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Mulțumim frumos @beststudio pentru serverfiles
service.h:
Code:
#if !defined(__INC_COMMON_SERVICE_H__)
#define __INC_COMMON_SERVICE_H__
#define __LOCALE_SERVICE_EUROPE__
/////////////////////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ // Cheque (Won) System
#define __GEM_SYSTEM__ // Gem (Gaya) System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DRAGON_SOUL_SYSTEM__ // Dragon Soul System
#define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
#define __DS_SET__ // Dragon Soul Table Handling
#define __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
#define __DS_7_SLOT__ // Official Dragon Soul 7 Slot
/////////////////////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ // Costume System
#define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
#define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
#define __AURA_COSTUME_SYSTEM__ // Aura Costume System
#define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
#define __HIDE_COSTUME_SYSTEM__ // Hide Costume System
#define __MOVE_COSTUME_ATTR__ // Move Costume Attr
/////////////////////////////////////////////////////////////////////////////////////////////////
// Inventory Related
#define __EXTEND_INVEN_SYSTEM__ // Official Extended Inventory Pages
#define __SPECIAL_INVENTORY_SYSTEM__ // Special Inventory System
#define __EXTEND_SAFEBOX__ // Extended Safebox
#define __EXTEND_MALLBOX__ // Extended Mallbox
#define __SAFEBOX_IMPROVING__ // Safebox Improving
#define __SORT_INVENTORY_ITEMS__ // Sort Inventory Items
#define __BELT_INVENTORY_RENEWAL__ // Official Belt Inventory Renewal
/////////////////////////////////////////////////////////////////////////////////////////////////
// Equipment Related
#define __QUIVER_SYSTEM__ // Quiver Equipement
#define __PENDANT_SYSTEM__ // Talisman Elements
#define __GLOVE_SYSTEM__ // Glove Equipement
/////////////////////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
#define __MESSENGER_GM__ // Messenger GM List
/////////////////////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define __SHOPEX_RENEWAL__ // ShopEX Renewal
#define __MYSHOP_DECO__ // Private Shop Decoration
#define __PREMIUM_PRIVATE_SHOP__ // Premium Private Shop
#if defined(__PREMIUM_PRIVATE_SHOP__)
#define __PRIVATE_SHOP_PREMIUM_TIME__ // Premium Time
#define __PRIVATE_SHOP_CHEQUE__ // Premium Private Shop + Cheque
// #define __PRIVATE_SHOP_BUNDLE_REQ__ // Premium Private Shop Kashmir
#define __PRIVATE_SHOP_BUILD_LIMITATIONS__ // Build Limitations
#define __PRIVATE_SHOP_BUILD_MARKET_PLACE__ // Build In Market Place
#endif
/////////////////////////////////////////////////////////////////////////////////////////////////
// Party & Guild Related
#define __DICE_SYSTEM__ // New Dice System (Party)
#define __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
#define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
// #define __GENDER_ALIGNMENT__ // Gender Alignment (M, F)
#define __RANDOM_STATUS_PER_LEVEL__ // Random Status Per Level
#define __PARTY_KILL_RENEWAL__ // All kill events count towards the party.
#define __SKILL_FLAG_PARTY__ // Update Skill Flag Party
/////////////////////////////////////////////////////////////////////////////////////////////////
// Skill Related
#define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
#define __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
#define __9TH_SKILL__ // 9th Player Skill
#define __PARTY_PROFICY__ // Party Proficy Passive Skill
#define __PARTY_INSIGHT__ // Party InSight Passive Skill
/////////////////////////////////////////////////////////////////////////////////////////////////
// Game Related
// #define __MAILBOX__ // Mail Box System ( Do not active this system. Reason : Lot of dupplication bug )
#define __QUEST_RENEWAL__ // Quest Page Renewal
#define __CHATTING_WINDOW_SETTINGS__ // Official Chatting Window Renewal
#define __CUBE_RENEWAL__ // Official Cube Renewal
#define __ELEMENT_SYSTEM__ // Element System
#define __SEND_TARGET_INFO__ // Monster Information & Drops
#define __REFINE_MSG_ADD__ // Extended Refine Fail Message
#define __RIDING_EXTENDED__ // Official Horse Level Extended
/////////////////////////////////////////////////////////////////////////////////////////////////
// Pet Related
#define __PET_SYSTEM__ // Basic Pet System
#if defined(__PET_SYSTEM__)
#define USE_ACTIVE_PET_SEAL_EFFECT // Use Pet Seal Effect
