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    Medalii

    Hello, I am working on a project.
    Reforged Empires

    I will be uploading videos from time to time and would really appreciate your feedback!

    My goal is to optimize the old Metin world and bring in new ideas.

    Currently 64-bit client.

    My current systems:

    First-person view

    Tradehouse (ALPHA) - Ugly but already working - no memory leaks etc., I don't like offline shops.

    Rarity system - Static socket - Uppen & Bonis switch leaves rarity intact - NPC quest for possible upgrade


    Lightning system - ENV shadows are projected onto players, as well as soft lightning on buildings, NPCs, IsPC monsters

    Ingame - Brightness - Contrast - Saturation (no shader needed) only render interface & fonts remain unaffected.

    Rain system + rain sound remains when changing maps. Does not conflict with snow. When it rains, snow is off.
    Always in Vidoes, I like the Sound

    FPS system + ingame slider - Only smoother, no feedback or latency difference compared to other players. Perfect Sound + Motion timings

    Mount system Mount - Like Horse with menu
    Riding skill level has an impact on horse stats, skills possible + bonuses depending on rarity

    Switchbot - Thanks to Mijago. - System improved, lag query (scan) built in(c++), faster switching, new interface
    - System significantly more server-friendly than pur c++

    I would be very grateful for any feedback and suggestions.

    Swapped the font engine to - freetype, linux works now, font caching is now integrated, better performance with outline activated.



    Update 07.12.2025:
    MSAA/AA Gameslider + real-time update
    Better Visuals - edges and blurred textures + Textures enhancment with python scaling -Magick.

    Ranking points system
    The ranking point system isn't a big deal, but I think a certain reward and a vertical mission is pretty cool.

    Performance optimization for many draw calls + particle
    The lag at Metin Spawn was reduced as much as possible.


    Fullscreen is now BorderlessWindow, more modern then fullscreen.
    Teleport is now instant, no real loading time + caching activated with .mpc

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    Medalii

    Amazing <3
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    Mesaj de Nermin »

    swapped the font engine to - freetype, linux works now, still ugly but font caching is now integrated, better performance with outline activated.


    Fixed now - math changes :-B + Realtime Changes


    + ui resizing with text
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    Mesaj de [HF]White »

    Nermin scrie: swapped the font engine to - freetype, linux works now, still ugly but font caching is now integrated, better performance with outline activated.
    not even that ugly, I kind of like it
    Te asteptam si pe serverul de Discord :p - aici ne-am strans toata comunitatea de Metin2 din Romania.
    Link: https://discord.gg/jWxeDSf7HP

    Suntem peste 1700 membri! - Avem chat activ zilnic, support, cereri, resurse. :D :ymcowboy:




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    Mesaj de Nermin »

    Update:
    MSAA/AA Gameslider + real-time update
    Better Visuals - edges and blurred textures + Textures enhancment with python scaling -Magick.

    Ranking points system
    The ranking point system isn't a big deal, but I think a certain reward and a vertical mission is pretty cool.

    Performance optimization for many draw calls + particle
    The lag at Metin Spawn was reduced as much as possible. 80 stones + /weak


    Fullscreen is now BorderlessWindow, more modern then fullscreen.
    Teleport is now instant, no real loading time + caching activated with .mpc

    If you have any more optimization ideas that would improve the FPS, I would be delighted to hear them.
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    Mesaj de Nermin »



    Textures have been improved again with Magick. Metin stones have new textures.
    First-person view has been improved.
    I don't know where I got the maps from, they were still on my home server, thanks to the creator.
    Next step: Dynamic light for Trees, if you have some tipps for that i would appreciate.

    Client size still 1.1GB.
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    Mesaj de Nermin »



    Shaders have been integrated. MSAA has been expanded and replaced with FXAA. Significantly better performance.

    I am working on Bloom and a way to incorporate SSAO or HBAO.

    So far:
    Brightness Contrast Saturation
    Filter
    FXAA
    GLOW
    Sharpness
    Vignette
    Edges
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    Mesaj de Nermin »

    It was complex, but shaders are now much cleaner. Fonts remain unaffected, MSAA is possible alongside FXAA.
    RAM consumption is significantly lower than before. 500MB to 400MB with 1024x textures.

    Sectree fix, entity performance boost and alot of old Server Source fixes and remakes.
    Client packer now works multithreaded, all cores are used. 3GB pack with z level 21 takes: 75 seconds.

    Shader:

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