Binary este 100% functional partea de Python la fel DB nu este cazul Table este deja editat cu coloana respectiva iar codul l-am verificat de mai multe ori si nu imi dau seama unde este problema.
Cred ca problem este intre linia 24 si 172.
*Resursă folosită (sistem/funcție/modificare):Extinde Inventar
*Syserr:
compiling OXEvent.cpp
compiling ani.cpp
compiling arena.cpp
compiling banword.cpp
In file included from In file included from arena.cppOXEvent.cpp::2In file included from 2:
banword.cpp:
In file included from :In file included from ./constants.h2./constants.h::
:4In file included from 4:
./constants.h:
In file included from :In file included from ./../../common/tables.h4./../../common/tables.h::
:4In file included from 4:
./../../common/tables.h:
:./../../common/length.h4./../../common/length.h::
:171171:./../../common/length.h:2:2:171: : 2:error: error: redefinition of enumerator 'INVENTORY_PAGE_SIZE'error: redefinition of enumerator 'INVENTORY_PAGE_SIZE'
redefinition of enumerator 'INVENTORY_PAGE_SIZE' 171171 |
| I171IN | NV VEIENNNTVTOEORNRYTYIn file included from _O_ani.cppPRPAYAG_GEPE:_A_SGSIEIZ_Z4ESE I =Z= E :
I IN=NV VEIEIn file included from NNNTVTOEOR./char.hNRYTY_O_WRWI:YID_DTWTHI8H*D*ITINHNV*:
VEIENNNTVTIn file included from OEORNRYTY_O_H./horse_rider.hRHEYEI_IGHGHE:HTIT,G,H
T
4, | |
^ :
^
|
^./../../common/length.h
./../../common/length.h:In file included from :2323:./../../common/length.h:2:2:./constants.h23: : 2:note: :note: previous definition is hereprevious definition is herenote: 4
previous definition is here 2323 |
| :
I23IN | NV VEIEIn file included from NNNTVTOEORN./../../common/tables.hRYTY_O_PRPA:YAG_GEPE_A_SG4SIEIZ_ZESE I :
Z =E= I IN=NV VEIENN./../../common/length.hNTVTOEORNRYTY:_O_PRPAYAG_GEP171E_A_CGCOEOL:_LUCUMOMNLN2*U*IMINNNV*VEI:ENNNTVTOEORNR YTY_O_PRPAYAG_GEPE_A_RGROEOW_W,R,O
error: W
, | |
^ ^
|
^./../../common/length.h
./../../common/length.h::172172:./../../common/length.h:2redefinition of enumerator 'INVENTORY_PAGE_SIZE':2:172: : 2:error: error: redefinition of enumerator 'INVENTORY_PAGE_COUNT'error: redefinition of enumerator 'INVENTORY_PAGE_COUNT'
redefinition of enumerator 'INVENTORY_PAGE_COUNT' 172172 |
171 | I172IN | | NV VEIENN NTVTOEOIRNRYTYN_O_PRPAYAVG_GEPE_A_ECGCOEOUN_UNCNTTOT U =N= OT I IN=NVR VEIENNNYTVTOEOR_NRYTY_O_MPRMAYAX_X_AM_NANUXUGM_M N /UE/ M I I_N/NV VEIESNNNTVTOIEORNRYTYZ_O_PRPAYAEG_GEPE_A_ SGSIEIZ=_ZESE,I, Z
E
, I| |
^ N ^
|
V ^./../../common/length.h
./../../common/length.hE::2525:./../../common/length.h:N2:2:25: : T2:Onote: note: previous definition is hereRprevious definition is herenote:
Yprevious definition is here 2525 |
| _ I25IN | NWV VEIENINNTVTOEODRNRYTY_O_TPRPAYAGH_GEPE_A_C*GCOEOU_UINCNTOT U =NN= T V 4=4 ,E, 4 N/,// / T2/2 / (O (d2de efR(fadaueuYlfltat)u)_l
t
H ) | |
E ^ ^
|
I ^G
HT,
| ^
./../../common/length.h:223 error:s2 generated:.
gmake[1]: *** [Makefile:184: .obj/banword.o] Error 1
gmake[1]: *** Waiting for unfinished jobs....
note: previous definition is here
23 | IN2V2E errorNTORY_PA errorsGE_SIZE generated = INVENs.
TORYgmake[1]: *** [Makefile:184: .obj/arena.o] Error 1
_PA generatedGE_COLUMN*INVENTOR.
