After working on it for a long time, through sleepless nights and intensive testing, I am finally sharing the Dynamic Anti-Hack system, which I have brought to a stable point and which has been tested without any problems.
Everything added to the system is available in the Information.cpp file. With the latest update, the Tolerance calculation for the Credit System has been fixed at 1.05, and its percentage has been converted into a self-calibrating system. Additionally, a Ping Tolerance (1.0) has been included to account for a small margin of error. If your percentage values are flexible during calibration, you can manually narrow them within the calibration SQL. I can honestly say that it has a structure similar to paid systems on the market; I would appreciate it if you didn't devalue it just because it's free
Additionally, there is a 40ms protection as a security barrier, but against the possibility of cheaters sending 0ms or similar flood-style messages (a difficult situation), there is also Spawm protection for consecutively sent ms messages.
This system is not a client-side anti-cheat software designed to block externally injected ".dll" or ".exe" based cheat programs. This is a METIN2 ANTI-HACK system built directly into the game's source structure, operating entirely on limit checks and server-side mathematical verifications.
THIS VIDEO IS AN OLD EXAMPLE, FRIENDS. IF I RECORD A NEW ONE, OR IF YOU RECORD ONE, IT WILL BE INCLUDED IN THE TOPIC.
Previous Topic


la acest mesaj și conținutul se va afișa automat.


