6 mesaje
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    *Problemă/Întrebare:
    Erroare syserr

    *Resursă folosită (sistem/funcție/modificare):
    System Teleport Helper by DracaryS FULL

    *Syserr:
    Code:
    0115 00:50:25558 :: Traceback (most recent call last):
    
    0115 00:50:25558 ::   File "ui.py", line 1797, in OnUnselectItemSlot
    
    0115 00:50:25559 ::   File "ui.py", line 87, in __call__
    
    0115 00:50:25559 ::   File "ui.py", line 78, in __call__
    
    0115 00:50:25559 ::   File "uiInventory.py", line 1140, in UseItemSlot
    
    0115 00:50:25559 ::   File "interfaceModule.py", line 286, in OpenTeleport
    
    0115 00:50:25560 ::   File "uiTeleport.py", line 337, in __init__
    
    0115 00:50:25560 ::   File "uiTeleport.py", line 385, in __LoadWindow
    
    0115 00:50:25561 :: AttributeError
    0115 00:50:25561 :: : 
    0115 00:50:25561 :: 'Window' object has no attribute 'SetInsideRender'
    0115 00:50:25561 :: 
    
    *Fișier(e) cu problema (link pastebin / code):
    Incerc sa deduc mai exact unde s adaug urmatorul cod in interfacemodule.py
    Code:
    	if app.__TELEPORT_GUI__:
    		def IsTeleportItem(self, itemVnum):
    			return uiTeleport.IsWarpItems(itemVnum)
    		def OpenTeleport(self):
    			if self.wndTeleport == None:
    				self.wndTeleport = uiTeleport.Window()
    			if self.wndTeleport.IsShow():
    				self.wndTeleport.Close()
    			else:
    				self.wndTeleport.Open()
    
    Am respectat tot tutorialul. Am compilat ambele surse cu succes insa la partea Client (.py) imi cam da batai de cap.
    Am mutat codurile , am incercat sa citesc errorile din syserr si sa caut sa le repar dar tot nu reusesc.
    Mentionez ca detin clientul metguide cu locale in root (root/locale)
    Ma poate ajuta cineva cu un tutorial mai detaliat ? Multumesc.

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    Robot Robot
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    Robot
    Robot

    Mesaj de Uriel »

    Salut, laurentiu_hetruc!

    Îți recomand câteva link-uri utile care te pot ajuta să rezolvi problema mai rapid:

    - Alte probleme rezolvate
    - Fixuri Metin2
    - Tutoriale
    - Cum resetez parola MySQL
    - Compilare sursă Metin2
    - Lista FreeBSD pentru compilare


    Și dacă vrei ajutor direct, te așteptăm pe serverul nostru de Discord — chat activ, suport live și o comunitate faină gata să te ajute! Pentru a intra pe serverul de Discord: Click aici
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    Mesaj de facfym »

    The if code app.__TELEPORT_GUI__: you need to add it at the end of the file interfacemodule.py
  • Mesaje: 10
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    facfym scrie: The if code app.__TELEPORT_GUI__: you need to add it at the end of the file interfacemodule.py
    Yes already added , and i get this syserr:
    Code:
    0115 01:34:10599 :: Traceback (most recent call last):
    
    0115 01:34:10599 ::   File "ui.py", line 1797, in OnUnselectItemSlot
    
    0115 01:34:10599 ::   File "ui.py", line 87, in __call__
    
    0115 01:34:10600 ::   File "ui.py", line 78, in __call__
    
    0115 01:34:10600 ::   File "uiInventory.py", line 1140, in UseItemSlot
    
    0115 01:34:10601 ::   File "interfaceModule.py", line 286, in OpenTeleport
    
    0115 01:34:10602 ::   File "uiTeleport.py", line 337, in __init__
    
    0115 01:34:10602 ::   File "uiTeleport.py", line 385, in __LoadWindow
    
    0115 01:34:10603 :: AttributeError
    0115 01:34:10603 :: : 
    0115 01:34:10603 :: 'Window' object has no attribute 'SetInsideRender'
    0115 01:34:10603 :: 
    
    my interfacemodule.py looks like this:
    Code:
    ##
    ## Interface
    ##
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild
    
    import ui
    import uiHelp
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import uiGameButton
    import uiTip
    import uiCube
    import miniMap
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiselectitem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale
    import uiTeleport
    
    import event
    import localeInfo
    
    if app.__TELEPORT_GUI__:
    	import uiTeleport
    
    IsQBHide = 0
    class Interface(object):
    	CHARACTER_STATUS_TAB = 1
    	CHARACTER_SKILL_TAB = 2
    
    	def __init__(self):
    		systemSetting.SetInterfaceHandler(self)
    		if app.__TELEPORT_GUI__:
    			self.wndTeleport = None
    		self.windowOpenPosition = 0
    		self.dlgWhisperWithoutTarget = None
    		self.inputDialog = None
    		self.tipBoard = None
    		self.bigBoard = None
    
    		# ITEM_MALL
    		self.mallPageDlg = None
    		# END_OF_ITEM_MALL
    
    		self.wndWeb = None
    		self.wndTaskBar = None
    		self.wndCharacter = None
    		self.wndInventory = None
    		self.wndExpandedTaskBar = None
    		self.wndDragonSoul = None
    		self.wndDragonSoulRefine = None
    		self.wndChat = None
    		self.wndMessenger = None
    		self.wndMiniMap = None
    		self.wndGuild = None
    		self.wndGuildBuilding = None
    
    		self.listGMName = {}
    		self.wndQuestWindow = {}
    		self.wndQuestWindowNewKey = 0
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		event.SetInterfaceWindow(self)
    
    	def __del__(self):
    		systemSetting.DestroyInterfaceHandler()
    		event.SetInterfaceWindow(None)
    
    	################################
    	## Make Windows & Dialogs
    	def __MakeUICurtain(self):
    		wndUICurtain = ui.Bar("TOP_MOST")
    		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    		wndUICurtain.SetColor(0x77000000)
    		wndUICurtain.Hide()
    		self.wndUICurtain = wndUICurtain
    
    	def __MakeMessengerWindow(self):
    		self.wndMessenger = uiMessenger.MessengerWindow()
    
    		from _weakref import proxy
    		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
    		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
    
    	def __MakeGuildWindow(self):
    		self.wndGuild = uiGuild.GuildWindow()
    
    	def __MakeChatWindow(self):
    		
    		wndChat = uiChat.ChatWindow()
    		
    		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
    		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
    		wndChat.SetHeight(200)
    		wndChat.Refresh()
    		wndChat.Show()
    
    		self.wndChat = wndChat
    		self.wndChat.BindInterface(self)
    		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
    		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
    
    	def __MakeTaskBar(self):
    		wndTaskBar = uiTaskBar.TaskBar()
    		wndTaskBar.LoadWindow()
    		self.wndTaskBar = wndTaskBar
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
    		if uiTaskBar.TaskBar.IS_EXPANDED:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
    			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
    			self.wndExpandedTaskBar.LoadWindow()
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
    
    		else:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
    		
    		self.wndEnergyBar = None
    		import app
    		if app.ENABLE_ENERGY_SYSTEM:
    			wndEnergyBar = uiTaskBar.EnergyBar()
    			wndEnergyBar.LoadWindow()
    			self.wndEnergyBar = wndEnergyBar	
    
    	def __MakeParty(self):
    		wndParty = uiParty.PartyWindow()
    		wndParty.Hide()
    		self.wndParty = wndParty
    
    	def __MakeGameButtonWindow(self):
    		wndGameButton = uiGameButton.GameButtonWindow()
    		wndGameButton.SetTop()
    		wndGameButton.Show()
    		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
    		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
    		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
    		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
    		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
    
    		self.wndGameButton = wndGameButton
    
    	def __IsChatOpen(self):
    		return True
    		
    	def __MakeWindows(self):
    		wndCharacter = uiCharacter.CharacterWindow()
    		wndInventory = uiInventory.InventoryWindow()
    		wndInventory.BindInterfaceClass(self)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
    			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
    		else:
    			wndDragonSoul = None
    			wndDragonSoulRefine = None
     
    		wndMiniMap = uiMiniMap.MiniMap()
    		wndSafebox = uiSafebox.SafeboxWindow()
    		
    		# ITEM_MALL
    		wndMall = uiSafebox.MallWindow()
    		self.wndMall = wndMall
    		# END_OF_ITEM_MALL
    
    		wndChatLog = uiChat.ChatLogWindow()
    		wndChatLog.BindInterface(self)
    		
    		self.wndCharacter = wndCharacter
    		self.wndInventory = wndInventory
    		self.wndDragonSoul = wndDragonSoul
    		self.wndDragonSoulRefine = wndDragonSoulRefine
    		self.wndMiniMap = wndMiniMap
    		self.wndSafebox = wndSafebox
    		self.wndChatLog = wndChatLog
    		
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
    			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    
    	def __MakeDialogs(self):
    		self.dlgExchange = uiExchange.ExchangeDialog()
    		self.dlgExchange.LoadDialog()
    		self.dlgExchange.SetCenterPosition()
    		self.dlgExchange.Hide()
    
    		self.dlgPointReset = uiPointReset.PointResetDialog()
    		self.dlgPointReset.LoadDialog()
    		self.dlgPointReset.Hide()
    
    		self.dlgShop = uiShop.ShopDialog()
    		self.dlgShop.LoadDialog()
    		self.dlgShop.Hide()
    
    		self.dlgRestart = uiRestart.RestartDialog()
    		self.dlgRestart.LoadDialog()
    		self.dlgRestart.Hide()
    
    		self.dlgSystem = uiSystem.SystemDialog()
    		self.dlgSystem.LoadDialog()
    		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
    
    		self.dlgSystem.Hide()
    
    		self.dlgPassword = uiSafebox.PasswordDialog()
    		self.dlgPassword.Hide()
    
    		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
    		self.hyperlinkItemTooltip.Hide()
    
    		self.tooltipItem = uiToolTip.ItemToolTip()
    		self.tooltipItem.Hide()
    
    		self.tooltipSkill = uiToolTip.SkillToolTip()
    		self.tooltipSkill.Hide()
    