Y_PAGE_ROW,
| gmake[1]: *** [Makefile:184: .obj/OXEvent.o] Error 1
^
./../../common/length.h:172:2: error: redefinition of enumerator 'INVENTORY_PAGE_COUNT'
172 | INVENTORY_PAGE_COUNT = INVENTORY_MAX_NUM / INVENTORY_PAGE_SIZE,
| ^
./../../common/length.h:25:2: note: previous definition is here
25 | INVENTORY_PAGE_COUNT = 4, // 2 (default)
| ^
2 errors generated.
gmake[1]: *** [Makefile:184: .obj/ani.o] Error 1
gmake[1]: Leaving directory '/home/s3ll_server/Srcs/Server/game/src'
gmake: *** [Makefile:22: quick] Error 2
#ifndef __INC_METIN_II_LENGTH_H__
#define __INC_METIN_II_LENGTH_H__
#include "CommonDefines.h"
#define WORD_MAX 0xffff
enum EMisc
{
MAX_HOST_LENGTH = 15,
IP_ADDRESS_LENGTH = 15,
LOGIN_MAX_LEN = 30,
PASSWD_MAX_LEN = 16,
#ifdef ENABLE_PLAYER_PER_ACCOUNT5
PLAYER_PER_ACCOUNT = 5,
#else
PLAYER_PER_ACCOUNT = 4,
#endif
ACCOUNT_STATUS_MAX_LEN = 8,
CHARACTER_NAME_MAX_LEN = 24,
SHOP_SIGN_MAX_LEN = 32,
INVENTORY_PAGE_COLUMN = 5, // 5 (default)
INVENTORY_PAGE_ROW = 9, // 9 (default)
INVENTORY_PAGE_SIZE = INVENTORY_PAGE_COLUMN*INVENTORY_PAGE_ROW,
#ifdef ENABLE_EXTEND_INVEN_SYSTEM
INVENTORY_PAGE_COUNT = 4, // 2 (default)
#else
INVENTORY_PAGE_COUNT = 2, // 2 (default)
#endif
INVENTORY_MAX_NUM = INVENTORY_PAGE_SIZE*INVENTORY_PAGE_COUNT, // 90 (default)
ABILITY_MAX_NUM = 50,
EMPIRE_MAX_NUM = 4,
BANWORD_MAX_LEN = 24,
SOCIAL_ID_MAX_LEN = 18,
GUILD_NAME_MAX_LEN = 12,
SHOP_HOST_ITEM_MAX_NUM = 40,
SHOP_GUEST_ITEM_MAX_NUM = 18,
SHOP_PRICELIST_MAX_NUM = 40,
CHAT_MAX_LEN = 512,
QUICKSLOT_MAX_NUM = 36,
JOURNAL_MAX_NUM = 2,
QUERY_MAX_LEN = 8192,
FILE_MAX_LEN = 128,
PLAYER_EXP_TABLE_MAX = 120,
PLAYER_MAX_LEVEL_CONST = 250,
GUILD_MAX_LEVEL = 20,
MOB_MAX_LEVEL = 100,
ATTRIBUTE_MAX_VALUE = 20,
CHARACTER_PATH_MAX_NUM = 64,
SKILL_MAX_NUM = 255,
SKILLBOOK_DELAY_MIN = 64800,
SKILLBOOK_DELAY_MAX = 108000,
SKILL_MAX_LEVEL = 40,
APPLY_NAME_MAX_LEN = 32,
EVENT_FLAG_NAME_MAX_LEN = 32,
MOB_SKILL_MAX_NUM = 5,
POINT_MAX_NUM = 255,
DRAGON_SOUL_BOX_SIZE = 32,
DRAGON_SOUL_BOX_COLUMN_NUM = 8,
DRAGON_SOUL_BOX_ROW_NUM = DRAGON_SOUL_BOX_SIZE / DRAGON_SOUL_BOX_COLUMN_NUM,
DRAGON_SOUL_REFINE_GRID_SIZE = 15,
MAX_AMOUNT_OF_MALL_BONUS = 20,
WEAR_MAX_NUM = 32,
//LIMIT_GOLD
GOLD_MAX = 2000000000,
#ifdef ENABLE_CHEQUE_SYSTEM
CHEQUE_MAX = 1000,
CHEQUE_VNUM = 2,
#ifndef ENABLE_IKASHOP_RENEWAL
YANG_PER_CHEQUE = 100000000,
#endif
#endif
//END_LIMIT_GOLD
SHOP_TAB_NAME_MAX = 32,
SHOP_TAB_COUNT_MAX = 3,
BELT_INVENTORY_SLOT_WIDTH = 4,
BELT_INVENTORY_SLOT_HEIGHT= 4,