#define PET_SEAL_ACTIVE_SOCKET_IDX 2 // Use Pet Seal Active Socket (2)
#define USE_PET_SEAL_ON_LOGIN // Use Pet Seal After Login/Warp
#endif
#define __GROWTH_PET_SYSTEM__ // Official Growth Pet System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Character Related
#define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
#define __WOLFMAN_CHARACTER__ // Wolfman Character
#define __VIEW_TARGET_HP__ // View Target HP
#define __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
#define __EXPRESSING_EMOTIONS__ // Special Actions
#define __CONQUEROR_LEVEL__ // Conqueror Level
#define __MULTI_LANGUAGE_SYSTEM__ // Multi Language System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __MAGIC_REDUCTION__ // Magic Reduction Item
#define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
#define __REFINE_PICKAXE_RENEWAL__ // Refine Pickaxe Renewal
#define __REFINE_FISHINGROD_RENEWAL__ // Refine Fishing Rod Renewal
#define __SOUL_BIND_SYSTEM__ // Soul Bind System (Protect Items)
#define __SOUL_SYSTEM__ // Soul System
#define __ITEM_APPLY4__ // Extended Apply Bonus (4)
#define __ITEM_SOCKET6__ // Extended Item Sockets (6)
#define __ITEM_VALUE10__ // Extended Item Values
#define __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
#define __ATTR_6TH_7TH__ // 6th and 7th Attribute
#define __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
#define __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
#define __LOOT_FILTER_SYSTEM__ // Looting System
#define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
#define __LUCKY_BOX__ // Official LuckyBox
#define __SET_ITEM__ // Official Set Item
#define __REFINE_ELEMENT_SYSTEM__ // Refine Element System
#define __ANTI_EXP_RING__ // Anti Experience Ring
#define __DROP_DESTROY_TIME__ // Drop Destroy Time Real Time
#define __RESEARCHER_ELIXIR__ // Researcher Elixir
#define __LEADER_BOOK__ // Official New Leader Book
/////////////////////////////////////////////////////////////////////////////////////////////////
// Map & Dungeon Related
#define __12ZI_NOTICE__ // 12ZI Mission Notice (w/o Dungeon)
#define __SNOW_DUNGEON__ // Snow Dungeon
#define __DUNGEON_RENEWAL__ // Extended Dungeon Functions
#define __GUILD_DRAGONLAIR__ // Guild Dragon Lair Dungeon/Party
#define __BLUE_DRAGON_RENEWAL__ // Blue Dragon Rework
#define __MT_THUNDER_DUNGEON__ // Ochao Temple
#define __DAWNMIST_DUNGEON__ // Erebus Dungeon
#define __SHIP_DEFENSE__ // Ship Defense (Hydra Dungeon)
/////////////////////////////////////////////////////////////////////////////////////////////////
// Mini-game Related
// #define __MINI_GAME_RUMI__ // Minigame Rumi
// #define __MINI_GAME_YUTNORI__ // Mini-Game Yutnori
// #define __MINI_GAME_CATCH_KING__ // Minigame Catch King
// #define __FISHING_GAME__ // Fishing Game
/////////////////////////////////////////////////////////////////////////////////////////////////
// Event Related
// #define __EASTER_EVENT__ // Easter Event 2011
// #define __XMAS_EVENT_2008__ // Christmas Event 2008
// #define __XMAS_EVENT_2012__ // Christmas Event 2012
// #define __HALLOWEEN_EVENT_2014__ // Halloween Event 2011~2014 (Halloween Hair)
// #define __OX_RENEWAL__ // OX Renewal
#define __EVENT_BANNER_FLAG__ // Event Banner Flags
#define __OX_RENDER_AREA__ // OX Event Render Area
// #define __STONE_SWAP__ // Swap Stone Shape
// #define __RACE_SWAP__ // Swap Race Shape
// #define __SNOWFLAKE_STICK_EVENT__ // Snowflake Stick Event
// #define __INGAME_EVENT_MANAGER__ // InGame Event Manager
/////////////////////////////////////////////////////////////////////////////////////////////////
// UI Related
#define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
#define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
#define __NEW_USER_CARE__ // User Care (Control)
#define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
#define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
#define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
#define __GAME_OPTION_ESCAPE__ // Game Option (Escape)
#define __FISHING_RENEWAL__ // Official Fishing Renewal
/////////////////////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
#define __EXTENDED_ITEM_AWARD__ // Extended Item Award
#define __ENVIRONMENT_SYSTEM__ // Environment System
#define __REVERSED_FUNCTIONS__ // Offical Used Functions
#define __REDUCED_ENTITY_VIEW__ // Reduced entity view
#define __PORTAL_NAMES__ // Allows display of portal names
