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    *Descriere:

    Best Studio:
    Salut tuturor, aceasta este o versiune modificată a bazei OWSAP căreia i s-a adăugat un sistem de animale de companie cu nivel (creștere), pe care îl aveam în arhive. Sper că vă va fi util. Notă: Sistemul de roboți prezentat în videoclip nu este inclus.
    Mulțumim frumos @beststudio pentru serverfiles :x

    M2Project - 1-120 OWSAP Serverfiles 2026 [Full] - Mesaj 1 - Imagine 1

    service.h:

    Code:
    #if !defined(__INC_COMMON_SERVICE_H__)
    #define __INC_COMMON_SERVICE_H__
    
    #define __LOCALE_SERVICE_EUROPE__
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Currency Related
    #define __CHEQUE_SYSTEM__ // Cheque (Won) System
    #define __GEM_SYSTEM__ // Gem (Gaya) System
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Dragon Soul Related
    #define __DRAGON_SOUL_SYSTEM__ // Dragon Soul System
    #define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
    #define __DS_SET__ // Dragon Soul Table Handling
    #define __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
    #define __DS_7_SLOT__ // Official Dragon Soul 7 Slot
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Costume Related
    #define __COSTUME_SYSTEM__ // Costume System
    #define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
    #define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
    #define __AURA_COSTUME_SYSTEM__ // Aura Costume System
    #define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
    #define __HIDE_COSTUME_SYSTEM__ // Hide Costume System
    #define __MOVE_COSTUME_ATTR__ // Move Costume Attr
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Inventory Related
    #define __EXTEND_INVEN_SYSTEM__ // Official Extended Inventory Pages
    #define __SPECIAL_INVENTORY_SYSTEM__ // Special Inventory System
    #define __EXTEND_SAFEBOX__ // Extended Safebox
    #define __EXTEND_MALLBOX__ // Extended Mallbox
    #define __SAFEBOX_IMPROVING__ // Safebox Improving
    #define __SORT_INVENTORY_ITEMS__ // Sort Inventory Items
    #define __BELT_INVENTORY_RENEWAL__ // Official Belt Inventory Renewal
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Equipment Related
    #define __QUIVER_SYSTEM__ // Quiver Equipement
    #define __PENDANT_SYSTEM__ // Talisman Elements
    #define __GLOVE_SYSTEM__ // Glove Equipement
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Messenger Related
    #define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
    #define __MESSENGER_GM__ // Messenger GM List
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Shop Related
    #define __SHOPEX_RENEWAL__ // ShopEX Renewal
    #define __MYSHOP_DECO__ // Private Shop Decoration
    #define __PREMIUM_PRIVATE_SHOP__ // Premium Private Shop
    #if defined(__PREMIUM_PRIVATE_SHOP__)
    	#define __PRIVATE_SHOP_PREMIUM_TIME__ // Premium Time
    	#define __PRIVATE_SHOP_CHEQUE__ // Premium Private Shop + Cheque
    	// #define __PRIVATE_SHOP_BUNDLE_REQ__ // Premium Private Shop Kashmir
    	#define __PRIVATE_SHOP_BUILD_LIMITATIONS__ // Build Limitations
    	#define __PRIVATE_SHOP_BUILD_MARKET_PLACE__ // Build In Market Place
    #endif
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Party & Guild Related
    #define __DICE_SYSTEM__ // New Dice System (Party)
    #define __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
    #define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
    // #define __GENDER_ALIGNMENT__ // Gender Alignment (M, F)
    #define __RANDOM_STATUS_PER_LEVEL__ // Random Status Per Level
    #define __PARTY_KILL_RENEWAL__ // All kill events count towards the party.
    #define __SKILL_FLAG_PARTY__ // Update Skill Flag Party
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Skill Related
    #define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
    #define __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
    #define __9TH_SKILL__ // 9th Player Skill
    #define __PARTY_PROFICY__ // Party Proficy Passive Skill
    #define __PARTY_INSIGHT__ // Party InSight Passive Skill
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Game Related
    // #define __MAILBOX__ // Mail Box System ( Do not active this system. Reason : Lot of dupplication bug )
    #define __QUEST_RENEWAL__ // Quest Page Renewal
    #define __CHATTING_WINDOW_SETTINGS__ // Official Chatting Window Renewal
    #define __CUBE_RENEWAL__ // Official Cube Renewal
    #define __ELEMENT_SYSTEM__ // Element System
    #define __SEND_TARGET_INFO__ // Monster Information & Drops
    #define __REFINE_MSG_ADD__ // Extended Refine Fail Message
    #define __RIDING_EXTENDED__ // Official Horse Level Extended
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Pet Related
    #define __PET_SYSTEM__ // Basic Pet System
    #if defined(__PET_SYSTEM__)
    	#define USE_ACTIVE_PET_SEAL_EFFECT // Use Pet Seal Effect
    	#define PET_SEAL_ACTIVE_SOCKET_IDX 2 // Use Pet Seal Active Socket (2)
    	#define USE_PET_SEAL_ON_LOGIN // Use Pet Seal After Login/Warp
    #endif
