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    Medalii

    Hello, I am working on a project.
    Reforged Empires

    I will be uploading videos from time to time and would really appreciate your feedback!

    My goal is to optimize the old Metin world and bring in new ideas.

    Currently 64-bit client.

    My current systems:

    First-person view

    Tradehouse (ALPHA) - Ugly but already working - no memory leaks etc., I don't like offline shops.

    Rarity system - Static socket - Uppen & Bonis switch leaves rarity intact - NPC quest for possible upgrade


    Lightning system - ENV shadows are projected onto players, as well as soft lightning on buildings, NPCs, IsPC monsters

    Ingame - Brightness - Contrast - Saturation (no shader needed) only render interface & fonts remain unaffected.

    Rain system + rain sound remains when changing maps. Does not conflict with snow. When it rains, snow is off.
    Always in Vidoes, I like the Sound

    FPS system + ingame slider - Only smoother, no feedback or latency difference compared to other players. Perfect Sound + Motion timings

    Mount system Mount - Like Horse with menu
    Riding skill level has an impact on horse stats, skills possible + bonuses depending on rarity

    Switchbot - Thanks to Mijago. - System improved, lag query (scan) built in(c++), faster switching, new interface
    - System significantly more server-friendly than pur c++

    I would be very grateful for any feedback and suggestions.

    Swapped the font engine to - freetype, linux works now, font caching is now integrated, better performance with outline activated.



    Update 07.12.2025:
    MSAA/AA Gameslider + real-time update
    Better Visuals - edges and blurred textures + Textures enhancment with python scaling -Magick.

    Ranking points system
    The ranking point system isn't a big deal, but I think a certain reward and a vertical mission is pretty cool.

    Performance optimization for many draw calls + particle
    The lag at Metin Spawn was reduced as much as possible.


    Fullscreen is now BorderlessWindow, more modern then fullscreen.
    Teleport is now instant, no real loading time + caching activated with .mpc

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    Amazing <3
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    Mesaj de Nermin »

    swapped the font engine to - freetype, linux works now, still ugly but font caching is now integrated, better performance with outline activated.


    Fixed now - math changes :-B + Realtime Changes


    + ui resizing with text
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    Mesaj de [HF]White »

    Nermin scrie: swapped the font engine to - freetype, linux works now, still ugly but font caching is now integrated, better performance with outline activated.
    not even that ugly, I kind of like it
    Te asteptam si pe serverul de Discord :p - aici ne-am strans toata comunitatea de Metin2 din Romania.
    Link: https://discord.gg/jWxeDSf7HP

    Suntem peste 1700 membri! - Avem chat activ zilnic, support, cereri, resurse. :D :ymcowboy:




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    Mesaj de Nermin »

    Update:
    MSAA/AA Gameslider + real-time update
    Better Visuals - edges and blurred textures + Textures enhancment with python scaling -Magick.

    Ranking points system
    The ranking point system isn't a big deal, but I think a certain reward and a vertical mission is pretty cool.

    Performance optimization for many draw calls + particle
    The lag at Metin Spawn was reduced as much as possible. 80 stones + /weak


    Fullscreen is now BorderlessWindow, more modern then fullscreen.
    Teleport is now instant, no real loading time + caching activated with .mpc

    If you have any more optimization ideas that would improve the FPS, I would be delighted to hear them.
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    Mesaj de Nermin »



    Textures have been improved again with Magick. Metin stones have new textures.
    First-person view has been improved.
    I don't know where I got the maps from, they were still on my home server, thanks to the creator.
    Next step: Dynamic light for Trees, if you have some tipps for that i would appreciate.

    Client size still 1.1GB.
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    Mesaj de Nermin »



    Shaders have been integrated. MSAA has been expanded and replaced with FXAA. Significantly better performance.

    I am working on Bloom and a way to incorporate SSAO or HBAO.

    So far:
    Brightness Contrast Saturation
    Filter
    FXAA
    GLOW
    Sharpness
    Vignette
    Edges

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