#define __ENTITY_PRELOADING__ // Preload all npcs/mobs in map to prevent micro freezes when meeting a new entity
/////////////////////////////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__
#if defined(__IMPROVED_PACKET_ENCRYPTION__)
#define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
#endif
// #define __SEND_SEQUENCE__ // Sequence Matching
#define __UDP_BLOCK__ // UDP Block
#define __MOVE_CHANNEL__ // Move Game Channel
#define __PORT_SECURITY__ // Blockiert db_port, p2p_port und remote adminpage exploits
#endif // __INC_COMMON_SERVICE_H__Locale_inc.h:
Code:
#if !defined(__INC_LOCALE_INC_H__)
#define __INC_LOCALE_INC_H__
#define VERSION 1000
#define LOCALE_SERVICE_EUROPE
/////////////////////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
#define ENABLE_GEM_SYSTEM // Gem (Gaya) System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
#define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
#define ENABLE_DS_SET // Dragon Soul Table Handling
#define ENABLE_DS_CHANGE_ATTR // Dragon Soul Change Attribute
#define ENABLE_DS_KEY_SELECT // Dragon Soul Key Select
#define ENABLE_DS_7_SLOT // Official Dragon Soul 7 Slot
/////////////////////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define ENABLE_COSTUME_SYSTEM // Costume System
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
#define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
#define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System
#define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Cstume System
#define ENABLE_MOVE_COSTUME_ATTR // Move Costume Attr
#define ENABLE_HIDE_COSTUME_SYSTEM // Hide Costume System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Inventory Related
#define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipement System (Belt)
#define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
#define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special Inventory System
#define ENABLE_EXTEND_SAFEBOX_SYSTEM // Extended Safebox
#define ENABLE_EXTEND_MALLBOX_SYSTEM // Extended Mallbox
#define ENABLE_SAFEBOX_IMPROVING // Safebox Improving
#define ENABLE_SORT_INVENTORY // Sort Inventory Items
#define ENABLE_BELT_INVENTORY_RENEWAL // Official Belt Inventory Renewal
/////////////////////////////////////////////////////////////////////////////////////////////////
// Equipment Related
#define ENABLE_QUIVER_SYSTEM // Quiver Equipement
#define ENABLE_PENDANT // Talisman Elements
#define ENABLE_GLOVE_SYSTEM // Glove Equipement
#define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Additional Equipment Page
/////////////////////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define ENABLE_MESSENGER_BLOCK // Messenger Block System
#define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
#define ENABLE_MESSENGER_GM // Messenger GM List
/////////////////////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
#define ENABLE_MYSHOP_DECO // Private Shop Decoration
#define ENABLE_PREMIUM_PRIVATE_SHOP // Premium Private Shop
#if defined(ENABLE_PREMIUM_PRIVATE_SHOP)
#define ENABLE_PRIVATE_SHOP_PREMIUM_TIME // Premium Time
// #define ENABLE_PRIVATE_SHOP_BUNDLE_REQ // Premium Private Shop Kashmir
#define ENABLE_PRIVATE_SHOP_CHEQUE // Premium Private Shop + Cheque
#define ENABLE_PRIVATE_SHOP_LIMITED_DISTANCE_RENDERING // Limited Distance
#define ENABLE_PRIVATE_SHOP_BUILD_LIMITATIONS // Build Limitations
// #define ENABLE_PRIVATE_SHOP_PRICE_SORT // Price Sort
#define ENABLE_PRIVATE_SHOP_TIME_SORT // Time Sort
#define ENABLE_PRIVATE_SHOP_DIFFERENT_PRICE_RESTRICTION // Different Price Restriction
#define ENABLE_PRIVATE_SHOP_BUILD_MARKET_PLACE // Build In Market Place
#endif
/////////////////////////////////////////////////////////////////////////////////////////////////
// Character Related
#define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
#define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
#define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
#define ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi Language System
#define ENABLE_EXPRESSING_EMOTION // Special Actions
#define ENABLE_CONQUEROR_LEVEL // Conqueror Level
// #define ENABLE_GENDER_ALIGNMENT // Gender Alignment (M, F)
/////////////////////////////////////////////////////////////////////////////////////////////////
// Skill Related
#define ENABLE_678TH_SKILL // 6th & 7th Skills
#define ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