    #define __GROWTH_PET_SYSTEM__ // Official Growth Pet System
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Character Related
    #define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
    #define __WOLFMAN_CHARACTER__ // Wolfman Character
    #define __VIEW_TARGET_HP__  // View Target HP
    #define __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
    #define __EXPRESSING_EMOTIONS__ // Special Actions
    #define __CONQUEROR_LEVEL__ // Conqueror Level
    #define __MULTI_LANGUAGE_SYSTEM__ // Multi Language System
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Item Related
    #define __MAGIC_REDUCTION__ // Magic Reduction Item
    #define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
    #define __REFINE_PICKAXE_RENEWAL__ // Refine Pickaxe Renewal
    #define __REFINE_FISHINGROD_RENEWAL__ // Refine Fishing Rod Renewal
    #define __SOUL_BIND_SYSTEM__ // Soul Bind System (Protect Items)
    #define __SOUL_SYSTEM__ // Soul System
    #define __ITEM_APPLY4__ // Extended Apply Bonus (4)
    #define __ITEM_SOCKET6__ // Extended Item Sockets (6)
    #define __ITEM_VALUE10__ // Extended Item Values
    #define __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
    #define __ATTR_6TH_7TH__ // 6th and 7th Attribute
    #define __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
    #define __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
    #define __LOOT_FILTER_SYSTEM__ // Looting System
    #define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
    #define __LUCKY_BOX__ // Official LuckyBox
    #define __SET_ITEM__ // Official Set Item
    #define __REFINE_ELEMENT_SYSTEM__ // Refine Element System
    #define __ANTI_EXP_RING__ // Anti Experience Ring
    #define __DROP_DESTROY_TIME__ // Drop Destroy Time Real Time
    #define __RESEARCHER_ELIXIR__ // Researcher Elixir
    #define __LEADER_BOOK__ // Official New Leader Book
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Map & Dungeon Related
    #define __12ZI_NOTICE__ // 12ZI Mission Notice (w/o Dungeon)
    #define __SNOW_DUNGEON__ // Snow Dungeon
    #define __DUNGEON_RENEWAL__ // Extended Dungeon Functions
    #define __GUILD_DRAGONLAIR__ // Guild Dragon Lair Dungeon/Party
    #define __BLUE_DRAGON_RENEWAL__ // Blue Dragon Rework
    #define __MT_THUNDER_DUNGEON__ // Ochao Temple
    #define __DAWNMIST_DUNGEON__ // Erebus Dungeon
    #define __SHIP_DEFENSE__ // Ship Defense (Hydra Dungeon)
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Mini-game Related
    // #define __MINI_GAME_RUMI__ // Minigame Rumi
    // #define __MINI_GAME_YUTNORI__ // Mini-Game Yutnori
    // #define __MINI_GAME_CATCH_KING__ // Minigame Catch King
    // #define __FISHING_GAME__ // Fishing Game
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Event Related
    // #define __EASTER_EVENT__ // Easter Event 2011
    // #define __XMAS_EVENT_2008__ // Christmas Event 2008
    // #define __XMAS_EVENT_2012__ // Christmas Event 2012
    // #define __HALLOWEEN_EVENT_2014__ // Halloween Event 2011~2014 (Halloween Hair)
    // #define __OX_RENEWAL__ // OX Renewal
    #define __EVENT_BANNER_FLAG__ // Event Banner Flags
    #define __OX_RENDER_AREA__ // OX Event Render Area
    // #define __STONE_SWAP__ // Swap Stone Shape
    // #define __RACE_SWAP__ // Swap Race Shape
    // #define __SNOWFLAKE_STICK_EVENT__ // Snowflake Stick Event
    // #define __INGAME_EVENT_MANAGER__ // InGame Event Manager
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // UI Related
    #define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
    #define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
    #define __NEW_USER_CARE__ // User Care (Control)
    #define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
    #define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
    #define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
    #define __GAME_OPTION_ESCAPE__ // Game Option (Escape)
    #define __FISHING_RENEWAL__ // Official Fishing Renewal
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Miscellaneous
    #define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
    #define __EXTENDED_ITEM_AWARD__ // Extended Item Award
    #define __ENVIRONMENT_SYSTEM__ // Environment System
    #define __REVERSED_FUNCTIONS__ // Offical Used Functions
    #define __REDUCED_ENTITY_VIEW__ // Reduced entity view
    #define __PORTAL_NAMES__ // Allows display of portal names
    #define __ENTITY_PRELOADING__ // Preload all npcs/mobs in map to prevent micro freezes when meeting a new entity
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Network Related
    #define __IMPROVED_PACKET_ENCRYPTION__
    #if defined(__IMPROVED_PACKET_ENCRYPTION__)
    	#define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
    #endif
    // #define __SEND_SEQUENCE__ // Sequence Matching
    #define __UDP_BLOCK__ // UDP Block
    #define __MOVE_CHANNEL__ // Move Game Channel
    #define __PORT_SECURITY__ // Blockiert db_port, p2p_port und remote adminpage exploits
    #endif // __INC_COMMON_SERVICE_H__