BELT_INVENTORY_SLOT_COUNT = BELT_INVENTORY_SLOT_WIDTH * BELT_INVENTORY_SLOT_HEIGHT,
};
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
WEAR_COSTUME_MOUNT, // 21
#endif
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
WEAR_COSTUME_ACCE, // 22
#endif
WEAR_BELT, // 23
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
WEAR_COSTUME_WEAPON,// 24
#endif
WEAR_PENDANT, // 25
WEAR_GLOVE, // 26
WEAR_MAX = 32
};
enum EDragonSoulDeckType
{
DRAGON_SOUL_DECK_0,
DRAGON_SOUL_DECK_1,
DRAGON_SOUL_DECK_MAX_NUM = 2,
DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3,
};
enum ESex
{
SEX_MALE,
SEX_FEMALE
};
#ifdef ENABLE_EXTEND_INVEN_SYSTEM
enum EInventory
{
/* you can change */
INVENTORY_OPEN_PAGE_COUNT = 2,
INVENTORY_OPEN_KEY_VNUM = 72319,
INVENTORY_OPEN_KEY_VNUM2 = 72320,
INVENTORY_START_DELETE_VNUM = INVENTORY_OPEN_KEY_VNUM, // start deleting from a tradeable item
INVENTORY_NEED_KEY_START = 2,
INVENTORY_NEED_KEY_INCREASE = 3, // Increase the number of keys in each 3 stages. you can change
/* end */
INVENTORY_WIDTH = 5,
INVENTORY_HEIGHT = 9,
INVENTORY_PAGE_SIZE = INVENTORY_WIDTH*INVENTORY_HEIGHT,
INVENTORY_PAGE_COUNT = INVENTORY_MAX_NUM / INVENTORY_PAGE_SIZE,
INVENTORY_OPEN_PAGE_SIZE = INVENTORY_OPEN_PAGE_COUNT*INVENTORY_PAGE_SIZE,
INVENTORY_LOCKED_PAGE_COUNT = INVENTORY_PAGE_COUNT-INVENTORY_OPEN_PAGE_COUNT,
INVENTORY_LOCK_COVER_COUNT = INVENTORY_LOCKED_PAGE_COUNT*INVENTORY_HEIGHT
};
#endif
enum EDirection
{
DIR_NORTH,
DIR_NORTHEAST,
DIR_EAST,
DIR_SOUTHEAST,
DIR_SOUTH,
DIR_SOUTHWEST,
DIR_WEST,
DIR_NORTHWEST,
DIR_MAX_NUM
};
#define ABILITY_MAX_LEVEL 10
enum EAbilityDifficulty
{
DIFFICULTY_EASY,
DIFFICULTY_NORMAL,
DIFFICULTY_HARD,
DIFFICULTY_VERY_HARD,
DIFFICULTY_NUM_TYPES
};
enum EAbilityCategory
{
CATEGORY_PHYSICAL,
CATEGORY_MENTAL,
CATEGORY_ATTRIBUTE,
CATEGORY_NUM_TYPES
};
enum EJobs
{
JOB_WARRIOR,
JOB_ASSASSIN,
JOB_SURA,
JOB_SHAMAN,
#ifdef ENABLE_WOLFMAN_CHARACTER
JOB_WOLFMAN,
#endif
JOB_MAX_NUM
};
enum ESkillGroups
{
SKILL_GROUP_MAX_NUM = 2,
};
enum ERaceFlags
{
RACE_FLAG_ANIMAL = (1 << 0),
RACE_FLAG_UNDEAD = (1 << 1),
RACE_FLAG_DEVIL = (1 << 2),
RACE_FLAG_HUMAN = (1 << 3),
RACE_FLAG_ORC = (1 << 4),
RACE_FLAG_MILGYO = (1 << 5),
RACE_FLAG_INSECT = (1 << 6),
RACE_FLAG_FIRE = (1 << 7),
RACE_FLAG_ICE = (1 << 8),
RACE_FLAG_DESERT = (1 << 9),
RACE_FLAG_TREE = (1 << 10),
RACE_FLAG_ATT_ELEC = (1 << 11),
RACE_FLAG_ATT_FIRE = (1 << 12),
RACE_FLAG_ATT_ICE = (1 << 13),
RACE_FLAG_ATT_WIND = (1 << 14),
RACE_FLAG_ATT_EARTH = (1 << 15),