    		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
    		self.privateShopBuilder.Hide()
    
    		self.dlgRefineNew = uiRefine.RefineDialogNew()
    		self.dlgRefineNew.Hide()
    
    	def __MakeHelpWindow(self):
    		self.wndHelp = uiHelp.HelpWindow()
    		self.wndHelp.LoadDialog()
    		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
    		self.wndHelp.Hide()
    
    	def __MakeTipBoard(self):
    		self.tipBoard = uiTip.TipBoard()
    		self.tipBoard.Hide()
    
    		self.bigBoard = uiTip.BigBoard()
    		self.bigBoard.Hide()
    
    	def __MakeWebWindow(self):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			import uiWeb
    			self.wndWeb = uiWeb.WebWindow()
    			self.wndWeb.LoadWindow()
    			self.wndWeb.Hide()
    
    	def __MakeCubeWindow(self):
    		self.wndCube = uiCube.CubeWindow()
    		self.wndCube.LoadWindow()
    		self.wndCube.Hide()
    
    	def __MakeCubeResultWindow(self):
    		self.wndCubeResult = uiCube.CubeResultWindow()
    		self.wndCubeResult.LoadWindow()
    		self.wndCubeResult.Hide()
    
    	if app.__TELEPORT_GUI__:
    		def IsTeleportItem(self, itemVnum):
    			return uiTeleport.IsWarpItems(itemVnum)
    		def OpenTeleport(self):
    			if self.wndTeleport == None:
    				self.wndTeleport = uiTeleport.Window()
    			if self.wndTeleport.IsShow():
    				self.wndTeleport.Close()
    			else:
    				self.wndTeleport.Open()
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def __MakeItemSelectWindow(self):
    		self.wndItemSelect = uiselectitem.SelectItemWindow()
    		self.wndItemSelect.Hide()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    				
    	def MakeInterface(self):
    		self.__MakeMessengerWindow()
    		self.__MakeGuildWindow()
    		self.__MakeChatWindow()
    		self.__MakeParty()
    		self.__MakeWindows()
    		self.__MakeDialogs()
    
    		self.__MakeUICurtain()
    		self.__MakeTaskBar()
    		self.__MakeGameButtonWindow()
    		self.__MakeHelpWindow()
    		self.__MakeTipBoard()
    		self.__MakeWebWindow()
    		self.__MakeCubeWindow()
    		self.__MakeCubeResultWindow()
    		
    		
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.__MakeItemSelectWindow()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    
    		self.wndInventory.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
    			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
    		self.wndSafebox.SetItemToolTip(self.tooltipItem)
    		self.wndCube.SetItemToolTip(self.tooltipItem)
    		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
    
    		# ITEM_MALL
    		self.wndMall.SetItemToolTip(self.tooltipItem)
    		# END_OF_ITEM_MALL
    
    		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
    		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
    		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
    		self.wndGuild.SetSkillToolTip(self.tooltipSkill)
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.dlgShop.SetItemToolTip(self.tooltipItem)
    		self.dlgExchange.SetItemToolTip(self.tooltipItem)
    		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
    
    		self.__InitWhisper()
    		self.DRAGON_SOUL_IS_QUALIFIED = False
    
    	def MakeHyperlinkTooltip(self, hyperlink):
    		tokens = hyperlink.split(":")
    		if tokens and len(tokens):
    			type = tokens[0]
    			if "item" == type:
    				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
    
    	## Make Windows & Dialogs
    	################################
    
    	def Close(self):
    		if app.__TELEPORT_GUI__:
    			if self.wndTeleport:
    				self.wndTeleport.Destroy()
    				self.wndTeleport = None
    
    		if self.dlgWhisperWithoutTarget:
    			self.dlgWhisperWithoutTarget.Destroy()
    			del self.dlgWhisperWithoutTarget
    
    		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
    			uiQuest.QuestDialog.QuestCurtain.Close()
    
    		if self.wndQuestWindow:
    			for key, eachQuestWindow in self.wndQuestWindow.items():
    				eachQuestWindow.nextCurtainMode = -1
    				eachQuestWindow.CloseSelf()
    				eachQuestWindow = None
    		self.wndQuestWindow = {}
    
    		if self.wndChat:
    			self.wndChat.Destroy()
    
    		if self.wndTaskBar:
    			self.wndTaskBar.Destroy()
    		
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Destroy()
    			
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Destroy()
    
    		if self.wndCharacter:
    			self.wndCharacter.Destroy()
    
    		if self.wndInventory:
    			self.wndInventory.Destroy()
    			
    		if self.wndDragonSoul:
    			self.wndDragonSoul.Destroy()
    
    		if self.wndDragonSoulRefine:
    			self.wndDragonSoulRefine.Destroy()
    
    		if self.dlgExchange:
    			self.dlgExchange.Destroy()
    
    		if self.dlgPointReset:
    			self.dlgPointReset.Destroy()
    
    		if self.dlgShop:
    			self.dlgShop.Destroy()
    
    		if self.dlgRestart:
    			self.dlgRestart.Destroy()
    
    		if self.dlgSystem:
    			self.dlgSystem.Destroy()
    
    		if self.dlgPassword:
    			self.dlgPassword.Destroy()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Destroy()
    
    		if self.wndSafebox:
    			self.wndSafebox.Destroy()
    
    		if self.wndWeb:
    			self.wndWeb.Destroy()
    			self.wndWeb = None
    
    		if self.wndMall:
    			self.wndMall.Destroy()
    
    		if self.wndParty:
    			self.wndParty.Destroy()
    
    		if self.wndHelp:
    			self.wndHelp.Destroy()
    
    		if self.wndCube:
    			self.wndCube.Destroy()
    			
    		if self.wndCubeResult:
    			self.wndCubeResult.Destroy()
    
    		if self.wndMessenger:
    			self.wndMessenger.Destroy()
    
    		if self.wndGuild:
    			self.wndGuild.Destroy()
    
    		if self.privateShopBuilder:
    			self.privateShopBuilder.Destroy()
    
    		if self.dlgRefineNew:
    			self.dlgRefineNew.Destroy()
    
    		if self.wndGuildBuilding:
    			self.wndGuildBuilding.Destroy()
    
    		if self.wndGameButton:
    			self.wndGameButton.Destroy()
    
    		# ITEM_MALL
    		if self.mallPageDlg:
    			self.mallPageDlg.Destroy()
    		# END_OF_ITEM_MALL
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		if self.wndItemSelect:
    			self.wndItemSelect.Destroy()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.wndChatLog.Destroy()
    		for btn in self.questButtonList:
    			btn.SetEvent(0)
    		for btn in self.whisperButtonList:
    			btn.SetEvent(0)
    		for dlg in self.whisperDialogDict.itervalues():
    			dlg.Destroy()
    		for brd in self.guildScoreBoardDict.itervalues():
    			brd.Destroy()
    		for dlg in self.equipmentDialogDict.itervalues():
    			dlg.Destroy()
    
    		# ITEM_MALL
    		del self.mallPageDlg
    		# END_OF_ITEM_MALL
    
    		del self.wndGuild
    		del self.wndMessenger
    		del self.wndUICurtain
    		del self.wndChat
    		del self.wndTaskBar
    		if self.wndExpandedTaskBar:
    			del self.wndExpandedTaskBar
    		del self.wndEnergyBar
    		del self.wndCharacter
    		del self.wndInventory
    		if self.wndDragonSoul:
    			del self.wndDragonSoul
    		if self.wndDragonSoulRefine:
    			del self.wndDragonSoulRefine
    		del self.dlgExchange
    		del self.dlgPointReset
    		del self.dlgShop
    		del self.dlgRestart
    		del self.dlgSystem
    		del self.dlgPassword
    		del self.hyperlinkItemTooltip
    		del self.tooltipItem
    		del self.tooltipSkill
    		del self.wndMiniMap
    		del self.wndSafebox
    		del self.wndMall
    		del self.wndParty
    		del self.wndHelp
    		del self.wndCube
    		del self.wndCubeResult
    		del self.privateShopBuilder
    		del self.inputDialog
    		del self.wndChatLog
    		del self.dlgRefineNew
    		del self.wndGuildBuilding
    		del self.wndGameButton
    		del self.tipBoard
    		del self.bigBoard
    		del self.wndItemSelect
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    
    		uiChat.DestroyChatInputSetWindow()
    
    	## Skill
    	def OnUseSkill(self, slotIndex, coolTime):
    		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
    		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
    		self.wndGuild.OnUseSkill(slotIndex, coolTime)
    
    	def OnActivateSkill(self, slotIndex):
    		self.wndCharacter.OnActivateSkill(slotIndex)
    		self.wndTaskBar.OnActivateSkill(slotIndex)
    
    	def OnDeactivateSkill(self, slotIndex):
    		self.wndCharacter.OnDeactivateSkill(slotIndex)
    		self.wndTaskBar.OnDeactivateSkill(slotIndex)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
    
    	def SelectMouseButtonEvent(self, dir, event):
    		self.wndTaskBar.SelectMouseButtonEvent(dir, event)
    
    	## Refresh
    	def RefreshAlignment(self):
    		self.wndCharacter.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.wndTaskBar.RefreshStatus()
    		self.wndCharacter.RefreshStatus()
    		self.wndInventory.RefreshStatus()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.RefreshStatus()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshStatus()
    
    	def RefreshStamina(self):
    		self.wndTaskBar.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.wndCharacter.RefreshSkill()
    		self.wndTaskBar.RefreshSkill()
    
    	def RefreshInventory(self):
    		self.wndTaskBar.RefreshQuickSlot()
    		self.wndInventory.RefreshItemSlot()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshItemSlot()
    
    	def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
    		self.wndCharacter.RefreshCharacter()
    		self.wndTaskBar.RefreshQuickSlot()
    
    	def RefreshQuest(self):
    		self.wndCharacter.RefreshQuest()
    
    	def RefreshSafebox(self):
    		self.wndSafebox.RefreshSafebox()
    
    	# ITEM_MALL
    	def RefreshMall(self):
    		self.wndMall.RefreshMall()
    
    	def OpenItemMall(self):
    		if not self.mallPageDlg:
    			self.mallPageDlg = uiShop.MallPageDialog()
    
    		self.mallPageDlg.Open()
    	# END_OF_ITEM_MALL
    
    	def RefreshMessenger(self):
    		self.wndMessenger.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.wndGuild.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.wndGuild.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.wndGuild.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.wndGuild.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.wndGuild.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.wndGuild.RefreshGuildGradePage()
    
    	def DeleteGuild(self):
    		self.wndMessenger.ClearGuildMember()
    		self.wndGuild.DeleteGuild()
    
    	def RefreshMobile(self):
    		self.dlgSystem.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.dlgSystem.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.dlgSystem.OnBlockMode(mode)
    
    	## Calling Functions
    	# PointReset
    	def OpenPointResetDialog(self):
    		self.dlgPointReset.Show()
    		self.dlgPointReset.SetTop()
    
    	def ClosePointResetDialog(self):
    		self.dlgPointReset.Close()
    