    Locale_inc.h:

    Code:
    #if !defined(__INC_LOCALE_INC_H__)
    #define __INC_LOCALE_INC_H__
    
    #define VERSION 1000
    
    #define LOCALE_SERVICE_EUROPE
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Currency Related
    #define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
    #define ENABLE_GEM_SYSTEM // Gem (Gaya) System
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Dragon Soul Related
    #define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
    #define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
    #define ENABLE_DS_SET // Dragon Soul Table Handling
    #define ENABLE_DS_CHANGE_ATTR // Dragon Soul Change Attribute
    #define ENABLE_DS_KEY_SELECT // Dragon Soul Key Select
    #define ENABLE_DS_7_SLOT // Official Dragon Soul 7 Slot
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Costume Related
    #define ENABLE_COSTUME_SYSTEM // Costume System
    #define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
    #define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
    #define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System
    #define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Cstume System
    #define ENABLE_MOVE_COSTUME_ATTR  // Move Costume Attr
    #define ENABLE_HIDE_COSTUME_SYSTEM // Hide Costume System
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Inventory Related
    #define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipement System (Belt)
    #define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
    #define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special Inventory System
    #define ENABLE_EXTEND_SAFEBOX_SYSTEM // Extended Safebox
    #define ENABLE_EXTEND_MALLBOX_SYSTEM // Extended Mallbox
    #define ENABLE_SAFEBOX_IMPROVING // Safebox Improving
    #define ENABLE_SORT_INVENTORY // Sort Inventory Items
    #define ENABLE_BELT_INVENTORY_RENEWAL // Official Belt Inventory Renewal
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Equipment Related
    #define ENABLE_QUIVER_SYSTEM // Quiver Equipement
    #define ENABLE_PENDANT // Talisman Elements
    #define ENABLE_GLOVE_SYSTEM // Glove Equipement
    #define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Additional Equipment Page
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Messenger Related
    #define ENABLE_MESSENGER_BLOCK // Messenger Block System
    #define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
    #define ENABLE_MESSENGER_GM // Messenger GM List
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Shop Related
    #define ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
    #define ENABLE_MYSHOP_DECO // Private Shop Decoration
    #define ENABLE_PREMIUM_PRIVATE_SHOP // Premium Private Shop
    #if defined(ENABLE_PREMIUM_PRIVATE_SHOP)
    	#define ENABLE_PRIVATE_SHOP_PREMIUM_TIME // Premium Time
    	// #define ENABLE_PRIVATE_SHOP_BUNDLE_REQ // Premium Private Shop Kashmir
    	#define ENABLE_PRIVATE_SHOP_CHEQUE // Premium Private Shop + Cheque
    	#define ENABLE_PRIVATE_SHOP_LIMITED_DISTANCE_RENDERING // Limited Distance
    	#define ENABLE_PRIVATE_SHOP_BUILD_LIMITATIONS // Build Limitations
    	// #define ENABLE_PRIVATE_SHOP_PRICE_SORT // Price Sort
    	#define ENABLE_PRIVATE_SHOP_TIME_SORT // Time Sort
    	#define ENABLE_PRIVATE_SHOP_DIFFERENT_PRICE_RESTRICTION // Different Price Restriction
    	#define ENABLE_PRIVATE_SHOP_BUILD_MARKET_PLACE // Build In Market Place
    #endif
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Character Related
    #define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
    #define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
    #define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
    #define ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
    #define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi Language System
    #define ENABLE_EXPRESSING_EMOTION // Special Actions
    #define ENABLE_CONQUEROR_LEVEL // Conqueror Level
    // #define ENABLE_GENDER_ALIGNMENT // Gender Alignment (M, F)
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Skill Related
    #define ENABLE_678TH_SKILL // 6th & 7th Skills
    #define ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
    #define ENABLE_PARTY_PROFICY // Party Proficy Passive Skill
    #define ENABLE_PARTY_INSIGHT // Party InSight Passive Skill
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Party & Guild Related
    #define ENABLE_DICE_SYSTEM // New Dice System (Party)