RACE_FLAG_ATT_DARK = (1 << 16),
RACE_FLAG_CZ = (1 << 17), // 1<<11 official
};
enum ELoads
{
LOAD_NONE,
LOAD_LIGHT,
LOAD_NORMAL,
LOAD_HEAVY,
LOAD_MASSIVE
};
enum
{
QUICKSLOT_TYPE_NONE,
QUICKSLOT_TYPE_ITEM,
QUICKSLOT_TYPE_SKILL,
QUICKSLOT_TYPE_COMMAND,
QUICKSLOT_TYPE_MAX_NUM,
};
enum EParts
{
PART_MAIN,
PART_WEAPON,
PART_HEAD,
PART_HAIR,
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
PART_ACCE,
#endif
PART_MAX_NUM,
PART_WEAPON_SUB,
};
enum EChatType
{
CHAT_TYPE_TALKING,
CHAT_TYPE_INFO,
CHAT_TYPE_NOTICE,
CHAT_TYPE_PARTY,
CHAT_TYPE_GUILD,
CHAT_TYPE_COMMAND,
CHAT_TYPE_SHOUT,
CHAT_TYPE_WHISPER,
CHAT_TYPE_BIG_NOTICE,
CHAT_TYPE_MONARCH_NOTICE,
#ifdef ENABLE_DICE_SYSTEM
CHAT_TYPE_DICE_INFO, //11
#endif
CHAT_TYPE_MAX_NUM
};
enum EWhisperType
{
WHISPER_TYPE_NORMAL = 0,
WHISPER_TYPE_NOT_EXIST = 1,
WHISPER_TYPE_TARGET_BLOCKED = 2,
WHISPER_TYPE_SENDER_BLOCKED = 3,
WHISPER_TYPE_ERROR = 4,
WHISPER_TYPE_GM = 5,
WHISPER_TYPE_SYSTEM = 0xFF
};
enum ECharacterPosition
{
POSITION_GENERAL,
POSITION_BATTLE,
POSITION_DYING,
POSITION_SITTING_CHAIR,
POSITION_SITTING_GROUND,
POSITION_INTRO,
POSITION_MAX_NUM
};
enum EGMLevels
{
GM_PLAYER,
GM_LOW_WIZARD,
GM_WIZARD,
GM_HIGH_WIZARD,
GM_GOD,
GM_IMPLEMENTOR,
GM_DISABLE,
};
enum EMobRank
{
MOB_RANK_PAWN,
MOB_RANK_S_PAWN,
MOB_RANK_KNIGHT,
MOB_RANK_S_KNIGHT,
MOB_RANK_BOSS,
MOB_RANK_KING,
MOB_RANK_MAX_NUM
};
enum ECharType
{
CHAR_TYPE_MONSTER,
CHAR_TYPE_NPC,
CHAR_TYPE_STONE,
CHAR_TYPE_WARP,
CHAR_TYPE_DOOR,
CHAR_TYPE_BUILDING,
CHAR_TYPE_PC,
CHAR_TYPE_POLYMORPH_PC,
CHAR_TYPE_HORSE,
CHAR_TYPE_GOTO
};
enum EBattleType
{
BATTLE_TYPE_MELEE,
BATTLE_TYPE_RANGE,
BATTLE_TYPE_MAGIC,
BATTLE_TYPE_SPECIAL,
BATTLE_TYPE_POWER,
BATTLE_TYPE_TANKER,
BATTLE_TYPE_SUPER_POWER,
BATTLE_TYPE_SUPER_TANKER,
BATTLE_TYPE_MAX_NUM
};
enum EApplyTypes
{
APPLY_NONE, // 0
APPLY_MAX_HP, // 1
APPLY_MAX_SP, // 2
APPLY_CON, // 3
APPLY_INT, // 4
APPLY_STR, // 5
APPLY_DEX, // 6
APPLY_ATT_SPEED, // 7
APPLY_MOV_SPEED, // 8
APPLY_CAST_SPEED, // 9
APPLY_HP_REGEN, // 10
APPLY_SP_REGEN, // 11
APPLY_POISON_PCT, // 12
APPLY_STUN_PCT, // 13
APPLY_SLOW_PCT, // 14
APPLY_CRITICAL_PCT, // 15
APPLY_PENETRATE_PCT, // 16
APPLY_ATTBONUS_HUMAN, // 17
APPLY_ATTBONUS_ANIMAL, // 18
APPLY_ATTBONUS_ORC, // 19
APPLY_ATTBONUS_MILGYO, // 20
APPLY_ATTBONUS_UNDEAD, // 21
APPLY_ATTBONUS_DEVIL, // 22
APPLY_STEAL_HP, // 23
APPLY_STEAL_SP, // 24
APPLY_MANA_BURN_PCT, // 25
APPLY_DAMAGE_SP_RECOVER, // 26
APPLY_BLOCK, // 27
APPLY_DODGE, // 28
APPLY_RESIST_SWORD, // 29