    	# Shop
    	def OpenShopDialog(self, vid):
    		self.wndInventory.Show()
    		self.wndInventory.SetTop()
    		self.dlgShop.Open(vid)
    		self.dlgShop.SetTop()
    
    	def CloseShopDialog(self):
    		self.dlgShop.Close()
    
    	def RefreshShopDialog(self):
    		self.dlgShop.Refresh()
    
    	## Quest
    	def OpenCharacterWindowQuestPage(self):
    		self.wndCharacter.Show()
    		self.wndCharacter.SetState("QUEST")
    
    	def OpenQuestWindow(self, skin, idx):
    
    		wnds = ()
    
    		q = uiQuest.QuestDialog(skin, idx)
    		q.SetWindowName("QuestWindow" + str(idx))
    		q.Show()
    		if skin:
    			q.Lock()
    			wnds = self.__HideWindows()
    
    			# UNKNOWN_UPDATE
    			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
    			# END_OF_UNKNOWN_UPDATE
    
    		if skin:
    			q.AddOnCloseEvent(q.Unlock)
    		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
    		self.wndQuestWindow[self.wndQuestWindowNewKey] = q
    
    		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
    
    		# END_OF_UNKNOWN_UPDATE
    		
    	def RemoveQuestDialog(self, key):
    		del self.wndQuestWindow[key]
    
    	## Exchange
    	def StartExchange(self):
    		self.dlgExchange.OpenDialog()
    		self.dlgExchange.Refresh()
    
    	def EndExchange(self):
    		self.dlgExchange.CloseDialog()
    
    	def RefreshExchange(self):
    		self.dlgExchange.Refresh()
    
    	## Party
    	def AddPartyMember(self, pid, name):
    		self.wndParty.AddPartyMember(pid, name)
    
    		self.__ArrangeQuestButton()
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.wndParty.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.wndParty.RemovePartyMember(pid)
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def LinkPartyMember(self, pid, vid):
    		self.wndParty.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.wndParty.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.wndParty.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.wndParty.ExitParty()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def PartyHealReady(self):
    		self.wndParty.PartyHealReady()
    
    	def ChangePartyParameter(self, distributionMode):
    		self.wndParty.ChangePartyParameter(distributionMode)
    
    	## Safebox
    	def AskSafeboxPassword(self):
    		if self.wndSafebox.IsShow():
    			return
    
    		# SAFEBOX_PASSWORD
    		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/safebox_password ")
    		# END_OF_SAFEBOX_PASSWORD
    
    		self.dlgPassword.ShowDialog()
    
    	def OpenSafeboxWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndSafebox.ShowWindow(size)
    
    	def RefreshSafeboxMoney(self):
    		self.wndSafebox.RefreshSafeboxMoney()
    
    	def CommandCloseSafebox(self):
    		self.wndSafebox.CommandCloseSafebox()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		if self.wndMall.IsShow():
    			return
    		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/mall_password ")
    		self.dlgPassword.ShowDialog()
    
    	def OpenMallWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndMall.ShowWindow(size)
    
    	def CommandCloseMall(self):
    		self.wndMall.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def OnStartGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
    
    		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
    		guildWarScoreBoard.Open(guildSelf, guildOpp)
    		guildWarScoreBoard.Show()
    		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
    
    	def OnEndGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
    
    		key = uiGuild.GetGVGKey(guildSelf, guildOpp)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].Destroy()
    		del self.guildScoreBoardDict[key]
    
    	# GUILDWAR_MEMBER_COUNT
    	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
    		key = uiGuild.GetGVGKey(gulidID1, guildID2)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    	# END_OF_GUILDWAR_MEMBER_COUNT
    
    	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
    		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		guildBoard = self.guildScoreBoardDict[key]
    		guildBoard.SetScore(gainGuildID, opponentGuildID, point)
    
    	## PK Mode
    	def OnChangePKMode(self):
    		self.wndCharacter.RefreshAlignment()
    		self.dlgSystem.OnChangePKMode()
    
    	## Refine
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
    		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.dlgRefineNew.AppendMaterial(vnum, count)
    
    	## Show & Hide
    	def ShowDefaultWindows(self):
    		self.wndTaskBar.Show()
    		self.wndMiniMap.Show()
    		self.wndMiniMap.ShowMiniMap()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    
    	def ShowAllWindows(self):
    		self.wndTaskBar.Show()
    		self.wndCharacter.Show()
    		self.wndInventory.Show()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Show()
    			self.wndDragonSoulRefine.Show()
    		self.wndChat.Show()
    		self.wndMiniMap.Show()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Show()
    			self.wndExpandedTaskBar.SetTop()
    
    	def HideAllWindows(self):
    		if self.wndTaskBar:
    			self.wndTaskBar.Hide()
    		
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Hide()
    
    		if self.wndCharacter:
    			self.wndCharacter.Hide()
    
    		if self.wndInventory:
    			self.wndInventory.Hide()
    			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoulRefine.Hide()
    
    		if self.wndChat:
    			self.wndChat.Hide()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Hide()
    
    		if self.wndMessenger:
    			self.wndMessenger.Hide()
    
    		if self.wndGuild:
    			self.wndGuild.Hide()
    			
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Hide()
     
    
    	def ShowMouseImage(self):
    		self.wndTaskBar.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.wndTaskBar.HideMouseImage()
    
    	def ToggleChat(self):
    		if True == self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    		else:
    			# 웹페이지가 열렸을때는 채팅 입력이 안됨
    			if self.wndWeb and self.wndWeb.IsShow():
    				pass
    			else:
    				self.wndChat.OpenChat()
    
    	def IsOpenChat(self):
    		return self.wndChat.IsEditMode()
    
    	def SetChatFocus(self):
    		self.wndChat.SetChatFocus()
    
    	def OpenRestartDialog(self):
    		self.dlgRestart.OpenDialog()
    		self.dlgRestart.SetTop()
    
    	def CloseRestartDialog(self):
    		self.dlgRestart.Close()
    
    	def ToggleSystemDialog(self):
    		if False == self.dlgSystem.IsShow():
    			self.dlgSystem.OpenDialog()
    			self.dlgSystem.SetTop()
    		else:
    			self.dlgSystem.Close()
    
    	def OpenSystemDialog(self):
    		self.dlgSystem.OpenDialog()
    		self.dlgSystem.SetTop()
    
    	def ToggleMessenger(self):
    		if self.wndMessenger.IsShow():
    			self.wndMessenger.Hide()
    		else:
    			self.wndMessenger.SetTop()
    			self.wndMessenger.Show()
    
    	def ToggleMiniMap(self):
    		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
    			if False == self.wndMiniMap.isShowMiniMap():
    				self.wndMiniMap.ShowMiniMap()
    				self.wndMiniMap.SetTop()
    			else:
    				self.wndMiniMap.HideMiniMap()
    
    		else:
    			self.wndMiniMap.ToggleAtlasWindow()
    
    	def PressMKey(self):
    		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
    			self.ToggleMessenger()
    
    		else:
    			self.ToggleMiniMap()
    
    	def SetMapName(self, mapName):
    		self.wndMiniMap.SetMapName(mapName)
    
    	def MiniMapScaleUp(self):
    		self.wndMiniMap.ScaleUp()
    
    	def MiniMapScaleDown(self):
    		self.wndMiniMap.ScaleDown()
    
    	def ToggleCharacterWindow(self, state):
    		if False == player.IsObserverMode():
    			if False == self.wndCharacter.IsShow():
    				self.OpenCharacterWindowWithState(state)
    			else:
    				if state == self.wndCharacter.GetState():
    					self.wndCharacter.OverOutItem()
    					self.wndCharacter.Hide()
    				else:
    					self.wndCharacter.SetState(state)
    
    	def OpenCharacterWindowWithState(self, state):
    		if False == player.IsObserverMode():
    			self.wndCharacter.SetState(state)
    			self.wndCharacter.Show()
    			self.wndCharacter.SetTop()
    
    	def ToggleCharacterWindowStatusPage(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def ToggleInventoryWindow(self):
    		if False == player.IsObserverMode():
    			if False == self.wndInventory.IsShow():
    				self.wndInventory.Show()
    				self.wndInventory.SetTop()
    			else:
    				self.wndInventory.OverOutItem()
    				self.wndInventory.Close()
    	
    	def ToggleExpandedButton(self):
    		if False == player.IsObserverMode():
    			if False == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    	
    	# 용혼석
    	def DragonSoulActivate(self, deck):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
    
    	def DragonSoulDeactivate(self):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.DeactivateDragonSoul()
    		
    	def Highligt_Item(self, inven_type, inven_pos):
    		if player.DRAGON_SOUL_INVENTORY == inven_type:
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				self.wndDragonSoul.HighlightSlot(inven_pos)
    			
    	def DragonSoulGiveQuilification(self):
    		self.DRAGON_SOUL_IS_QUALIFIED = True
    		self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
    
    	def ToggleDragonSoulWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    					else:
    						try:
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    						except:
    							self.wndPopupDialog = uiCommon.PopupDialog()
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    				else:
    					self.wndDragonSoul.Close()
    		
    	def ToggleDragonSoulWindowWithNoInfo(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    				else:
    					self.wndDragonSoul.Close()
    				
    	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
     
    	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
     
    	def OpenDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Show()
    					if None != self.wndDragonSoul:
    						if False == self.wndDragonSoul.IsShow():
    							self.wndDragonSoul.Show()
    
    	def CloseDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Close()
    
    	# 용혼석 끝
    	
    	def ToggleGuildWindow(self):
    		if not self.wndGuild.IsShow():
    			if self.wndGuild.CanOpen():
    				self.wndGuild.Open()
    			else:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
    		else:
    			self.wndGuild.OverOutItem()
    			self.wndGuild.Hide()
    
    	def ToggleChatLogWindow(self):
    		if self.wndChatLog.IsShow():
    			self.wndChatLog.Hide()
    		else:
    			self.wndChatLog.Show()
    
    	def CheckGameButton(self):
    		if self.wndGameButton:
    			self.wndGameButton.CheckGameButton()
    
    	def __OnClickStatusPlusButton(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def __OnClickSkillPlusButton(self):
    		self.ToggleCharacterWindow("SKILL")
    
    	def __OnClickQuestButton(self):
    		self.ToggleCharacterWindow("QUEST")
    
    	def __OnClickHelpButton(self):
    		player.SetPlayTime(1)
    		self.CheckGameButton()
    		self.OpenHelpWindow()
    
    	def __OnClickBuildButton(self):
    		self.BUILD_OpenWindow()
    
    	def OpenHelpWindow(self):
    		self.wndUICurtain.Show()
    		self.wndHelp.Open()
    
    	def CloseHelpWindow(self):
    		self.wndUICurtain.Hide()
    		self.wndHelp.Close()
    
    	def OpenWebWindow(self, url):
    		self.wndWeb.Open(url)
    