    #define WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
    #define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Game Related
    // #define ENABLE_MAILBOX // Mail Box System ( Do not active this system. Reason : Lot of dupplication bug )
    #define ENABLE_QUEST_RENEWAL // Quest Page Renewal
    #define ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)
    #define ENABLE_CUBE_RENEWAL // Cube Renewal
    // #define ENABLE_RANKING_SYSTEM // Ranking System
    #define ENABLE_ELEMENT_ADD // Monster Element
    #define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
    // #define ENABLE_BALANCE_IMPROVING // PvP Balance Improving
    #define ENABLE_REFINE_MSG_ADD // Extended Refine Fail Message
    #define ENABLE_RIDING_EXTENDED // Official Horse Level Extended
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Map & Dungeon Related
    #define ENABLE_12ZI // 12ZI Dungeon
    #define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild Dragon Lair Dungeon/Party
    #define ENABLE_SHIP_DEFENSE // Ship Defense (Hydra Dungeon)
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Mini-game Related
    // #define ENABLE_MINI_GAME_RUMI // Minigame Rumi (Okey Card)
    // #define ENABLE_MINI_GAME_YUTNORI // Mini-Game Yutnori
    // #define ENABLE_MINI_GAME_CATCH_KING // Minigame Catch King
    // #define ENABLE_FISHING_GAME // Fishing Game
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Event Related
    // #define ENABLE_OX_RENEWAL // OX Renewal
    #define ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
    // #define ENABLE_STONE_SWAP // Swap Stone Shape
    // #define ENABLE_RACE_SWAP // Swap Race Shape
    // #define ENABLE_SNOWFLAKE_STICK_EVENT // Snowflake Stick Event
    // #define ENABLE_EVENT_BANNER // Event Banner
    // #define ENABLE_EVENT_BANNER_REWARD_LIST_RENEWAL // Event Banner Reward List Renewal
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Pet Related
    #define ENABLE_GROWTH_PET_SYSTEM // Growth Pet System
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Item Related
    #define ENABLE_ENERGY_SYSTEM // Energy System
    #define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
    #define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
    #define ENABLE_REFINE_PICKAXE_RENEWAL // Refine Pickaxe Renewal
    #define ENABLE_REFINE_FISHINGROD_RENEWAL // Refine Fishing Rod Renewal
    #define ENABLE_SOUL_BIND_SYSTEM // Soul Bind System (Protect Items)
    #define ENABLE_SOUL_SYSTEM // Soul System
    #define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
    #define ENABLE_ITEM_SOCKET6 // Extended Item Sockets (6)
    #define ENABLE_ITEM_VALUE10 // Extended Item Values
    #define ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)
    #define ENABLE_ATTR_6TH_7TH // 6th and 7th Attribute
    #define ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
    #define ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
    #define ENABLE_LOOTING_SYSTEM // Looting System (Filter)
    #define ENABLE_GACHA // Boss (Gacha) Boxes (Open x Times)
    #define ENABLE_LUCKY_BOX // Official LuckyBox
    #define ENABLE_SET_ITEM	// Official Set Item
    // #define ENABLE_GEM_CONVERTER // Gem Converter
    #define ENABLE_REFINE_ELEMENT // Refine Element
    #define ENABLE_MULTIPLE_CHEST_OPEN // Enable Multiple Chest Open
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // UI Related
    #define ENABLE_SELECT_RENEWAL // New Select UI
    #define ENABLE_CREATE_RENEWAL // New Create UI
    #define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
    #define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
    #define WJ_NEW_USER_CARE // User Care (Control)
    #define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
    #define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
    #define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
    #define WJ_MULTI_TEXTLINE // Multi TextLine
    #define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
    #define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
    #define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
    #define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
    #define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
    #define ENABLE_CLIP_MASK // Official Clip Masking
    #define ENABLE_MOUSE_WHEEL_TOP_WINDOW // Official mouse wheel (22.2.7.0)
    #define RENDER_TARGET // Render Target Model
    #define ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
