical-align: inherit;"><font dir="auto" style="vertical-align: inherit;">14.0 amd64, ama artık uğraşmayın çünkü değmez, her şey şişirilmiş, sadece bir şeyler elde etmek için kaynak israfı var, her şeyde çekirdek çökmesi var, sunucu warp hızında bile çöküyor, ayrıca kaynaklar eksik - birkaç kütüphane eksik ve diğerleri bozuk, bu yüzden her şey yeniden yapılandırılmalı. </font></font>

    <font dir="auto" style="vertical-align: inherit;"><font dir="auto" style="vertical-align: inherit;">Bazı sistemler doğrudan çöküyor ve sysser'da bir sürü istemci hatası görünüyor. neredeyse tüm sistemler, özellikle istemci, çöküyor ve diğer sistemler de düzgün çalışmıyor. </font></font>

    <font dir="auto" style="vertical-align: inherit;"><font dir="auto" style="vertical-align: inherit;">Kısacası: bu sunucu dosyalarıyla uğraşmaktansa Arezzo'yu indirmek daha iyi. </font></font>
    <font dir="auto" style="vertical-align: inherit;"><font dir="auto" style="vertical-align: inherit;">Elvion Files [Exclusive & FREE] - Mesaj 17 - Imagine 1</font></font>
    Could you share the missing libraries?
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    Mesaj de devlimit »

    Elvion Files [Exclusive & FREE] - Mesaj 8 - Imagine 1
    nui rau :)
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    Mesaj de nietykalny »

    devlimit scrie:
    08-09-2026, 15-13-04.png
    nui rau :)
    Could you share the missing libraries?
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    Mesaj de Kagijin »

    **Elvion Project – Current Status / Improvements & Fixes**

    After extensive work on the original Elvion files, the project has reached a considerably more stable, clean, and usable state.

    The files are now **fully functional, extensively tested, corrected, and ready for further development**.

    Both the **server and client are running with clean syserr logs**, and the fixes were implemented directly into the existing Elvion codebase. No systems or fixes were simply copied from other server files.

    The main objective was to preserve the original project while fixing its underlying problems instead of masking them or replacing entire systems.

    ---

    ### Core Systems & Gameplay

    Several quests and systems were rewritten or heavily corrected to eliminate broken logic and improve reliability.

    Some of the work includes:

    * Guild System repaired and fully functional.
    * Dungeon systems reviewed and corrected.
    * Dungeon logic, states, information, and related interfaces fixed.
    * Quest flags and quest-related logic corrected.
    * Mob-kill handling corrected.
    * RespManager logic reviewed and fixed.
    * TeamList handling corrected.
    * Gameplay state inconsistencies resolved.
    * Client/server state problems after teleporting, reconnecting, changing maps, or relogging investigated and corrected.

    The goal was not only to make these systems "work", but to make their behavior consistent during normal gameplay.

    ---

    ### Pet & Mount Systems

    The **Pet and Mount systems** received several improvements and corrections.

    Pets and mounts can now display their **actual names** instead of generic labels such as `"Pet"` or `"Mount"`.

    Names can also be changed directly through the corresponding interface/panel.

    Several related problems involving displayed information, states, names, levels, and UI behavior were also corrected.

    ---

    ### Client Performance & Optimization

    A considerable amount of work was done on client performance.

    CPU usage was significantly reduced, particularly in demanding areas such as **Farm Maps and Boss Maps**.

    During our tests, CPU consumption remained at approximately **20% or below** in these scenarios, although this obviously varies depending on hardware and the situation.

    RAM consumption was also reduced.

    Several unnecessarily frequent client-side operations were reviewed and optimized, including:

    * Character and entity processing.
    * Player and target detection.
    * Buff and state verification.
    * Repeated per-frame operations.
    * Character list management.
    * Cleanup of obsolete or invalid references.
    * Removal of unnecessary background processing.
    * Prevention of destroyed UI objects from continuing to receive updates.

    The result is a noticeably lighter and more stable client compared to the original files.

    ---

    ### Client Stability & Crash Fixes

    Several crashes were investigated using **crash dumps, syserr logs, runtime testing, and source-level debugging**.