    		# 웹페이지를 열면 채팅을 닫는다
    		self.wndChat.CloseChat()
    
    	# show GIFT
    	def ShowGift(self):
    		self.wndTaskBar.ShowGift()
    	    	
    	def CloseWbWindow(self):
    		self.wndWeb.Close()
    
    	def OpenCubeWindow(self):
    		self.wndCube.Open()
    
    		if FALSE == self.wndInventory.IsShow():
    			self.wndInventory.Show()
    
    	def UpdateCubeInfo(self, gold, itemVnum, count):
    		self.wndCube.UpdateInfo(gold, itemVnum, count)
    
    	def CloseCubeWindow(self):
    		self.wndCube.Close()
    
    	def FailedCubeWork(self):
    		self.wndCube.Refresh()
    
    	def SucceedCubeWork(self, itemVnum, count):
    		self.wndCube.Clear()
    		
    		print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)
    
    		if 0: # 결과 메시지 출력은 생략 한다
    			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
    			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
    			self.wndCubeResult.Open()
    			self.wndCubeResult.SetTop()
    
    	def __HideWindows(self):
    		hideWindows = self.wndTaskBar,\
    						self.wndCharacter,\
    						self.wndInventory,\
    						self.wndMiniMap,\
    						self.wndGuild,\
    						self.wndMessenger,\
    						self.wndChat,\
    						self.wndParty,\
    						self.wndGameButton,
    
    		if self.wndEnergyBar:
    			hideWindows += self.wndEnergyBar,
     			
    		if self.wndExpandedTaskBar:
    			hideWindows += self.wndExpandedTaskBar,
     			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			hideWindows += self.wndDragonSoul,\
    						self.wndDragonSoulRefine,
    
    		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
    		map(lambda x:x.Hide(), hideWindows)
    		import sys
    
    		self.HideAllQuestButton()
    		self.HideAllWhisperButton()
    
    		if self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    
    		return hideWindows
    
    	def __ShowWindows(self, wnds):
    		import sys
    		map(lambda x:x.Show(), wnds)
    		global IsQBHide
    		if not IsQBHide:
    			self.ShowAllQuestButton()
    		else:
    			self.HideAllQuestButton()
    
    		self.ShowAllWhisperButton()
    
    	def BINARY_OpenAtlasWindow(self):
    		if self.wndMiniMap:
    			self.wndMiniMap.ShowAtlas()
    
    	def BINARY_SetObserverMode(self, flag):
    		self.wndGameButton.SetObserverMode(flag)
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def BINARY_OpenSelectItemWindow(self):
    		self.wndItemSelect.Open()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    	#####################################################################################
    	### Private Shop ###
    
    	def OpenPrivateShopInputNameDialog(self):
    		#if player.IsInSafeArea():
    		#	chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
    		#	return
    
    		inputDialog = uiCommon.InputDialog()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    
    	def ClosePrivateShopInputNameDialog(self):
    		self.inputDialog = None
    		return True
    
    	def OpenPrivateShopBuilder(self):
    
    		if not self.inputDialog:
    			return True
    
    		if not len(self.inputDialog.GetText()):
    			return True
    
    		self.privateShopBuilder.Open(self.inputDialog.GetText())
    		self.ClosePrivateShopInputNameDialog()
    		return True
    
    	def AppearPrivateShop(self, vid, text):
    
    		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.privateShopAdvertisementBoardDict[vid] = board
    
    	def DisappearPrivateShop(self, vid):
    
    		if not self.privateShopAdvertisementBoardDict.has_key(vid):
    			return
    
    		del self.privateShopAdvertisementBoardDict[vid]
    		uiPrivateShopBuilder.DeleteADBoard(vid)
    
    	#####################################################################################
    	### Equipment ###
    
    	def OpenEquipmentDialog(self, vid):
    		dlg = uiEquipmentDialog.EquipmentDialog()
    		dlg.SetItemToolTip(self.tooltipItem)
    		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
    		dlg.Open(vid)
    
    		self.equipmentDialogDict[vid] = dlg
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
    
    	def CloseEquipmentDialog(self, vid):
    		if not vid in self.equipmentDialogDict:
    			return
    		del self.equipmentDialogDict[vid]
    
    	#####################################################################################
    
    	#####################################################################################
    	### Quest ###	
    	def BINARY_ClearQuest(self, index):
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)		
    	
    	def RecvQuest(self, index, name):
    		# QUEST_LETTER_IMAGE
    		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    	def BINARY_RecvQuest(self, index, name, iconType, iconName):
    
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    		btn = uiWhisper.WhisperButton()
    
    		# QUEST_LETTER_IMAGE
    		##!! 20061026.levites.퀘스트_이미지_교체
    		import item
    		if "item"==iconType:
    			item.SelectItem(int(iconName))
    			buttonImageFileName=item.GetIconImageFileName()
    		else:
    			buttonImageFileName=iconName
    
    		if localeInfo.IsEUROPE():
    			if "highlight" == iconType:
    				btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga")
    				btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga")
    				btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga")
    			else:
    				btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
    				btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
    				btn.SetDownVisual(localeInfo.GetLetterOpenImageName())				
    		else:
    			btn.SetUpVisual(buttonImageFileName)
    			btn.SetOverVisual(buttonImageFileName)
    			btn.SetDownVisual(buttonImageFileName)
    			btn.Flash()
    		# END_OF_QUEST_LETTER_IMAGE
    
    		if localeInfo.IsARABIC():
    			btn.SetToolTipText(name, 0, 35)
    			btn.ToolTipText.SetHorizontalAlignCenter()
    		else:
    			btn.SetToolTipText(name, -20, 35)
    			btn.ToolTipText.SetHorizontalAlignLeft()
    			
    		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
    		btn.Show()
    
    		btn.index = index
    		btn.name = name
    
    		self.questButtonList.insert(0, btn)
    		self.__ArrangeQuestButton()
    
    		#chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)
    
    	def __ArrangeQuestButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		if self.wndParty.IsShow():
    			xPos = 100 + 30
    		else:
    			xPos = 20
    
    		if localeInfo.IsARABIC():
    			xPos = xPos + 15
    
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    
    		count = 0
    		for btn in self.questButtonList:
    
    			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
    			count += 1
    			global IsQBHide
    			if IsQBHide:
    				btn.Hide()
    			else:
    				btn.Show()
    
    	def __StartQuest(self, btn):
    		event.QuestButtonClick(btn.index)
    		self.__DestroyQuestButton(btn)
    
    	def __FindQuestButton(self, index):
    		for btn in self.questButtonList:
    			if btn.index == index:
    				return btn
    
    		return 0
    
    	def __DestroyQuestButton(self, btn):
    		btn.SetEvent(0)
    		self.questButtonList.remove(btn)
    		self.__ArrangeQuestButton()
    
    	def HideAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Hide()
    
    	def ShowAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Show()
    	#####################################################################################
    
    	#####################################################################################
    	### Whisper ###
    
    	def __InitWhisper(self):
    		chat.InitWhisper(self)
    
    	## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
    	## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
    	def OpenWhisperDialogWithoutTarget(self):
    		if not self.dlgWhisperWithoutTarget:
    			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    			dlgWhisper.BindInterface(self)
    			dlgWhisper.LoadDialog()
    			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    			dlgWhisper.Show()
    			self.dlgWhisperWithoutTarget = dlgWhisper
    
    			self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		else:
    			self.dlgWhisperWithoutTarget.SetTop()
    			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    
    	## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
    	def RegisterTemporaryWhisperDialog(self, name):
    		if not self.dlgWhisperWithoutTarget:
    			return
    
    		btn = self.__FindWhisperButton(name)
    		if 0 != btn:
    			self.__DestroyWhisperButton(btn)
    
    		elif self.whisperDialogDict.has_key(name):
    			oldDialog = self.whisperDialogDict[name]
    			oldDialog.Destroy()
    			del self.whisperDialogDict[name]
    
    		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
    		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
    		self.dlgWhisperWithoutTarget = None
    		self.__CheckGameMaster(name)
    
    	## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
    	def OpenWhisperDialog(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			dlg = self.__MakeWhisperDialog(name)
    			dlg.OpenWithTarget(name)
    			dlg.chatLine.SetFocus()
    			dlg.Show()
    
    			self.__CheckGameMaster(name)
    			btn = self.__FindWhisperButton(name)
    			if 0 != btn:
    				self.__DestroyWhisperButton(btn)
    
    	## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
    	def RecvWhisper(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			btn = self.__FindWhisperButton(name)
    			if 0 == btn:
    				btn = self.__MakeWhisperButton(name)
    				btn.Flash()
    
    				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    
    			else:
    				btn.Flash()
    		elif self.IsGameMasterName(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def MakeWhisperButton(self, name):
    		self.__MakeWhisperButton(name)
    
    	## 버튼을 눌렀을때 창을 여는 함수
    	def ShowWhisperDialog(self, btn):
    		try:
    			self.__MakeWhisperDialog(btn.name)
    			dlgWhisper = self.whisperDialogDict[btn.name]
    			dlgWhisper.OpenWithTarget(btn.name)
    			dlgWhisper.Show()
    			self.__CheckGameMaster(btn.name)
    		except:
    			import dbg
    			dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
    
    		## 버튼 초기화
    		self.__DestroyWhisperButton(btn)
    
    	## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
    	## 창을 최소화 합니다.
    	def MinimizeWhisperDialog(self, name):
    
    		if 0 != name:
    			self.__MakeWhisperButton(name)
    
    		self.CloseWhisperDialog(name)
    
    	## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
    	## 창을 지웁니다.
    	def CloseWhisperDialog(self, name):
    
    		if 0 == name:
    
    			if self.dlgWhisperWithoutTarget:
    				self.dlgWhisperWithoutTarget.Destroy()
    				self.dlgWhisperWithoutTarget = None
    
    			return
    
    		try:
    			dlgWhisper = self.whisperDialogDict[name]
    			dlgWhisper.Destroy()
    			del self.whisperDialogDict[name]
    		except:
    			import dbg
    			dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
    
    	## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
    	def __ArrangeWhisperButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		xPos = screenWidth - 70
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    		#yCount = (screenHeight - 285) / 63
    
    		count = 0
    		for button in self.whisperButtonList:
    
