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    Hello,
    I am currently working on a project called Reforged Empires.
    From time to time, I will be uploading videos and would appreciate constructive feedback.

    Regarding recent inquiries:
    The files are not for sale.
    However, team members are welcome.
    No technical support is required.

    Project Goal
    The goal is to modernize the original Metin world while preserving its identity and introducing new ideas.

    Current State
    64-bit client
    Python 2.7 to 3.14 clean.

    Full DirectX 11 implementation without wrapper
    Full Linux support, tested and stable
    Real 144FPS Support - Sound,Animation proofed
    + DB/Game completly from scratch

    Test Environments
    AMD desktop PC
    Laptop with a weak iGPU
    Steam Deck on Linux

    Performance
    DirectX 11 performance tested with ~2000 player bots
    MSAA, FXAA, AF, shaders enabled
    New sectree system
    No heavy stuttering under load

    Performance and sectree example:




    UI and Display
    Full UI scaling
    21:9 and 16:10 aspect ratio support
    Resolution support up to 8K
    DPI scaling implemented, user preference based



    Features
    First-person view


    New shadow system and impact particle system


    Full video support


    Paragon system after level 100


    Tradehouse system




    Rarity system


    Ranked PvP system



    New inventory and character window

    I would be happy if you could let me know which systems you would like to see in the game, as well as any other suggestions for improvements.
    Of course, the design is not yet complete.


    Thanks,

    discord: .uranov

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    Mesaj de mihaimiti30 »

    Amazing <3
    See full signature
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    Mesaj de Nermin »

    swapped the font engine to - freetype, linux works now, still ugly but font caching is now integrated, better performance with outline activated.


    Fixed now - math changes :-B + Realtime Changes


    + ui resizing with text
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    Mesaj de [HF]White »

    Nermin scrie: swapped the font engine to - freetype, linux works now, still ugly but font caching is now integrated, better performance with outline activated.
    not even that ugly, I kind of like it
    Te asteptam si pe serverul de Discord :p - aici ne-am strans toata comunitatea de Metin2 din Romania.
    Link: https://discord.gg/jWxeDSf7HP

    Suntem aproape 2000 membri! - Avem chat activ zilnic, support, cereri, resurse. :D :ymcowboy:




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    Mesaj de Nermin »

    Update:
    MSAA/AA Gameslider + real-time update
    Better Visuals - edges and blurred textures + Textures enhancment with python scaling -Magick.

    Ranking points system
    The ranking point system isn't a big deal, but I think a certain reward and a vertical mission is pretty cool.

    Performance optimization for many draw calls + particle
    The lag at Metin Spawn was reduced as much as possible. 80 stones + /weak


    Fullscreen is now BorderlessWindow, more modern then fullscreen.
    Teleport is now instant, no real loading time + caching activated with .mpc

    If you have any more optimization ideas that would improve the FPS, I would be delighted to hear them.
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    Mesaj de Nermin »



    Textures have been improved again with Magick. Metin stones have new textures.
    First-person view has been improved.
    I don't know where I got the maps from, they were still on my home server, thanks to the creator.
    Next step: Dynamic light for Trees, if you have some tipps for that i would appreciate.

    Client size still 1.1GB.
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    Mesaj de Nermin »



    Shaders have been integrated. MSAA has been expanded and replaced with FXAA. Significantly better performance.

    I am working on Bloom and a way to incorporate SSAO or HBAO.

    So far:
    Brightness Contrast Saturation
    Filter
    FXAA
    GLOW
    Sharpness
    Vignette
    Edges
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    Mesaj de Nermin »

    It was complex, but shaders are now much cleaner. Fonts remain unaffected, MSAA is possible alongside FXAA.
    RAM consumption is significantly lower than before. 500MB to 400MB with 1024x textures.

    Sectree fix, entity performance boost and alot of old Server Source fixes and remakes.
    Client packer now works multithreaded, all cores are used. 3GB pack with z level high takes: 5 seconds.


    Shader:
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    Mesaj de Nermin »

    New class selection in character selection


    Full terrain view selectable in game


    Rarity system with slot colour + drop colour


    Riding system rework for all mounts.
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    Mesaj de Nermin »



    PVP Elo system - Work 60%
    1v1 cross channel & core
    There are LP points for wins and minus points for losses, who would have thought.

    Monthly reset
    First place always gets a reward.

    Planned:
    Each empire has a first place, which becomes the ‘monarch’ and is also reset monthly.

    Once everything is implemented, I will work on the GK system for TDM - Last Man Standing, etc.
    If you are interested, please let me know. I would also be willing to sell it.


    What else is new:
    Client performance optimised, draw calls made more uniform, CPU load significantly reduced when there are many monsters. from 100 stones + /weak 50fps to around 80fps.

    Happy New Year.

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