    This included problems involving invalid UI/window pointers and situations where destroyed objects could continue receiving updates.

    Other crashes and stability problems involving:

    * Skill Color.
    * Internal matrices.
    * UI objects.
    * Character instances.
    * Invalid/stale references.
    * Window lifecycle handling.

    were also investigated and corrected while preserving the existing functionality of the project.

    The intention was never simply to suppress an error from the logs.

    Where possible, the actual cause of the problem was identified and corrected.

    ---

    ### Server & Database Improvements

    The server environment was extensively reviewed.

    The project was standardized around **MariaDB**, including the compatibility work required by the existing database structure.

    Several build, runtime, and environment problems were addressed, including:

    * Makefile issues.
    * Linker problems.
    * FreeBSD compatibility.
    * Crypto++ related problems.
    * Handshake-related issues.
    * Unsafe empty-vector access.
    * Incorrect format specifiers.
    * SIGBUS-related problems.
    * Database compatibility.
    * Administrative database access.
    * Dependency installation.
    * Automatic server configuration.
    * Automatic IP configuration.

    The server compilation environment was also cleaned and corrected.

    After the relevant corrections, the **GAME server successfully compiled with 0 errors and 0 warnings**.

    ---

    ### Runtime & Proto Safety

    Additional validation was implemented around runtime data and proto handling.

    Reload operations were strengthened with validation involving:

    * Version.
    * Type.
    * Entry count.
    * Structure size.
    * Payload integrity.
    * Hash validation.
    * Atomic replacement of loaded data.

    This reduces the possibility of malformed, corrupted, incompatible, or partially loaded data affecting a running server.

    Persistence-related logic was also reviewed to reduce the risk of incorrect or potentially destructive database behavior.

    ---

    ### Security Audit

    The project also underwent a **security-oriented source and runtime audit**.

    Considering the history surrounding some public/private Metin2 files, one of the priorities was checking for suspicious behavior rather than simply assuming that the files were safe.

    The project was inspected for potential:

    * Backdoors.
    * Hidden remote access.
    * Suspicious authentication logic.
    * Hardcoded credentials or access mechanisms.
    * Key-related mechanisms.
    * Suspicious network behavior.
    * Unnecessary external dependencies.

    The obsolete **HackShield implementation was disabled**, together with old or unreliable "protection" mechanisms that no longer provided meaningful security and could instead introduce compatibility or stability problems.

    Sensitive client/server states and validation paths were also reviewed.

    The philosophy here is simple: **security-sensitive decisions should be validated by the server rather than trusting the client.**

    ---

    ### General Cleanup

    A large amount of smaller work was also performed throughout the project.

    This includes fixes and improvements involving UI behavior, localization, gameplay states, quests, database interaction, server configuration, client/server synchronization, memory/state management, and general code cleanup.

    Many of these changes are individually small, but together they make a substantial difference in the overall quality and maintainability of the files.

    ---

    ### Current Status

    At this point, Elvion is in a very solid state for anyone who wants to **continue developing the project or use it as a foundation for opening a server**.

    All major tests performed on the current build so far have completed successfully.

    The server and client are stable, the major systems tested are working correctly, client performance has been substantially improved, obsolete protection mechanisms have been removed, security-sensitive areas have been audited, and numerous long-standing problems have been corrected.

    Of course, no Metin2 project should ever be considered "finished". There is always additional balancing, content, optimization, testing, and polishing that can be done.

    However, there is an important difference between the original state of these files and their current state.

    **This is no longer simply a collection of files that compiles and starts.**

    It is now a **cleaned, repaired, optimized, audited, and actively tested development base** that can realistically be used for continued development or as the foundation of a production server.

    Most importantly, the work was done **directly on Elvion itself**, preserving its existing systems and structure rather than building a Frankenstein project from systems copied from multiple unrelated files.


    For those who don't want to read the whole thing...
    "Fully functional, fixed files; 0 syssr, 0 syslog, 0 server syssrr, and 0 client syssrr."
    Systems rewritten and fixed—not taken from anywhere else.

    I strongly recommend reading everything to understand everything that was done to the files.

    Discord: Kagijin

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