    			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
    			count += 1
    
    	## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
    	## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
    	## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
    	def __FindWhisperButton(self, name):
    		for button in self.whisperButtonList:
    			if button.name == name:
    				return button
    
    		return 0
    
    	## 창을 만듭니다.
    	def __MakeWhisperDialog(self, name):
    		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    		dlgWhisper.BindInterface(self)
    		dlgWhisper.LoadDialog()
    		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    		self.whisperDialogDict[name] = dlgWhisper
    
    		self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		return dlgWhisper
    
    	## 버튼을 만듭니다.
    	def __MakeWhisperButton(self, name):
    		whisperButton = uiWhisper.WhisperButton()
    		whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		if self.IsGameMasterName(name):
    			whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    		else:
    			whisperButton.SetToolTipText(name)
    		whisperButton.ToolTipText.SetHorizontalAlignCenter()
    		whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    		whisperButton.Show()
    		whisperButton.name = name
    
    		self.whisperButtonList.insert(0, whisperButton)
    		self.__ArrangeWhisperButton()
    
    		return whisperButton
    
    	def __DestroyWhisperButton(self, button):
    		button.SetEvent(0)
    		self.whisperButtonList.remove(button)
    		self.__ArrangeWhisperButton()
    
    	def HideAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Hide()
    
    	def ShowAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Show()
    
    	def __CheckGameMaster(self, name):
    		if not self.listGMName.has_key(name):
    			return
    		if self.whisperDialogDict.has_key(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def RegisterGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return
    		self.listGMName[name] = "GM"
    
    	def IsGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return True
    		else:
    			return False
    
    	#####################################################################################
    
    	#####################################################################################
    	### Guild Building ###
    
    	def BUILD_OpenWindow(self):
    		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
    		self.wndGuildBuilding.Open()
    		self.wndGuildBuilding.wnds = self.__HideWindows()
    		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
    
    	def BUILD_CloseWindow(self):
    		self.__ShowWindows(self.wndGuildBuilding.wnds)
    		self.wndGuildBuilding = None
    
    	def BUILD_OnUpdate(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if self.wndGuildBuilding.IsPositioningMode():
    			import background
    			x, y, z = background.GetPickingPoint()
    			self.wndGuildBuilding.SetBuildingPosition(x, y, z)
    
    	def BUILD_OnMouseLeftButtonDown(self):
    		if not self.wndGuildBuilding:
    			return
    
    		# GUILD_BUILDING
    		if self.wndGuildBuilding.IsPositioningMode():
    			self.wndGuildBuilding.SettleCurrentPosition()
    			return True
    		elif self.wndGuildBuilding.IsPreviewMode():
    			pass
    		else:
    			return True
    		# END_OF_GUILD_BUILDING
    		return False
    
    	def BUILD_OnMouseLeftButtonUp(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if not self.wndGuildBuilding.IsPreviewMode():
    			return True
    
    		return False
    
    	def BULID_EnterGuildArea(self, areaID):
    		# GUILD_BUILDING
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    
    		if mainCharacterName != masterName:
    			return
    
    		if areaID != player.GetGuildID():
    			return
    		# END_OF_GUILD_BUILDING
    
    		self.wndGameButton.ShowBuildButton()
    
    	def BULID_ExitGuildArea(self, areaID):
    		self.wndGameButton.HideBuildButton()
    
    	#####################################################################################
    
    	def IsEditLineFocus(self):
    		if self.ChatWindow.chatLine.IsFocus():
    			return 1
    
    		if self.ChatWindow.chatToLine.IsFocus():
    			return 1
    
    		return 0
    
    	def EmptyFunction(self):
    		pass
    
    if __name__ == "__main__":
    
    	import app
    	import wndMgr
    	import systemSetting
    	import mouseModule
    	import grp
    	import ui
    	import localeInfo
    
    	app.SetMouseHandler(mouseModule.mouseController)
    	app.SetHairColorEnable(True)
    	wndMgr.SetMouseHandler(mouseModule.mouseController)
    	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    	mouseModule.mouseController.Create()
    
    	class TestGame(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    
    			localeInfo.LoadLocaleData()
    			player.SetItemData(0, 27001, 10)
    			player.SetItemData(1, 27004, 10)
    
    			self.interface = Interface()
    			self.interface.MakeInterface()
    			self.interface.ShowDefaultWindows()
    			self.interface.RefreshInventory()
    			#self.interface.OpenCubeWindow()
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def OnUpdate(self):
    			app.UpdateGame()
    
    		def OnRender(self):
    			app.RenderGame()
    			grp.PopState()
    			grp.SetInterfaceRenderState()
    
    	game = TestGame()
    	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	game.Show()
    
    	app.Loop()
    
    	if app.__TELEPORT_GUI__:
    		def IsTeleportItem(self, itemVnum):
    			return uiTeleport.IsWarpItems(itemVnum)
    		def OpenTeleport(self):
    			if self.wndTeleport == None:
    				self.wndTeleport = uiTeleport.Window()
    			if self.wndTeleport.IsShow():
    				self.wndTeleport.Close()
    			else:
    				self.wndTeleport.Open()
    
    
  • Mesaje: 3
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    Mesaj de facfym »

    That's okay, the problem is in uiTeleport.py , surely it is not initialized SetInsideRender
  • Mesaje: 10
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    facfym scrie: That's okay, the problem is in uiTeleport.py , surely it is not initialized SetInsideRender
    And how i can do it? uiTeleport.py was not modified. I got it with the system as it is.
    Code:
    #author: dracaryS
    #date: 25.07.2024 01:57
    
    #static
    import ui, operator, localeInfo, uiCommon
    
    #dynamic
    import grp, dbg, nonplayer, app, player, chat, net
    
    IMG_DIR = "teleport_gui/"
    
    BUTTON_REGEN_LOCATIONS = 0
    BUTTON_REGEN_METIN_STONES = 1
    BUTTON_REGEN_BOSSES = 2
    
    TEST_MAKE_ALL_THINGS_MOVABLE_AND_PRINT_SYSSER_POSITION = False
    
    rightBgButtons = {
    	BUTTON_REGEN_LOCATIONS : "Locatii",
    	BUTTON_REGEN_METIN_STONES : "Pietre Metin",
    	BUTTON_REGEN_BOSSES : "Bossi",
    }
    
    def IsWarpItems(itemVnum):
    	return True if itemVnum == 70058 else False
    
    def LoadRegen(regenDirectory):
    	try:
    		lines = pack_open(regenDirectory, "r").readlines()
    		#lines = get_pack("", regenDirectory, "r", 5162191, 9587456321).readlines()
    	except IOError:
    		lines = []
    	dataDict = {}
    	for key, name in rightBgButtons.items():
    		dataDict[key] = {}
    	buttonKeys = {
    		"npc" : BUTTON_REGEN_LOCATIONS,
    		"stone" : BUTTON_REGEN_METIN_STONES,
    		"boss" : BUTTON_REGEN_BOSSES,
    	}
    	for line in lines:
    		if line.find("#") != -1:
    			continue
    		lineSplit = line.split("\t")
    		if len(lineSplit) == 10:
    			if not buttonKeys.has_key(lineSplit[0].lower()):
    				continue
    			key = buttonKeys[lineSplit[0].lower()]
    			vnum = int(lineSplit[3])
    
    			if key == BUTTON_REGEN_LOCATIONS:
    				newVnum = str(vnum) + "#" + str(app.GetRandom(1, 10000))
    			else:
    				newVnum =  str(vnum) + "#0"
    
    			if not dataDict[key].has_key(newVnum):
    				dataDict[key][newVnum] = []
    			
    			
    			dataDict[key][newVnum].append({
    				"x" : int(lineSplit[1]),
    				"y" : int(lineSplit[2]),
    				"tpIdx" : int(lineSplit[4]),
    				"need_level" : [int(lineSplit[5]), int(lineSplit[6])],
    				"need_yang" : int(lineSplit[7]),
    				"mark" : int(lineSplit[8]),
    				"effect" : int(lineSplit[9]),
    			})
    	return dataDict
    
    atlasData = []
    
    def GetMapData(mapName):
    	global atlasData
    
    	if not len(atlasData):
    		try:
    			lines = pack_open("atlasinfo.txt", "r").readlines()
    			#lines = get_pack("", "locale/common/atlasinfo.txt", "r", 5162191, 9587456321).readlines()
    		except IOError:
    			lines = []
    
    		for line in lines:
    			try:
    				tokens = line.split("\t")
    				if len(tokens) != 5:
    					continue
    				map = [str(tokens[0])]
    				global_x = int(tokens[1])
    				map.append(global_x)
    				global_y = int(tokens[2])
    				map.append(global_y)
    				map_width = int(tokens[3])
    				map.append(map_width)
    				map_height = int(tokens[4])
    				map.append(map_height)
    				global_end_x = global_x + map_width * 25600
    				map.append(global_end_x)
    				global_end_y = global_y + map_height * 25600
    				map.append(global_end_y)
    				atlasData.append(map)
    			except:
    				pass
    
    	for map in atlasData:
    		if map[0] == mapName:
    			return map
    	return None
    
    data = {
    	0 : {
    		"name" : "Teleport - Standart Maps",
    		"image" : IMG_DIR + "bg_map_0.png",
    		"maps" : {
    			1  : {
    				"map_name" : "Jinno",
    				"hover_image" : IMG_DIR + "hover_map/jinno.png",
    				"position" : (82, 18),
    				"regen" : LoadRegen("locale/ro/teleport/jinno.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_c1/atlas.sub",
    				"map_file_name" : "metin2_map_c1",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (50, 20),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 1,
    					},
    					"Middle"  : {
    						"position" : (42, 77),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 2,
    					},
    				},
    			},
    			2  : {
    				"map_name" : "Bakra",
    				"hover_image" : IMG_DIR + "hover_map/bakra.png",
    				"position" : (131, 100),
    				"regen" : LoadRegen("locale/ro/teleport/bakra.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_c3/atlas.sub",
    				"map_file_name" : "metin2_map_c3",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (45, 13),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 3,
    					},
    				},
    			},
    			3  : {
    				"map_name" : "Temnita Maimutelor",
    				"hover_image" : IMG_DIR + "hover_map/monkey.png",
    				"position" : (206, 6),
    				"regen" : LoadRegen("locale/ro/teleport/monkey.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_c3/atlas.sub",
    				"map_file_name" : "metin2_map_c3",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (32, 33),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 4,
    					},
    				},
    			},
    			4  : {
    				"map_name" : "Desertul Yongbi",
    				"hover_image" : IMG_DIR + "hover_map/desert.png",
    				"position" : (181, 67),
    				"regen" : LoadRegen("locale/ro/teleport/desert.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_n_desert_01/atlas.sub",
    				"map_file_name" : "metin2_map_n_desert_01",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (89, 69),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 5,
    					},
    				},
    			},
    			