APPLY_RESIST_TWOHAND, // 30
APPLY_RESIST_DAGGER, // 31
APPLY_RESIST_BELL, // 32
APPLY_RESIST_FAN, // 33
APPLY_RESIST_BOW, // 34
APPLY_RESIST_FIRE, // 35
APPLY_RESIST_ELEC, // 36
APPLY_RESIST_MAGIC, // 37
APPLY_RESIST_WIND, // 38
APPLY_REFLECT_MELEE, // 39
APPLY_REFLECT_CURSE, // 40
APPLY_POISON_REDUCE, // 41
APPLY_KILL_SP_RECOVER, // 42
APPLY_EXP_DOUBLE_BONUS, // 43
APPLY_GOLD_DOUBLE_BONUS, // 44
APPLY_ITEM_DROP_BONUS, // 45
APPLY_POTION_BONUS, // 46
APPLY_KILL_HP_RECOVER, // 47
APPLY_IMMUNE_STUN, // 48
APPLY_IMMUNE_SLOW, // 49
APPLY_IMMUNE_FALL, // 50
APPLY_SKILL, // 51
APPLY_BOW_DISTANCE, // 52
APPLY_ATT_GRADE_BONUS, // 53
APPLY_DEF_GRADE_BONUS, // 54
APPLY_MAGIC_ATT_GRADE, // 55
APPLY_MAGIC_DEF_GRADE, // 56
APPLY_CURSE_PCT, // 57
APPLY_MAX_STAMINA, // 58
APPLY_ATTBONUS_WARRIOR, // 59
APPLY_ATTBONUS_ASSASSIN, // 60
APPLY_ATTBONUS_SURA, // 61
APPLY_ATTBONUS_SHAMAN, // 62
APPLY_ATTBONUS_MONSTER, // 63
APPLY_MALL_ATTBONUS,
APPLY_MALL_DEFBONUS,
APPLY_MALL_EXPBONUS,
APPLY_MALL_ITEMBONUS,
APPLY_MALL_GOLDBONUS,
APPLY_MAX_HP_PCT,
APPLY_MAX_SP_PCT,
APPLY_SKILL_DAMAGE_BONUS,
APPLY_NORMAL_HIT_DAMAGE_BONUS,
APPLY_SKILL_DEFEND_BONUS,
APPLY_NORMAL_HIT_DEFEND_BONUS,
APPLY_PC_BANG_EXP_BONUS, //reserved for backwards compatibility
APPLY_PC_BANG_DROP_BONUS, //reserved for backwards compatibility
APPLY_EXTRACT_HP_PCT,
APPLY_RESIST_WARRIOR,
APPLY_RESIST_ASSASSIN,
APPLY_RESIST_SURA,
APPLY_RESIST_SHAMAN,
APPLY_ENERGY,
APPLY_DEF_GRADE,
APPLY_COSTUME_ATTR_BONUS,
APPLY_MAGIC_ATTBONUS_PER,
APPLY_MELEE_MAGIC_ATTBONUS_PER,
APPLY_RESIST_ICE,
APPLY_RESIST_EARTH,
APPLY_RESIST_DARK,
APPLY_ANTI_CRITICAL_PCT,
APPLY_ANTI_PENETRATE_PCT,
#ifdef ENABLE_WOLFMAN_CHARACTER
APPLY_BLEEDING_REDUCE = 92, //92
APPLY_BLEEDING_PCT = 93, //93
APPLY_ATTBONUS_WOLFMAN = 94,
APPLY_RESIST_WOLFMAN = 95,
APPLY_RESIST_CLAW = 96,
#endif
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
APPLY_ACCEDRAIN_RATE = 97, //97
#endif
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
APPLY_RESIST_MAGIC_REDUCTION = 98, //98
#endif
APPLY_ENCHANT_ELECT = 99,
APPLY_ENCHANT_FIRE = 100,
APPLY_ENCHANT_ICE = 101,
APPLY_ENCHANT_WIND = 102,
APPLY_ENCHANT_EARTH = 103,
APPLY_ENCHANT_DARK = 104,
APPLY_ATTBONUS_CZ = 105,
APPLY_ATTBONUS_INSECT = 106,
APPLY_ATTBONUS_DESERT = 107,
APPLY_ATTBONUS_SWORD = 108,
APPLY_ATTBONUS_TWOHAND = 109,
APPLY_ATTBONUS_DAGGER = 110,
APPLY_ATTBONUS_BELL = 111,
APPLY_ATTBONUS_FAN = 112,
APPLY_ATTBONUS_BOW = 113,
#ifdef ENABLE_WOLFMAN_CHARACTER
APPLY_ATTBONUS_CLAW = 114,