    #define ENABLE_DETAILS_UI // Character Details (Bonus Page)
    #define ENABLE_CHAT_LOG_FIX // Chat-log window fix
    #define ENABLE_QUEST_WIDTH_EXPANSION // Official QuestWidth Expansion
    #define ENABLE_LOADING_TIP // Loading Tips
    #define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
    #define ENABLE_GAME_OPTION_ESCAPE // Game Option (Escape)
    #define ENABLE_IMAGE_SCALE // Image Scaling
    #define ENABLE_IMAGE_CLIP_RECT // Image Clipping (Borders)
    #define ENABLE_AUTO_REFINE // Auto Refinement Option
    #define ENABLE_SLOT_COVER_IMAGE_SYSTEM // Slot Cover Image
    #define ENABLE_HYPERLINK_ITEM_ICON // Hyperlink Item Icon
    #define ENABLE_CLOSE_ITEM_TEXT_TAIL_COLOR // Close Item Text Tail Color
    #define DISABLE_FLAG_COUNTRY // Disable Flag Country
    #define ENABLE_DROP_DESTROY_TIME // Drop Destroy Time Real Time
    #define ENABLE_FISHING_RENEWAL // Official Fishing Renewal
    #define MINIMAP_SMOOTH_ZOOM // Smooth Zoom
    #define FONT_TEXTURE_FIX // Adds padding to prevent random dots in font textures.
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Environment Related
    #define REMOVE_COLLISION // Remove Collision 
    #define ENABLE_FOG_FIX // Fog Fix
    #define ENABLE_EFFECT_CAMERA_VIEW_FIX // Camera Effect View Fix
    #define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
    #define ENABLE_FOV_OPTION // Extended Field of View (FoV) Game Option
    #define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
    #define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off Options)
    #define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality
    #define ENABLE_OPTIMIZATION // Official Animation Optimization [REVERSED]
    #define ENABLE_OX_RENDER_AREA // OX Event Render Area
    #define ENVIRONMENT_SYSTEM // Environment System
    #define ENABLE_FLY_TARGET_POSITION // Official Fly Target Position [REVERSED]
    #define ENABLE_SAVE_CAMERA_MODE // Official Save Camera Mode [REVERSED]
    #define ENABLE_SUNGMA_ATTR // Official Load SungMaAttr [REVERSED]
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Miscellaneous
    #define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
    #define ENABLE_MAP_TELEPORT // Staff Members Can Click On Minimap And Teleport
    #define ENABLE_NO_MOUNT_CHECK // No Mount Check
    #define MAX_HIT_COUNT 32 // Hitable monsters at the same time
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Application Related
    #define DISABLE_INDEX_FILE // Built In Pack Index
    #define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
    #define ENABLE_DISCORD_RPC // DiscordRPC
    #define CEF_BROWSER // CEF Browser
    #define CHAR_CONFIG // Official Char Config [REVERSED]
    #define ENABLE_CONFIG_MODULE // New Configuration Module (File Settings)
    #define ENABLE_RENDER_LOGIN_EFFECTS // Enable Effect In introSelect
    #define ENABLE_LOADING_PERFORMANCE // Loading Performance
    #define IMPROVE_ENTITY_FREEZE // Entity Freeze
    #define ENABLE_ENTITY_PRELOADING // Preload all npcs/mobs in map to prevent micro freezes when meeting a new entity
    #define REMOVING_COLLECTORS // Removing garbage collectors, loading all map related things into memory (chunks, objects, etc..)
    #define BLACK_COLOR // Correction of the black color in the game
    #define SMALL_OPTIMIZATION_GETTING_HEIGHT // Small optimization for getting the height
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    // Network Related
    #define ENABLE_MOVE_CHANNEL // Move Game Channel
    
    #if !defined(_DEBUG)
    //#	define ENABLE_PATCH_CHECK // Check Patch Argument
    //#	define ENABLE_CYTHON // Cython (RootLib)
    //#	define ENABLE_MD5_FILE_CHECK // Check File MD5
    #endif
    
    #endif // __INC_LOCALE_INC_H__


    *Poze / Video (obligatoriu):

    M2Project ServerFiles 2026 | Installation



    M2Project - 1-120 OWSAP Serverfiles 2026 [Full] - Mesaj 1 - Imagine 2

    *Link download:

    *Game/MySQL/FreeBSD/Source/DumpProto Full + Full:
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    *Date (mysql/vdi/ingame):

    VirtualBox Network:

    M2Project - 1-120 OWSAP Serverfiles 2026 [Full] - Mesaj 1 - Imagine 3

    Activare SSH:

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    *Link scanare VirusTotal (obligatoriu):

    https://prnt.sc/MhJ5X8wCirZS

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    De ce folosim TeraBox?

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