    			5: {
    				"map_name" : "Tara de Foc",
    				"hover_image" : IMG_DIR + "hover_map/fireland.png",
    				"position" : (345, 58),
    				"regen" : LoadRegen("locale/ro/teleport/fireland.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_n_flame_01/atlas.sub",
    				"map_file_name" : "metin2_map_n_flame_01",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (71, 56),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 7,
    					},
    				},
    			},
    			6: {
    				"map_name" : "Taramul Gigantilor",
    				"hover_image" : IMG_DIR + "hover_map/land_of_giants.png",
    				"position" : (311, 82),
    				"regen" : LoadRegen("locale/ro/teleport/land_of_giants.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_n_flame_01/atlas.sub",
    				"map_file_name" : "metin2_map_n_flame_01",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (42, 79),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 6,
    					},
    				},
    			},
    			7: {
    				"map_name" : "Chunjo",
    				"hover_image" : IMG_DIR + "hover_map/chunjo.png",
    				"position" : (289, 217),
    				"regen" : LoadRegen("locale/ro/teleport/chunjo.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_b1/atlas.sub",
    				"map_file_name" : "metin2_map_b1",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (71, 56),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 8,
    					},
    				},
    			},
    			8: {
    				"map_name" : "Bokjung",
    				"hover_image" : IMG_DIR + "hover_map/bokjung.png",
    				"position" : (261, 198),
    				"regen" : LoadRegen("locale/ro/teleport/bokjung.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_b3/atlas.sub",
    				"map_file_name" : "metin2_map_b3",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (47, 64),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 9,
    					},
    				},
    			},
    			9: {
    				"map_name" : "Padurea Rosie",
    				"hover_image" : IMG_DIR + "hover_map/red_wood.png",
    				"position" : (108, 167),
    				"regen" : LoadRegen("locale/ro/teleport/red_wood.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_trent/atlas.sub",
    				"map_file_name" : "metin2_map_trent",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (77, 71),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 10,
    					},
    				},
    			},
    			10: {
    				"map_name" : "Valea Orcilor",
    				"hover_image" : IMG_DIR + "hover_map/orc_valley.png",
    				"position" : (21, 107),
    				"regen" : LoadRegen("locale/ro/teleport/orc_valley.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/map_c2/atlas.sub",
    				"map_file_name" : "map_c2",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (51, 59),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 11,
    					},
    				},
    			},
    			11: {
    				"map_name" : "Templul Hwang",
    				"hover_image" : IMG_DIR + "hover_map/hwang_temple.png",
    				"position" : (6, 196),
    				"regen" : LoadRegen("locale/ro/teleport/hwang_temple.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_milgyo/atlas.sub",
    				"map_file_name" : "metin2_map_milgyo",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (37, 53),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 12,
    					},
    				},
    			},
    			12: {
    				"map_name" : "Muntele Sohan",
    				"hover_image" : IMG_DIR + "hover_map/sohan.png",
    				"position" : (29, 269),
    				"regen" : LoadRegen("locale/ro/teleport/sohan.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/map_n_snowm_01/atlas.sub",
    				"map_file_name" : "map_n_snowm_01",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (85, 56),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 13,
    					},
    				},
    			},
    			13: {
    				"map_name" : "Padurea Fantomelor",
    				"hover_image" : IMG_DIR + "hover_map/ghost_wood.png",
    				"position" : (151, 262),
    				"regen" : LoadRegen("locale/ro/teleport/ghost_wood.txt"),
    				"atlas" : "d:/ymir work/ui/atlas/metin2_map_trent/atlas.sub",
    				"map_file_name" : "metin2_map_trent",
    				"tp_points" : {
    					"Center"  : {
    						"position" : (68, 72),
    						"need_level" : [1, 120],
    						"need_yang" : 0,
    						"tpIdx" : 14,
    					},
    				},
    			},
    		},
    	}
    }
    
    class Window(ui.BoardWithTitleBar):
    	def __init__(self):
    		ui.BoardWithTitleBar.__init__(self)
    		self.__LoadWindow()
    	def Destroy(self):
    		self.__children = {}
    		self.Hide()
    	def __LoadWindow(self):
    		self.Destroy()
    		self.AddFlag("attach")
    		self.AddFlag("movable")
    		self.AddFlag("float")
    		self.SetCloseEvent(ui.__mem_func__(self.Close))
    
    		leftBg = CreateWindow(ui.ImageBox(), self, ["attach"], (10, 34), IMG_DIR + "left_bg.png")
    		self.__children["leftBg"] = leftBg
    
    		self.__children["leftBgImg"] = CreateWindow(ui.ImageBox(), leftBg, ["not_pick"], (0, 0), IMG_DIR + "left_bg_map.png")
    
    		for idx, info in data.items():
    			pageBg = CreateWindow(ui.ImageBox(), self.__children["leftBgImg"], ["not_pick"], (0, 0), info["image"])
    
    			for mapIdx, mapData in info["maps"].items():
    				if TEST_MAKE_ALL_THINGS_MOVABLE_AND_PRINT_SYSSER_POSITION:
    					map = CreateWindow(ui.ImageBox(), pageBg, ["movable"], mapData["position"], mapData["hover_image"])
    					self.__children["map" + str(mapIdx)] = map
    				else:
    					map = CreateWindow(ui.Button(), pageBg, [], mapData["position"])
    					map.SAFE_SetEvent(self.__ClickMap, mapIdx)
    					map.SetOverVisual(mapData["hover_image"])
    					self.__children["map" + str(mapIdx)] = map
    
    				for tpName, tpData in mapData["tp_points"].items():
    					if TEST_MAKE_ALL_THINGS_MOVABLE_AND_PRINT_SYSSER_POSITION:
    						self.__children["tp" + str(tpData["tpIdx"])] = CreateWindow(ui.ImageBox(), map, ["movable"], tpData["position"], IMG_DIR + "tp_map_normal.png")
    					else:
    						tp = CreateWindow(ui.Button(), map, [], tpData["position"], [IMG_DIR + "tp_map_normal.png", IMG_DIR + "tp_map_hover.png", IMG_DIR + "tp_map_down.png"])
    						tp.SAFE_SetEvent(self.__WarpToLocation, mapData["map_name"] + " - " + tpName, tpData["tpIdx"], tpData["need_level"], tpData["need_yang"], None)
    						tp.SetToolTipText(tpName)
    						self.__children["tp" + str(tpData["tpIdx"])] = tp
    
    			self.__children["pageBg" + str(idx)] = pageBg
    
    		rightBg = CreateWindow(ui.ImageBox(), self, ["attach"], (10 + leftBg.GetWidth() + 5, 34), IMG_DIR + "right_bg.png")
    		self.__children["rightBg"] = rightBg
    
    		self.__children["mapImg"] = CreateWindow(ui.ExpandedImageBox(), rightBg, ["not_pick"], (0, 0))
    
    		self.SetSize(rightBg.GetLocalPosition()[0] + rightBg.GetWidth() + 10, leftBg.GetLocalPosition()[1] + leftBg.GetHeight() + 13)
    
    		renderWnd = CreateWindow(ui.Window(), rightBg, ["not_pick"], (1 + 2, 248 + 7), "", "", (198, 175))
    		renderWnd.SetInsideRender(True)
    		self.__children["renderWnd"] = renderWnd
    
    		for key, name in rightBgButtons.items():
    			btn = CreateWindow(ui.ToggleButton(), renderWnd, [], (0, 0), [IMG_DIR + "btn_0.png", IMG_DIR + "btn_1.png", IMG_DIR + "btn_2.png"])
    			btn.SetListText(name)
    			btn.SetToggleUpEvent(ui.__mem_func__(self.__ClickBtn), "UP", key)
    			btn.SetToggleDownEvent(ui.__mem_func__(self.__ClickBtn), "DOWN", key)
    			btn.isOpened = False
    			self.__children["btn" + str(key)] = btn
    
    			self.__children["btnArrow" + str(key)] = CreateWindow(ui.ExpandedImageBox(), btn, ["not_pick"], (btn.GetWidth() - 25, btn.GetHeight() / 2 - 3), IMG_DIR + "arrow.png")
    
    		scrollBar = CreateWindow(ScrollBar(), renderWnd, [], (renderWnd.GetWidth() - 4, 0), "", "", (5, 180))
    		scrollBar.SetScrollEvent(ui.__mem_func__(self.__OnScroll))
    		self.__children["scrollBar"] = scrollBar
    
    		self.__ResetRightPage()
    		self.__SetPage(0)
    
    	def __ClickMap(self, mapIdx):
    		self.__children["selectedMap"] = mapIdx
    		self.__ResetRightPage()
    		mapData = {}
    		for idx, info in data.items():
    			if info["maps"].has_key(mapIdx):
    				mapData = info["maps"][mapIdx]
    				break
    		renderWnd = self.__children["renderWnd"]
    		for key, regenDict in mapData["regen"].items():
    			btnList = []
    			for vnum, regenInfo in regenDict.items():
    				realVnum = int(vnum.split("#")[0])
    				image = CreateWindow(ui.ExpandedImageBox(), renderWnd, [], (2, 0), IMG_DIR + "sub_cat.png")
    				image.SetEvent(ui.__mem_func__(self.__ClickSubCat), "mouse_click", realVnum, regenInfo)
    				text = CreateWindow(ui.TextLine(), image, ["not_pick"], (8, 5), nonplayer.GetMonsterName(realVnum))
    				if key == BUTTON_REGEN_LOCATIONS:
    					btn = CreateWindow(ui.Button(), image, [], (image.GetWidth() - 30, 0), [IMG_DIR + "teleport_normal.png", IMG_DIR + "teleport_hover.png", IMG_DIR + "teleport_down.png"])
    					btn.SAFE_SetEvent(self.__WarpToLocation, mapData["map_name"] + " - " + nonplayer.GetMonsterName(realVnum), regenInfo[0]["tpIdx"], regenInfo[0]["need_level"], regenInfo[0]["need_yang"], regenInfo)
    				else:
    					btn = CreateWindow(ui.Button(), image, [], (image.GetWidth() - 25, 0), [IMG_DIR + "tp_map_normal.png", IMG_DIR + "tp_map_hover.png", IMG_DIR + "tp_map_down.png"])
    					btn.SAFE_SetEvent(self.__ShowRegen, regenInfo)
    				btnList.append([image, text, btn])
    			self.__children["btnList" + str(key)] = btnList
    		self.__Refresh()
    
    	def __CloseQuestionDialog(self):
    		if self.__children.has_key("questionDialog"):
    			self.__children["questionDialog"].Close()
    			self.__children["questionDialog"].Destroy()
    			del self.__children["questionDialog"]
    
    	def __WarpToLocation(self, name, tpIdx, needLevel, needYang, regenInfo = None):
    		self.__CloseQuestionDialog()
    		if regenInfo != None:
    			self.__ShowRegen(regenInfo)
    