#endif
APPLY_RESIST_HUMAN = 115,
APPLY_RESIST_MOUNT_FALL = 116,
APPLY_MOUNT = 118,
MAX_APPLY_NUM = 127,
};
enum EOnClickEvents
{
ON_CLICK_NONE,
ON_CLICK_SHOP,
ON_CLICK_TALK,
ON_CLICK_MAX_NUM
};
enum EOnIdleEvents
{
ON_IDLE_NONE,
ON_IDLE_GENERAL,
ON_IDLE_MAX_NUM
};
enum EWindows
{
RESERVED_WINDOW,
INVENTORY,
EQUIPMENT,
SAFEBOX,
MALL,
DRAGON_SOUL_INVENTORY,
BELT_INVENTORY,
GROUND,
WINDOW_TYPE_MAX,
};
enum EMobSizes
{
MOBSIZE_RESERVED,
MOBSIZE_SMALL,
MOBSIZE_MEDIUM,
MOBSIZE_BIG
};
enum EAIFlags
{
AIFLAG_AGGRESSIVE = (1 << 0),
AIFLAG_NOMOVE = (1 << 1),
AIFLAG_COWARD = (1 << 2),
AIFLAG_NOATTACKSHINSU = (1 << 3),
AIFLAG_NOATTACKJINNO = (1 << 4),
AIFLAG_NOATTACKCHUNJO = (1 << 5),
AIFLAG_ATTACKMOB = (1 << 6),
AIFLAG_BERSERK = (1 << 7),
AIFLAG_STONESKIN = (1 << 8),
AIFLAG_GODSPEED = (1 << 9),
AIFLAG_DEATHBLOW = (1 << 10),
AIFLAG_REVIVE = (1 << 11),
AIFLAG_HEALER = (1 << 12),
AIFLAG_COUNT = (1 << 13),
AIFLAG_NORECOVERY = (1 << 14),
AIFLAG_REFLECT = (1 << 15),
AIFLAG_FALL = (1 << 16),
AIFLAG_VIT = (1 << 17),
AIFLAG_RATTSPEED = (1 << 18),
AIFLAG_RCASTSPEED = (1 << 19),
AIFLAG_RHP_REGEN = (1 << 20),
AIFLAG_TIMEVIT = (1 << 21),
};
enum EMobStatType
{
MOB_STATTYPE_POWER,
MOB_STATTYPE_TANKER,
MOB_STATTYPE_SUPER_POWER,
MOB_STATTYPE_SUPER_TANKER,
MOB_STATTYPE_RANGE,
MOB_STATTYPE_MAGIC,
MOB_STATTYPE_MAX_NUM
};
enum EImmuneFlags
{
IMMUNE_STUN = (1 << 0),
IMMUNE_SLOW = (1 << 1),
IMMUNE_FALL = (1 << 2),
IMMUNE_CURSE = (1 << 3),
IMMUNE_POISON = (1 << 4),
IMMUNE_TERROR = (1 << 5),
IMMUNE_REFLECT = (1 << 6),
};
enum EMobEnchants
{
MOB_ENCHANT_CURSE,
MOB_ENCHANT_SLOW,
MOB_ENCHANT_POISON,
MOB_ENCHANT_STUN,
MOB_ENCHANT_CRITICAL,
MOB_ENCHANT_PENETRATE,
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
MOB_ENCHANT_BLEEDING,
#endif
MOB_ENCHANTS_MAX_NUM
};
enum EMobResists
{
MOB_RESIST_SWORD,
MOB_RESIST_TWOHAND,
MOB_RESIST_DAGGER,
MOB_RESIST_BELL,
MOB_RESIST_FAN,
MOB_RESIST_BOW,
MOB_RESIST_FIRE,
MOB_RESIST_ELECT,
MOB_RESIST_MAGIC,
MOB_RESIST_WIND,
MOB_RESIST_POISON,
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER)
MOB_RESIST_CLAW,
#endif
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
MOB_RESIST_BLEEDING,
#endif
MOB_RESISTS_MAX_NUM
};
enum
{
SKILL_ATTR_TYPE_NORMAL = 1,
SKILL_ATTR_TYPE_MELEE,
SKILL_ATTR_TYPE_RANGE,
SKILL_ATTR_TYPE_MAGIC
/*
SKILL_ATTR_TYPE_FIRE,
SKILL_ATTR_TYPE_ICE,
SKILL_ATTR_TYPE_ELEC,
SKILL_ATTR_TYPE_DARK,
*/
};
enum
{
SKILL_NORMAL,
SKILL_MASTER,
SKILL_GRAND_MASTER,
SKILL_PERFECT_MASTER,
};
enum EGuildWarType