#define ENABLE_PARTY_PROFICY // Party Proficy Passive Skill
#define ENABLE_PARTY_INSIGHT // Party InSight Passive Skill
/////////////////////////////////////////////////////////////////////////////////////////////////
// Party & Guild Related
#define ENABLE_DICE_SYSTEM // New Dice System (Party)
#define WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
#define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)
/////////////////////////////////////////////////////////////////////////////////////////////////
// Game Related
// #define ENABLE_MAILBOX // Mail Box System ( Do not active this system. Reason : Lot of dupplication bug )
#define ENABLE_QUEST_RENEWAL // Quest Page Renewal
#define ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)
#define ENABLE_CUBE_RENEWAL // Cube Renewal
// #define ENABLE_RANKING_SYSTEM // Ranking System
#define ENABLE_ELEMENT_ADD // Monster Element
#define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
// #define ENABLE_BALANCE_IMPROVING // PvP Balance Improving
#define ENABLE_REFINE_MSG_ADD // Extended Refine Fail Message
#define ENABLE_RIDING_EXTENDED // Official Horse Level Extended
/////////////////////////////////////////////////////////////////////////////////////////////////
// Map & Dungeon Related
#define ENABLE_12ZI // 12ZI Dungeon
#define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild Dragon Lair Dungeon/Party
#define ENABLE_SHIP_DEFENSE // Ship Defense (Hydra Dungeon)
/////////////////////////////////////////////////////////////////////////////////////////////////
// Mini-game Related
// #define ENABLE_MINI_GAME_RUMI // Minigame Rumi (Okey Card)
// #define ENABLE_MINI_GAME_YUTNORI // Mini-Game Yutnori
// #define ENABLE_MINI_GAME_CATCH_KING // Minigame Catch King
// #define ENABLE_FISHING_GAME // Fishing Game
/////////////////////////////////////////////////////////////////////////////////////////////////
// Event Related
// #define ENABLE_OX_RENEWAL // OX Renewal
#define ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
// #define ENABLE_STONE_SWAP // Swap Stone Shape
// #define ENABLE_RACE_SWAP // Swap Race Shape
// #define ENABLE_SNOWFLAKE_STICK_EVENT // Snowflake Stick Event
// #define ENABLE_EVENT_BANNER // Event Banner
// #define ENABLE_EVENT_BANNER_REWARD_LIST_RENEWAL // Event Banner Reward List Renewal
/////////////////////////////////////////////////////////////////////////////////////////////////
// Pet Related
#define ENABLE_GROWTH_PET_SYSTEM // Growth Pet System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Item Related
#define ENABLE_ENERGY_SYSTEM // Energy System
#define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
#define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
#define ENABLE_REFINE_PICKAXE_RENEWAL // Refine Pickaxe Renewal
#define ENABLE_REFINE_FISHINGROD_RENEWAL // Refine Fishing Rod Renewal
#define ENABLE_SOUL_BIND_SYSTEM // Soul Bind System (Protect Items)
#define ENABLE_SOUL_SYSTEM // Soul System
#define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
#define ENABLE_ITEM_SOCKET6 // Extended Item Sockets (6)
#define ENABLE_ITEM_VALUE10 // Extended Item Values
#define ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)
#define ENABLE_ATTR_6TH_7TH // 6th and 7th Attribute
#define ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
#define ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
#define ENABLE_LOOTING_SYSTEM // Looting System (Filter)
#define ENABLE_GACHA // Boss (Gacha) Boxes (Open x Times)
#define ENABLE_LUCKY_BOX // Official LuckyBox
#define ENABLE_SET_ITEM // Official Set Item
// #define ENABLE_GEM_CONVERTER // Gem Converter
#define ENABLE_REFINE_ELEMENT // Refine Element
#define ENABLE_MULTIPLE_CHEST_OPEN // Enable Multiple Chest Open
/////////////////////////////////////////////////////////////////////////////////////////////////
// UI Related
#define ENABLE_SELECT_RENEWAL // New Select UI
#define ENABLE_CREATE_RENEWAL // New Create UI
#define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
#define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
#define WJ_NEW_USER_CARE // User Care (Control)
#define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
#define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
#define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
#define WJ_MULTI_TEXTLINE // Multi TextLine
#define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
#define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