    		questionDialog = uiCommon.QuestionDialog2()
    		questionDialog.SetText1(name)
    		questionDialog.SetText2("Do you want teleport there for |cFFC0B149{}Yang?".format(localeInfo.NumberToDecimalString(needYang)))
    		questionDialog.SetAcceptEvent(ui.__mem_func__(self.__AcceptTeleport))
    		questionDialog.SetCancelEvent(ui.__mem_func__(self.__CloseQuestionDialog))
    		questionDialog.Open()
    		questionDialog.tpIdx = tpIdx
    		questionDialog.needLevel = needLevel
    		questionDialog.needYang = needYang
    		self.__children["questionDialog"] = questionDialog
    
    	def __AcceptTeleport(self):
    		questionDialog = self.__children["questionDialog"] if self.__children.has_key("questionDialog") else None
    		if questionDialog:
    			level = player.GetStatus(player.LEVEL)
    
    			if (questionDialog.needLevel[0] != 0 and level < questionDialog.needLevel[0]) or (level > questionDialog.needLevel[1] and questionDialog.needLevel[1] != 0):
    				chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu te poti teleporta cu nivelul tau.. Nivel Necesar: {}~{}".format(questionDialog.needLevel[0], questionDialog.needLevel[1]))
    				self.__CloseQuestionDialog()
    				return
    			elif player.GetElk() < questionDialog.needYang:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu te poti teleporta deoarece nu detii suficienti Yang. Yang Necesar: {}".format(localeInfo.NumberToDecimalString(questionDialog.needYang)))
    				self.__CloseQuestionDialog()
    				return
    			net.SendChatPacket("/tp_new " + str(questionDialog.tpIdx))
    			self.__CloseQuestionDialog()
    
    	def __ClickSubCat(self, emptyarg, mobVnum, regenInfo):
    		#to-do use mobVnum for wiki or something
    		pass
    
    	def __ShowRegen(self, regenInfo):
    		self.__children["regenMarks"] = []
    		self.__children["regenEffects"] = []
    
    		selectedMap = self.__children["selectedMap"] if self.__children.has_key("selectedMap") else 0
    		mapData = {}
    		for idx, info in data.items():
    			if info["maps"].has_key(selectedMap):
    				mapData = info["maps"][selectedMap]
    				break
    
    		if not mapData:
    			return
    
    		atlasInfo = GetMapData(mapData["map_file_name"])
    
    		base_x = atlasInfo[1]
    		base_y = atlasInfo[2]
    
    		TERRAIN_SIZE = 128.0 * 200.0
    		
    		m_fAtlasMaxX = float(atlasInfo[3]) * TERRAIN_SIZE
    		m_fAtlasMaxY = float(atlasInfo[4]) * TERRAIN_SIZE
    
    		m_fAtlasImageSizeX = 201.0
    		m_fAtlasImageSizeY = 242.0
    
    		for regen in regenInfo:
    			if regen["mark"] == 0 and regen["effect"] == 0:
    				continue
    
    			sx = regen["x"]
    			sy = regen["y"]
    
    			ex = sx + 0 * 2
    
    			sx *= 100
    			ex *= 100
    
    			ey = sy + 0 * 2
    
    			sy *= 100
    			ey *= 100
    			
    			sx += base_x;
    			ex += base_x;
    
    			sy += base_y;
    			ey += base_y;
    
    			lx = (sx + ex) / 2 - base_x
    			ly = (sy + ey) / 2 - base_y
    
    			#gx =  base_x + regen["x"] * 100
    			#gy = base_y + regen["y"] * 100
    			#dbg.TraceError("global: ({}x{}), x: {} y: {} map: {}".format(gx, gy, new_x, new_y, atlasInfo))
    
    			if regen["mark"]:
    				mark_x = lx / m_fAtlasMaxX * m_fAtlasImageSizeX - 6.0 / 2.0
    				mark_y = ly / m_fAtlasMaxY * m_fAtlasImageSizeY - 6.0 / 2.0
    
    				markImg = CreateWindow(ui.ExpandedImageBox(), self.__children["mapImg"], [], (mark_x, mark_y), "d:/ymir work/ui/minimap/whitemark_new.tga")
    				self.__children["regenMarks"].append(markImg)
    
    			if regen["effect"]:
    				miniway_x = lx / m_fAtlasMaxX * m_fAtlasImageSizeX - 30.0 / 2.0
    				miniway_y = ly / m_fAtlasMaxY * m_fAtlasImageSizeY - 30.0 / 2.0
    
    				way_x = lx / m_fAtlasMaxX * m_fAtlasImageSizeX - 40.0 / 2.0
    				way_y = ly / m_fAtlasMaxY * m_fAtlasImageSizeY - 40.0 / 2.0
    
    				effect = CreateWindow(ui.AniImageBox(), self.__children["mapImg"], [], (0, 0))
    				for j in xrange(12):
    					effect.AppendImage("d:/ymir work/ui/minimap/mini_waypoint%02d.sub" % (j+1))
    				effect.SetPosition(miniway_x, miniway_y)
    				effect.SetDelay(3)
    				self.__children["regenEffects"].append(effect)
    
    				effect2 = CreateWindow(ui.AniImageBox(), self.__children["mapImg"], [], (0, 0))
    				for j in xrange(15):
    					effect2.AppendImage("d:/ymir work/ui/minimap/waypoint%02d.sub"% (j+1))
    				effect2.SetPosition(way_x, way_y)
    				effect2.SetDelay(3)
    				self.__children["regenEffects"].append(effect2)
    
    	def __SetPage(self, pageIdx):
    		self.__children["pageIdx"] = pageIdx
    		for idx, info in data.items():
    			if pageIdx == idx:
    				self.__children["pageBg" + str(pageIdx)].Show()
    				self.SetTitleName(info["name"])
    			else:
    				self.__children["pageBg" + str(pageIdx)].Hide()
    		self.__Refresh()
    		
    	def __ResetRightPage(self):
    		self.__children["mapImg"].Hide()
    		self.__children["scrollBar"].SetPos(0)
    		self.__children["scrollBar"].Hide()
    
    		self.__children["regenMarks"] = []
    		self.__children["regenEffects"] = []
    
    		for key, name in rightBgButtons.items():
    			self.__children["btn" + str(key)].isOpened = False
    			self.__children["btn" + str(key)].SetUp()
    			self.__children["btn" + str(key)].Hide()
    			self.__children["btnArrow" + str(key)].SetRotation(0)
    
    			btnList = self.__children["btnList" + str(key)] if self.__children.has_key("btnList" + str(key)) else []
    			for child in btnList:
    				for x in child:
    					x.Destroy()
    					x.Hide()
    
    			self.__children["btnList" + str(key)] = []
    
    	def OnMouseWheel(self, length):
    		scrollBar = self.__children["scrollBar"] if self.__children.has_key("scrollBar") else None
    		if scrollBar:
    			if scrollBar.IsShow():
    				scrollBar.OnMouseWheel(length)
    				return True
    		return False
    
    	def __ClickBtn(self, eventType, btnIndex):
    		self.__children["btnArrow" + str(btnIndex)].SetRotation(0 if eventType == "UP" else 180)
    		self.__children["btn" + str(btnIndex)].isOpened = False if eventType == "UP" else True
    		self.__Refresh()
    
    	def __OnScroll(self):
    		pos = int(self.__children["scrollBar"].GetPos()*self.__children["scrollLen"])
    		for key, name in rightBgButtons.items():
    			btn = self.__children["btn" + str(key)]
    			(ex, ey) = btn.exPos
    			btn.SetPosition(ex, ey-pos)
    			if btn.isOpened:
    				btnList = self.__children["btnList" + str(key)]
    				for child in btnList:
    					(ex, ey) = child[0].exPos
    					child[0].SetPosition(ex, ey-pos)
    
    	def __Refresh(self):
    		selectedMap = self.__children["selectedMap"] if self.__children.has_key("selectedMap") else 0
    		mapData = {}
    		for idx, info in data.items():
    			if info["maps"].has_key(selectedMap):
    				mapData = info["maps"][selectedMap]
    				break
    
    		if not mapData:
    			self.__ResetRightPage()
    		else:
    			totalY = 0
    
    			windowHeight = self.__children["scrollBar"].GetHeight()
    
    			for key, name in rightBgButtons.items():
    				btn = self.__children["btn" + str(key)]
    				btn.SetPosition(0, totalY, True)
    				btn.Show()
    				totalY += 32
    
    				btnStatus = btn.isOpened
    
    				btnList = self.__children["btnList" + str(key)]
    		
    				for child in btnList:
    					if btnStatus:
    						child[0].SetPosition(2, totalY, True)
    						child[0].Show()
    						totalY += 30
    					else:
    						child[0].Hide()
    
    			if totalY > windowHeight:
    				self.__children["scrollBar"].SetScale(windowHeight, totalY)
    				self.__children["scrollBar"].Show()
    				self.__children["scrollLen"] = totalY - windowHeight
    			else:
    				self.__children["scrollBar"].SetScale(windowHeight, windowHeight)
    				self.__children["scrollBar"].Hide()
    				self.__children["scrollLen"] = 0
    
    			mapImg = self.__children["mapImg"]
    			mapImg.LoadImage(mapData["atlas"])
    			mapImg.SetPosition(5, 5)
    			mapImg.SetScale(201.0 * (1.0 / mapImg.GetWidth()), 242.0 * (1.0 / mapImg.GetHeight()))
    			mapImg.Show()
    
    	def OnUpdate(self):
    		if TEST_MAKE_ALL_THINGS_MOVABLE_AND_PRINT_SYSSER_POSITION:
    			dbg.TraceError("")
    			for idx, info in data.items():
    				for mapIdx, mapData in info["maps"].items():
    					dbg.TraceError("map: {} pos: {}".format(mapIdx, self.__children["map" + str(mapIdx)].GetLocalPosition()))
    					for tpName, tpData in mapData["tp_points"].items():
    						dbg.TraceError("\ttp: {} pos: {}".format(tpName, self.__children["tp" + str(tpData["tpIdx"])].GetLocalPosition()))
    
    	def Open(self):
    		self.SetCenterPosition()
    		self.Show()
    		self.SetTop()
    	def Close(self):
    		self.Hide()
    	def OnPressEscapeKey(self):
    		self.Close()
    		return True
    