{
GUILD_WAR_TYPE_FIELD,
GUILD_WAR_TYPE_BATTLE,
GUILD_WAR_TYPE_FLAG,
GUILD_WAR_TYPE_MAX_NUM
};
enum EGuildWarState
{
GUILD_WAR_NONE,
GUILD_WAR_SEND_DECLARE,
GUILD_WAR_REFUSE,
GUILD_WAR_RECV_DECLARE,
GUILD_WAR_WAIT_START,
GUILD_WAR_CANCEL,
GUILD_WAR_ON_WAR,
GUILD_WAR_END,
GUILD_WAR_OVER,
GUILD_WAR_RESERVE,
GUILD_WAR_DURATION = 30*60,
GUILD_WAR_WIN_POINT = 1000,
GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12*60*60,
};
enum EAttributeSet
{
ATTRIBUTE_SET_WEAPON,
ATTRIBUTE_SET_BODY,
ATTRIBUTE_SET_WRIST,
ATTRIBUTE_SET_FOOTS,
ATTRIBUTE_SET_NECK,
ATTRIBUTE_SET_HEAD,
ATTRIBUTE_SET_SHIELD,
ATTRIBUTE_SET_EAR,
#ifdef ENABLE_ITEM_ATTR_COSTUME
ATTRIBUTE_SET_COSTUME_BODY,
ATTRIBUTE_SET_COSTUME_HAIR,
#if defined(ENABLE_ITEM_ATTR_COSTUME) && defined(ENABLE_WEAPON_COSTUME_SYSTEM)
ATTRIBUTE_SET_COSTUME_WEAPON,
#endif
#endif
#ifdef ENABLE_PENDANT_SYSTEM
ATTRIBUTE_SET_PENDANT,
#endif
#ifdef ENABLE_GLOVE_SYSTEM
ATTRIBUTE_SET_GLOVE,
#endif
ATTRIBUTE_SET_MAX_NUM
};
enum EPrivType
{
PRIV_NONE,
PRIV_ITEM_DROP,
PRIV_GOLD_DROP,
PRIV_GOLD10_DROP,
PRIV_EXP_PCT,
MAX_PRIV_NUM,
};
enum EMoneyLogType
{
MONEY_LOG_RESERVED,
MONEY_LOG_MONSTER,
MONEY_LOG_SHOP,
MONEY_LOG_REFINE,
MONEY_LOG_QUEST,
MONEY_LOG_GUILD,
MONEY_LOG_MISC,
MONEY_LOG_MONSTER_KILL,
MONEY_LOG_DROP,
MONEY_LOG_TYPE_MAX_NUM,
};
enum EPremiumTypes
{
PREMIUM_EXP,
PREMIUM_ITEM,
PREMIUM_SAFEBOX,
PREMIUM_AUTOLOOT,
PREMIUM_FISH_MIND,
PREMIUM_MARRIAGE_FAST,
PREMIUM_GOLD,
PREMIUM_MAX_NUM = 9
};
enum SPECIAL_EFFECT
{
SE_NONE,
SE_HPUP_RED,
SE_SPUP_BLUE,
SE_SPEEDUP_GREEN,
SE_DXUP_PURPLE,
SE_CRITICAL,
SE_PENETRATE,
SE_BLOCK,
SE_DODGE,
SE_CHINA_FIREWORK,
SE_SPIN_TOP,
SE_SUCCESS,
SE_FAIL,
SE_FR_SUCCESS,
SE_LEVELUP_ON_14_FOR_GERMANY,
SE_LEVELUP_UNDER_15_FOR_GERMANY,
SE_PERCENT_DAMAGE1,
SE_PERCENT_DAMAGE2,
SE_PERCENT_DAMAGE3,
SE_AUTO_HPUP,
SE_AUTO_SPUP,
SE_EQUIP_RAMADAN_RING,
SE_EQUIP_HALLOWEEN_CANDY,
SE_EQUIP_HAPPINESS_RING,
SE_EQUIP_LOVE_PENDANT,
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
SE_EFFECT_ACCE_SUCESS_ABSORB,
SE_EFFECT_ACCE_EQUIP,
#endif
};
#include "item_length.h"
enum EDragonSoulRefineWindowSize
{
DRAGON_SOUL_REFINE_GRID_MAX = 15,
};
enum EMisc2
{
DRAGON_SOUL_EQUIP_SLOT_START = INVENTORY_MAX_NUM + WEAR_MAX_NUM,
DRAGON_SOUL_EQUIP_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_START + (DS_SLOT_MAX * DRAGON_SOUL_DECK_MAX_NUM),
DRAGON_SOUL_EQUIP_RESERVED_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_END + (DS_SLOT_MAX * DRAGON_SOUL_DECK_RESERVED_MAX_NUM),