#define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
#define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
#define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
#define ENABLE_CLIP_MASK // Official Clip Masking
#define ENABLE_MOUSE_WHEEL_TOP_WINDOW // Official mouse wheel (22.2.7.0)
#define RENDER_TARGET // Render Target Model
#define ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
#define ENABLE_DETAILS_UI // Character Details (Bonus Page)
#define ENABLE_CHAT_LOG_FIX // Chat-log window fix
#define ENABLE_QUEST_WIDTH_EXPANSION // Official QuestWidth Expansion
#define ENABLE_LOADING_TIP // Loading Tips
#define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
#define ENABLE_GAME_OPTION_ESCAPE // Game Option (Escape)
#define ENABLE_IMAGE_SCALE // Image Scaling
#define ENABLE_IMAGE_CLIP_RECT // Image Clipping (Borders)
#define ENABLE_AUTO_REFINE // Auto Refinement Option
#define ENABLE_SLOT_COVER_IMAGE_SYSTEM // Slot Cover Image
#define ENABLE_HYPERLINK_ITEM_ICON // Hyperlink Item Icon
#define ENABLE_CLOSE_ITEM_TEXT_TAIL_COLOR // Close Item Text Tail Color
#define DISABLE_FLAG_COUNTRY // Disable Flag Country
#define ENABLE_DROP_DESTROY_TIME // Drop Destroy Time Real Time
#define ENABLE_FISHING_RENEWAL // Official Fishing Renewal
#define MINIMAP_SMOOTH_ZOOM // Smooth Zoom
#define FONT_TEXTURE_FIX // Adds padding to prevent random dots in font textures.
/////////////////////////////////////////////////////////////////////////////////////////////////
// Environment Related
#define REMOVE_COLLISION // Remove Collision
#define ENABLE_FOG_FIX // Fog Fix
#define ENABLE_EFFECT_CAMERA_VIEW_FIX // Camera Effect View Fix
#define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
#define ENABLE_FOV_OPTION // Extended Field of View (FoV) Game Option
#define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
#define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off Options)
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality
#define ENABLE_OPTIMIZATION // Official Animation Optimization [REVERSED]
#define ENABLE_OX_RENDER_AREA // OX Event Render Area
#define ENVIRONMENT_SYSTEM // Environment System
#define ENABLE_FLY_TARGET_POSITION // Official Fly Target Position [REVERSED]
#define ENABLE_SAVE_CAMERA_MODE // Official Save Camera Mode [REVERSED]
#define ENABLE_SUNGMA_ATTR // Official Load SungMaAttr [REVERSED]
/////////////////////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
#define ENABLE_MAP_TELEPORT // Staff Members Can Click On Minimap And Teleport
#define ENABLE_NO_MOUNT_CHECK // No Mount Check
#define MAX_HIT_COUNT 32 // Hitable monsters at the same time
/////////////////////////////////////////////////////////////////////////////////////////////////
// Application Related
#define DISABLE_INDEX_FILE // Built In Pack Index
#define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
#define ENABLE_DISCORD_RPC // DiscordRPC
#define CEF_BROWSER // CEF Browser
#define CHAR_CONFIG // Official Char Config [REVERSED]
#define ENABLE_CONFIG_MODULE // New Configuration Module (File Settings)
#define ENABLE_RENDER_LOGIN_EFFECTS // Enable Effect In introSelect
#define ENABLE_LOADING_PERFORMANCE // Loading Performance
#define IMPROVE_ENTITY_FREEZE // Entity Freeze
#define ENABLE_ENTITY_PRELOADING // Preload all npcs/mobs in map to prevent micro freezes when meeting a new entity
#define REMOVING_COLLECTORS // Removing garbage collectors, loading all map related things into memory (chunks, objects, etc..)
#define BLACK_COLOR // Correction of the black color in the game
#define SMALL_OPTIMIZATION_GETTING_HEIGHT // Small optimization for getting the height
/////////////////////////////////////////////////////////////////////////////////////////////////
// Network Related
#define ENABLE_MOVE_CHANNEL // Move Game Channel
#if !defined(_DEBUG)
//# define ENABLE_PATCH_CHECK // Check Patch Argument
//# define ENABLE_CYTHON // Cython (RootLib)
//# define ENABLE_MD5_FILE_CHECK // Check File MD5
#endif
#endif // __INC_LOCALE_INC_H__*Poze / Video (obligatoriu):
M2Project ServerFiles 2026 | Installation
*Link download:
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VirtualBox Network:
Activare SSH:
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Reacționează
la acest mesaj și conținutul se va afișa automat.
la acest mesaj și conținutul se va afișa automat.Conținut: Ascuns
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