    class ScrollBar(ui.Window):
    	BASE_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 1.0)
    	CORNERS_AND_LINES_COLOR = grp.GenerateColor(0.3411, 0.3411, 0.3411, 1.0)
    	BAR_NUMB = 9 # This is static value! Please dont touch!
    	SCROLL_WIDTH= 8
    	class MiddleBar(ui.DragButton):
    		MIDDLE_BAR_COLOR = grp.GenerateColor(86.0 / 255.0, 76.0 / 255.0, 64.0 / 255.0, 1.0)
    		def __init__(self, horizontal_scroll):
    			ui.DragButton.__init__(self)
    			self.AddFlag("movable")
    			self.horizontal_scroll = horizontal_scroll
    			self.middle = ui.Bar()
    			self.middle.SetParent(self)
    			self.middle.AddFlag("attach")
    			self.middle.AddFlag("not_pick")
    			self.middle.SetColor(self.MIDDLE_BAR_COLOR)
    			self.middle.SetSize(1, 1)
    			self.middle.Show()
    		def SetStaticScale(self, size):
    			(base_width, base_height) = (self.middle.GetWidth(), self.middle.GetHeight())
    			if not self.horizontal_scroll:
    				ui.DragButton.SetSize(self, base_width, size)
    				self.middle.SetSize(base_width, size)
    			else:
    				ui.DragButton.SetSize(self, size, base_height)
    				self.middle.SetSize(size, base_height)
    		def SetSize(self, selfSize, fullSize):
    			(base_width, base_height) = (self.middle.GetWidth(), self.middle.GetHeight())
    			
    			if not self.horizontal_scroll:
    				ui.DragButton.SetSize(self, base_width, operator.truediv(int(selfSize), int(fullSize)) * selfSize)
    				self.middle.SetSize(base_width, operator.truediv(int(selfSize), int(fullSize)) * selfSize)
    			else:
    				ui.DragButton.SetSize(self, operator.truediv(int(selfSize), int(fullSize)) * selfSize, base_height)
    				self.middle.SetSize(operator.truediv(int(selfSize), int(fullSize)) * selfSize, base_height)
    		def SetStaticSize(self, size):
    			size = max(2, size)
    			
    			if not self.horizontal_scroll:
    				ui.DragButton.SetSize(self, size, self.middle.GetHeight())
    				self.middle.SetSize(size, self.middle.GetHeight())
    			else:
    				ui.DragButton.SetSize(self, self.middle.GetWidth(), size)
    				self.middle.SetSize(self.middle.GetWidth(), size)
    	def __init__(self, horizontal_scroll = False):
    		ui.Window.__init__(self)
    		self.horizontal_scroll = horizontal_scroll
    		self.scrollEvent = None
    		self.scrollSpeed = 50
    		self.sizeScale = 1.0
    		self.bars = []
    		for i in xrange(self.BAR_NUMB):
    			br = ui.Bar()
    			br.SetParent(self)
    			br.AddFlag("attach")
    			br.AddFlag("not_pick")
    			br.SetColor([self.CORNERS_AND_LINES_COLOR, self.BASE_COLOR][i == (self.BAR_NUMB-1)])
    			if not (i % 2 == 0): br.SetSize(1, 1)
    			br.Show()
    			self.bars.append(br)
    		self.middleBar = self.MiddleBar(self.horizontal_scroll)
    		self.middleBar.SetParent(self)
    		self.middleBar.SetMoveEvent(ui.__mem_func__(self.OnScrollMove))
    		self.middleBar.Show()
    	def OnScrollMove(self):
    		if not self.scrollEvent:
    			return
    		arg = float(self.middleBar.GetLocalPosition()[1] - 1) / float(self.GetHeight() - 2 - self.middleBar.GetHeight()) if not self.horizontal_scroll else\
    				float(self.middleBar.GetLocalPosition()[0] - 1) / float(self.GetWidth() - 2 - self.middleBar.GetWidth())
    		self.scrollEvent(arg)
    	def SetScrollEvent(self, func):
    		self.scrollEvent = func
    	def SetScrollSpeed(self, speed):
    		self.scrollSpeed = speed
    	def OnMouseWheel(self, length):
    		if not self.IsShow():
    			return False
    		length = int((length * 0.01) * self.scrollSpeed)
    		if not self.horizontal_scroll:
    			val = min(max(1, self.middleBar.GetLocalPosition()[1] - (length * 0.01) * self.scrollSpeed * self.sizeScale), self.GetHeight() - self.middleBar.GetHeight() - 1)
    			self.middleBar.SetPosition(1, val)
    		else:
    			val = min(max(1, self.middleBar.GetLocalPosition()[0] - (length * 0.01) *  self.scrollSpeed * self.sizeScale), self.GetWidth() - self.middleBar.GetWidth() - 1)
    			self.middleBar.SetPosition(val, 1)
    		self.OnScrollMove()
    		return True
    	def GetPos(self):
    		return float(self.middleBar.GetLocalPosition()[1] - 1) / float(self.GetHeight() - 2 - self.middleBar.GetHeight()) if not self.horizontal_scroll else float(self.middleBar.GetLocalPosition()[0] - 1) / float(self.GetWidth() - 2 - self.middleBar.GetWidth())
    	def OnMouseLeftButtonDown(self):
    		(xMouseLocalPosition, yMouseLocalPosition) = self.GetMouseLocalPosition()
    		if not self.horizontal_scroll:
    			if xMouseLocalPosition == 0 or xMouseLocalPosition == self.GetWidth():
    				return
    			y_pos = (yMouseLocalPosition - self.middleBar.GetHeight() / 2)
    			self.middleBar.SetPosition(1, y_pos)
    		else:
    			if yMouseLocalPosition == 0 or yMouseLocalPosition == self.GetHeight():
    				return
    			x_pos = (xMouseLocalPosition - self.middleBar.GetWidth() / 2)
    			self.middleBar.SetPosition(x_pos, 1)
    		self.OnScrollMove()
    	def SetSize(self, w, h):
    		(width, height) = (max(3, w), max(3, h))
    		ui.Window.SetSize(self, width, height)
    		self.bars[0].SetSize(1, (height - 2))
    		self.bars[0].SetPosition(0, 1)
    		self.bars[2].SetSize((width - 2), 1)
    		self.bars[2].SetPosition(1, 0)
    		self.bars[4].SetSize(1, (height - 2))
    		self.bars[4].SetPosition((width - 1), 1)
    		self.bars[6].SetSize((width - 2), 1)
    		self.bars[6].SetPosition(1, (height - 1))
    		self.bars[8].SetSize((width - 2), (height - 2))
    		self.bars[8].SetPosition(1, 1)
    		self.bars[1].SetPosition(0, 0)
    		self.bars[3].SetPosition((width - 1), 0)
    		self.bars[5].SetPosition((width - 1), (height - 1))
    		self.bars[7].SetPosition(0, (height - 1))
    		if not self.horizontal_scroll:
    			self.middleBar.SetStaticSize(width - 2)
    			self.middleBar.SetSize(12, self.GetHeight())
    		else:
    			self.middleBar.SetStaticSize(height - 2)
    			self.middleBar.SetSize(12, self.GetWidth())
    		self.middleBar.SetRestrictMovementArea(1, 1, width - 2, height - 2)
    	def SetScale(self, selfSize, fullSize):
    		self.sizeScale = float(selfSize)/float(fullSize)
    		if self.sizeScale <= 0.0305:
    			self.sizeScale = 0.05
    		self.middleBar.SetSize(selfSize, fullSize)
    	def SetStaticScale(self, r_size):
    		self.middleBar.SetStaticScale(r_size)
    	def SetPosScale(self, fScale):
    		pos = (math.ceil((self.GetHeight() - 2 - self.middleBar.GetHeight()) * fScale) + 1) if not self.horizontal_scroll else (math.ceil((self.GetWidth() - 2 - self.middleBar.GetWidth()) * fScale) + 1)
    		self.SetPos(pos)
    	def SetPos(self, pos):
    		wPos = (1, pos) if not self.horizontal_scroll else (pos, 1)
    		self.middleBar.SetPosition(*wPos)
    
    def CreateWindow(window, parent, windowFlags, windowPos, windowArgument = "", windowPositionRule = "", windowSize = (-1, -1), windowFontName = -1):
    	if parent:
    		window.SetParent(parent)
    	for flag in windowFlags:
    		window.AddFlag(flag)
    	window.SetPosition(*windowPos)
    	if windowSize != (-1, -1):
    		window.SetSize(*windowSize)
    	if windowPositionRule:
    		splitList = windowPositionRule.split(":")
    		if len(splitList) == 2:
    			(type, mode) = (splitList[0], splitList[1])
    			if type == "all":
    				window.SetHorizontalAlignCenter()
    				window.SetVerticalAlignCenter()
    				window.SetWindowHorizontalAlignCenter()
    				window.SetWindowVerticalAlignCenter()
    			elif type == "horizontal":
    				if isinstance(window, ui.TextLine):
    					if mode == "center":
    						window.SetHorizontalAlignCenter()
    					elif mode == "right":
    						window.SetHorizontalAlignRight()
    					elif mode == "left":
    						window.SetHorizontalAlignLeft()
    				else:
    					if mode == "center":
    						window.SetWindowHorizontalAlignCenter()
    					elif mode == "right":
    						window.SetWindowHorizontalAlignRight()
    					elif mode == "left":
    						window.SetWindowHorizontalAlignLeft()
    			elif type == "vertical":
    				if isinstance(window, ui.TextLine):
    					if mode == "center":
    						window.SetVerticalAlignCenter()
    					elif mode == "top":
    						window.SetVerticalAlignTop()
    					elif mode == "bottom":
    						window.SetVerticalAlignBottom()
    				else:
    					if mode == "top":
    						window.SetWindowVerticalAlignTop()
    					elif mode == "center":
    						window.SetWindowVerticalAlignCenter()
    					elif mode == "bottom":
    						window.SetWindowVerticalAlignBottom()
    	if windowArgument:
    		if isinstance(window, ui.TextLine):
    			if windowFontName != -1:
    				window.SetFontName(windowFontName)
    			window.SetText(windowArgument)
    		elif isinstance(window, ui.NumberLine):
    			window.SetNumber(windowArgument)
    		elif isinstance(window, ui.Button) or isinstance(window, ui.RadioButton) or isinstance(window, ui.ToggleButton):
    			if isinstance(windowArgument, list):
    				window.SetUpVisual(windowArgument[0])
    				window.SetOverVisual(windowArgument[1] if len(windowArgument) >= 2 else windowArgument[0])
    				window.SetDownVisual(windowArgument[2] if len(windowArgument) >= 3 else windowArgument[0])
    				if len(windowArgument) == 4:
    					window.SetDisableVisual(windowArgument[3])
    		elif isinstance(window, ui.ExpandedImageBox) or isinstance(window, ui.ImageBox):
    			window.LoadImage(windowArgument if windowArgument.find("gr2") == -1 else "icon/item/27995.tga")
    	window.Show()
    	return window
    
    

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