De exemplu astea: set-arme-animate-mde-t1125.html
Deschidem Locale_inc.h si adaugam:
Code:
#define ENABLE_ARME_EFFECT_FULGERDupa deschidem instancebase.cpp si cautam :
Code:
UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem)Code:
if (m_swordRefineEffectRight)
m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
if (m_swordRefineEffectLeft)
m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
break;Deschidem InstanceBase.h si cautam:
Code:
EFFECT_REFINED_NUM,Acum deschidem playersettingmodule.py din root si cautam:
Code:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")Nota! Pentru , toate armele inafara de "Arc" si "Pumnal" , se foloseste PART_WEAPON
In cazul Arcului se foloseste functia asta:
Code:
PART_WEAPON_LEFTCode:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+52, "PART_WEAPON", "D:/ymir work/item/weapon/ela.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+53, "PART_WEAPON_LEFT", "D:/ymir work/item/weapon/ela.mse")

la acest mesaj și conținutul se va afișa automat.