BELT_INVENTORY_SLOT_START = DRAGON_SOUL_EQUIP_RESERVED_SLOT_END,
BELT_INVENTORY_SLOT_END = BELT_INVENTORY_SLOT_START + BELT_INVENTORY_SLOT_COUNT,
INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
};
#pragma pack(push, 1)
typedef struct SItemPos
{
BYTE window_type;
WORD cell;
SItemPos ()
{
window_type = INVENTORY;
cell = WORD_MAX;
}
SItemPos (BYTE _window_type, WORD _cell)
{
window_type = _window_type;
cell = _cell;
}
bool IsValidItemPosition() const
{
switch (window_type)
{
case RESERVED_WINDOW:
return false;
case INVENTORY:
case EQUIPMENT:
case BELT_INVENTORY:
return cell < INVENTORY_AND_EQUIP_SLOT_MAX;
case DRAGON_SOUL_INVENTORY:
return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
case SAFEBOX:
case MALL:
return false;
default:
return false;
}
return false;
}
bool IsSamePosition(const SItemPos & other) const
{
return *this==other
|| ((INVENTORY == window_type || EQUIPMENT == window_type)
&& (INVENTORY == other.window_type || EQUIPMENT == other.window_type)
&& cell == other.cell);
}
bool IsEquipPosition() const
{
return ((INVENTORY == window_type || EQUIPMENT == window_type) && cell >= INVENTORY_MAX_NUM && cell < INVENTORY_MAX_NUM + WEAR_MAX_NUM)
|| IsDragonSoulEquipPosition();
}
bool IsDragonSoulEquipPosition() const
{
return (window_type == INVENTORY) && (DRAGON_SOUL_EQUIP_SLOT_START <= cell) && (DRAGON_SOUL_EQUIP_SLOT_END > cell); // @fixme184
}
bool IsBeltInventoryPosition() const // @fixme324 (INVENTORY n EQUIPMENT)
{
return (window_type == INVENTORY || window_type == EQUIPMENT) && (BELT_INVENTORY_SLOT_START <= cell) && (BELT_INVENTORY_SLOT_END > cell);
}
bool IsDefaultInventoryPosition() const
{
return INVENTORY == window_type && cell < INVENTORY_MAX_NUM;
}
bool operator==(const struct SItemPos& rhs) const
{
return (window_type == rhs.window_type) && (cell == rhs.cell);
}
bool operator<(const struct SItemPos& rhs) const
{
return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell));
}
} TItemPos;
const TItemPos NPOS (RESERVED_WINDOW, WORD_MAX);
typedef struct SItemPosEx
{
TItemPos pos;
int id{ 0 };
} TItemPosEx;
typedef enum
{
SHOP_COIN_TYPE_GOLD, // DEFAULT VALUE
SHOP_COIN_TYPE_SECONDARY_COIN,
} EShopCoinType;
#pragma pack(pop)
#endif
//martysama0134's dcf42890919f0da1c0e6dbb7f15bc7ec // Este svr Martysama 5.8 clean
![[Problemă] [C++]Extinde Inventar - Mesaj 1 - Imagine 1 [Problemă] [C++]Extinde Inventar - Mesaj 1 - Imagine 1](https://i.postimg.cc/25t9H2BQ/Captura-de-ecran-2025-12-31-200606.png)



