Grafik3r scrie: ↑First of all, thank you for your valuable feedback. I noticed that the occasional teleportation issues on the maps were due to the FLY HACK structure. Example: Exile Cave, removed.growMt2 scrie: ↑
Hello, thank you very much, but I'm having some problems with your anticheat.
1. When interacting with buildings (for example those in map1) it keeps pulling you back even if you solve the captcha.
2. Nothing appears in my log
3. In some maps when you teleport you can't move because it keeps teleporting you back (V4)
I realized that manually calibrating the system was difficult and that it needed flexibility with Potions, items, and similar uses, so I combined sudden attacks and sudden combos to create a new calibration structure.
The reason it doesn't log is because of the Debug: 0/1 structure; I've added an informational note to the relevant file. However, to avoid overloading the server, I've closed the Log structure with //Log (ch...) to enable it when needed; you can correct it with Ctrl+H if you wish.
The only thing I don't understand is the building entry issue; if you can explain exactly how you experience that, I can look into it. This is a system I developed from scratch with your feedback, so there are bound to be some shortcomings.![]()
If you’re a player without GM status, when you interact with buildings (for example the building behind the General Store or the ones near the guards), it teleports you back, and sometimes it teleports you and you end up stuck inside the building/nearby objects. Unfortunately, I can’t show you a video right now, but I’ve noticed this on bridges too: if you’re not on the center line and you move a bit toward the edge, it teleports you back.
